* fix(studio): replace unicode emoji in print() to avoid cp1252 crash on Windows
On Windows the default console encoding is cp1252 which cannot encode
unicode emoji like U+2705 or U+26A0. bare print() calls with these
characters cause a UnicodeEncodeError at runtime.
- run.py: replace emoji with ASCII status prefixes [OK] and [WARNING]
- format_conversion.py: remove duplicate print() that mirrors the
logger.info() call on the next line, and drop the emoji from the
log message since loggers handle encoding separately
* fix(studio): apply same emoji/print cleanup to parallel VLM conversion path
The parallel URL-based conversion logic has the same duplicate print()
with emoji that was fixed in the sequential path. Remove the bare
print() and drop the emoji from the logger.info() call.
* Treat install_python_stack.py failure as fatal in setup.ps1
On Linux/Mac, setup.sh runs under set -euo pipefail so a non-zero
exit from install_python_stack.py aborts the installer. On Windows,
setup.ps1 had no exit code check -- if the Python script crashed
(eg from the cp1252 UnicodeEncodeError), the installer silently
continued past the dependency loop and reported success. Studio
would then fail at launch with ModuleNotFoundError for structlog,
fastapi, and other deps that were never installed.
Capture $LASTEXITCODE and exit 1 if the dependency installer fails,
matching the error handling pattern already used for PyTorch install.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
* [WIP] balanced device map for studio
* gpus as a request parameter
* API for multi GPU stuff
* return multi gpu util in new API
* [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
* Use balanced_low0 instead of balanced
* Use balanced_low0 instead of balanced
* Fix device_map typo, UUID parsing crash, set() filter bug, and broken tests
- balanced_low0 -> balanced_low_0 (transformers/accelerate rejects the old string)
- get_parent_visible_gpu_ids() now handles UUID/MIG CUDA_VISIBLE_DEVICES
gracefully instead of crashing on int() parse
- _get_backend_visible_gpu_info() set() or None bug: empty set is falsy so
CUDA_VISIBLE_DEVICES=-1 would disable filtering and report all GPUs
- test_gpu_selection.py: add missing get_visible_gpu_utilization import and
add required job_id arg to start_training() calls
* Smart GPU determinism using estimates
* [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
* disallow gpu selection for gguf for now
* cleanup
* Slightly larger baseline
* [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
* Treat empty list as auto
* Verbose logging/debug
* [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
* Cleanup and revert unnecessary deletions
* Cleanup excessive logs and guard against disk/cpu offload
* auth for visibility API. cleanup redundant imports. Adjust QLoRA estimate
* [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
* support for non cuda gpus
* Fix multi-GPU auto-selection memory accounting
The multi_gpu_factor was applied uniformly to all GPUs including the
first one, which unfairly penalizes single-GPU capacity when
transitioning to multi-GPU. This created a discontinuity where a model
that barely fits 1 GPU would suddenly require 2 GPUs because the first
GPU's free memory was discounted by 20%.
Now the first GPU keeps its full free memory, and only additional GPUs
have an overhead factor (0.85) applied to account for inter-GPU
communication and sharding overhead. This gives more accurate
auto-selection and avoids unnecessary multi-GPU for models that
comfortably fit on one device.
* [pre-commit.ci] auto fixes from pre-commit.com hooks
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* Add sandbox tests for multi-GPU selection logic
24 tests covering model size estimation, memory requirements, automatic
GPU selection, device map generation, GPU ID validation, and multi-GPU
overhead accounting. All tests use mocks so they run without GPUs on
Linux, macOS, and Windows.
* [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
* Fix reviewer findings: 4bit inference estimate, fallback, GGUF gpu_ids, retry
1. 4-bit inference now uses reduced memory estimate (model_size/3 + buffer)
instead of the FP16 1.3x multiplier. This prevents over-sharding
quantized models across unnecessary GPUs.
2. When model size estimation fails, auto_select_gpu_ids now falls back to
all visible GPUs instead of returning None (which could default to
single-GPU loading for an unknown-size model).
3. GGUF inference route now treats gpu_ids=[] as auto-selection (same as
None) instead of rejecting it as an unsupported explicit request.
4. Training retry path for "could not get source code" now preserves the
gpu_ids parameter so the retry lands on the same GPUs.
5. Updated sandbox tests to cover the new 4-bit inference estimate branch.
* Remove accidentally added unsloth-zoo submodule
* [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
* Fix UUID/MIG visibility and update test expectations
1. nvidia.py: When CUDA_VISIBLE_DEVICES uses UUID/MIG tokens, the
visibility APIs now return "unresolved" with empty device lists instead
of exposing all physical GPUs. This prevents the UI from showing GPUs
that the backend process cannot actually use.
2. test_gpu_selection.py: Updated test expectations to match the new
multi-GPU overhead accounting (first GPU at full capacity, 0.85x for
additional GPUs) and 4-bit inference memory estimation formula.
All 60 tests now pass.
* Add CPU/disk offload guard to audio inference path
The audio model loading branch returned before the common
get_offloaded_device_map_entries() check, so audio models loaded with a
multi-GPU device_map that spilled layers to CPU/disk would be accepted
instead of rejected. Now audio loads also verify no modules are offloaded.
* Improve VRAM requirement estimates
* Replace balanced_low_0 with balanced
* [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
* refine calculations for slightly easier nums
* [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
* adjust estimates
* [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
* Use nums instead of obj to avoid seralisation error
* [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
* Harden nvidia-smi parsing and fix fallback GPU list
1. nvidia.py: Wrap int() casts for GPU index and memory in try/except
so MIG slices, N/A values, or unexpected nvidia-smi output skip the
unparseable row instead of aborting the entire GPU list.
2. nvidia.py: Handle GPU names containing commas by using the last
field as memory instead of a fixed positional index.
3. hardware.py: fallback_all now uses gpu_candidates (GPUs with verified
VRAM data) instead of raw devices list, which could include GPUs
with null VRAM that were excluded from the ranking.
* [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
* cleanup
* [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
* consolidate raise_if_offload
* Improve MoE support. Guard against nvidia-smi failures
* Improve MoE support. Guard against nvidia-smi failures
* [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
* Fix shared-expert LoRA undercount, torch VRAM fallback, and apply_gpu_ids edge case
1. vram_estimation.py: compute_lora_params now includes shared experts
(n_shared_experts) alongside routed experts when computing MoE LoRA
adapter parameters. Previously only n_experts were counted, causing
the estimator to undercount adapter, optimizer, and gradient memory
for DeepSeek/GLM-style models with shared experts.
2. hardware.py: _torch_get_per_device_info now uses mem_get_info (which
reports system-wide VRAM usage) instead of memory_allocated (which
only reports this process's PyTorch allocations). This prevents
auto-selection from treating a GPU as mostly free when another
process is consuming VRAM. Falls back to memory_allocated when
mem_get_info is unavailable.
3. hardware.py: apply_gpu_ids([]) now returns early instead of setting
CUDA_VISIBLE_DEVICES="" which would disable CUDA entirely. Empty
list inherits the parent visibility, same as None.
4. hardware.py: Upgraded fallback_all GPU selection log from debug to
warning so operators are notified when the model likely will not fit
in available VRAM.
* Guard nvidia-smi subprocess calls against OSError and TimeoutExpired
get_visible_gpu_utilization and get_backend_visible_gpu_info now catch
OSError (nvidia-smi not found) and TimeoutExpired internally instead
of relying on callers to wrap every invocation. Returns the standard
available=False sentinel on failure so the torch-based fallback in
hardware.py can take over.
* Guard get_primary_gpu_utilization and reset GPU caches between tests
1. nvidia.py: get_primary_gpu_utilization now catches OSError and
TimeoutExpired internally, matching the pattern already used in
get_visible_gpu_utilization and get_backend_visible_gpu_info. All
three nvidia-smi callers are now self-contained.
2. test_gpu_selection.py: Added _GpuCacheResetMixin that resets the
module-level _physical_gpu_count and _visible_gpu_count caches in
tearDown. Applied to all test classes that exercise GPU selection,
device map, or visibility functions. This prevents stale cache
values from leaking between tests and causing flaky results on
machines with real GPUs.
* Fix nvidia-smi fallback regression and physical GPU count validation
1. hardware.py: get_gpu_utilization, get_visible_gpu_utilization, and
get_backend_visible_gpu_info now check result.get("available") before
returning the nvidia-smi result. When nvidia-smi is unavailable or
returns no data (e.g., containers without nvidia-smi, UUID/MIG masks),
the functions fall through to the torch-based fallback instead of
returning an empty result. This fixes a regression where the internal
exception handling in nvidia.py prevented the caller's except block
from triggering the fallback.
2. hardware.py: resolve_requested_gpu_ids now separates negative-ID
validation from physical upper-bound validation. The physical count
check is only enforced when it is plausibly a true physical count
(i.e., higher than the largest parent-visible ID), since
torch.cuda.device_count() under CUDA_VISIBLE_DEVICES returns the
visible count, not the physical total. The parent-visible-set check
remains authoritative in all cases. This prevents valid physical IDs
like [2, 3] from being rejected as "out of range" when nvidia-smi is
unavailable and CUDA_VISIBLE_DEVICES="2,3" makes torch report only
2 devices.
* Fix UUID/MIG torch fallback to enumerate devices by ordinal
When CUDA_VISIBLE_DEVICES uses UUID or MIG identifiers,
get_parent_visible_gpu_ids() returns [] because the tokens are
non-numeric. The torch fallback in get_visible_gpu_utilization() and
get_backend_visible_gpu_info() previously passed that empty list to
_torch_get_per_device_info(), getting nothing back.
Now both functions detect the empty-list case and fall back to
enumerating torch-visible ordinals (0..device_count-1) with
index_kind="relative". This means the UI and auto-selection still
see real device data in Kubernetes, MIG, and Slurm-style UUID
environments where nvidia-smi output cannot be mapped to physical
indices.
Updated test_uuid_parent_visibility to verify the new torch fallback
path returns available=True with relative ordinals.
* [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
* Add type hint for gpu_ids parameter in InferenceOrchestrator.load_model
---------
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: Daniel Han <danielhanchen@gmail.com>
Fixes#4670
Separates the GGUF context slider ceiling from the currently active context length so lowering context via Chat Settings no longer locks the slider max to the reduced value.
- Backend: adds `max_context_length` to GGUF load/status responses, computed from the largest VRAM/KV-fit cap across all usable GPU subsets
- Frontend: stores `ggufMaxContextLength` and uses it for Context Length slider/input bounds; hydrates from both `/api/inference/load` and `/api/inference/status`
- Defaults UI ceiling to native context for CPU-only and fallback paths
- Seeds `effective_ctx` and `max_available_ctx` before GPU probing to prevent `UnboundLocalError` on probe failure
- Property fallback uses native `_context_length`, not effective `context_length`
* refactor(studio): unify setup terminal output style and add verbose setup mode
* studio(windows): align setup.ps1 banner/steps with setup.sh (ANSI, verbose)
* studio(setup): revert nvcc path reordering to match main
* [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
* studio(setup): restore fail-fast llama.cpp setup flow
* studio(banner): use IPv6 loopback URL when binding :: or ::1
* Fix IPv6 URL bracketing, try_quiet stderr, _step label clamp
- Bracket IPv6 display_host in external_url to produce clickable URLs
- Redirect try_quiet failure log to stderr instead of stdout
- Clamp _step label to column width to prevent negative padding
* [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
* Add sandbox integration tests for PR #4494 UX fixes
Simulation harness (tests/simulate_pr4494.py) creates an isolated uv
venv, copies the real source files into it, and runs subprocess tests
for all three fixes with visual before/after demos and edge cases.
Standalone bash test (tests/test_try_quiet.sh) validates try_quiet
stderr redirect across 8 scenarios including broken-version contrast.
39 integration tests total (14 IPv6 + 15 try_quiet + 10 _step), all
existing 75 unit tests still pass.
* [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
* Truncate step() labels in setup.sh to match PS1 and Python
The %-15s printf format pads short labels but does not truncate long
ones. Change to %-15.15s so labels wider than 15 chars are clipped,
matching the PowerShell .Substring(0,15) and Python label[:15] logic.
* Remove sandbox integration tests from PR
These test files are not part of the styling fix and should not
ship with this PR.
* Show error output on failure instead of suppressing it
- install_python_stack.py: restore _red for patch_package_file
warnings (was downgraded to _dim)
- setup.ps1: capture winget output and show on failure for CUDA,
Node, Python, and OpenSSL installs (was piped to Out-Null)
- setup.ps1: always show git pull failure warning, not just in
verbose mode
* Show winget error output for Git and CMake installs on failure
Same capture-and-print-on-failure pattern already used for
Node, Python, CUDA, and OpenSSL winget installs.
* fix: preserve stderr for _run_quiet error messages in setup.sh
The step() helper writes to stdout, but _run_quiet's error header
was originally sent to stderr (>&2). Without the redirect, callers
that separate stdout/stderr would miss the failure headline while
still seeing the log body on stderr. Add >&2 to both step calls
inside _run_quiet to match main's behavior.
* feat: add --verbose flag to setup and update commands
Wire UNSLOTH_VERBOSE=1 through _run_setup_script() so that
'unsloth studio update --verbose' (and the deprecated 'setup')
passes the flag to setup.sh / setup.ps1 / install_python_stack.py.
* fix(studio): honor verbose logging and keep llama.cpp failures non-blocking
* fix(studio): switch installer to 'studio update' and normalize Windows setup logs
* chore(studio): refine localhost tip and remove skip-base setup nois
* fix(studio): align Windows setup logs with Linux style and improve startup tips
* fix(studio): align Windows setup logs with Linux style
* refactor(windows-installer): align install/setup logs with Linux style and silence auto-launch output
* refactor(windows): align installer/setup output with Linux style and reduce default verbosity
* refactor(windows): match install.ps1 output style/colors to setup and quiet default logs
* fix(studio-banner): update personal-computer localhost tip
* fix(setup.sh): restore verbose llama.cpp build output while keeping default quiet mode
* fix(install.sh): align installer logging with setup style and restore POSIX-safe color output
* fix(install.sh): preserve installer reliability and launch visibility
Export verbose mode for child setup processes, harden install command handling under set -e, and keep first-run studio launch non-silent so users can always see URL and port fallback output.
* fix(windows installer): keep exit semantics and degrade status accurate
Use quiet command redirection that preserves native exit codes, keep startup output visible on first launch, and report limited install status when llama.cpp is unavailable.
* fix(setup.sh): improve log clarity and enforce GGUF degraded signaling
Restore clean default setup output, add verbose-only diagnostics, fail fast on Colab dependency install errors, and return non-zero when GGUF prerequisites or llama.cpp artifacts are unavailable.
* fix(installer): harden bash preflight and PowerShell GPU checks
Fail fast when bash is unavailable before invoking setup.sh, and replace remaining nvidia-smi pipeline checks with stream redirection patterns that preserve reliable native exit-code handling.
* fix(windows): keep verbose output visible while preserving exit codes
Ensure PowerShell wrapper helpers in install/update stream native command output to host without returning it as function output, so npm logs no longer corrupt exit-code checks in verbose mode.
* fix(windows): avoid sticky UNSLOTH_VERBOSE and gate studio update verbosity
* Fix degraded llama.cpp exit code, PS verbose stderr, banner URLs, npm verbose
- setup.sh: Do not exit non-zero when llama.cpp is unavailable; the footer
already reports the limitation, and install.sh runs under set -e so a
non-zero exit aborts the entire install including PATH/shortcuts/launch.
- setup.ps1: Remove $? check in Invoke-SetupCommand verbose path; PS 5.1
sets $? = $false when native commands write to stderr even with exit 0.
Merge stderr into stdout with 2>&1 and rely solely on $LASTEXITCODE.
- startup_banner.py: Show the actual bound address when Studio is bound to
a non-loopback interface instead of always showing 127.0.0.1/localhost.
- setup.sh: Use run_quiet_no_exit instead of run_quiet_no_exit_always for
npm install steps so --verbose correctly surfaces npm output.
* Fix install.ps1 verbose stderr, propagate UNSLOTH_VERBOSE, fix git clone verbose
- install.ps1: Apply same Invoke-InstallCommand fix as setup.ps1 -- merge
stderr into stdout with 2>&1 and drop the $? check that misclassifies
successful native commands on PS 5.1.
- install.ps1 + setup.ps1: Export UNSLOTH_VERBOSE=1 to the process env
when --verbose is passed so child processes like install_python_stack.py
also run in verbose mode.
- setup.sh: Use run_quiet_no_exit for git clone llama.cpp so --verbose
correctly surfaces clone diagnostics during source-build fallback.
* Surface prebuilt llama.cpp output in verbose mode, remove dead code, fix banner
- setup.sh: Use tee in verbose mode for prebuilt llama.cpp installer so
users can see download/validation progress while still capturing the log
for structured error reporting on failure.
- setup.ps1: Same fix for Windows -- use Tee-Object in verbose mode.
- setup.sh: Remove run_quiet_no_exit_always() which has no remaining callers.
- startup_banner.py: Avoid printing the same URL twice when Studio is
bound to a specific non-loopback address that matches the display host.
* Fix run_install_cmd exit code after failed if-statement
The previous pattern 'if "$@"; then return 0; fi; _rc=$?' always captured
$? = 0 because $? reflects the if-statement result, not the command's exit
code. Switch to '"$@" && return 0; _rc=$?' which preserves the actual
command exit code on failure. Applies to both verbose and quiet branches.
* Fix _run_quiet exit code, double uv install, missing --local flag
- setup.sh: Fix _run_quiet verbose path that always captured exit code 0
due to $? resetting after if-then-fi with no else. Switch to the same
'"$@" && return 0; exit_code=$?' pattern used in install.sh.
- setup.sh: Consolidate the two uv install branches (verbose + quiet)
into a single attempt with conditional output. Previously, when verbose
mode was on and the install failed, a second silent attempt was made.
- install.ps1: Pass --local flag to 'unsloth studio update' when
$StudioLocalInstall is true. Without this, studio.py's update() command
overwrites STUDIO_LOCAL_INSTALL to "0", which could cause issues if
setup.ps1 or install_python_stack.py later checks that variable.
* Revert SKIP_STUDIO_BASE change for --no-torch, restore install banners
- Revert SKIP_STUDIO_BASE from 0 to 1 for --no-torch. install.sh already
installs unsloth+unsloth-zoo and no-torch-runtime.txt before calling
setup.sh, so letting install_python_stack.py redo it was redundant and
slowed down --no-torch installs for no benefit.
- Restore the "Unsloth Studio installed!" success banner and "starting
Unsloth Studio..." launch message so users get clear install completion
feedback before the server starts.
* Make llama.cpp build failure a hard error with proper cleanup
- setup.sh: Restore exit 1 when _LLAMA_CPP_DEGRADED is true. GGUF
inference requires a working llama.cpp build, so this should be a
hard failure, not a silent degradation.
- install.sh: Catch setup.sh's non-zero exit with '|| _SETUP_EXIT=$?'
instead of letting set -e abort immediately. This ensures PATH setup,
symlinks, and shortcuts still get created so the user can fix the
build deps and retry with 'unsloth studio update'. After post-install
steps, propagate the failure with a clear error message.
* Revert install.ps1 to 'studio setup' to preserve SKIP_STUDIO_BASE
'studio update' pops SKIP_STUDIO_BASE from the environment, which
defeats the fast-path version check added in PR #4667. When called
from install.ps1 (which already installed packages), SKIP_STUDIO_BASE=1
must survive into setup.ps1 so it skips the redundant PyPI check and
package reinstallation. 'studio setup' does not modify env vars.
* Remove deprecation message from 'studio setup' command
install.ps1 uses 'studio setup' (not 'studio update') to preserve
SKIP_STUDIO_BASE. The deprecation message was confusing during first
install since the user never typed the command.
* Fix stale env vars, scope degraded exit, generic error message for PR #4651
- install.ps1: Always set STUDIO_LOCAL_INSTALL and clear STUDIO_LOCAL_REPO
when not using --local, to prevent stale values from a previous --local
run in the same PowerShell session. Fix log messages to say 'setup' not
'update' since we call 'studio setup'.
- setup.sh: Only exit non-zero for degraded llama.cpp when called from the
installer (SKIP_STUDIO_BASE=1). Direct 'unsloth studio update' keeps
degraded installs successful since Studio is still usable for non-GGUF
workflows and the footer already reports the limitation.
- install.sh: Make the setup failure error message generic instead of
GGUF-specific, so unrelated failures (npm, Python deps) do not show
misleading cmake/git recovery advice.
* Show captured output on failure in quiet mode for PR #4651
Both Invoke-InstallCommand (install.ps1) and Invoke-SetupCommand
(setup.ps1) now capture command output in quiet mode and display it
in red when the command fails. This matches the behavior of
run_install_cmd in install.sh where failure output is surfaced even
in quiet mode, making cross-platform error debugging consistent.
* Match degraded llama.cpp exit on Windows, fix --local recovery hint for PR #4651
- setup.ps1: Exit non-zero for degraded llama.cpp when called from
install.ps1 (SKIP_STUDIO_BASE=1), matching setup.sh behavior. Direct
'unsloth studio update' keeps degraded installs successful.
- install.sh: Show 'unsloth studio update --local' in the recovery
message when the install was run with --local, so users retry with
the correct flag instead of losing local checkout context.
---------
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: Daniel Han <danielhanchen@gmail.com>
- Add _build_external_messages() that preserves image_url parts for
vision-capable providers instead of stripping them
- Update _proxy_to_external_provider() to use new helper
- Translate image_url content parts to Anthropic native image format
in _stream_anthropic()
- Add TestVisionInference pytest class (1x1 PNG smoke test)
* fix: add PyPI version check to setup.ps1 for fast update path
Port the update-flow logic from setup.sh to setup.ps1 so that
`unsloth studio update` on Windows skips Python dependency reinstall
when the installed version already matches PyPI latest.
* fix: clear SKIP_STUDIO_BASE in update command
install.ps1 sets SKIP_STUDIO_BASE=1 which persists in the PowerShell
session. If the user runs `unsloth studio update` in the same terminal,
the env var causes the version check to be skipped. Clear it explicitly
in the update command.
* fix: harden version check and clear stale env vars in update flow
- Normalize $InstalledVer with Out-String + Trim() to avoid array/whitespace
comparison issues in PowerShell 5.1 (python output can be captured as
string[] instead of scalar string)
- Move Fast-Install --upgrade pip inside if (-not $SkipPythonDeps) so the
fast path avoids unnecessary network round-trips
- Clear STUDIO_LOCAL_REPO when --local is not passed to prevent a previous
--local session from leaking into a plain update
---------
Co-authored-by: Daniel Han <danielhanchen@gmail.com>
Adds the ability to connect to OpenAI, Mistral, Google, Cohere, Together,
Fireworks, and Perplexity from the Studio chat interface.
- Provider configs stored in SQLite (no API keys persisted)
- RSA-2048 key pair generated at startup for client-side key encryption
- httpx proxy client streams SSE responses in OpenAI-compatible format
- New /api/providers routes: registry, CRUD, test, models
- /v1/chat/completions routes to external provider when provider fields present
- Integration test suite covering CRUD, connection, model listing, and inference
- Frontend spec doc with full API contract
* Fix blank page on Windows due to broken .js MIME type in registry
* Update studio/backend/main.py
adding defensive suggestion by gemini where we make the mimetypes specific to windows platforms
Co-authored-by: gemini-code-assist[bot] <176961590+gemini-code-assist[bot]@users.noreply.github.com>
---------
Co-authored-by: gemini-code-assist[bot] <176961590+gemini-code-assist[bot]@users.noreply.github.com>
* feat(studio): add HF/local model selection UI for GGUF export
* fix(studio):fix selector ring clipping
* fix(studio): export page trust_remote_code control and label styling
* fix(studio): accept hf_token in load_checkpoint orchestrator method
The route was passing hf_token to load_checkpoint() but the method
didn't accept it, causing a TypeError on every /api/export/load-checkpoint
request.
* fix(studio): clear HF model selection when input is edited
Previously selectedSourceModel was only cleared when the input became
empty, so editing to a different repo ID after selecting a model would
silently keep the old selection.
---------
Co-authored-by: Roland Tannous <rolandtannous@gravityq.ai>
normalize_path() unconditionally converted Windows paths like
C:\Users\... to WSL format /mnt/c/Users/..., which breaks path
resolution on native Windows. This caused LM Studio GGUF models
to fail detection (detect_gguf_model returned None for the invalid
path), falling through to the Unsloth import path which requires
a GPU.
Now only performs the /mnt/ mapping when actually running under WSL.
On native Windows, drive letters are preserved and backslashes are
normalized to forward slashes.
* fix: default HF cache to standard platform path instead of legacy Unsloth cache
* feat: show LM Studio and local models in chat Fine-tuned tab
* feat: show LM Studio models in Hub models tab
* fix: fetch local models after auth refresh completes
* Revert "fix: fetch local models after auth refresh completes"
This reverts commit cfd61f0ac7.
* fix: increase llama-server health check timeout to 600s for large models
* feat: expandable GGUF variant picker for LM Studio local models
* fix: show GGUF variant label for locally loaded LM Studio models
* [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
* fix: show publisher name in LM Studio model labels
* fix: set model_id for loose GGUF files in LM Studio publisher dirs
* fix: show publisher prefix in Fine-tuned tab LM Studio models
* fix: only use model_id for lmstudio source models
* fix: only show LM Studio models in Hub tab on Mac/chat-only mode
* fix: respect XDG_CACHE_HOME, handle Windows paths in isLocalPath, refresh LM Studio on remount
- _setup_cache_env now reads XDG_CACHE_HOME (falls back to ~/.cache)
instead of hard-coding ~/.cache/huggingface. This follows the standard
HF cache resolution chain and respects distro/container overrides.
- isLocalPath in GgufVariantExpander uses a regex that covers Windows
drive letters (C:\, D:/), UNC paths (\\server\share), relative paths
(./, ../), and tilde (~/) -- not just startsWith("/").
- HubModelPicker.useEffect now calls listLocalModels() before the
alreadyCached early-return gate so LM Studio models are always
refreshed on remount. Also seeds useState from _lmStudioCache for
instant display on re-open.
* fix: add comment explaining isLocalPath regex for Windows/cross-platform paths
* fix: prioritize unsloth publisher in LM Studio model list
* fix: scope unsloth-first sort to LM Studio models on all platforms
* fix: add missing _lmStudioCache module-level declaration
* fix: prioritize unsloth publisher before timestamp sort in LM Studio group
---------
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: Daniel Han <danielhanchen@gmail.com>
Some models like unsloth/Qwen3-0.6B have no safetensors metadata
on Hugging Face, so the training model selector showed no parameter
size badge. The chat model picker already had extractParamLabel()
as a fallback that parses sizes like "0.6B" from the model name.
Add the same fallback to the training model selector and the
onboarding model selection step.
Co-authored-by: Daniel Han <danielhanchen@users.noreply.github.com>
* Detect always-on reasoning models and show Think button as locked-on
Models with hardcoded <think>/<think> tags or reasoning_content in
their chat template (e.g. distilled reasoning models) always produce
thinking output regardless of any toggle. Previously these models
were not detected as reasoning-capable at all, so the Think button
was grayed out even though the model was actively reasoning.
Backend:
- Detect <think>/<think> and reasoning_content in GGUF chat templates
as a fallback when enable_thinking is not present
- Add reasoning_always_on flag to LoadResponse and InferenceStatusResponse
- Pass the flag through all GGUF load and status response paths
Frontend:
- Add reasoningAlwaysOn to the chat runtime store and API types
- When reasoning_always_on is true, show the Think button as lit
(active) but not clickable, with a tooltip explaining the model
always uses thinking
- Force reasoningEnabled=true when the model always reasons
* [pre-commit.ci] auto fixes from pre-commit.com hooks
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* Use pointer-events-none instead of disabled for always-on Think button
The HTML disabled attribute was not fully blocking clicks on the Think
button for always-on reasoning models. Switch to pointer-events-none
CSS class which prevents all mouse interaction at the CSS level.
* Use a static span instead of disabled button for always-on Think
Replace the button element with a plain span when reasoning is
always on. This makes it physically impossible to toggle since
there is no clickable element at all, avoiding any CSS or
disabled-attribute edge cases.
* Simplify always-on Think button to stay lit and remain toggleable
Keep the Think button as a normal toggleable button but ensure it
shows as lit when reasoning_always_on is true. The model always
reasons regardless of the toggle state so there is no need to
block interaction.
---------
Co-authored-by: Daniel Han <danielhanchen@users.noreply.github.com>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Use --no-deps for ALL packages (unsloth, unsloth-zoo, and runtime deps)
since the current PyPI metadata for unsloth still declares torch as a
hard dependency. Runtime deps (typer, pydantic, safetensors,
transformers, etc.) are installed from no-torch-runtime.txt with
--no-deps to prevent transitive torch resolution from accelerate, peft,
trl, and sentence-transformers.
no-torch-runtime.txt now includes unsloth's own direct deps (typer,
pydantic, pyyaml, nest-asyncio) since --no-deps skips those too.
install.sh installs no-torch-runtime.txt directly (via helper function
_find_no_torch_runtime). install.ps1 does the same via
Find-NoTorchRuntimeFile. SKIP_STUDIO_BASE stays at 1 to avoid setup.sh
fast-path issues.
install_python_stack.py NO_TORCH branch does the same for unsloth
studio update, using package_name instead of hardcoded "unsloth".
* Fix inference failing for transformers 5.x models (trust_remote_code)
The training worker in core/training/worker.py auto-enables
trust_remote_code for unsloth/* models that need transformers 5.x
(e.g. NVIDIA-Nemotron-3-Nano-4B). The inference worker did not have
the same logic, so loading these models for chat would fail with
"No config file found" while training worked fine.
Add the same auto-detection to the inference worker so
trust_remote_code is set automatically when needed.
* [pre-commit.ci] auto fixes from pre-commit.com hooks
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---------
Co-authored-by: Daniel Han <danielhanchen@users.noreply.github.com>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
* Studio shutdown button
* fix: add auth to shutdown endpoint and improve UX
- Add JWT auth (Depends(get_current_subject)) to POST /api/shutdown
- Use authFetch instead of bare fetch in shutdown dialog
- Only show beforeunload prompt when training is running
- Remove Ctrl+W/Cmd+W interception (browsers don't allow it)
- Store shutdown task on app.state to prevent GC
---------
Co-authored-by: Datta Nimmaturi <venkatadattasainimmaturi@gmail.com>
Co-authored-by: Daniel Han <danielhanchen@gmail.com>
* fix: only kill studio-managed llama-server processes, not user's own servers
_kill_orphaned_servers() checked for "unsloth" anywhere in the process
cmdline, which matched the user's own llama-server when serving models
from unsloth/ HF repos (the model path in -m contains "unsloth"). This
caused the user's server to get SIGKILLed on Studio startup, destroying
their prompt cache and forcing full model re-loads.
Narrow the check to only match processes whose binary path lives under
~/.unsloth/llama.cpp/ (the Studio install directory).
* Address review: cover env var paths, move Path.home() inside try block
- Also check LLAMA_SERVER_PATH and UNSLOTH_LLAMA_CPP_PATH so orphans
from custom install locations are still cleaned up.
- Move studio_dirs construction inside the try/except so a Path.home()
failure (containers without HOME) does not crash the constructor.
* Address reviewer feedback: proper path ancestry, /proc/pid/exe, legacy paths
Changes based on 10-reviewer consensus:
- Use Path.is_relative_to() instead of substring matching to prevent
false positives on sibling paths like ~/.unsloth/llama.cpp-backup/.
- Use /proc/<pid>/exe (symlink to real binary) instead of parsing the
first cmdline token, which breaks on paths with spaces. Falls back
to cmdline parsing on non-Linux or when /proc is unavailable.
- Add legacy in-tree install paths (project_root/llama.cpp/ and
project_root/bin/) so orphans from older setup.sh are still cleaned.
- Treat LLAMA_SERVER_PATH as an exact binary match rather than widening
it to its parent directory, which could match unrelated servers in
shared locations like /usr/local/bin/.
- Keep everything inside the try/except so Path.home() failures in
containers do not crash the constructor.
* [pre-commit.ci] auto fixes from pre-commit.com hooks
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* [pre-commit.ci] auto fixes from pre-commit.com hooks
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* Address review: add Linux platform guard and log cleanup errors
- Guard pgrep fallback with sys.platform check so it does not crash
on Windows/macOS when psutil is unavailable.
- Replace silent except-pass with logger.warning for observability.
* [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
---------
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
The [huggingfacenotorch] extras only exist in pyproject.toml but are
NOT published on PyPI, so uv pip install "unsloth[huggingfacenotorch]"
fails on fresh installs from the registry.
Fix: add studio/backend/requirements/no-torch-runtime.txt with the
runtime deps (safetensors, transformers, datasets, accelerate, etc.)
that mirror [huggingfacenotorch] from pyproject.toml. In no-torch mode:
1. install.sh/ps1 install unsloth + unsloth-zoo with --no-deps
2. SKIP_STUDIO_BASE=0 so install_python_stack.py's NO_TORCH branch runs
3. install_python_stack.py installs no-torch-runtime.txt
* Guard against late tool_calls after visible content, filter incomplete fragments
1. If visible content was already emitted (_last_emitted is non-empty)
when delta.tool_calls arrives, ignore the tool_calls instead of
reclassifying the turn as a tool call. llama-server never
interleaves content and tool_calls (they are mutually exclusive),
but this guard is defensive for other OpenAI-compatible backends.
2. Filter out incomplete structured tool_calls fragments before
execution. Entries with empty function.name (from truncation by
max_tokens, disconnect, or interruption) are skipped instead of
being passed to execute_tool().
* [pre-commit.ci] auto fixes from pre-commit.com hooks
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---------
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