Fix tile ordering on split

This commit is contained in:
project-repo 2022-04-26 07:46:26 +02:00
commit 60dbf4c8b1

1
view.c
View file

@ -102,6 +102,7 @@ view_maximize(struct cg_view *view, struct cg_tile *tile) {
wlr_scene_node_set_position(view->scene_node, view->ox+box->x, view->oy+box->y);
view->impl->maximize(view, tile->tile.width, tile->tile.height);
view->tile = tile;
wlr_scene_node_raise_to_top(view->scene_node);
}
void