From 60dbf4c8b1111264035661a8a07a7f36ea2a1e9a Mon Sep 17 00:00:00 2001 From: project-repo Date: Tue, 26 Apr 2022 07:46:26 +0200 Subject: [PATCH] Fix tile ordering on split --- view.c | 1 + 1 file changed, 1 insertion(+) diff --git a/view.c b/view.c index d9bb611..9025c3c 100644 --- a/view.c +++ b/view.c @@ -102,6 +102,7 @@ view_maximize(struct cg_view *view, struct cg_tile *tile) { wlr_scene_node_set_position(view->scene_node, view->ox+box->x, view->oy+box->y); view->impl->maximize(view, tile->tile.width, tile->tile.height); view->tile = tile; + wlr_scene_node_raise_to_top(view->scene_node); } void