Unsloth is a local UI for training and running Gemma 4, Qwen3.6, DeepSeek, Kimi, GLM and other models. https://unsloth.ai/docs
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Daniel Han 4699c7e291
studio: engage draft-mtp on vision MTP GGUFs (drop incorrect vision gate) (#5560)
* studio: engage draft-mtp on vision MTP GGUFs

The draft-mtp auto-promotion in LlamaCppBackend.load_model was gated on
not effective_is_vision, and the spec-emit branch repeated the same
guard. Every Unsloth -MTP GGUF repo ships an mmproj projector, so
effective_is_vision was always True for those repos and the MTP speedup
silently never engaged out of the box.

llama.cpp #22673 explicitly states MTP is compatible with vision input.
The bundled b9204 server happily loads both: a manual run with
--mmproj ... --spec-type draft-mtp --spec-draft-n-max 6 logs
"loaded multimodal model" followed by
"adding speculative implementation 'draft-mtp'".

Drop the vision gate from both sites and rewrite the matching short
circuit in _already_in_target_state so reload checks reach the auto
promotion path on vision MTP loads. Add three regression tests covering
vision MTP match (auto and default), and non MTP vision repo unaffected.

Verified on a B200 with unsloth/Qwen3.6-35B-A3B-MTP-GGUF:UD-Q4_K_XL:
base decode 179.7 t/s vs MTP decode 253.8 t/s, draft acceptance 0.57,
1.41x speedup on a 255 token completion. mmproj still loads and image
input remains available.

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* studio: prefer Qwen3.5 -MTP GGUF variants in default model lists

With the vision gate dropped in the previous commit, draft-mtp now
auto-engages on -MTP GGUF repos out of the box. Swap the four Qwen3.5
recommended entries in DEFAULT_MODELS_GGUF and DEFAULT_MODELS_STANDARD
to their -MTP-GGUF counterparts so new users get the speedup by default:

  unsloth/Qwen3.5-4B-GGUF        -> unsloth/Qwen3.5-4B-MTP-GGUF
  unsloth/Qwen3.5-9B-GGUF        -> unsloth/Qwen3.5-9B-MTP-GGUF
  unsloth/Qwen3.5-35B-A3B-GGUF   -> unsloth/Qwen3.5-35B-A3B-MTP-GGUF
  unsloth/Qwen3.5-0.8B-GGUF      -> unsloth/Qwen3.5-0.8B-MTP-GGUF

All four HF repos exist (HEAD 200) and ship the same UD-Q4_K_XL quant
layout as the non-MTP variants. Non-Qwen3.5 entries are untouched.

* bump version to 2026.5.4

Picks up the studio MTP vision-gate fix and the Qwen3.5 -MTP default
swap in this PR.

* studio: prefer Qwen3.6-35B-A3B-MTP-GGUF in default model lists

Same rationale as the previous Qwen3.5 swap. The Qwen3.6 MTP variant
exists at unsloth/Qwen3.6-35B-A3B-MTP-GGUF (HF HEAD 200) and now
auto-engages draft-mtp out of the box with the gate fix.

* studio: drop --spec-draft-n-max from 6 to 3 for draft-mtp

n=6 is too greedy: on Qwen3.6 the draft has to guess 6 tokens ahead
and acceptance crashes to ~0.45, leaving only ~14% throughput gain.

PR ggml-org/llama.cpp#22673's author benched n=3 at ~0.72 acceptance
and 2 to 3x speedup on the same Qwen3.6 family, and the README sample
command uses n=2 or n=3. Match that.

CPU/Mac branch already uses n=3, so this aligns both paths.

* studio: set --spec-draft-n-max back to 6 for draft-mtp on GPU

Reverts the n=3 tuning. n=6 is the original default; user-side comparisons
hold the larger draft window steady so the toggle (next commit) is the
primary on/off lever.

* studio: add Speculative Decoding toggle under Max Tokens

Adds a top-level kill switch (panel-switch under Max Tokens, mirroring
Auto-Healing Tool Calls) that forces the /load request's
speculative_type to "off" when disabled. The backend "off" branch in
LlamaCppBackend.load_model skips both the draft-mtp auto-promotion and
the spec-emit branch, so neither --spec-type draft-mtp nor
--spec-default reaches llama-server.

Wiring:

- chat-runtime-store: new speculativeDecodingEnabled bool, default
  true, persisted to localStorage under unsloth_speculative_decoding,
  plus a setSpeculativeDecodingEnabled setter.
- chat-settings-sheet: SpeculativeDecodingToggle rendered immediately
  beneath the Max Tokens slider for non-external models.
- use-chat-model-runtime: when speculativeDecodingEnabled is false,
  override speculative_type to "off" in the loadModel call so the
  switch wins over any pre-existing speculativeType state (including
  the existing per-model toggle in Model Settings).

Verified end to end on unsloth/Qwen3.6-35B-A3B-MTP-GGUF:UD-Q4_K_XL:
toggle ON emits --spec-type draft-mtp --spec-draft-n-max 6; toggle
OFF emits zero --spec-* flags on the same MTP GGUF.

* studio: relocate Speculative Decoding toggle into Model Settings

Move the toggle out from under Max Tokens and back into the Model
Settings section, directly beneath KV Cache Dtype, where the existing
Apply/Reset workflow already drives a reload on dirty. This way flipping
the switch in the UI actually picks up: the section becomes dirty,
Apply re-runs /load with the new speculative_type.

Drop the !currentModelIsMultimodal gate so vision MTP GGUFs can also
disable speculative decoding from the UI.

Switch the toggle's off-value from null to "off" so the backend's "off"
short-circuit fires for MTP models too (null normalises to None which
re-triggers the draft-mtp auto-promotion).

Tooltip now reads "Faster generation with 0% accuracy hit".

Remove the now-redundant speculativeDecodingEnabled bool + setter from
the runtime store and the load-time override in use-chat-model-runtime;
the toggle binds directly to speculativeType.

* studio: restore OOM/TIGHT badge on recommended GGUF rows

The recommended-list row passed vramStatus=null for any GGUF repo
because the existing useRecommendedModelVram hook reads safetensors
totals from HF model info, which GGUF-only repos do not expose. As a
result, an OOM Q-quant repo would render with only a "GGUF" badge and
no visual signal that nothing in it fits.

Add useGgufRecommendedFit: per repo, fetch the variant list via the
existing /api/models/gguf-variants endpoint, take the smallest
variant's size_bytes, and classify with the same 0.7*GPU + 0.7*RAM
thresholds as GgufVariantExpander. Session-scoped cache + in-flight
dedup so a repo is requested at most once.

Wire the result into the three GGUF row sites in pickers.tsx so OOM
and TIGHT badges show on the collapsed cards.

* Revert "studio: restore OOM/TIGHT badge on recommended GGUF rows"

This reverts commit 07793b1240df72b13e51d6dc15f63c4ee8c6cba9.

The new useGgufRecommendedFit hook was treating the symptom. PR #5561
identified the real root cause: useGpuInfo was calling /api/system
with plain fetch instead of authFetch, so the session-auth check
failed silently and gpu.available stayed false everywhere. With no
GPU info, every fit check (variant expander, recommended carousel)
fell back to "no signal" and dropped the OOM/TIGHT badges.

Reverting the over-engineered hook and applying the authFetch fix
in the next commit, which restores the existing badges with one line.

* chore: replace qwen suggested with MTP variant

* fix: restore GPU info auth for GGUF fit badges

---------

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: imagineer99 <samleejackson0@gmail.com>
2026-05-18 08:42:55 -07:00
.github tests + CI: callback signature drift detector (#5498) 2026-05-18 04:42:37 -07:00
images images: use narrower Discord button and drop duplicate (#5552) 2026-05-18 05:00:59 -07:00
scripts ci: deterministic check for studio/frontend dep removals (#5478) 2026-05-16 05:46:22 -07:00
studio studio: engage draft-mtp on vision MTP GGUFs (drop incorrect vision gate) (#5560) 2026-05-18 08:42:55 -07:00
tests studio/chat: release stuck IME flag when compositionend never fires (#5551) 2026-05-18 06:30:38 -07:00
unsloth studio: engage draft-mtp on vision MTP GGUFs (drop incorrect vision gate) (#5560) 2026-05-18 08:42:55 -07:00
unsloth_cli Add a simple --version flag (#5516) 2026-05-18 04:04:05 +04:00
.gitattributes EOL LF (unix line endings) normalization (#3478) 2025-10-17 16:22:42 -07:00
.gitignore CI: scope GITHUB_TOKEN permissions, add MLX CI, unblock ~60 skipped tests (#5312) 2026-05-11 03:19:13 -07:00
.pre-commit-ci.yaml pre-commit CI config (#3565) 2025-11-07 14:44:18 -08:00
.pre-commit-config.yaml [pre-commit.ci] pre-commit autoupdate (#5204) 2026-04-27 14:17:03 -07:00
build.sh Add Studio web update banner and release version display (#5308) 2026-05-11 18:24:01 +04:00
cli.py Rename cli/ to unsloth_cli/ to fix namespace collision with stringzilla (#4393) 2026-03-17 20:40:21 -07:00
CODE_OF_CONDUCT.md Update CODE_OF_CONDUCT.md 2025-10-25 19:31:05 -07:00
CONTRIBUTING.md Revert "Improve documentation on how to export model from Colab" 2026-03-13 22:38:41 -07:00
COPYING Rename cli/ to unsloth_cli/ to fix namespace collision with stringzilla (#4393) 2026-03-17 20:40:21 -07:00
install.ps1 install scripts: bump unsloth pin to >=2026.5.3 (#5557) 2026-05-18 06:46:50 -07:00
install.sh install scripts: bump unsloth pin to >=2026.5.3 (#5557) 2026-05-18 06:46:50 -07:00
LICENSE Rename cli/ to unsloth_cli/ to fix namespace collision with stringzilla (#4393) 2026-03-17 20:40:21 -07:00
pyproject.toml Versioning 2026-05-18 05:29:52 -07:00
README.md studio: add uninstall.ps1 for Windows (#5513) 2026-05-18 02:32:24 -07:00
uninstall.ps1 studio: add uninstall.ps1 for Windows (#5513) 2026-05-18 02:32:24 -07:00
uninstall.sh studio: add uninstall.sh and document it in README (#5497) 2026-05-18 02:11:05 -07:00
unsloth-cli.py Merge pull request #3612 from Vangmay/feature/raw-text-dataprep 2026-01-08 03:38:15 -08:00

Unsloth logo

Unsloth Studio lets you run and train models locally.

FeaturesQuickstartNotebooksDocumentation


unsloth studio ui homepage

Get started

macOS, Linux, WSL:

curl -fsSL https://unsloth.ai/install.sh | sh

Windows:

irm https://unsloth.ai/install.ps1 | iex

Community:

Features

Unsloth Studio (Beta) lets you run and train text, audio, embedding, vision models on Windows, Linux and macOS.

Inference

Training

  • Train and RL 500+ models up to 2x faster with up to 70% less VRAM, with no accuracy loss.
  • Custom Triton and mathematical kernels. See some collabs we did with PyTorch and Hugging Face.
  • Data Recipes: Auto-create datasets from PDF, CSV, DOCX etc. Edit data in a visual-node workflow.
  • Reinforcement Learning (RL): The most efficient RL library, using 80% less VRAM for GRPO, FP8 etc.
  • Supports full fine-tuning, RL, pretraining, 4-bit, 16-bit and, FP8 training.
  • Observability: Monitor training live, track loss and GPU usage and customize graphs.
  • Multi-GPU training is supported, with major improvements coming soon.

📥 Install

Unsloth can be used in two ways: through Unsloth Studio, the web UI, or through Unsloth Core, the code-based version. Each has different requirements.

Unsloth Studio (web UI)

Unsloth Studio (Beta) works on Windows, Linux, WSL and macOS.

  • CPU: Supported for Chat and Data Recipes currently
  • NVIDIA: Training works on RTX 30/40/50, Blackwell, DGX Spark, Station and more
  • macOS: Currently supports chat and Data Recipes. MLX training is coming very soon
  • AMD: Chat + Data works. Train with Unsloth Core. Studio support is out soon.
  • Coming soon: Training support for Apple MLX, AMD, and Intel.
  • Multi-GPU: Available now, with a major upgrade on the way

macOS, Linux, WSL:

curl -fsSL https://unsloth.ai/install.sh | sh

Windows:

irm https://unsloth.ai/install.ps1 | iex

Launch

unsloth studio -p 8888

For cloud VMs or LAN access, add -H 0.0.0.0 to bind on all interfaces.

Update

To update, use the same install commands as above. Or run (does not work on Windows):

unsloth studio update

Docker

Use our Docker image unsloth/unsloth container. Run:

docker run -d -e JUPYTER_PASSWORD="mypassword" \
  -p 8888:8888 -p 8000:8000 -p 2222:22 \
  -v $(pwd)/work:/workspace/work \
  --gpus all \
  unsloth/unsloth

Developer, Nightly, Uninstall

To see developer, nightly and uninstallation etc. instructions, see advanced installation.

Unsloth Core (code-based)

Linux, WSL:

curl -LsSf https://astral.sh/uv/install.sh | sh
uv venv unsloth_env --python 3.13
source unsloth_env/bin/activate
uv pip install unsloth --torch-backend=auto

Windows:

winget install -e --id Python.Python.3.13
winget install --id=astral-sh.uv  -e
uv venv unsloth_env --python 3.13
.\unsloth_env\Scripts\activate
uv pip install unsloth --torch-backend=auto

For Windows, pip install unsloth works only if you have PyTorch installed. Read our Windows Guide. You can use the same Docker image as Unsloth Studio.

AMD, Intel:

For RTX 50x, B200, 6000 GPUs: uv pip install unsloth --torch-backend=auto. Read our guides for: Blackwell and DGX Spark.
To install Unsloth on AMD and Intel GPUs, follow our AMD Guide and Intel Guide.

📒 Free Notebooks

Train for free with our notebooks. You can use our new free Unsloth Studio notebook to run and train models for free in a web UI. Read our guide. Add dataset, run, then deploy your trained model.

Model Free Notebooks Performance Memory use
Gemma 4 (E2B) ▶️ Start for free 1.5x faster 50% less
Qwen3.5 (4B) ▶️ Start for free 1.5x faster 60% less
gpt-oss (20B) ▶️ Start for free 2x faster 70% less
Qwen3.5 GSPO ▶️ Start for free 2x faster 70% less
gpt-oss (20B): GRPO ▶️ Start for free 2x faster 80% less
Qwen3: Advanced GRPO ▶️ Start for free 2x faster 70% less
embeddinggemma (300M) ▶️ Start for free 2x faster 20% less
Mistral Ministral 3 (3B) ▶️ Start for free 1.5x faster 60% less
Llama 3.1 (8B) Alpaca ▶️ Start for free 2x faster 70% less
Llama 3.2 Conversational ▶️ Start for free 2x faster 70% less
Orpheus-TTS (3B) ▶️ Start for free 1.5x faster 50% less

🦥 Unsloth News

  • API inference endpoint: Deploy and run local LLMs in Claude Code, Codex tools. Guide
  • Qwen3.6: Qwen3.6-35B-A3B can now be trained and run in Unsloth Studio. Blog
  • Gemma 4: Run and train Googles new models directly in Unsloth. Blog
  • Introducing Unsloth Studio: our new web UI for running and training LLMs. Blog
  • Qwen3.5 - 0.8B, 2B, 4B, 9B, 27B, 35-A3B, 112B-A10B are now supported. Guide + notebooks
  • Train MoE LLMs 12x faster with 35% less VRAM - DeepSeek, GLM, Qwen and gpt-oss. Blog
  • Embedding models: Unsloth now supports ~1.8-3.3x faster embedding fine-tuning. BlogNotebooks
  • New 7x longer context RL vs. all other setups, via our new batching algorithms. Blog
  • New RoPE & MLP Triton Kernels & Padding Free + Packing: 3x faster training & 30% less VRAM. Blog
  • 500K Context: Training a 20B model with >500K context is now possible on an 80GB GPU. Blog
  • FP8 & Vision RL: You can now do FP8 & VLM GRPO on consumer GPUs. FP8 BlogVision RL

📥 Advanced Installation

The below advanced instructions are for Unsloth Studio. For Unsloth Core advanced installation, view our docs.

Developer installs: macOS, Linux, WSL:

git clone https://github.com/unslothai/unsloth
cd unsloth
./install.sh --local
unsloth studio -p 8888

Then to update :

unsloth studio update

Developer installs: Windows PowerShell:

git clone https://github.com/unslothai/unsloth.git
cd unsloth
Set-ExecutionPolicy -Scope Process -ExecutionPolicy Bypass
.\install.ps1 --local
unsloth studio -p 8888

Then to update :

unsloth studio update

Nightly: MacOS, Linux, WSL:

git clone https://github.com/unslothai/unsloth
cd unsloth
git checkout nightly
./install.sh --local
unsloth studio -p 8888

Then to launch every time:

unsloth studio -p 8888

Nightly: Windows:

Run in Windows Powershell:

git clone https://github.com/unslothai/unsloth.git
cd unsloth
git checkout nightly
Set-ExecutionPolicy -Scope Process -ExecutionPolicy Bypass
.\install.ps1 --local
unsloth studio -p 8888

Then to launch every time:

unsloth studio -p 8888

Uninstall

The recommended way to fully remove Unsloth Studio is the matching uninstall script for your OS. It stops any running servers, removes the install dir, the launcher data dir, the desktop shortcut, and any platform-specific entries (macOS .app bundle + Launch Services on Mac; Start Menu, HKCU\Software\Unsloth registry key and user PATH entries on Windows):

  • MacOS, WSL, Linux: curl -fsSL https://unsloth.ai/uninstall.sh | sh
  • Windows (PowerShell): irm https://unsloth.ai/uninstall.ps1 | iex

If you only want to drop the install dir and keep the launcher/shortcut for a later reinstall, you can instead run rm -rf ~/.unsloth/studio (Mac/Linux/WSL) or Remove-Item -Recurse -Force "$HOME\.unsloth\studio" (Windows). The model cache at ~/.cache/huggingface is not touched by any of these.

For more info, see our docs.

Deleting model files

You can delete old model files either from the bin icon in model search or by removing the relevant cached model folder from the default Hugging Face cache directory. By default, HF uses:

  • MacOS, Linux, WSL: ~/.cache/huggingface/hub/
  • Windows: %USERPROFILE%\.cache\huggingface\hub\
Type Links
  Discord Join Discord server
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🔮 Our Models Unsloth Catalog
✍️ Blog Read our Blogs

Citation

You can cite the Unsloth repo as follows:

@software{unsloth,
  author = {Daniel Han, Michael Han and Unsloth team},
  title = {Unsloth},
  url = {https://github.com/unslothai/unsloth},
  year = {2023}
}

If you trained a model with 🦥Unsloth, you can use this cool sticker!  

License

Unsloth uses a dual-licensing model of Apache 2.0 and AGPL-3.0. The core Unsloth package remains licensed under Apache 2.0, while certain optional components, such as the Unsloth Studio UI are licensed under the open-source license AGPL-3.0.

This structure helps support ongoing Unsloth development while keeping the project open source and enabling the broader ecosystem to continue growing.

Thank You to

  • The llama.cpp library that lets users run and save models with Unsloth
  • The Hugging Face team and their libraries: transformers and TRL
  • The Pytorch and Torch AO team for their contributions
  • NVIDIA for their NeMo DataDesigner library and their contributions
  • And of course for every single person who has contributed or has used Unsloth!