unsloth/studio/backend/colab.py
Roland Tannous 19e9c60a8e
Consolidate dual venvs and separate install from update (#4530)
* refactor: consolidate dual venvs into single ~/.unsloth/studio/unsloth_studio

* refactor: separate install.sh (first-time) from setup.sh (smart update with PyPI version check)

* fix: install.sh calls setup.sh directly, keep both setup and update CLI commands

* fix: use importlib.resources.files() directly without _path attribute

* fix: bootstrap uv before pip upgrade to handle uv venvs without pip

* fix: frontend 404 when launched via CLI, add global symlink to ~/.local/bin

* feat: add --local flag to install.sh and unsloth studio update for branch testing

* fix: resolve repo root from script location for --local installs

* feat: add --package flag to install.sh for testing with custom package names

* feat: add --package flag to unsloth studio update

* fix: always nuke venv in install.sh for clean installs

* revert: remove Windows changes, will handle in separate PR

* fix: error when --package is passed without an argument

* revert: restore Windows scripts to current main

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* fix: always explicitly set STUDIO_LOCAL_INSTALL and STUDIO_PACKAGE_NAME env vars

* fix: pass explicit STUDIO_LOCAL_REPO env var for --local installs

* fix: align banner box for Setup vs Update labels

* deprecate: hide 'unsloth studio setup' command, point users to update/install.sh

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* fix: check stdout not stdin for auto-launch detection (curl pipe fix)

* fix: update install URL to unsloth.ai/install.sh

* fix: update install.sh usage comments to unsloth.ai/install.sh

* fix: use --upgrade-package for base deps to preserve existing torch/CUDA installs

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* fix: --local install now also installs unsloth-zoo via base.txt before editable overlay

* fix: don't skip base packages for --local installs (editable needs unsloth-zoo)

* refactor: move --local full dep install to install.sh, keep SKIP_STUDIO_BASE for all paths

* feat: add migration support for old .venv and CWD-based installs in setup.sh

* Revert "feat: add migration support for old .venv and CWD-based installs in setup.sh"

This reverts commit 301291d002.

* feat: migrate old .venv layout in install.sh instead of always nuking

* feat: validate old .venv with torch CUDA test before migration, recovery message on launch failure

* fix: try CUDA then fall back to CPU for migration validation

* fix: upgrade unsloth/unsloth-zoo with --reinstall-package on migration to preserve torch

* remove: delete unused unsloth ui command (use unsloth studio instead)

* Fix Windows venv path mismatch between install.ps1, setup.ps1, and studio.py

install.ps1 was creating the venv CWD-relative ($VenvName = "unsloth_studio"),
setup.ps1 was using an absolute path to ".unsloth\studio\.venv", and studio.py
looks for ".unsloth\studio\unsloth_studio". All three paths were different, so
the Windows installer would never produce a working Studio setup.

install.ps1:
- Use absolute $StudioHome + $VenvDir matching the Linux install.sh layout
- Add 3-way migration: old .venv at STUDIO_HOME, CWD-relative ~/unsloth_studio
  from the previous install.ps1, or fresh creation with torch validation
- For migrated envs, upgrade unsloth while preserving existing torch/CUDA wheels
- Set SKIP_STUDIO_BASE=1 before calling setup.ps1 (matches install.sh behavior)
- Fix launch instructions to use the absolute venv path

setup.ps1:
- Change $VenvDir from ".unsloth\studio\.venv" to ".unsloth\studio\unsloth_studio"
- Add SKIP_STUDIO_BASE guard: error out if venv is missing when called from
  install.ps1 (which should have already created it)
- Differentiate "Setup" vs "Update" in banners based on SKIP_STUDIO_BASE

* setup.ps1: unconditionally error if venv missing, matching setup.sh

setup.sh always errors out if the venv does not exist (line 224-228),
telling the user to run install.sh first. setup.ps1 was conditionally
creating a bare venv with python -m venv when SKIP_STUDIO_BASE was not
set, which would produce an empty venv with no torch or unsloth. Now
setup.ps1 matches setup.sh: always error, always point to install.ps1.

* Fix --torch-backend=auto CPU solver dead-end on Linux, macOS, and Windows

On CPU-only machines, `uv pip install unsloth --torch-backend=auto`
falls back to unsloth==2024.8 because the CPU solver cannot satisfy
newer unsloth's dependencies. install.ps1 already solved this with a
two-step approach; this applies the same fix to install.sh and
install_python_stack.py.

install.sh: add get_torch_index_url() that detects GPU via nvidia-smi
and maps CUDA versions to PyTorch index URLs (matching install.ps1's
Get-TorchIndexUrl). Fresh installs now install torch first via explicit
--index-url, then install unsloth with --upgrade-package to preserve
the pre-installed torch. All 5 --torch-backend=auto removed from
primary paths.

install.ps1: add fallback else-branch when TorchIndexUrl is empty,
using --torch-backend=auto as last resort (matching install.sh).

install_python_stack.py: remove unconditional --torch-backend=auto
from _build_uv_cmd. Torch is pre-installed by install.sh/setup.ps1
by the time this runs. Callers that need it can set UV_TORCH_BACKEND.

Both install.sh and install.ps1 now share the same three-branch logic:
migrated env (upgrade-package only), normal (torch-first + index-url),
and fallback (--torch-backend=auto if URL detection fails).

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Use --reinstall-package for migrated envs on both Linux and Windows

For migrated environments (moved from legacy venv location),
--reinstall-package is better than --upgrade-package because it forces
a clean reinstall even if the same version is already installed. This
ensures proper .dist-info and .pyc state in the new venv location.

--upgrade-package remains correct for the fresh install path where
torch is already installed and we just want to add unsloth without
re-resolving torch.

* Address review findings: portability, parity, and stale comments

- Replace grep -oP (GNU Perl regex) with POSIX sed in
  get_torch_index_url() so the script works on BSD grep (macOS is
  already guarded by the Darwin early-return, but Alpine/BusyBox
  would silently get the wrong CUDA tag)
- Add LC_ALL=C before nvidia-smi invocation to prevent locale-dependent
  output parsing issues
- Add warning on stderr when nvidia-smi output is unparseable, matching
  install.ps1's [WARN] message
- Add explicit unsloth-zoo positional arg to install.ps1 migrated path,
  matching install.sh (--reinstall-package alone won't install it if it
  was never present in the migrated env)
- Fix stale comment in install_python_stack.py line 392 that still
  claimed --torch-backend=auto is added by _build_uv_cmd
- Add sed to test tools directory (function now uses sed instead of grep)

* Add --index-url to migrated env path to prevent CPU torch resolution

The migrated path runs uv pip install with --reinstall-package for
unsloth/unsloth-zoo. While uv should keep existing torch as satisfied,
the resolver could still re-resolve torch as a transitive dependency.
Without --index-url pointing at the correct CUDA wheel index, the
resolver would fall back to plain PyPI and potentially pull CPU-only
torch. Adding --index-url $TORCH_INDEX_URL ensures CUDA wheels are
available if the resolver needs them.

Applied to both install.sh and install.ps1.

* Revert --index-url on migrated env path

The original install.ps1 on main already handles the migrated path
without --index-url and it works correctly. --reinstall-package only
forces reinstall of the named packages while uv keeps existing torch
as satisfied. No need for the extra flag.

* Fix unsloth studio update --local not installing local checkout

studio.py sets STUDIO_LOCAL_REPO when --local is passed, but
install_python_stack.py never read it. The update path always
installed from PyPI regardless of the --local flag.

Add a local_repo branch that first updates deps from base.txt
(with --upgrade-package to preserve torch), then overlays the
local checkout as an editable install with --no-deps.

---------

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: Daniel Han <danielhanchen@gmail.com>
2026-03-25 05:24:21 -07:00

136 lines
4.5 KiB
Python

# SPDX-License-Identifier: AGPL-3.0-only
# Copyright 2026-present the Unsloth AI Inc. team. All rights reserved. See /studio/LICENSE.AGPL-3.0
"""
Colab-specific helpers for running Unsloth Studio.
Uses Colab's built-in proxy - no external tunneling needed!
"""
from pathlib import Path
import sys
# Fix for Anaconda/conda-forge Python: seed platform._sys_version_cache before
# any library imports that trigger attrs -> rich -> structlog -> platform crash.
# See: https://github.com/python/cpython/issues/102396
_backend_dir = str(Path(__file__).parent)
if _backend_dir not in sys.path:
sys.path.insert(0, _backend_dir)
import _platform_compat # noqa: F401
def _bootstrap_studio_venv() -> None:
"""Expose the Studio venv's site-packages to the current interpreter.
On Colab, notebook cells run outside the venv subshell. Instead of
installing the full stack into system Python, we prepend the venv's
site-packages so that packages like structlog, fastapi, etc. are
importable from notebook cells and take priority over system copies.
"""
venv_lib = Path.home() / ".unsloth" / "studio" / "unsloth_studio" / "lib"
if not venv_lib.exists():
import warnings
warnings.warn(
f"Studio venv not found at {venv_lib.parent} -- run 'unsloth studio setup' first",
stacklevel = 2,
)
return
for sp in venv_lib.glob("python*/site-packages"):
sp_str = str(sp)
if sp_str not in sys.path:
sys.path.insert(0, sp_str)
_bootstrap_studio_venv()
from loggers import get_logger
logger = get_logger(__name__)
def get_colab_url(port: int = 8888) -> str:
"""
Get the actual Colab proxy URL for a port.
"""
try:
from google.colab.output import eval_js
# Use Colab's proxy mechanism
url = eval_js(f"google.colab.kernel.proxyPort({port})", timeout_sec = 5)
return url if url else f"http://localhost:{port}"
except Exception as e:
logger.info(f"Note: Could not get Colab URL ({e})")
return f"http://localhost:{port}"
def show_link(port: int = 8888):
"""Display a styled clickable link to the UI."""
from IPython.display import display, HTML
# Get real Colab proxy URL
url = get_colab_url(port)
short_url = (
url[: url.index("-", url.index(f"{port}-") + len(str(port)) + 1) + 1] + "..."
if f"{port}-" in url
else url
)
html = f"""
<div style="display: inline-block; padding: 20px; background: #ffffff; border: 2px solid #000000;
border-radius: 12px; margin: 10px 0; font-family: system-ui, -apple-system, sans-serif;">
<h2 style="color: #000000; margin: 0 0 12px 0; font-size: 26px; font-weight: 800;
display: flex; align-items: center; gap: 12px;">
<img src="https://github.com/unslothai/unsloth/raw/main/studio/frontend/public/unsloth-gem.png"
height="48" style="display:block;">
Unsloth Studio is Ready!
</h2>
<a href="{url}" target="_blank"
style="display: inline-flex; align-items: center; gap: 10px; padding: 14px 28px;
background: #000000; color: white; text-decoration: none; border-radius: 8px;
font-weight: 800; font-size: 16px;">
<svg xmlns="http://www.w3.org/2000/svg" width="18" height="18" viewBox="0 0 24 24" fill="white"><polygon points="5,3 19,12 5,21"/></svg>
Open Unsloth Studio
</a>
<p style="color: #333333; margin: 16px 0 0 0; font-size: 13px; font-family: monospace;">
{short_url}
</p>
</div>
"""
display(HTML(html))
def start(port: int = 8888):
"""
Start Unsloth Studio server in Colab and display the URL.
Usage:
from colab import start
start()
"""
import sys
logger.info("🦥 Starting Unsloth Studio...")
logger.info(" Loading backend...")
from run import run_server
# Auto-detect frontend path
repo_root = Path(__file__).parent.parent
frontend_path = repo_root / "frontend" / "dist"
if not frontend_path.exists():
logger.info("❌ Frontend not built! Please run the setup cell first.")
return
logger.info(" Starting server...")
# Start server silently
run_server(host = "0.0.0.0", port = port, frontend_path = frontend_path, silent = True)
logger.info(" Server started!")
# Show the clickable link with real URL
show_link(port)
if __name__ == "__main__":
start()