* refactor: consolidate dual venvs into single ~/.unsloth/studio/unsloth_studio
* refactor: separate install.sh (first-time) from setup.sh (smart update with PyPI version check)
* fix: install.sh calls setup.sh directly, keep both setup and update CLI commands
* fix: use importlib.resources.files() directly without _path attribute
* fix: bootstrap uv before pip upgrade to handle uv venvs without pip
* fix: frontend 404 when launched via CLI, add global symlink to ~/.local/bin
* feat: add --local flag to install.sh and unsloth studio update for branch testing
* fix: resolve repo root from script location for --local installs
* feat: add --package flag to install.sh for testing with custom package names
* feat: add --package flag to unsloth studio update
* fix: always nuke venv in install.sh for clean installs
* revert: remove Windows changes, will handle in separate PR
* fix: error when --package is passed without an argument
* revert: restore Windows scripts to current main
* [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
* fix: always explicitly set STUDIO_LOCAL_INSTALL and STUDIO_PACKAGE_NAME env vars
* fix: pass explicit STUDIO_LOCAL_REPO env var for --local installs
* fix: align banner box for Setup vs Update labels
* deprecate: hide 'unsloth studio setup' command, point users to update/install.sh
* [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
* fix: check stdout not stdin for auto-launch detection (curl pipe fix)
* fix: update install URL to unsloth.ai/install.sh
* fix: update install.sh usage comments to unsloth.ai/install.sh
* fix: use --upgrade-package for base deps to preserve existing torch/CUDA installs
* [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
* fix: --local install now also installs unsloth-zoo via base.txt before editable overlay
* fix: don't skip base packages for --local installs (editable needs unsloth-zoo)
* refactor: move --local full dep install to install.sh, keep SKIP_STUDIO_BASE for all paths
* feat: add migration support for old .venv and CWD-based installs in setup.sh
* Revert "feat: add migration support for old .venv and CWD-based installs in setup.sh"
This reverts commit 301291d002.
* feat: migrate old .venv layout in install.sh instead of always nuking
* feat: validate old .venv with torch CUDA test before migration, recovery message on launch failure
* fix: try CUDA then fall back to CPU for migration validation
* fix: upgrade unsloth/unsloth-zoo with --reinstall-package on migration to preserve torch
* remove: delete unused unsloth ui command (use unsloth studio instead)
* Fix Windows venv path mismatch between install.ps1, setup.ps1, and studio.py
install.ps1 was creating the venv CWD-relative ($VenvName = "unsloth_studio"),
setup.ps1 was using an absolute path to ".unsloth\studio\.venv", and studio.py
looks for ".unsloth\studio\unsloth_studio". All three paths were different, so
the Windows installer would never produce a working Studio setup.
install.ps1:
- Use absolute $StudioHome + $VenvDir matching the Linux install.sh layout
- Add 3-way migration: old .venv at STUDIO_HOME, CWD-relative ~/unsloth_studio
from the previous install.ps1, or fresh creation with torch validation
- For migrated envs, upgrade unsloth while preserving existing torch/CUDA wheels
- Set SKIP_STUDIO_BASE=1 before calling setup.ps1 (matches install.sh behavior)
- Fix launch instructions to use the absolute venv path
setup.ps1:
- Change $VenvDir from ".unsloth\studio\.venv" to ".unsloth\studio\unsloth_studio"
- Add SKIP_STUDIO_BASE guard: error out if venv is missing when called from
install.ps1 (which should have already created it)
- Differentiate "Setup" vs "Update" in banners based on SKIP_STUDIO_BASE
* setup.ps1: unconditionally error if venv missing, matching setup.sh
setup.sh always errors out if the venv does not exist (line 224-228),
telling the user to run install.sh first. setup.ps1 was conditionally
creating a bare venv with python -m venv when SKIP_STUDIO_BASE was not
set, which would produce an empty venv with no torch or unsloth. Now
setup.ps1 matches setup.sh: always error, always point to install.ps1.
* Fix --torch-backend=auto CPU solver dead-end on Linux, macOS, and Windows
On CPU-only machines, `uv pip install unsloth --torch-backend=auto`
falls back to unsloth==2024.8 because the CPU solver cannot satisfy
newer unsloth's dependencies. install.ps1 already solved this with a
two-step approach; this applies the same fix to install.sh and
install_python_stack.py.
install.sh: add get_torch_index_url() that detects GPU via nvidia-smi
and maps CUDA versions to PyTorch index URLs (matching install.ps1's
Get-TorchIndexUrl). Fresh installs now install torch first via explicit
--index-url, then install unsloth with --upgrade-package to preserve
the pre-installed torch. All 5 --torch-backend=auto removed from
primary paths.
install.ps1: add fallback else-branch when TorchIndexUrl is empty,
using --torch-backend=auto as last resort (matching install.sh).
install_python_stack.py: remove unconditional --torch-backend=auto
from _build_uv_cmd. Torch is pre-installed by install.sh/setup.ps1
by the time this runs. Callers that need it can set UV_TORCH_BACKEND.
Both install.sh and install.ps1 now share the same three-branch logic:
migrated env (upgrade-package only), normal (torch-first + index-url),
and fallback (--torch-backend=auto if URL detection fails).
* [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
* Use --reinstall-package for migrated envs on both Linux and Windows
For migrated environments (moved from legacy venv location),
--reinstall-package is better than --upgrade-package because it forces
a clean reinstall even if the same version is already installed. This
ensures proper .dist-info and .pyc state in the new venv location.
--upgrade-package remains correct for the fresh install path where
torch is already installed and we just want to add unsloth without
re-resolving torch.
* Address review findings: portability, parity, and stale comments
- Replace grep -oP (GNU Perl regex) with POSIX sed in
get_torch_index_url() so the script works on BSD grep (macOS is
already guarded by the Darwin early-return, but Alpine/BusyBox
would silently get the wrong CUDA tag)
- Add LC_ALL=C before nvidia-smi invocation to prevent locale-dependent
output parsing issues
- Add warning on stderr when nvidia-smi output is unparseable, matching
install.ps1's [WARN] message
- Add explicit unsloth-zoo positional arg to install.ps1 migrated path,
matching install.sh (--reinstall-package alone won't install it if it
was never present in the migrated env)
- Fix stale comment in install_python_stack.py line 392 that still
claimed --torch-backend=auto is added by _build_uv_cmd
- Add sed to test tools directory (function now uses sed instead of grep)
* Add --index-url to migrated env path to prevent CPU torch resolution
The migrated path runs uv pip install with --reinstall-package for
unsloth/unsloth-zoo. While uv should keep existing torch as satisfied,
the resolver could still re-resolve torch as a transitive dependency.
Without --index-url pointing at the correct CUDA wheel index, the
resolver would fall back to plain PyPI and potentially pull CPU-only
torch. Adding --index-url $TORCH_INDEX_URL ensures CUDA wheels are
available if the resolver needs them.
Applied to both install.sh and install.ps1.
* Revert --index-url on migrated env path
The original install.ps1 on main already handles the migrated path
without --index-url and it works correctly. --reinstall-package only
forces reinstall of the named packages while uv keeps existing torch
as satisfied. No need for the extra flag.
* Fix unsloth studio update --local not installing local checkout
studio.py sets STUDIO_LOCAL_REPO when --local is passed, but
install_python_stack.py never read it. The update path always
installed from PyPI regardless of the --local flag.
Add a local_repo branch that first updates deps from base.txt
(with --upgrade-package to preserve torch), then overlays the
local checkout as an editable install with --no-deps.
---------
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: Daniel Han <danielhanchen@gmail.com>
136 lines
4.5 KiB
Python
136 lines
4.5 KiB
Python
# SPDX-License-Identifier: AGPL-3.0-only
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# Copyright 2026-present the Unsloth AI Inc. team. All rights reserved. See /studio/LICENSE.AGPL-3.0
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"""
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Colab-specific helpers for running Unsloth Studio.
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Uses Colab's built-in proxy - no external tunneling needed!
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"""
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from pathlib import Path
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import sys
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# Fix for Anaconda/conda-forge Python: seed platform._sys_version_cache before
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# any library imports that trigger attrs -> rich -> structlog -> platform crash.
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# See: https://github.com/python/cpython/issues/102396
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_backend_dir = str(Path(__file__).parent)
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if _backend_dir not in sys.path:
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sys.path.insert(0, _backend_dir)
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import _platform_compat # noqa: F401
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def _bootstrap_studio_venv() -> None:
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"""Expose the Studio venv's site-packages to the current interpreter.
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On Colab, notebook cells run outside the venv subshell. Instead of
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installing the full stack into system Python, we prepend the venv's
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site-packages so that packages like structlog, fastapi, etc. are
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importable from notebook cells and take priority over system copies.
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"""
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venv_lib = Path.home() / ".unsloth" / "studio" / "unsloth_studio" / "lib"
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if not venv_lib.exists():
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import warnings
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warnings.warn(
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f"Studio venv not found at {venv_lib.parent} -- run 'unsloth studio setup' first",
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stacklevel = 2,
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)
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return
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for sp in venv_lib.glob("python*/site-packages"):
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sp_str = str(sp)
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if sp_str not in sys.path:
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sys.path.insert(0, sp_str)
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_bootstrap_studio_venv()
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from loggers import get_logger
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logger = get_logger(__name__)
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def get_colab_url(port: int = 8888) -> str:
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"""
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Get the actual Colab proxy URL for a port.
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"""
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try:
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from google.colab.output import eval_js
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# Use Colab's proxy mechanism
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url = eval_js(f"google.colab.kernel.proxyPort({port})", timeout_sec = 5)
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return url if url else f"http://localhost:{port}"
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except Exception as e:
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logger.info(f"Note: Could not get Colab URL ({e})")
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return f"http://localhost:{port}"
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def show_link(port: int = 8888):
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"""Display a styled clickable link to the UI."""
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from IPython.display import display, HTML
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# Get real Colab proxy URL
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url = get_colab_url(port)
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short_url = (
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url[: url.index("-", url.index(f"{port}-") + len(str(port)) + 1) + 1] + "..."
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if f"{port}-" in url
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else url
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)
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html = f"""
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<div style="display: inline-block; padding: 20px; background: #ffffff; border: 2px solid #000000;
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border-radius: 12px; margin: 10px 0; font-family: system-ui, -apple-system, sans-serif;">
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<h2 style="color: #000000; margin: 0 0 12px 0; font-size: 26px; font-weight: 800;
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display: flex; align-items: center; gap: 12px;">
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<img src="https://github.com/unslothai/unsloth/raw/main/studio/frontend/public/unsloth-gem.png"
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height="48" style="display:block;">
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Unsloth Studio is Ready!
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</h2>
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<a href="{url}" target="_blank"
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style="display: inline-flex; align-items: center; gap: 10px; padding: 14px 28px;
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background: #000000; color: white; text-decoration: none; border-radius: 8px;
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font-weight: 800; font-size: 16px;">
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<svg xmlns="http://www.w3.org/2000/svg" width="18" height="18" viewBox="0 0 24 24" fill="white"><polygon points="5,3 19,12 5,21"/></svg>
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Open Unsloth Studio
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</a>
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<p style="color: #333333; margin: 16px 0 0 0; font-size: 13px; font-family: monospace;">
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{short_url}
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</p>
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</div>
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"""
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display(HTML(html))
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def start(port: int = 8888):
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"""
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Start Unsloth Studio server in Colab and display the URL.
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Usage:
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from colab import start
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start()
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"""
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import sys
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logger.info("🦥 Starting Unsloth Studio...")
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logger.info(" Loading backend...")
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from run import run_server
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# Auto-detect frontend path
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repo_root = Path(__file__).parent.parent
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frontend_path = repo_root / "frontend" / "dist"
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if not frontend_path.exists():
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logger.info("❌ Frontend not built! Please run the setup cell first.")
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return
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logger.info(" Starting server...")
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# Start server silently
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run_server(host = "0.0.0.0", port = port, frontend_path = frontend_path, silent = True)
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logger.info(" Server started!")
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# Show the clickable link with real URL
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show_link(port)
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if __name__ == "__main__":
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start()
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