unsloth/studio/setup.ps1
Daniel Han 797ddd201e
Fix Studio silently exiting on Windows without error output (#4527)
* Fix Studio silently exiting on Windows without error output

On Windows, `unsloth studio` launches a child process via
subprocess.Popen to run the server in the studio venv. If the child
crashes (e.g. due to a missing package), the parent just calls
typer.Exit(rc) with no message -- the user sees "Launching Unsloth
Studio... Please wait..." and then the prompt returns with zero
feedback.

Root cause: `data_designer_unstructured_seed` is imported at the top
level in seed.py. If this package is not installed in the studio venv,
the entire import chain (seed.py -> routes/__init__.py -> main.py ->
run_server()) crashes with ModuleNotFoundError. Since run.py has no
try/except around run_server() and studio.py does not report nonzero
exit codes, the failure is completely silent.

Changes:
- run.py: wrap run_server() in try/except, print clear error with
  traceback to stderr. Also reconfigure stderr encoding on Windows so
  tracebacks with non-ASCII paths do not cause secondary failures.
- studio.py: print an error message when the child process exits with
  a nonzero code on Windows, so the user knows something went wrong.
- seed.py: make data_designer_unstructured_seed import optional with
  a try/except fallback. The server starts normally and only returns
  HTTP 500 if the unstructured seed endpoints are actually called.

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Skip Anaconda/Miniconda Python when creating Studio venv on Windows

Conda-bundled CPython ships modified DLL search paths that prevent
torch from loading c10.dll on Windows. The Studio server fails
silently at startup because the venv was created with conda's Python.

Standalone CPython (python.org, winget, uv) does not have this issue.

Both install.ps1 and setup.ps1 now skip any Python binary whose path
contains conda, miniconda, anaconda, miniforge, or mambaforge when
selecting the interpreter for the studio venv. If only conda Python
is available, the scripts print an error with instructions to install
standalone CPython.

* Fix multi-file preview crash and improve setup.ps1 Python discovery

Addresses review findings [10/10] and [8/10]:

1. seed.py: _read_preview_rows_from_multi_files() had a hard import
   of build_multi_file_preview_rows inside the function body, bypassing
   the optional-plugin guard. Moved it into the top-level try/except
   block and added a None guard matching the other functions.

2. setup.ps1: Python discovery now probes py.exe (Python Launcher)
   first, uses Get-Command -All to look past conda entries that shadow
   standalone CPython further down PATH, skips WindowsApps stubs, and
   resolves the actual executable path so venv creation does not
   re-resolve back to a conda interpreter.

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Check sys.base_prefix to catch venvs created from conda Python

A venv created from conda Python (e.g. C:\Users\danie\.venv) has a
path that does not contain "conda", but sys.base_prefix still points
to the conda install (e.g. C:\Users\danie\miniconda3). The previous
path-only check missed this case entirely.

Both install.ps1 and setup.ps1 now use a Test-IsConda helper that
checks both the executable path AND sys.base_prefix against the
conda/miniconda/anaconda/miniforge/mambaforge pattern. This catches:
- Direct conda Python executables
- Venvs created from conda Python (base_prefix reveals the origin)

* Fix install.ps1 passing version string to uv venv instead of resolved path

Find-CompatiblePython returned a bare version string (e.g. "3.13")
which was passed to `uv venv --python 3.13`. uv performs its own
interpreter discovery and can resolve that version string back to a
conda Python, defeating the entire conda-skip logic.

Now Find-CompatiblePython returns a hashtable with both .Version (for
display) and .Path (the resolved absolute executable path). The venv
is created with `uv venv --python <absolute-path>`, ensuring uv uses
the exact interpreter we validated.

* Quote resolved Python path in uv venv call for paths with spaces

---------

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2026-03-22 08:23:03 -07:00

1546 lines
71 KiB
PowerShell

#Requires -Version 5.1
# SPDX-License-Identifier: AGPL-3.0-only
# Copyright 2026-present the Unsloth AI Inc. team. All rights reserved. See /studio/LICENSE.AGPL-3.0
<#
.SYNOPSIS
Full environment setup for Unsloth Studio on Windows (bundled version).
.DESCRIPTION
Always installs Node.js if needed. When running from pip install:
skips frontend build (already bundled). When running from git repo:
full setup including frontend build.
Supports NVIDIA GPU (full training + inference) and CPU-only (GGUF chat mode).
.NOTES
Usage: powershell -ExecutionPolicy Bypass -File setup.ps1
#>
$ErrorActionPreference = "Stop"
$ScriptDir = Split-Path -Parent $MyInvocation.MyCommand.Path
$PackageDir = Split-Path -Parent $ScriptDir
# Detect if running from pip install (no frontend/ dir in studio)
$FrontendDir = Join-Path $ScriptDir "frontend"
$OxcValidatorDir = Join-Path $ScriptDir "backend\core\data_recipe\oxc-validator"
$IsPipInstall = -not (Test-Path $FrontendDir)
# ─────────────────────────────────────────────
# Helper functions
# ─────────────────────────────────────────────
# Reload ALL environment variables from registry.
# Picks up changes made by installers (winget, msi, etc.) including
# Path, CUDA_PATH, CUDA_PATH_V*, and any other vars they set.
function Refresh-Environment {
foreach ($level in @('Machine', 'User')) {
$vars = [System.Environment]::GetEnvironmentVariables($level)
foreach ($key in $vars.Keys) {
if ($key -eq 'Path') { continue }
Set-Item -Path "Env:$key" -Value $vars[$key] -ErrorAction SilentlyContinue
}
}
$machinePath = [System.Environment]::GetEnvironmentVariable('Path', 'Machine')
$userPath = [System.Environment]::GetEnvironmentVariable('Path', 'User')
$env:Path = "$machinePath;$userPath"
}
# Find nvcc on PATH, CUDA_PATH, or standard toolkit dirs.
# Returns the path to nvcc.exe, or $null if not found.
function Find-Nvcc {
param([string]$MaxVersion = "")
# If MaxVersion is set, we need to find a toolkit <= that version.
# CUDA toolkits install side-by-side under C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\vX.Y\
$toolkitBase = 'C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA'
if ($MaxVersion -and (Test-Path $toolkitBase)) {
$drMajor = [int]$MaxVersion.Split('.')[0]
$drMinor = [int]$MaxVersion.Split('.')[1]
# Get all installed CUDA dirs, sorted descending (highest first)
$cudaDirs = Get-ChildItem -Directory $toolkitBase | Where-Object {
$_.Name -match '^v(\d+)\.(\d+)'
} | Sort-Object { [version]($_.Name -replace '^v','') } -Descending
foreach ($dir in $cudaDirs) {
if ($dir.Name -match '^v(\d+)\.(\d+)') {
$tkMajor = [int]$Matches[1]; $tkMinor = [int]$Matches[2]
$compatible = ($tkMajor -lt $drMajor) -or ($tkMajor -eq $drMajor -and $tkMinor -le $drMinor)
if ($compatible) {
$nvcc = Join-Path $dir.FullName 'bin\nvcc.exe'
if (Test-Path $nvcc) {
return $nvcc
}
}
}
}
# No compatible side-by-side version found
return $null
}
# Fallback: no version constraint — pick latest or whatever is available
# 1. Check nvcc on PATH
$cmd = Get-Command nvcc -ErrorAction SilentlyContinue
if ($cmd) { return $cmd.Source }
# 2. Check CUDA_PATH env var
$cudaRoot = [Environment]::GetEnvironmentVariable('CUDA_PATH', 'Process')
if (-not $cudaRoot) { $cudaRoot = [Environment]::GetEnvironmentVariable('CUDA_PATH', 'Machine') }
if (-not $cudaRoot) { $cudaRoot = [Environment]::GetEnvironmentVariable('CUDA_PATH', 'User') }
if ($cudaRoot -and (Test-Path (Join-Path $cudaRoot 'bin\nvcc.exe'))) {
return (Join-Path $cudaRoot 'bin\nvcc.exe')
}
# 3. Scan standard toolkit directory
if (Test-Path $toolkitBase) {
$latest = Get-ChildItem -Directory $toolkitBase | Sort-Object Name | Select-Object -Last 1
if ($latest -and (Test-Path (Join-Path $latest.FullName 'bin\nvcc.exe'))) {
return (Join-Path $latest.FullName 'bin\nvcc.exe')
}
}
return $null
}
# Detect CUDA Compute Capability via nvidia-smi.
# Returns e.g. "80" for A100 (8.0), "89" for RTX 4090 (8.9), etc.
# Returns $null if detection fails.
function Get-CudaComputeCapability {
# Use the resolved absolute path ($NvidiaSmiExe) to survive Refresh-Environment
$smiExe = if ($script:NvidiaSmiExe) { $script:NvidiaSmiExe } else {
$cmd = Get-Command nvidia-smi -ErrorAction SilentlyContinue
if ($cmd) { $cmd.Source } else { $null }
}
if (-not $smiExe) { return $null }
try {
$raw = & $smiExe --query-gpu=compute_cap --format=csv,noheader 2>$null
if ($LASTEXITCODE -ne 0 -or -not $raw) { return $null }
# nvidia-smi may return multiple GPUs; take the first one
$cap = ($raw -split "`n")[0].Trim()
if ($cap -match '^(\d+)\.(\d+)$') {
$major = $Matches[1]
$minor = $Matches[2]
return "$major$minor"
}
} catch { }
return $null
}
# Check if an nvcc binary supports a given sm_ architecture.
# Uses `nvcc --list-gpu-code` which outputs sm_* tokens (--list-gpu-arch
# outputs compute_* tokens instead). Available since CUDA 11.6.
# Returns $false if the flag isn't supported (old toolkit) — safer to reject
# and fall back to scanning/PTX than to assume support and fail later.
function Test-NvccArchSupport {
param([string]$NvccExe, [string]$Arch)
try {
$listCode = & $NvccExe --list-gpu-code 2>&1 | Out-String
if ($LASTEXITCODE -ne 0) { return $false }
return ($listCode -match "sm_$Arch")
} catch {
return $false
}
}
# Given an nvcc binary, return the highest sm_ architecture it supports.
# Returns e.g. "90" for CUDA 12.4. Returns $null if detection fails.
function Get-NvccMaxArch {
param([string]$NvccExe)
try {
$listCode = & $NvccExe --list-gpu-code 2>&1 | Out-String
if ($LASTEXITCODE -ne 0) { return $null }
$arches = @()
foreach ($line in $listCode -split "`n") {
if ($line.Trim() -match '^sm_(\d+)') {
$arches += [int]$Matches[1]
}
}
if ($arches.Count -gt 0) {
return ($arches | Sort-Object | Select-Object -Last 1).ToString()
}
} catch { }
return $null
}
# Detect driver's max CUDA version from nvidia-smi and return the highest
# compatible PyTorch CUDA index tag (e.g. "cu128").
# PyTorch on Windows ships CPU-only by default from PyPI; CUDA wheels live at
# https://download.pytorch.org/whl/<tag>. The tag must not exceed the driver's
# capability: e.g. driver "CUDA Version: 12.9" → cu128 (not cu130).
function Get-PytorchCudaTag {
$smiExe = if ($script:NvidiaSmiExe) { $script:NvidiaSmiExe } else {
$cmd = Get-Command nvidia-smi -ErrorAction SilentlyContinue
if ($cmd) { $cmd.Source } else { $null }
}
if (-not $smiExe) { return "cu126" }
try {
# 2>&1 | Out-String merges stderr into stdout then converts to a single
# string. Plain 2>$null doesn't fully suppress stderr in PS 5.1 --
# ErrorRecord objects leak into $output and break the -match.
$output = & $smiExe 2>&1 | Out-String
if ($output -match 'CUDA Version:\s+(\d+)\.(\d+)') {
$major = [int]$Matches[1]
$minor = [int]$Matches[2]
# PyTorch 2.10 offers: cu124, cu126, cu128, cu130
if ($major -ge 13) { return "cu130" }
if ($major -eq 12 -and $minor -ge 8) { return "cu128" }
if ($major -eq 12 -and $minor -ge 6) { return "cu126" }
if ($major -ge 12) { return "cu124" }
if ($major -ge 11) { return "cu118" }
return "cpu"
}
} catch { }
return "cu126"
}
# Find Visual Studio Build Tools for cmake -G flag.
# Strategy: (1) vswhere, (2) scan filesystem (handles broken vswhere registration).
# Returns @{ Generator = "Visual Studio 17 2022"; InstallPath = "C:\..."; Source = "..." } or $null.
function Find-VsBuildTools {
$map = @{ '2022' = '17'; '2019' = '16'; '2017' = '15' }
# --- Try vswhere first (works when VS is properly registered) ---
$vsw = "${env:ProgramFiles(x86)}\Microsoft Visual Studio\Installer\vswhere.exe"
if (Test-Path $vsw) {
$info = & $vsw -latest -requires Microsoft.VisualStudio.Component.VC.Tools.x86.x64 -property catalog_productLineVersion 2>$null
$path = & $vsw -latest -requires Microsoft.VisualStudio.Component.VC.Tools.x86.x64 -property installationPath 2>$null
if ($info -and $path) {
$y = $info.Trim()
$n = $map[$y]
if ($n) {
return @{ Generator = "Visual Studio $n $y"; InstallPath = $path.Trim(); Source = 'vswhere' }
}
}
}
# --- Scan filesystem (handles broken vswhere registration after winget cycles) ---
$roots = @($env:ProgramFiles, ${env:ProgramFiles(x86)})
$editions = @('BuildTools', 'Community', 'Professional', 'Enterprise')
$years = @('2022', '2019', '2017')
foreach ($y in $years) {
foreach ($r in $roots) {
foreach ($ed in $editions) {
$candidate = Join-Path $r "Microsoft Visual Studio\$y\$ed"
if (Test-Path $candidate) {
$vcDir = Join-Path $candidate "VC\Tools\MSVC"
if (Test-Path $vcDir) {
$cl = Get-ChildItem -Path $vcDir -Filter "cl.exe" -Recurse -ErrorAction SilentlyContinue | Select-Object -First 1
if ($cl) {
$n = $map[$y]
if ($n) {
return @{ Generator = "Visual Studio $n $y"; InstallPath = $candidate; Source = "filesystem ($ed)"; ClExe = $cl.FullName }
}
}
}
}
}
}
}
return $null
}
# ─────────────────────────────────────────────
# Banner
# ─────────────────────────────────────────────
Write-Host "+==============================================+" -ForegroundColor Green
Write-Host "| Unsloth Studio Setup (Windows) |" -ForegroundColor Green
Write-Host "+==============================================+" -ForegroundColor Green
# ==========================================================================
# PHASE 1: System-level prerequisites (winget installs, env vars)
# All heavy system tool installs happen here BEFORE touching Python.
# ==========================================================================
# ============================================
# 1a. GPU detection
# ============================================
$HasNvidiaSmi = $false
$NvidiaSmiExe = $null # Absolute path -- survives Refresh-Environment
try {
$nvSmiCmd = Get-Command nvidia-smi -ErrorAction SilentlyContinue
if ($nvSmiCmd) {
& $nvSmiCmd.Source 2>&1 | Out-Null
if ($LASTEXITCODE -eq 0) {
$HasNvidiaSmi = $true
$NvidiaSmiExe = $nvSmiCmd.Source
}
}
} catch {}
# Fallback: nvidia-smi may not be on PATH even though a GPU + driver exist.
# Check the default install location and the Windows driver store.
if (-not $HasNvidiaSmi) {
$nvSmiDefaults = @(
"$env:ProgramFiles\NVIDIA Corporation\NVSMI\nvidia-smi.exe",
"$env:SystemRoot\System32\nvidia-smi.exe"
)
foreach ($p in $nvSmiDefaults) {
if (Test-Path $p) {
try {
& $p 2>&1 | Out-Null
if ($LASTEXITCODE -eq 0) {
$HasNvidiaSmi = $true
$NvidiaSmiExe = $p
Write-Host " Found nvidia-smi at $(Split-Path $p -Parent)" -ForegroundColor Gray
break
}
} catch {}
}
}
}
if (-not $HasNvidiaSmi) {
Write-Host ""
Write-Host "[WARN] No NVIDIA GPU detected. Studio will run in chat-only (GGUF) mode." -ForegroundColor Yellow
Write-Host " Training and GPU inference require an NVIDIA GPU with drivers installed." -ForegroundColor Yellow
Write-Host " https://www.nvidia.com/Download/index.aspx" -ForegroundColor Yellow
Write-Host ""
} else {
Write-Host "[OK] NVIDIA GPU detected" -ForegroundColor Green
}
# ============================================
# 1a.5. Windows Long Paths (required for deep node_modules / Python paths)
# ============================================
$LongPathsEnabled = $false
try {
$regVal = Get-ItemProperty -Path "HKLM:\SYSTEM\CurrentControlSet\Control\FileSystem" -Name "LongPathsEnabled" -ErrorAction SilentlyContinue
if ($regVal -and $regVal.LongPathsEnabled -eq 1) {
$LongPathsEnabled = $true
}
} catch {}
if ($LongPathsEnabled) {
Write-Host "[OK] Windows Long Paths enabled" -ForegroundColor Green
} else {
Write-Host "Windows Long Paths not enabled (required for Triton compilation and deep dependency paths)." -ForegroundColor Yellow
Write-Host " Requesting admin access to fix..." -ForegroundColor Yellow
try {
# Spawn an elevated process to set the registry key (triggers UAC prompt)
$proc = Start-Process -FilePath "reg.exe" `
-ArgumentList 'add "HKLM\SYSTEM\CurrentControlSet\Control\FileSystem" /v LongPathsEnabled /t REG_DWORD /d 1 /f' `
-Verb RunAs -Wait -PassThru -ErrorAction Stop
if ($proc.ExitCode -eq 0) {
$LongPathsEnabled = $true
Write-Host "[OK] Windows Long Paths enabled (via UAC)" -ForegroundColor Green
} else {
Write-Host "[WARN] Failed to enable Long Paths (exit code: $($proc.ExitCode))" -ForegroundColor Yellow
}
} catch {
Write-Host "[WARN] Could not enable Long Paths (UAC was declined or not available)" -ForegroundColor Yellow
Write-Host " Run this manually in an Admin terminal:" -ForegroundColor Yellow
Write-Host ' reg add "HKLM\SYSTEM\CurrentControlSet\Control\FileSystem" /v LongPathsEnabled /t REG_DWORD /d 1 /f' -ForegroundColor Cyan
}
}
# ============================================
# 1b. Git (required by pip for git+https:// deps and by npm)
# ============================================
$HasGit = $null -ne (Get-Command git -ErrorAction SilentlyContinue)
if (-not $HasGit) {
Write-Host "Git not found -- installing via winget..." -ForegroundColor Yellow
$HasWinget = $null -ne (Get-Command winget -ErrorAction SilentlyContinue)
if ($HasWinget) {
try {
winget install Git.Git --source winget --accept-package-agreements --accept-source-agreements 2>&1 | Out-Null
Refresh-Environment
$HasGit = $null -ne (Get-Command git -ErrorAction SilentlyContinue)
} catch { }
}
if (-not $HasGit) {
Write-Host "[ERROR] Git is required but could not be installed automatically." -ForegroundColor Red
Write-Host " Install Git from https://git-scm.com/download/win and re-run." -ForegroundColor Red
exit 1
}
Write-Host "[OK] Git installed: $(git --version)" -ForegroundColor Green
} else {
Write-Host "[OK] Git found: $(git --version)" -ForegroundColor Green
}
# ============================================
# 1c. CMake (required for llama.cpp build)
# ============================================
$HasCmake = $null -ne (Get-Command cmake -ErrorAction SilentlyContinue)
if (-not $HasCmake) {
Write-Host "CMake not found -- installing via winget..." -ForegroundColor Yellow
$HasWinget = $null -ne (Get-Command winget -ErrorAction SilentlyContinue)
if ($HasWinget) {
try {
winget install Kitware.CMake --source winget --accept-package-agreements --accept-source-agreements 2>&1 | Out-Null
Refresh-Environment
$HasCmake = $null -ne (Get-Command cmake -ErrorAction SilentlyContinue)
} catch { }
}
# winget may succeed but cmake isn't on PATH yet (MSI PATH changes need a
# new shell). Try the default install location as a fallback.
if (-not $HasCmake) {
$cmakeDefaults = @(
"$env:ProgramFiles\CMake\bin",
"${env:ProgramFiles(x86)}\CMake\bin",
"$env:LOCALAPPDATA\CMake\bin"
)
foreach ($d in $cmakeDefaults) {
if (Test-Path (Join-Path $d "cmake.exe")) {
$env:Path = "$d;$env:Path"
# Persist to user PATH so Refresh-Environment does not drop it later
$userPath = [Environment]::GetEnvironmentVariable('Path', 'User')
if (-not $userPath -or $userPath -notlike "*$d*") {
[Environment]::SetEnvironmentVariable('Path', "$d;$userPath", 'User')
}
$HasCmake = $null -ne (Get-Command cmake -ErrorAction SilentlyContinue)
if ($HasCmake) {
Write-Host " Found cmake at $d (added to PATH)" -ForegroundColor Gray
break
}
}
}
}
if ($HasCmake) {
Write-Host "[OK] CMake installed" -ForegroundColor Green
} else {
Write-Host "[ERROR] CMake is required but could not be installed." -ForegroundColor Red
Write-Host " Install CMake from https://cmake.org/download/ and re-run." -ForegroundColor Red
exit 1
}
} else {
Write-Host "[OK] CMake found: $(cmake --version | Select-Object -First 1)" -ForegroundColor Green
}
# ============================================
# 1d. Visual Studio Build Tools (C++ compiler for llama.cpp)
# ============================================
$CmakeGenerator = $null
$VsInstallPath = $null
$vsResult = Find-VsBuildTools
if (-not $vsResult) {
Write-Host "Visual Studio Build Tools not found -- installing via winget..." -ForegroundColor Yellow
Write-Host " (This is a one-time install, may take several minutes)" -ForegroundColor Gray
$HasWinget = $null -ne (Get-Command winget -ErrorAction SilentlyContinue)
if ($HasWinget) {
$prevEAPTemp = $ErrorActionPreference
$ErrorActionPreference = "Continue"
winget install Microsoft.VisualStudio.2022.BuildTools --source winget --accept-package-agreements --accept-source-agreements --override "--add Microsoft.VisualStudio.Workload.VCTools --includeRecommended --passive --wait"
$ErrorActionPreference = $prevEAPTemp
# Re-scan after install (don't trust vswhere catalog)
$vsResult = Find-VsBuildTools
}
}
if ($vsResult) {
$CmakeGenerator = $vsResult.Generator
$VsInstallPath = $vsResult.InstallPath
Write-Host "[OK] $CmakeGenerator detected via $($vsResult.Source)" -ForegroundColor Green
if ($vsResult.ClExe) { Write-Host " cl.exe: $($vsResult.ClExe)" -ForegroundColor Gray }
} else {
Write-Host "[ERROR] Visual Studio Build Tools could not be found or installed." -ForegroundColor Red
Write-Host " Manual install:" -ForegroundColor Red
Write-Host ' 1. winget install Microsoft.VisualStudio.2022.BuildTools --source winget' -ForegroundColor Yellow
Write-Host ' 2. Open Visual Studio Installer -> Modify -> check "Desktop development with C++"' -ForegroundColor Yellow
exit 1
}
# ============================================
# 1e. CUDA Toolkit (nvcc for llama.cpp build + env vars)
# ============================================
if ($HasNvidiaSmi) {
# IMPORTANT: The CUDA Toolkit version must be <= the max CUDA version the
# NVIDIA driver supports. nvidia-smi reports this as "CUDA Version: X.Y".
# If we install a toolkit newer than the driver supports, llama-server will
# fail at runtime with "ggml_cuda_init: failed to initialize CUDA: (null)".
# -- Detect max CUDA version the driver supports --
$DriverMaxCuda = $null
try {
$smiOut = & $NvidiaSmiExe 2>&1 | Out-String
if ($smiOut -match "CUDA Version:\s+([\d]+)\.([\d]+)") {
$DriverMaxCuda = "$($Matches[1]).$($Matches[2])"
Write-Host " Driver supports up to CUDA $DriverMaxCuda" -ForegroundColor Gray
}
} catch {}
# Detect compute capability early so we can validate toolkit support
$CudaArch = Get-CudaComputeCapability
if ($CudaArch) {
Write-Host " GPU Compute Capability = $($CudaArch.Insert($CudaArch.Length-1, '.')) (sm_$CudaArch)" -ForegroundColor Gray
}
# -- Find a toolkit that's compatible with the driver AND the GPU --
# Strategy: prefer the toolkit at CUDA_PATH (user's existing setup) if it's
# compatible with the driver AND supports the GPU architecture. Only fall back
# to scanning side-by-side installs if CUDA_PATH is missing, points to an
# incompatible version, or can't compile for the GPU. This avoids
# header/binary mismatches when multiple toolkits are installed.
$IncompatibleToolkit = $null
$NvccPath = $null
if ($DriverMaxCuda) {
$drMajorCuda = [int]$DriverMaxCuda.Split('.')[0]
$drMinorCuda = [int]$DriverMaxCuda.Split('.')[1]
# --- Step 1: Check existing CUDA_PATH first ---
$existingCudaPath = [Environment]::GetEnvironmentVariable('CUDA_PATH', 'Machine')
if (-not $existingCudaPath) {
$existingCudaPath = [Environment]::GetEnvironmentVariable('CUDA_PATH', 'User')
}
if ($existingCudaPath -and (Test-Path (Join-Path $existingCudaPath 'bin\nvcc.exe'))) {
$candidateNvcc = Join-Path $existingCudaPath 'bin\nvcc.exe'
$verOut = & $candidateNvcc --version 2>&1 | Out-String
if ($verOut -match 'release\s+(\d+)\.(\d+)') {
$tkMaj = [int]$Matches[1]; $tkMin = [int]$Matches[2]
$isCompat = ($tkMaj -lt $drMajorCuda) -or ($tkMaj -eq $drMajorCuda -and $tkMin -le $drMinorCuda)
if ($isCompat) {
# Also verify the toolkit supports our GPU architecture
Write-Host " [DEBUG] Checking CUDA compatibility: toolkit=$tkMaj.$tkMin arch=sm_$CudaArch" -ForegroundColor Magenta
$archOk = $true
if ($CudaArch) {
$archOk = Test-NvccArchSupport -NvccExe $candidateNvcc -Arch $CudaArch
if (-not $archOk) {
Write-Host " [INFO] CUDA_PATH toolkit (CUDA $tkMaj.$tkMin) does not support GPU arch sm_$CudaArch" -ForegroundColor Yellow
Write-Host " Looking for a newer toolkit..." -ForegroundColor Yellow
}
}
if ($archOk) {
$NvccPath = $candidateNvcc
Write-Host " [OK] Using existing CUDA Toolkit at CUDA_PATH (nvcc: $NvccPath)" -ForegroundColor Green
}
} else {
Write-Host " [INFO] CUDA_PATH ($existingCudaPath) has CUDA $tkMaj.$tkMin which exceeds driver max $DriverMaxCuda" -ForegroundColor Yellow
}
}
}
# --- Step 2: Fall back to scanning side-by-side installs ---
if (-not $NvccPath) {
$NvccPath = Find-Nvcc -MaxVersion $DriverMaxCuda
if ($NvccPath) {
Write-Host " [OK] Found compatible CUDA Toolkit (nvcc: $NvccPath)" -ForegroundColor Green
if ($existingCudaPath) {
$selectedRoot = Split-Path (Split-Path $NvccPath -Parent) -Parent
if ($existingCudaPath.TrimEnd('\') -ne $selectedRoot.TrimEnd('\')) {
Write-Host " [INFO] Overriding CUDA_PATH from $existingCudaPath to $selectedRoot" -ForegroundColor Yellow
}
}
} else {
# Check if there's an incompatible (too new) toolkit installed
$AnyNvcc = Find-Nvcc
if ($AnyNvcc) {
$NvccOut = & $AnyNvcc --version 2>&1 | Out-String
if ($NvccOut -match "release\s+([\d]+\.[\d]+)") {
$IncompatibleToolkit = $Matches[1]
}
}
}
}
} else {
$NvccPath = Find-Nvcc
}
# -- If incompatible toolkit is blocking, tell user to uninstall it --
if (-not $NvccPath -and $IncompatibleToolkit) {
Write-Host "" -ForegroundColor Red
Write-Host "========================================================================" -ForegroundColor Red
Write-Host "[ERROR] CUDA Toolkit $IncompatibleToolkit is installed but INCOMPATIBLE" -ForegroundColor Red
Write-Host " with your NVIDIA driver (which supports up to CUDA $DriverMaxCuda)." -ForegroundColor Red
Write-Host "" -ForegroundColor Red
Write-Host " This will cause 'failed to initialize CUDA' errors at runtime." -ForegroundColor Red
Write-Host "" -ForegroundColor Red
Write-Host " To fix:" -ForegroundColor Yellow
Write-Host " 1. Open Control Panel -> Programs -> Uninstall a program" -ForegroundColor Yellow
Write-Host " 2. Uninstall 'NVIDIA CUDA Toolkit $IncompatibleToolkit'" -ForegroundColor Yellow
Write-Host " 3. Re-run setup.bat (it will install CUDA $DriverMaxCuda automatically)" -ForegroundColor Yellow
Write-Host "" -ForegroundColor Yellow
Write-Host " Alternatively, update your NVIDIA driver to one that supports CUDA $IncompatibleToolkit." -ForegroundColor Gray
Write-Host "========================================================================" -ForegroundColor Red
exit 1
}
# -- No toolkit at all: install via winget --
if (-not $NvccPath) {
Write-Host "CUDA toolkit (nvcc) not found -- installing via winget..." -ForegroundColor Yellow
$HasWinget = $null -ne (Get-Command winget -ErrorAction SilentlyContinue)
if ($HasWinget) {
if ($DriverMaxCuda) {
# Query winget for available CUDA Toolkit versions
$drMajor = [int]$DriverMaxCuda.Split('.')[0]
$drMinor = [int]$DriverMaxCuda.Split('.')[1]
$AvailableVersions = @()
try {
$rawOutput = winget show Nvidia.CUDA --versions --accept-source-agreements 2>&1 | Out-String
# Parse version lines (e.g. "12.6", "12.5", "11.8")
foreach ($line in $rawOutput -split "`n") {
$line = $line.Trim()
if ($line -match '^\d+\.\d+') {
$AvailableVersions += $line
}
}
} catch {}
# Filter to compatible versions (<= driver max) and pick the highest
$BestVersion = $null
foreach ($ver in $AvailableVersions) {
$parts = $ver.Split('.')
$vMajor = [int]$parts[0]
$vMinor = [int]$parts[1]
if ($vMajor -lt $drMajor -or ($vMajor -eq $drMajor -and $vMinor -le $drMinor)) {
$BestVersion = $ver
break # list is descending, first match is highest compatible
}
}
if ($BestVersion) {
Write-Host " Installing CUDA Toolkit $BestVersion via winget... " -ForegroundColor Cyan
$prevEAPCuda = $ErrorActionPreference
$ErrorActionPreference = "Continue"
winget install --id=Nvidia.CUDA --version=$BestVersion -e --source winget --accept-package-agreements --accept-source-agreements 2>&1 | Out-Null
$ErrorActionPreference = $prevEAPCuda
Refresh-Environment
$NvccPath = Find-Nvcc -MaxVersion $DriverMaxCuda
if ($NvccPath) {
Write-Host " [OK] CUDA Toolkit $BestVersion installed (nvcc: $NvccPath)" -ForegroundColor Green
}
} else {
Write-Host " [WARN] No compatible CUDA Toolkit version found in winget (need <= $DriverMaxCuda)" -ForegroundColor Yellow
}
} else {
Write-Host " Installing CUDA Toolkit (latest) via winget..." -ForegroundColor Cyan
winget install --id=Nvidia.CUDA -e --source winget --accept-package-agreements --accept-source-agreements
Refresh-Environment
$NvccPath = Find-Nvcc
if ($NvccPath) {
Write-Host " [OK] CUDA Toolkit installed (nvcc: $NvccPath)" -ForegroundColor Green
}
}
}
}
if (-not $NvccPath) {
Write-Host "[ERROR] CUDA Toolkit (nvcc) is required but could not be found or installed." -ForegroundColor Red
if ($DriverMaxCuda) {
Write-Host " Install CUDA Toolkit $DriverMaxCuda from https://developer.nvidia.com/cuda-toolkit-archive" -ForegroundColor Yellow
} else {
Write-Host " Install CUDA Toolkit from https://developer.nvidia.com/cuda-downloads" -ForegroundColor Yellow
}
exit 1
}
# -- Set CUDA env vars so cmake AND MSBuild can find the toolkit --
$CudaToolkitRoot = Split-Path (Split-Path $NvccPath -Parent) -Parent
# CUDA_PATH: used by cmake's find_package(CUDAToolkit)
[Environment]::SetEnvironmentVariable('CUDA_PATH', $CudaToolkitRoot, 'Process')
# CudaToolkitDir: the MSBuild property that CUDA .targets checks directly
# Trailing backslash required -- the .targets file appends subpaths to it
[Environment]::SetEnvironmentVariable('CudaToolkitDir', "$CudaToolkitRoot\", 'Process')
# Always persist CUDA_PATH to User registry so the compatible toolkit is used
# in future sessions (overwrites any existing value pointing to a newer, incompatible version)
[Environment]::SetEnvironmentVariable('CUDA_PATH', $CudaToolkitRoot, 'User')
Write-Host " Persisted CUDA_PATH=$CudaToolkitRoot to user environment" -ForegroundColor Gray
# Clear all versioned CUDA_PATH_V* env vars in this process to prevent
# cmake/MSBuild from discovering a conflicting CUDA installation.
$cudaPathVars = @([Environment]::GetEnvironmentVariables('Process').Keys | Where-Object { $_ -match '^CUDA_PATH_V' })
foreach ($v in $cudaPathVars) {
[Environment]::SetEnvironmentVariable($v, $null, 'Process')
}
# Set only the versioned var matching the selected toolkit (e.g. CUDA_PATH_V13_0)
$tkDirName = Split-Path $CudaToolkitRoot -Leaf
if ($tkDirName -match '^v(\d+)\.(\d+)') {
$cudaPathVerVar = "CUDA_PATH_V$($Matches[1])_$($Matches[2])"
[Environment]::SetEnvironmentVariable($cudaPathVerVar, $CudaToolkitRoot, 'Process')
Write-Host " Set $cudaPathVerVar (cleared other CUDA_PATH_V* vars)" -ForegroundColor Gray
}
# Ensure nvcc's bin dir is on PATH for this process
$nvccBinDir = Split-Path $NvccPath -Parent
if ($env:PATH -notlike "*$nvccBinDir*") {
[Environment]::SetEnvironmentVariable('PATH', "$nvccBinDir;$env:PATH", 'Process')
}
# Persist nvcc bin dir to User PATH so it works in new terminals
$userPath = [Environment]::GetEnvironmentVariable('Path', 'User')
if (-not $userPath -or $userPath -notlike "*$nvccBinDir*") {
if ($userPath) {
[Environment]::SetEnvironmentVariable('Path', "$nvccBinDir;$userPath", 'User')
} else {
[Environment]::SetEnvironmentVariable('Path', "$nvccBinDir", 'User')
}
Write-Host " Persisted CUDA bin dir to user PATH" -ForegroundColor Gray
}
# -- Ensure CUDA ↔ Visual Studio integration files exist --
# When CUDA is installed before VS Build Tools (or VS is reinstalled after CUDA),
# the MSBuild .targets/.props files that let VS compile .cu files are missing.
# cmake fails with "No CUDA toolset found". Fix: copy from CUDA extras dir.
if ($VsInstallPath -and $CudaToolkitRoot) {
$vsCustomizations = Join-Path $VsInstallPath "MSBuild\Microsoft\VC\v170\BuildCustomizations"
$cudaExtras = Join-Path $CudaToolkitRoot "extras\visual_studio_integration\MSBuildExtensions"
if ((Test-Path $cudaExtras) -and (Test-Path $vsCustomizations)) {
$hasTargets = Get-ChildItem $vsCustomizations -Filter "CUDA *.targets" -ErrorAction SilentlyContinue
if (-not $hasTargets) {
Write-Host " [INFO] CUDA VS integration missing -- copying .targets files..." -ForegroundColor Yellow
try {
Copy-Item "$cudaExtras\*" $vsCustomizations -Force -ErrorAction Stop
Write-Host " [OK] CUDA VS integration files installed" -ForegroundColor Green
} catch {
# Direct copy failed (needs admin). Try elevated copy via Start-Process.
try {
$copyCmd = "Copy-Item '$cudaExtras\*' '$vsCustomizations' -Force"
Start-Process powershell -ArgumentList "-NoProfile -Command $copyCmd" -Verb RunAs -Wait -ErrorAction Stop
$hasTargetsRetry = Get-ChildItem $vsCustomizations -Filter "CUDA *.targets" -ErrorAction SilentlyContinue
if ($hasTargetsRetry) {
Write-Host " [OK] CUDA VS integration files installed (elevated)" -ForegroundColor Green
} else {
throw "Copy did not produce .targets files"
}
} catch {
Write-Host " [WARN] Could not copy CUDA VS integration files" -ForegroundColor Yellow
Write-Host " The llama.cpp build may fail with 'No CUDA toolset found'." -ForegroundColor Yellow
Write-Host " Manual fix: copy contents of" -ForegroundColor Yellow
Write-Host " $cudaExtras" -ForegroundColor Cyan
Write-Host " into:" -ForegroundColor Yellow
Write-Host " $vsCustomizations" -ForegroundColor Cyan
}
}
}
}
}
Write-Host "[OK] CUDA Toolkit: $NvccPath" -ForegroundColor Green
Write-Host " CUDA_PATH = $CudaToolkitRoot" -ForegroundColor Gray
Write-Host " CudaToolkitDir = $CudaToolkitRoot\" -ForegroundColor Gray
# $CudaArch was detected earlier (before toolkit selection) so it could
# influence which toolkit we picked. Just log the final state here.
if (-not $CudaArch) {
Write-Host " [WARN] Could not detect compute capability -- cmake will use defaults" -ForegroundColor Yellow
}
} else {
Write-Host "[SKIP] CUDA Toolkit -- no NVIDIA GPU detected" -ForegroundColor Yellow
}
# ============================================
# 1f. Node.js / npm (skip if pip-installed -- only needed for frontend build)
# ============================================
if ($IsPipInstall) {
Write-Host "[OK] Running from pip install - frontend already bundled, skipping Node/npm check" -ForegroundColor Green
} else {
# setup.sh installs Node LTS (v22) via nvm. We enforce the same range here:
# Node >= 20, npm >= 11.
$NeedNode = $true
try {
$NodeVersion = (node -v 2>$null)
$NpmVersion = (npm -v 2>$null)
if ($NodeVersion -and $NpmVersion) {
$NodeMajor = [int]($NodeVersion -replace 'v','').Split('.')[0]
$NpmMajor = [int]$NpmVersion.Split('.')[0]
if ($NodeMajor -ge 20 -and $NpmMajor -ge 11) {
Write-Host "[OK] Node $NodeVersion and npm $NpmVersion already meet requirements." -ForegroundColor Green
$NeedNode = $false
} else {
Write-Host "[WARN] Node $NodeVersion / npm $NpmVersion too old." -ForegroundColor Yellow
}
}
} catch {
Write-Host "[WARN] Node/npm not found." -ForegroundColor Yellow
}
if ($NeedNode) {
Write-Host "Installing Node.js LTS via winget..." -ForegroundColor Cyan
try {
winget install OpenJS.NodeJS.LTS --source winget --accept-package-agreements --accept-source-agreements
Refresh-Environment
} catch {
Write-Host "[ERROR] Could not install Node.js automatically." -ForegroundColor Red
Write-Host "Please install Node.js >= 20 from https://nodejs.org/" -ForegroundColor Red
exit 1
}
}
Write-Host "[OK] Node $(node -v) | npm $(npm -v)" -ForegroundColor Green
}
# ============================================
# 1g. Python (>= 3.11 and < 3.14, matching setup.sh)
# ============================================
$HasPython = $null -ne (Get-Command python -ErrorAction SilentlyContinue)
$PythonOk = $false
if ($HasPython) {
$PyVer = python --version 2>&1
if ($PyVer -match "(\d+)\.(\d+)") {
$PyMajor = [int]$Matches[1]; $PyMinor = [int]$Matches[2]
if ($PyMajor -eq 3 -and $PyMinor -ge 11 -and $PyMinor -lt 14) {
Write-Host "[OK] Python $PyVer" -ForegroundColor Green
$PythonOk = $true
} else {
Write-Host "[ERROR] Python $PyVer is outside supported range (need >= 3.11 and < 3.14)." -ForegroundColor Red
Write-Host " Install Python 3.12 from https://python.org/downloads/" -ForegroundColor Yellow
exit 1
}
}
} else {
# No Python at all -- install 3.12
Write-Host "Python not found -- installing Python 3.12 via winget..." -ForegroundColor Yellow
$HasWinget = $null -ne (Get-Command winget -ErrorAction SilentlyContinue)
if ($HasWinget) {
winget install -e --id Python.Python.3.12 --source winget --accept-package-agreements --accept-source-agreements
Refresh-Environment
}
$HasPython = $null -ne (Get-Command python -ErrorAction SilentlyContinue)
if (-not $HasPython) {
Write-Host "[ERROR] Python could not be installed automatically." -ForegroundColor Red
Write-Host " Install Python 3.12 from https://python.org/downloads/" -ForegroundColor Yellow
exit 1
}
Write-Host "[OK] Python $(python --version)" -ForegroundColor Green
$PythonOk = $true
}
# Ensure Python Scripts dir is on PATH (so 'unsloth' command works in new terminals)
$ScriptsDir = python -c "import sysconfig; print(sysconfig.get_path('scripts', 'nt_user') if __import__('os').path.exists(sysconfig.get_path('scripts', 'nt_user')) else sysconfig.get_path('scripts'))"
if ($LASTEXITCODE -eq 0 -and $ScriptsDir -and (Test-Path $ScriptsDir)) {
$UserPath = [Environment]::GetEnvironmentVariable('Path', 'User')
$UserPathEntries = if ($UserPath) { $UserPath.Split(';') } else { @() }
if (-not ($UserPathEntries | Where-Object { $_.TrimEnd('\') -eq $ScriptsDir })) {
$newUserPath = if ($UserPath) { "$ScriptsDir;$UserPath" } else { $ScriptsDir }
[Environment]::SetEnvironmentVariable('Path', $newUserPath, 'User')
# Also add to current process so it's available immediately
$ProcessPathEntries = $env:PATH.Split(';')
if (-not ($ProcessPathEntries | Where-Object { $_.TrimEnd('\') -eq $ScriptsDir })) {
$env:PATH = "$ScriptsDir;$env:PATH"
}
Write-Host " Persisted Python Scripts dir to user PATH: $ScriptsDir" -ForegroundColor Gray
}
}
Write-Host ""
Write-Host "--- System prerequisites ready ---" -ForegroundColor Green
Write-Host ""
# ==========================================================================
# PHASE 2: Frontend build (skip if pip-installed -- already bundled)
# ==========================================================================
$DistDir = Join-Path $FrontendDir "dist"
# Skip build if dist/ exists and no tracked input is newer than dist/.
# Checks src/, public/, package.json, config files -- not just src/.
$NeedFrontendBuild = $true
if ($IsPipInstall) {
$NeedFrontendBuild = $false
Write-Host "[OK] Running from pip install - frontend already bundled, skipping build" -ForegroundColor Green
} elseif (Test-Path $DistDir) {
$DistTime = (Get-Item $DistDir).LastWriteTime
$NewerFile = $null
# Check src/ and public/ recursively (probe paths directly, not via -Include)
foreach ($subDir in @("src", "public")) {
$subPath = Join-Path $FrontendDir $subDir
if (Test-Path $subPath) {
$NewerFile = Get-ChildItem -Path $subPath -Recurse -File -ErrorAction SilentlyContinue |
Where-Object { $_.LastWriteTime -gt $DistTime } | Select-Object -First 1
if ($NewerFile) { break }
}
}
# Also check all top-level files (package.json, bun.lock, vite.config.ts, index.html, etc.)
if (-not $NewerFile) {
$NewerFile = Get-ChildItem -Path $FrontendDir -File -ErrorAction SilentlyContinue |
Where-Object { $_.LastWriteTime -gt $DistTime } |
Select-Object -First 1
}
if (-not $NewerFile) {
$NeedFrontendBuild = $false
Write-Host "[OK] Frontend already built and up to date -- skipping build" -ForegroundColor Green
} else {
Write-Host "[INFO] Frontend source changed since last build -- rebuilding..." -ForegroundColor Yellow
}
}
if ($NeedFrontendBuild -and -not $IsPipInstall) {
Write-Host ""
Write-Host "Building frontend..." -ForegroundColor Cyan
# ── Tailwind v4 .gitignore workaround ──
# Tailwind v4's oxide scanner respects .gitignore in parent directories.
# Python venvs create a .gitignore with "*" (ignore everything), which
# prevents Tailwind from scanning .tsx source files for class names.
# Temporarily hide any such .gitignore during the build, then restore it.
$HiddenGitignores = @()
$WalkDir = (Get-Item $FrontendDir).Parent.FullName
while ($WalkDir -and $WalkDir -ne [System.IO.Path]::GetPathRoot($WalkDir)) {
$gi = Join-Path $WalkDir ".gitignore"
if (Test-Path $gi) {
$content = Get-Content $gi -Raw -ErrorAction SilentlyContinue
if ($content -and ($content.Trim() -match '^\*$')) {
$hidden = "$gi._twbuild"
Rename-Item -Path $gi -NewName (Split-Path $hidden -Leaf) -Force
$HiddenGitignores += $gi
Write-Host " [INFO] Temporarily hiding $gi (venv .gitignore blocks Tailwind scanner)" -ForegroundColor DarkGray
}
}
$WalkDir = Split-Path $WalkDir -Parent
}
# npm writes warnings to stderr; lower ErrorActionPreference so PS doesn't
# treat them as terminating errors (same pattern as the pip section below).
$prevEAP_npm = $ErrorActionPreference
$ErrorActionPreference = "Continue"
Push-Location $FrontendDir
npm install 2>&1 | Out-Null
if ($LASTEXITCODE -ne 0) {
Pop-Location
$ErrorActionPreference = $prevEAP_npm
foreach ($gi in $HiddenGitignores) { Rename-Item -Path "$gi._twbuild" -NewName (Split-Path $gi -Leaf) -Force -ErrorAction SilentlyContinue }
Write-Host "[ERROR] npm install failed (exit code $LASTEXITCODE)" -ForegroundColor Red
Write-Host " Try running 'npm install' manually in frontend/ to see errors" -ForegroundColor Yellow
exit 1
}
npm run build 2>&1 | Out-Null
if ($LASTEXITCODE -ne 0) {
Pop-Location
$ErrorActionPreference = $prevEAP_npm
foreach ($gi in $HiddenGitignores) { Rename-Item -Path "$gi._twbuild" -NewName (Split-Path $gi -Leaf) -Force -ErrorAction SilentlyContinue }
Write-Host "[ERROR] npm run build failed (exit code $LASTEXITCODE)" -ForegroundColor Red
exit 1
}
Pop-Location
$ErrorActionPreference = $prevEAP_npm
# ── Restore hidden .gitignore files ──
foreach ($gi in $HiddenGitignores) {
Rename-Item -Path "$gi._twbuild" -NewName (Split-Path $gi -Leaf) -Force -ErrorAction SilentlyContinue
}
# ── Validate CSS output ──
$CssFiles = Get-ChildItem (Join-Path $DistDir "assets") -Filter "*.css" -ErrorAction SilentlyContinue
$MaxCssSize = ($CssFiles | Measure-Object -Property Length -Maximum).Maximum
if ($MaxCssSize -lt 100000) {
Write-Host "[WARN] Largest CSS file is only $([math]::Round($MaxCssSize / 1024))KB -- Tailwind may not have scanned all source files." -ForegroundColor Yellow
Write-Host " Expected >100KB. Check for .gitignore files blocking the Tailwind oxide scanner." -ForegroundColor Yellow
} else {
Write-Host "[OK] Frontend built to frontend/dist (CSS: $([math]::Round($MaxCssSize / 1024))KB)" -ForegroundColor Green
}
}
if (Test-Path $OxcValidatorDir) {
Write-Host "Installing OXC validator runtime..." -ForegroundColor Cyan
$prevEAP_oxc = $ErrorActionPreference
$ErrorActionPreference = "Continue"
Push-Location $OxcValidatorDir
npm install 2>&1 | Out-Null
if ($LASTEXITCODE -ne 0) {
Pop-Location
$ErrorActionPreference = $prevEAP_oxc
Write-Host "[ERROR] OXC validator npm install failed (exit code $LASTEXITCODE)" -ForegroundColor Red
exit 1
}
Pop-Location
$ErrorActionPreference = $prevEAP_oxc
Write-Host "[OK] OXC validator runtime installed" -ForegroundColor Green
}
# ==========================================================================
# PHASE 3: Python environment + dependencies
# ==========================================================================
Write-Host ""
Write-Host "Setting up Python environment..." -ForegroundColor Cyan
# Find Python -- skip Anaconda/Miniconda distributions.
# Conda-bundled CPython ships modified DLL search paths that break
# torch's c10.dll loading on Windows. Standalone CPython (python.org,
# winget, uv) does not have this issue.
# Uses Get-Command -All to look past conda entries that shadow a valid
# standalone Python further down PATH, and probes py.exe (the Python
# Launcher) which reliably finds python.org installs.
#
# NOTE: A venv created from conda Python inherits conda's base_prefix
# even though the venv path itself does not contain "conda". We check
# both the executable path AND sys.base_prefix to catch this case.
$CondaSkipPattern = '(?i)(conda|miniconda|anaconda|miniforge|mambaforge)'
$PythonCmd = $null
# Helper: check if a Python executable is conda-based by inspecting
# both the path and sys.base_prefix (catches venvs created from conda).
function Test-IsConda {
param([string]$Exe)
if ($Exe -match $CondaSkipPattern) { return $true }
try {
$basePrefix = (& $Exe -c "import sys; print(sys.base_prefix)" 2>$null | Out-String).Trim()
if ($basePrefix -match $CondaSkipPattern) { return $true }
} catch { }
return $false
}
# 1. Try the Python Launcher (py.exe) first -- most reliable on Windows.
# py.exe is installed by python.org and resolves to standalone CPython.
$pyLauncher = Get-Command py -CommandType Application -ErrorAction SilentlyContinue
if ($pyLauncher -and $pyLauncher.Source -notmatch $CondaSkipPattern) {
foreach ($minor in @("3.13", "3.12", "3.11")) {
try {
$out = & $pyLauncher.Source "-$minor" --version 2>&1 | Out-String
if ($out -match 'Python 3\.(\d+)') {
$pyMinor = [int]$Matches[1]
if ($pyMinor -ge 11 -and $pyMinor -le 13) {
# Resolve the actual executable path so venv creation
# does not re-resolve back to a conda interpreter.
$resolvedExe = (& $pyLauncher.Source "-$minor" -c "import sys; print(sys.executable)" 2>$null | Out-String).Trim()
if ($resolvedExe -and (Test-Path $resolvedExe) -and -not (Test-IsConda $resolvedExe)) {
$PythonCmd = $resolvedExe
break
}
}
}
} catch { }
}
}
# 2. Fall back to scanning python3.x / python3 / python on PATH.
# Use Get-Command -All to look past conda entries.
if (-not $PythonCmd) {
foreach ($candidate in @("python3.13", "python3.12", "python3.11", "python3", "python")) {
foreach ($cmdInfo in @(Get-Command $candidate -All -ErrorAction SilentlyContinue)) {
try {
if (-not $cmdInfo.Source) { continue }
if ($cmdInfo.Source -like "*\WindowsApps\*") { continue }
if (Test-IsConda $cmdInfo.Source) {
Write-Host " [SKIP] $($cmdInfo.Source) (conda Python breaks torch DLL loading)" -ForegroundColor Yellow
continue
}
$ver = & $cmdInfo.Source --version 2>&1
if ($ver -match 'Python 3\.(\d+)') {
$minor = [int]$Matches[1]
if ($minor -ge 11 -and $minor -le 13) {
$PythonCmd = $cmdInfo.Source
break
}
}
} catch { }
}
if ($PythonCmd) { break }
}
}
if (-not $PythonCmd) {
Write-Host "[ERROR] No standalone Python 3.11-3.13 found (conda Python is not supported)." -ForegroundColor Red
Write-Host " Install Python from https://python.org/downloads/ or via:" -ForegroundColor Yellow
Write-Host " winget install -e --id Python.Python.3.12" -ForegroundColor Yellow
exit 1
}
Write-Host "[OK] Using $PythonCmd ($(& $PythonCmd --version 2>&1))" -ForegroundColor Green
# Always create a .venv for isolation -- even for pip installs.
# Created in the repo root (parent of studio/).
$VenvDir = Join-Path $env:USERPROFILE ".unsloth\studio\.venv"
# Stale-venv detection: if the venv exists but its torch flavor no longer
# matches the current machine, wipe it so we get a clean install.
if (Test-Path $VenvDir -PathType Container) {
$VenvPyExe = Join-Path $VenvDir "Scripts\python.exe"
$installedTorchTag = $null
$shouldRebuild = $false
if (Test-Path $VenvPyExe) {
try {
$psi = New-Object System.Diagnostics.ProcessStartInfo
$psi.FileName = $VenvPyExe
$psi.Arguments = '-c "import torch; print(torch.__version__)"'
$psi.RedirectStandardOutput = $true
$psi.RedirectStandardError = $true
$psi.UseShellExecute = $false
$psi.CreateNoWindow = $true
$proc = [System.Diagnostics.Process]::Start($psi)
$torchVer = $proc.StandardOutput.ReadToEnd().Trim()
$finished = $proc.WaitForExit(30000)
if ($finished -and $proc.ExitCode -eq 0 -and $torchVer) {
if ($torchVer -match '\+(cu\d+)') {
$installedTorchTag = $Matches[1]
} elseif ($torchVer -match '\+cpu') {
$installedTorchTag = "cpu"
} else {
# Untagged wheel (plain "2.x.y" from PyPI) -- treat as cpu
$installedTorchTag = "cpu"
}
} else {
if (-not $finished) { try { $proc.Kill() } catch {} }
$shouldRebuild = $true
}
} catch {
$shouldRebuild = $true
}
} else {
# Missing python.exe means the venv is incomplete -- rebuild it.
$shouldRebuild = $true
}
if (-not $shouldRebuild) {
$expectedTorchTag = if ($HasNvidiaSmi) { Get-PytorchCudaTag } else { "cpu" }
if ($installedTorchTag -and $installedTorchTag -ne $expectedTorchTag) {
$shouldRebuild = $true
}
}
if ($shouldRebuild) {
$reason = if ($installedTorchTag) { "torch $installedTorchTag != required $expectedTorchTag" } else { "torch could not be imported" }
Write-Host " [INFO] Stale venv detected ($reason) -- rebuilding..." -ForegroundColor Yellow
try {
Remove-Item $VenvDir -Recurse -Force -ErrorAction Stop
} catch {
Write-Host " [ERROR] Could not remove stale venv: $($_.Exception.Message)" -ForegroundColor Red
Write-Host " Close any running Studio/Python processes and re-run setup." -ForegroundColor Red
exit 1
}
}
}
if (-not (Test-Path $VenvDir)) {
Write-Host " Creating virtual environment at $VenvDir..." -ForegroundColor Cyan
& $PythonCmd -m venv $VenvDir
} else {
Write-Host " Reusing existing virtual environment at $VenvDir" -ForegroundColor Green
}
# pip and python write to stderr even on success (progress bars, warnings).
# With $ErrorActionPreference = "Stop" (set at top of script), PS 5.1
# converts stderr lines into terminating ErrorRecords, breaking output.
# Lower to "Continue" for the pip/python section.
$prevEAP = $ErrorActionPreference
$ErrorActionPreference = "Continue"
$ActivateScript = Join-Path $VenvDir "Scripts\Activate.ps1"
. $ActivateScript
# Try to use uv (much faster than pip), fall back to pip if unavailable
$UseUv = $false
if (Get-Command uv -ErrorAction SilentlyContinue) {
$UseUv = $true
} else {
Write-Host " Installing uv package manager..." -ForegroundColor Cyan
try {
powershell -ExecutionPolicy ByPass -c "irm https://astral.sh/uv/install.ps1 | iex" 2>&1 | Out-Null
Refresh-Environment
# Re-activate venv since Refresh-Environment rebuilds PATH from
# registry and drops the venv's Scripts directory
. $ActivateScript
if (Get-Command uv -ErrorAction SilentlyContinue) { $UseUv = $true }
} catch { }
}
# Helper: install a package, preferring uv with pip fallback
function Fast-Install {
param([Parameter(ValueFromRemainingArguments=$true)]$Args_)
if ($UseUv) {
$VenvPy = (Get-Command python).Source
$result = & uv pip install --python $VenvPy @Args_ 2>&1
if ($LASTEXITCODE -eq 0) { return }
}
& python -m pip install @Args_ 2>&1
}
Fast-Install --upgrade pip | Out-Null
# if (-not $IsPipInstall) {
# # Running from repo: copy requirements and do editable install
# $RepoRoot = (Resolve-Path (Join-Path $ScriptDir "..\..")).Path
# $ReqsSrc = Join-Path $RepoRoot "backend\requirements"
# $ReqsDst = Join-Path $PackageDir "requirements"
# if (-not (Test-Path $ReqsDst)) { New-Item -ItemType Directory -Path $ReqsDst | Out-Null }
# Copy-Item (Join-Path $ReqsSrc "*.txt") $ReqsDst -Force
# Write-Host " Installing CLI entry point..." -ForegroundColor Cyan
# pip install -e $RepoRoot 2>&1 | Out-Null
# } else {
# # Running from pip install: the package is in system Python but not in
# # the fresh .venv. Install it so run_install() can find its modules
# # and bundled requirements files.
# Write-Host " Installing package into venv..." -ForegroundColor Cyan
# pip install unsloth-roland-test 2>&1 | Out-Null
# }
# Pre-install PyTorch with CUDA support.
# On Windows, the default PyPI torch wheel is CPU-only.
# We need PyTorch's CUDA index to get GPU-enabled wheels.
# PyTorch bundles its own CUDA runtime, so this works regardless
# of whether the CUDA Toolkit is installed yet.
# The CUDA tag is chosen based on the driver's max supported CUDA version.
# Windows MAX_PATH (260 chars) causes Triton kernel compilation to fail because
# the auto-generated filenames are extremely long. Use a short cache directory.
$TorchCacheDir = "C:\tc"
if (-not (Test-Path $TorchCacheDir)) { New-Item -ItemType Directory -Path $TorchCacheDir -Force | Out-Null }
$env:TORCHINDUCTOR_CACHE_DIR = $TorchCacheDir
[Environment]::SetEnvironmentVariable('TORCHINDUCTOR_CACHE_DIR', $TorchCacheDir, 'User')
Write-Host "[OK] TORCHINDUCTOR_CACHE_DIR set to $TorchCacheDir (avoids MAX_PATH issues)" -ForegroundColor Green
if ($HasNvidiaSmi) {
$CuTag = Get-PytorchCudaTag
} else {
$CuTag = "cpu"
}
if ($CuTag -eq "cpu") {
Write-Host " Installing PyTorch (CPU-only)..." -ForegroundColor Cyan
$output = Fast-Install torch torchvision torchaudio --index-url "https://download.pytorch.org/whl/cpu" | Out-String
if ($LASTEXITCODE -ne 0) {
Write-Host "[FAILED] PyTorch install failed (exit code $LASTEXITCODE)" -ForegroundColor Red
Write-Host $output -ForegroundColor Red
exit 1
}
} else {
Write-Host " Installing PyTorch with CUDA support ($CuTag)..." -ForegroundColor Cyan
Write-Host " (This download is ~2.8 GB -- may take a few minutes)" -ForegroundColor Gray
$output = Fast-Install torch torchvision torchaudio --index-url "https://download.pytorch.org/whl/$CuTag" | Out-String
if ($LASTEXITCODE -ne 0) {
Write-Host "[FAILED] PyTorch CUDA install failed (exit code $LASTEXITCODE)" -ForegroundColor Red
Write-Host $output -ForegroundColor Red
exit 1
}
# Install Triton for Windows (enables torch.compile -- without it training can hang)
Write-Host " Installing Triton for Windows..." -ForegroundColor Cyan
$output = Fast-Install "triton-windows<3.7" | Out-String
if ($LASTEXITCODE -ne 0) {
Write-Host "[WARN] Triton install failed -- torch.compile may not work" -ForegroundColor Yellow
Write-Host $output -ForegroundColor Yellow
} else {
Write-Host "[OK] Triton for Windows installed (enables torch.compile)" -ForegroundColor Green
}
}
# Ordered heavy dependency installation -- shared cross-platform script
Write-Host " Running ordered dependency installation..." -ForegroundColor Cyan
python "$PSScriptRoot\install_python_stack.py"
# Restore ErrorActionPreference after pip/python work
$ErrorActionPreference = $prevEAP
# ── Pre-install transformers 5.x into .venv_t5/ ──
# Models like GLM-4.7-Flash need transformers>=5.3.0. Instead of pip-installing
# at runtime (slow, ~10-15s), we pre-install into a separate directory.
# The training subprocess just prepends .venv_t5/ to sys.path -- instant switch.
Write-Host ""
Write-Host " Pre-installing transformers 5.x for newer model support..." -ForegroundColor Cyan
$VenvT5Dir = Join-Path $env:USERPROFILE ".unsloth\studio\.venv_t5"
if (Test-Path $VenvT5Dir) { Remove-Item -Recurse -Force $VenvT5Dir }
New-Item -ItemType Directory -Path $VenvT5Dir -Force | Out-Null
$prevEAP_t5 = $ErrorActionPreference
$ErrorActionPreference = "Continue"
foreach ($pkg in @("transformers==5.3.0", "huggingface_hub==1.7.1", "hf_xet==1.4.2")) {
$output = Fast-Install --target $VenvT5Dir --no-deps $pkg | Out-String
if ($LASTEXITCODE -ne 0) {
Write-Host "[FAIL] Could not install $pkg into .venv_t5/" -ForegroundColor Red
Write-Host $output -ForegroundColor Red
$ErrorActionPreference = $prevEAP_t5
exit 1
}
}
# tiktoken is needed by Qwen-family tokenizers -- install with deps since
# regex/requests may be missing on Windows
$output = Fast-Install --target $VenvT5Dir tiktoken | Out-String
if ($LASTEXITCODE -ne 0) {
Write-Host "[WARN] Could not install tiktoken into .venv_t5/ -- Qwen tokenizers may fail" -ForegroundColor Yellow
}
$ErrorActionPreference = $prevEAP_t5
Write-Host "[OK] Transformers 5.x pre-installed to .venv_t5/" -ForegroundColor Green
# ==========================================================================
# PHASE 3.5: Install OpenSSL dev (for HTTPS support in llama-server)
# ==========================================================================
# llama-server needs OpenSSL to download models from HuggingFace via -hf.
# ShiningLight.OpenSSL.Dev includes headers + libs that cmake can find.
$OpenSslAvailable = $false
# Check if OpenSSL dev is already installed (look for include dir)
$OpenSslRoots = @(
'C:\Program Files\OpenSSL-Win64',
'C:\Program Files\OpenSSL',
'C:\OpenSSL-Win64'
)
$OpenSslRoot = $null
foreach ($root in $OpenSslRoots) {
if (Test-Path (Join-Path $root 'include\openssl\ssl.h')) {
$OpenSslRoot = $root
break
}
}
if ($OpenSslRoot) {
$OpenSslAvailable = $true
Write-Host "[OK] OpenSSL dev found at $OpenSslRoot" -ForegroundColor Green
} else {
Write-Host ""
Write-Host "Installing OpenSSL dev (for HTTPS in llama-server)..." -ForegroundColor Cyan
$HasWinget = $null -ne (Get-Command winget -ErrorAction SilentlyContinue)
if ($HasWinget) {
winget install -e --id ShiningLight.OpenSSL.Dev --accept-package-agreements --accept-source-agreements
# Re-check after install
foreach ($root in $OpenSslRoots) {
if (Test-Path (Join-Path $root 'include\openssl\ssl.h')) {
$OpenSslRoot = $root
$OpenSslAvailable = $true
Write-Host "[OK] OpenSSL dev installed at $OpenSslRoot" -ForegroundColor Green
break
}
}
}
if (-not $OpenSslAvailable) {
Write-Host "[WARN] OpenSSL dev not available -- llama-server will be built without HTTPS" -ForegroundColor Yellow
}
}
# ==========================================================================
# PHASE 4: Build llama.cpp with CUDA for GGUF inference + export
# ==========================================================================
# Builds at ~/.unsloth/llama.cpp — a single shared location under the user's
# home directory. This is used by both the inference server and the GGUF
# export pipeline (unsloth-zoo).
# We build:
# - llama-server: for GGUF model inference (with HTTPS if OpenSSL available)
# - llama-quantize: for GGUF export quantization
# Prerequisites (git, cmake, VS Build Tools, CUDA Toolkit) already installed in Phase 1.
$UnslothHome = Join-Path $env:USERPROFILE ".unsloth"
if (-not (Test-Path $UnslothHome)) { New-Item -ItemType Directory -Force $UnslothHome | Out-Null }
$LlamaCppDir = Join-Path $UnslothHome "llama.cpp"
$BuildDir = Join-Path $LlamaCppDir "build"
$LlamaServerBin = Join-Path $BuildDir "bin\Release\llama-server.exe"
$HasCmakeForBuild = $null -ne (Get-Command cmake -ErrorAction SilentlyContinue)
# Check if existing llama-server matches current GPU mode. A CUDA-built binary
# on a now-CPU-only machine (or vice versa) needs to be rebuilt.
$NeedRebuild = $false
if (Test-Path $LlamaServerBin) {
$CmakeCacheFile = Join-Path $BuildDir "CMakeCache.txt"
if (Test-Path $CmakeCacheFile) {
$cachedCuda = Select-String -Path $CmakeCacheFile -Pattern 'GGML_CUDA:BOOL=ON' -Quiet
if ($HasNvidiaSmi -and -not $cachedCuda) {
Write-Host " Existing llama-server is CPU-only but GPU is available -- rebuilding" -ForegroundColor Yellow
$NeedRebuild = $true
} elseif (-not $HasNvidiaSmi -and $cachedCuda) {
Write-Host " Existing llama-server was built with CUDA but no GPU detected -- rebuilding" -ForegroundColor Yellow
$NeedRebuild = $true
}
}
}
if ((Test-Path $LlamaServerBin) -and -not $NeedRebuild) {
Write-Host ""
Write-Host "[OK] llama-server already exists at $LlamaServerBin" -ForegroundColor Green
} elseif (-not $HasCmakeForBuild) {
Write-Host ""
if (-not $HasNvidiaSmi) {
# CPU-only machines depend entirely on llama-server for GGUF chat -- cmake is required
Write-Host "[ERROR] CMake is required to build llama-server for GGUF chat mode." -ForegroundColor Red
Write-Host " Install CMake from https://cmake.org/download/ and re-run setup." -ForegroundColor Yellow
exit 1
}
Write-Host "[SKIP] llama-server build -- cmake not available" -ForegroundColor Yellow
Write-Host " GGUF inference and export will not be available." -ForegroundColor Yellow
Write-Host " Install CMake from https://cmake.org/download/ and re-run setup." -ForegroundColor Yellow
} else {
Write-Host ""
if ($HasNvidiaSmi) {
Write-Host "Building llama.cpp with CUDA support..." -ForegroundColor Cyan
} else {
Write-Host "Building llama.cpp (CPU-only, no NVIDIA GPU detected)..." -ForegroundColor Cyan
}
Write-Host " This typically takes 5-10 minutes on first build." -ForegroundColor Gray
Write-Host ""
# Start total build timer
$totalSw = [System.Diagnostics.Stopwatch]::StartNew()
# Native commands (git, cmake) write to stderr even on success.
# With $ErrorActionPreference = "Stop" (set at top of script), PS 5.1
# converts stderr lines into terminating ErrorRecords, breaking output.
# Lower to "Continue" for the build section.
$prevEAP = $ErrorActionPreference
$ErrorActionPreference = "Continue"
$BuildOk = $true
$FailedStep = ""
# Re-sanitize CUDA_PATH_V* vars — Refresh-Environment (called during
# Node/Python installs above) may have repopulated conflicting versioned
# vars from the Machine registry.
if ($HasNvidiaSmi -and $CudaToolkitRoot) {
$cudaPathVars2 = @([Environment]::GetEnvironmentVariables('Process').Keys | Where-Object { $_ -match '^CUDA_PATH_V' })
foreach ($v2 in $cudaPathVars2) {
[Environment]::SetEnvironmentVariable($v2, $null, 'Process')
}
$tkDirName2 = Split-Path $CudaToolkitRoot -Leaf
if ($tkDirName2 -match '^v(\d+)\.(\d+)') {
[Environment]::SetEnvironmentVariable("CUDA_PATH_V$($Matches[1])_$($Matches[2])", $CudaToolkitRoot, 'Process')
}
# Also re-assert CUDA_PATH and CudaToolkitDir in case they were overwritten
[Environment]::SetEnvironmentVariable('CUDA_PATH', $CudaToolkitRoot, 'Process')
[Environment]::SetEnvironmentVariable('CudaToolkitDir', "$CudaToolkitRoot\", 'Process')
}
# -- Step A: Clone or pull llama.cpp --
if (Test-Path (Join-Path $LlamaCppDir ".git")) {
Write-Host " llama.cpp repo already cloned, pulling latest..." -ForegroundColor Gray
git -C $LlamaCppDir pull 2>&1 | Out-Null
if ($LASTEXITCODE -ne 0) {
Write-Host " [WARN] git pull failed -- using existing source" -ForegroundColor Yellow
}
} else {
Write-Host " Cloning llama.cpp..." -ForegroundColor Gray
if (Test-Path $LlamaCppDir) { Remove-Item -Recurse -Force $LlamaCppDir }
git clone --depth 1 https://github.com/ggml-org/llama.cpp.git $LlamaCppDir 2>&1 | Out-Null
if ($LASTEXITCODE -ne 0) {
$BuildOk = $false
$FailedStep = "git clone"
}
}
# -- Step B: cmake configure --
# Clean stale CMake cache to prevent previous CUDA settings from leaking
# into a CPU-only rebuild (or vice versa).
$CmakeCacheFile = Join-Path $BuildDir "CMakeCache.txt"
if (Test-Path $CmakeCacheFile) {
Remove-Item -Recurse -Force $BuildDir
}
if ($BuildOk) {
Write-Host ""
Write-Host "--- cmake configure ---" -ForegroundColor Cyan
$CmakeArgs = @(
'-S', $LlamaCppDir,
'-B', $BuildDir,
'-G', $CmakeGenerator,
'-Wno-dev'
)
# Tell cmake exactly where VS is (bypasses registry lookup)
if ($VsInstallPath) {
$CmakeArgs += "-DCMAKE_GENERATOR_INSTANCE=$VsInstallPath"
}
# Common flags
$CmakeArgs += '-DBUILD_SHARED_LIBS=OFF'
$CmakeArgs += '-DLLAMA_BUILD_TESTS=OFF'
$CmakeArgs += '-DLLAMA_BUILD_EXAMPLES=OFF'
$CmakeArgs += '-DLLAMA_BUILD_SERVER=ON'
$CmakeArgs += '-DGGML_NATIVE=ON'
# HTTPS support via OpenSSL
if ($OpenSslAvailable -and $OpenSslRoot) {
$CmakeArgs += "-DOPENSSL_ROOT_DIR=$OpenSslRoot"
$CmakeArgs += '-DLLAMA_OPENSSL=ON'
} else {
$CmakeArgs += '-DLLAMA_CURL=OFF'
}
$CmakeArgs += '-DCMAKE_EXE_LINKER_FLAGS=/NODEFAULTLIB:LIBCMT'
# CUDA flags -- only if GPU available, otherwise explicitly disable
if ($HasNvidiaSmi -and $NvccPath) {
$CmakeArgs += '-DGGML_CUDA=ON'
$CmakeArgs += "-DCUDAToolkit_ROOT=$CudaToolkitRoot"
$CmakeArgs += "-DCUDA_TOOLKIT_ROOT_DIR=$CudaToolkitRoot"
$CmakeArgs += "-DCMAKE_CUDA_COMPILER=$NvccPath"
if ($CudaArch) {
# Validate nvcc actually supports this architecture
if (Test-NvccArchSupport -NvccExe $NvccPath -Arch $CudaArch) {
$CmakeArgs += "-DCMAKE_CUDA_ARCHITECTURES=$CudaArch"
} else {
# GPU arch too new for this toolkit -- fall back to highest supported.
# PTX forward-compatibility will JIT-compile for the actual GPU at runtime.
$maxArch = Get-NvccMaxArch -NvccExe $NvccPath
if ($maxArch) {
$CmakeArgs += "-DCMAKE_CUDA_ARCHITECTURES=$maxArch"
Write-Host " [WARN] GPU is sm_$CudaArch but nvcc only supports up to sm_$maxArch" -ForegroundColor Yellow
Write-Host " Building with sm_$maxArch (PTX will JIT for your GPU at runtime)" -ForegroundColor Yellow
}
# else: omit flag entirely, let cmake pick defaults
}
}
} else {
$CmakeArgs += '-DGGML_CUDA=OFF'
}
$cmakeOutput = cmake @CmakeArgs 2>&1 | Out-String
if ($LASTEXITCODE -ne 0) {
$BuildOk = $false
$FailedStep = "cmake configure"
Write-Host $cmakeOutput -ForegroundColor Red
if ($cmakeOutput -match 'No CUDA toolset found|CUDA_TOOLKIT_ROOT_DIR|nvcc') {
Write-Host ""
Write-Host " Hint: CUDA VS integration may be missing. Try running as admin:" -ForegroundColor Yellow
Write-Host " Copy contents of:" -ForegroundColor Yellow
Write-Host " <CUDA_PATH>\extras\visual_studio_integration\MSBuildExtensions" -ForegroundColor Yellow
Write-Host " into:" -ForegroundColor Yellow
Write-Host " <VS_PATH>\MSBuild\Microsoft\VC\v170\BuildCustomizations" -ForegroundColor Yellow
}
}
}
# -- Step C: Build llama-server --
$NumCpu = [Environment]::ProcessorCount
if ($NumCpu -lt 1) { $NumCpu = 4 }
if ($BuildOk) {
Write-Host ""
Write-Host "--- cmake build (llama-server) ---" -ForegroundColor Cyan
Write-Host " Parallel jobs: $NumCpu" -ForegroundColor Gray
Write-Host ""
$output = cmake --build $BuildDir --config Release --target llama-server -j $NumCpu 2>&1 | Out-String
if ($LASTEXITCODE -ne 0) {
$BuildOk = $false
$FailedStep = "cmake build (llama-server)"
Write-Host $output -ForegroundColor Red
}
}
# -- Step D: Build llama-quantize (optional, best-effort) --
if ($BuildOk) {
Write-Host ""
Write-Host "--- cmake build (llama-quantize) ---" -ForegroundColor Cyan
$output = cmake --build $BuildDir --config Release --target llama-quantize -j $NumCpu 2>&1 | Out-String
if ($LASTEXITCODE -ne 0) {
Write-Host " [WARN] llama-quantize build failed (GGUF export may be unavailable)" -ForegroundColor Yellow
Write-Host $output -ForegroundColor Yellow
}
}
# Restore ErrorActionPreference
$ErrorActionPreference = $prevEAP
# Stop timer
$totalSw.Stop()
$totalMin = [math]::Floor($totalSw.Elapsed.TotalMinutes)
$totalSec = [math]::Round($totalSw.Elapsed.TotalSeconds % 60, 1)
# -- Summary --
Write-Host ""
if ($BuildOk -and (Test-Path $LlamaServerBin)) {
Write-Host "[OK] llama-server built at $LlamaServerBin" -ForegroundColor Green
$QuantizeBin = Join-Path $BuildDir "bin\Release\llama-quantize.exe"
if (Test-Path $QuantizeBin) {
Write-Host "[OK] llama-quantize available for GGUF export" -ForegroundColor Green
}
Write-Host " Build time: ${totalMin}m ${totalSec}s" -ForegroundColor Cyan
} else {
# Check alternate paths (some cmake generators don't use Release subdir)
$altBin = Join-Path $BuildDir "bin\llama-server.exe"
if ($BuildOk -and (Test-Path $altBin)) {
Write-Host "[OK] llama-server built at $altBin" -ForegroundColor Green
Write-Host " Build time: ${totalMin}m ${totalSec}s" -ForegroundColor Cyan
} else {
Write-Host "[FAILED] llama.cpp build failed at step: $FailedStep (${totalMin}m ${totalSec}s)" -ForegroundColor Red
Write-Host " To retry: delete $LlamaCppDir and re-run setup." -ForegroundColor Yellow
exit 1
}
}
}
# ============================================
# Done
# ============================================
Write-Host ""
Write-Host "+===============================================+" -ForegroundColor Green
Write-Host "| Setup Complete! |" -ForegroundColor Green
Write-Host "| |" -ForegroundColor Green
Write-Host "| Launch with: |" -ForegroundColor Green
Write-Host "| unsloth studio -H 0.0.0.0 -p 8888 |" -ForegroundColor Green
Write-Host "| |" -ForegroundColor Green
Write-Host "+===============================================+" -ForegroundColor Green