unsloth/studio/setup.ps1
DoubleMathew f4d8a246bf
Use prebuilt llama.cpp for unsloth studio setup (#4562)
* Use prebuilt llama.cpp for unsloth studio setup

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Fix 3 issues that cause unnecessary fallback to source build

1. Make filelock import optional -- environments without filelock
   (e.g. minimal installs) crashed at import time instead of
   gracefully skipping the lock.

2. Use already-verified converter script from the hydrated source
   tree instead of re-downloading from raw.githubusercontent.com
   with no checksum. Adds symlink with copy fallback for the
   legacy filename.

3. Initialize $SkipPrebuiltInstall in setup.ps1 before first use
   to prevent potential uninitialized variable errors.

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Keep network fallback in ensure_converter_scripts

Prefer the local verified copy from the hydrated source tree, but
retain the original network download as a fallback if the file is
missing. Create the legacy hyphenated filename as a symlink with a
copy fallback instead of writing a second full copy.

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Fix 4 bugs in source-build fallback and binary_env paths

- setup.ps1: Replace git pull + checkout FETCH_HEAD with fetch + checkout -B
  to avoid detached HEAD state that breaks re-runs. Use pinned tag in both
  fetch and clone paths.
- setup.sh: Move rm -rf after cmake/git prerequisite checks so a missing
  tool no longer deletes the existing install. Add --branch tag to clone.
- install_llama_prebuilt.py: Add binary_path.parent to Linux LD_LIBRARY_PATH
  in binary_env() so bundled .so files in build/bin are found even without
  RPATH, matching the existing Windows PATH logic.
- Add test for binary_env LD_LIBRARY_PATH on Linux.

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Handle unresolved "latest" tag in source-build fallback clone

When tag resolution fails and the requested tag is "latest", both
setup scripts now omit --branch from git clone so the default branch
is cloned instead of failing on a nonexistent "latest" branch/tag.
Similarly, the PS1 fetch path fetches the default ref when the tag
is "latest".

* Resolve actual latest ggml-org tag instead of using literal "latest"

When both Python tag resolution attempts fail and the requested tag
is "latest", query the GitHub API for the actual latest release tag
from ggml-org/llama.cpp (e.g. b8508) instead of passing the literal
string "latest" to git clone --branch, which would fail since no
such branch/tag exists.

setup.sh uses curl + python json parsing; setup.ps1 uses
Invoke-RestMethod. Both fall back to the raw requested tag if the
API call also fails.

* Try Unsloth release repo before ggml-org when resolving latest tag

When falling back to the GitHub API to resolve "latest", query the
Unsloth release repo (unslothai/llama.cpp) first since it has the
prebuilt binaries pinned to tested tags. Only fall back to
ggml-org/llama.cpp if the Unsloth repo query fails.

* Add comprehensive sandbox tests for PR #4562 bug fixes

35 tests covering all fixes across platforms:
- binary_env cross-platform (Linux LD_LIBRARY_PATH, Windows PATH,
  macOS DYLD_LIBRARY_PATH) with edge cases (dedup, ordering, existing paths)
- resolve_requested_llama_tag (concrete, latest, None, empty)
- setup.sh logic via subprocess: prereq check ordering (cmake/git missing
  preserves install), pinned tag in clone, fetch+checkout -B pattern,
  fetch failure warns instead of aborting
- "latest" tag resolution fallback chain (Unsloth API -> ggml-org ->
  raw) with mock curl: success, failure, malformed JSON, empty body,
  empty tag_name, env overrides
- Source code pattern verification for both .sh and .ps1 files

All 138 tests pass in isolated uv venv.

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Add binary_path.parent to macOS DYLD_LIBRARY_PATH in binary_env

macOS prebuilt .dylib files are overlaid into build/bin (same as
Linux), but binary_env only added install_dir to DYLD_LIBRARY_PATH.
Add binary_path.parent so the loader can find sibling dylibs even
without embedded loader paths.

Mirrors the existing fix for Linux LD_LIBRARY_PATH and the Windows
PATH pattern.

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Guard --branch when resolved tag is "latest"; fix broken test assertion

When all API fallbacks fail and the tag stays as literal "latest",
omit --branch from git clone (clones default branch instead of
failing). Both setup.sh and setup.ps1 now check for "latest" before
passing --branch to git clone/fetch.

Also fix test_setup_ps1_clone_uses_branch_tag which used Python
tuple syntax (assert "x", "y" in z) that always passes. Changed to
assert "x" in z and "y" in z.

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Fix macOS DYLD trailing colon, install_lock no-op, and debug log

- binary_env macOS: use dedupe_existing_dirs instead of raw string
  concatenation. Eliminates trailing colon in DYLD_LIBRARY_PATH
  (which causes dyld to search CWD for libraries) and deduplicates
  when binary_path.parent == install_dir. Now consistent with the
  Linux and Windows branches.
- install_lock: when filelock is not installed, use os.O_CREAT|O_EXCL
  as a fallback exclusive file lock with timeout, instead of yielding
  with no locking. Prevents concurrent installs from corrupting each
  other's staging directories.
- setup.ps1: remove [DEBUG] log line that printed to every user on
  every Windows setup run.

* Add stale-lock detection and atomic clone-then-swap

install_lock fallback (no filelock): write PID to lock file and
check if the holder process is still alive on contention. Dead PIDs
(ProcessLookupError) and unreadable lock files trigger immediate
cleanup. Live processes owned by other users (PermissionError) are
correctly recognized as alive -- the lock is not removed.

setup.sh/setup.ps1 source-build: clone into a temporary directory
first, then swap into place only on success. If git clone fails,
the existing install is preserved instead of being deleted by the
premature rm -rf.

* Remove redundant upstream_tag != release_tag check

load_approved_release_checksums compared checksums.upstream_tag
against the Unsloth release_tag, which are different namespaces
(upstream ggml-org tag vs Unsloth published tag). This only worked
because both happened to be "b8508" by convention. Would break if
Unsloth ever uses a different release naming scheme.

The existing check at parse_approved_release_checksums (line 950)
already validates the release_tag field correctly.

* Fix lock TOCTOU race and build-in-temp-dir swap

install_lock fallback: add os.fsync(fd) after writing PID to ensure
the PID is visible to racing processes before they check. Treat
empty lock files (PID not yet written) as "wait and retry" instead
of stale, closing the window where two processes could both see an
empty file, both unlink it, and both acquire the lock.

setup.sh/setup.ps1 source-build: clone AND build in a temp directory
(LLAMA_CPP_DIR.build.$$). Only swap into the final LLAMA_CPP_DIR
after the build succeeds. If clone or cmake or build fails, the temp
dir is cleaned up and the existing working install is preserved.
Previously, rm -rf ran after clone but before build, destroying the
existing install even if the build later failed.

---------

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: Daniel Han <danielhanchen@gmail.com>
2026-03-25 05:42:43 -07:00

1726 lines
80 KiB
PowerShell

#Requires -Version 5.1
# SPDX-License-Identifier: AGPL-3.0-only
# Copyright 2026-present the Unsloth AI Inc. team. All rights reserved. See /studio/LICENSE.AGPL-3.0
<#
.SYNOPSIS
Full environment setup for Unsloth Studio on Windows (bundled version).
.DESCRIPTION
Always installs Node.js if needed. When running from pip install:
skips frontend build (already bundled). When running from git repo:
full setup including frontend build.
Supports NVIDIA GPU (full training + inference) and CPU-only (GGUF chat mode).
.NOTES
Usage: powershell -ExecutionPolicy Bypass -File setup.ps1
#>
$ErrorActionPreference = "Stop"
$ScriptDir = Split-Path -Parent $MyInvocation.MyCommand.Path
$PackageDir = Split-Path -Parent $ScriptDir
# Detect if running from pip install (no frontend/ dir in studio)
$FrontendDir = Join-Path $ScriptDir "frontend"
$OxcValidatorDir = Join-Path $ScriptDir "backend\core\data_recipe\oxc-validator"
$IsPipInstall = -not (Test-Path $FrontendDir)
# ─────────────────────────────────────────────
# Helper functions
# ─────────────────────────────────────────────
# Reload ALL environment variables from registry.
# Picks up changes made by installers (winget, msi, etc.) including
# Path, CUDA_PATH, CUDA_PATH_V*, and any other vars they set.
function Refresh-Environment {
foreach ($level in @('Machine', 'User')) {
$vars = [System.Environment]::GetEnvironmentVariables($level)
foreach ($key in $vars.Keys) {
if ($key -eq 'Path') { continue }
Set-Item -Path "Env:$key" -Value $vars[$key] -ErrorAction SilentlyContinue
}
}
$machinePath = [System.Environment]::GetEnvironmentVariable('Path', 'Machine')
$userPath = [System.Environment]::GetEnvironmentVariable('Path', 'User')
$env:Path = "$machinePath;$userPath"
}
# Find nvcc on PATH, CUDA_PATH, or standard toolkit dirs.
# Returns the path to nvcc.exe, or $null if not found.
function Find-Nvcc {
param([string]$MaxVersion = "")
# If MaxVersion is set, we need to find a toolkit <= that version.
# CUDA toolkits install side-by-side under C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\vX.Y\
$toolkitBase = 'C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA'
if ($MaxVersion -and (Test-Path $toolkitBase)) {
$drMajor = [int]$MaxVersion.Split('.')[0]
$drMinor = [int]$MaxVersion.Split('.')[1]
# Get all installed CUDA dirs, sorted descending (highest first)
$cudaDirs = Get-ChildItem -Directory $toolkitBase | Where-Object {
$_.Name -match '^v(\d+)\.(\d+)'
} | Sort-Object { [version]($_.Name -replace '^v','') } -Descending
foreach ($dir in $cudaDirs) {
if ($dir.Name -match '^v(\d+)\.(\d+)') {
$tkMajor = [int]$Matches[1]; $tkMinor = [int]$Matches[2]
$compatible = ($tkMajor -lt $drMajor) -or ($tkMajor -eq $drMajor -and $tkMinor -le $drMinor)
if ($compatible) {
$nvcc = Join-Path $dir.FullName 'bin\nvcc.exe'
if (Test-Path $nvcc) {
return $nvcc
}
}
}
}
# No compatible side-by-side version found
return $null
}
# Fallback: no version constraint — pick latest or whatever is available
# 1. Check nvcc on PATH
$cmd = Get-Command nvcc -ErrorAction SilentlyContinue
if ($cmd) { return $cmd.Source }
# 2. Check CUDA_PATH env var
$cudaRoot = [Environment]::GetEnvironmentVariable('CUDA_PATH', 'Process')
if (-not $cudaRoot) { $cudaRoot = [Environment]::GetEnvironmentVariable('CUDA_PATH', 'Machine') }
if (-not $cudaRoot) { $cudaRoot = [Environment]::GetEnvironmentVariable('CUDA_PATH', 'User') }
if ($cudaRoot -and (Test-Path (Join-Path $cudaRoot 'bin\nvcc.exe'))) {
return (Join-Path $cudaRoot 'bin\nvcc.exe')
}
# 3. Scan standard toolkit directory
if (Test-Path $toolkitBase) {
$latest = Get-ChildItem -Directory $toolkitBase | Sort-Object Name | Select-Object -Last 1
if ($latest -and (Test-Path (Join-Path $latest.FullName 'bin\nvcc.exe'))) {
return (Join-Path $latest.FullName 'bin\nvcc.exe')
}
}
return $null
}
# Detect CUDA Compute Capability via nvidia-smi.
# Returns e.g. "80" for A100 (8.0), "89" for RTX 4090 (8.9), etc.
# Returns $null if detection fails.
function Get-CudaComputeCapability {
# Use the resolved absolute path ($NvidiaSmiExe) to survive Refresh-Environment
$smiExe = if ($script:NvidiaSmiExe) { $script:NvidiaSmiExe } else {
$cmd = Get-Command nvidia-smi -ErrorAction SilentlyContinue
if ($cmd) { $cmd.Source } else { $null }
}
if (-not $smiExe) { return $null }
try {
$raw = & $smiExe --query-gpu=compute_cap --format=csv,noheader 2>$null
if ($LASTEXITCODE -ne 0 -or -not $raw) { return $null }
# nvidia-smi may return multiple GPUs; take the first one
$cap = ($raw -split "`n")[0].Trim()
if ($cap -match '^(\d+)\.(\d+)$') {
$major = $Matches[1]
$minor = $Matches[2]
return "$major$minor"
}
} catch { }
return $null
}
# Check if an nvcc binary supports a given sm_ architecture.
# Uses `nvcc --list-gpu-code` which outputs sm_* tokens (--list-gpu-arch
# outputs compute_* tokens instead). Available since CUDA 11.6.
# Returns $false if the flag isn't supported (old toolkit) — safer to reject
# and fall back to scanning/PTX than to assume support and fail later.
function Test-NvccArchSupport {
param([string]$NvccExe, [string]$Arch)
try {
$listCode = & $NvccExe --list-gpu-code 2>&1 | Out-String
if ($LASTEXITCODE -ne 0) { return $false }
return ($listCode -match "sm_$Arch")
} catch {
return $false
}
}
# Given an nvcc binary, return the highest sm_ architecture it supports.
# Returns e.g. "90" for CUDA 12.4. Returns $null if detection fails.
function Get-NvccMaxArch {
param([string]$NvccExe)
try {
$listCode = & $NvccExe --list-gpu-code 2>&1 | Out-String
if ($LASTEXITCODE -ne 0) { return $null }
$arches = @()
foreach ($line in $listCode -split "`n") {
if ($line.Trim() -match '^sm_(\d+)') {
$arches += [int]$Matches[1]
}
}
if ($arches.Count -gt 0) {
return ($arches | Sort-Object | Select-Object -Last 1).ToString()
}
} catch { }
return $null
}
# Detect driver's max CUDA version from nvidia-smi and return the highest
# compatible PyTorch CUDA index tag (e.g. "cu128").
# PyTorch on Windows ships CPU-only by default from PyPI; CUDA wheels live at
# https://download.pytorch.org/whl/<tag>. The tag must not exceed the driver's
# capability: e.g. driver "CUDA Version: 12.9" → cu128 (not cu130).
function Get-PytorchCudaTag {
$smiExe = if ($script:NvidiaSmiExe) { $script:NvidiaSmiExe } else {
$cmd = Get-Command nvidia-smi -ErrorAction SilentlyContinue
if ($cmd) { $cmd.Source } else { $null }
}
if (-not $smiExe) { return "cu126" }
try {
# 2>&1 | Out-String merges stderr into stdout then converts to a single
# string. Plain 2>$null doesn't fully suppress stderr in PS 5.1 --
# ErrorRecord objects leak into $output and break the -match.
$output = & $smiExe 2>&1 | Out-String
if ($output -match 'CUDA Version:\s+(\d+)\.(\d+)') {
$major = [int]$Matches[1]
$minor = [int]$Matches[2]
# PyTorch 2.10 offers: cu124, cu126, cu128, cu130
if ($major -ge 13) { return "cu130" }
if ($major -eq 12 -and $minor -ge 8) { return "cu128" }
if ($major -eq 12 -and $minor -ge 6) { return "cu126" }
if ($major -ge 12) { return "cu124" }
if ($major -ge 11) { return "cu118" }
return "cpu"
}
} catch { }
return "cu126"
}
# Find Visual Studio Build Tools for cmake -G flag.
# Strategy: (1) vswhere, (2) scan filesystem (handles broken vswhere registration).
# Returns @{ Generator = "Visual Studio 17 2022"; InstallPath = "C:\..."; Source = "..." } or $null.
function Find-VsBuildTools {
$map = @{ '2022' = '17'; '2019' = '16'; '2017' = '15' }
# --- Try vswhere first (works when VS is properly registered) ---
$vsw = "${env:ProgramFiles(x86)}\Microsoft Visual Studio\Installer\vswhere.exe"
if (Test-Path $vsw) {
$info = & $vsw -latest -requires Microsoft.VisualStudio.Component.VC.Tools.x86.x64 -property catalog_productLineVersion 2>$null
$path = & $vsw -latest -requires Microsoft.VisualStudio.Component.VC.Tools.x86.x64 -property installationPath 2>$null
if ($info -and $path) {
$y = $info.Trim()
$n = $map[$y]
if ($n) {
return @{ Generator = "Visual Studio $n $y"; InstallPath = $path.Trim(); Source = 'vswhere' }
}
}
}
# --- Scan filesystem (handles broken vswhere registration after winget cycles) ---
$roots = @($env:ProgramFiles, ${env:ProgramFiles(x86)})
$editions = @('BuildTools', 'Community', 'Professional', 'Enterprise')
$years = @('2022', '2019', '2017')
foreach ($y in $years) {
foreach ($r in $roots) {
foreach ($ed in $editions) {
$candidate = Join-Path $r "Microsoft Visual Studio\$y\$ed"
if (Test-Path $candidate) {
$vcDir = Join-Path $candidate "VC\Tools\MSVC"
if (Test-Path $vcDir) {
$cl = Get-ChildItem -Path $vcDir -Filter "cl.exe" -Recurse -ErrorAction SilentlyContinue | Select-Object -First 1
if ($cl) {
$n = $map[$y]
if ($n) {
return @{ Generator = "Visual Studio $n $y"; InstallPath = $candidate; Source = "filesystem ($ed)"; ClExe = $cl.FullName }
}
}
}
}
}
}
}
return $null
}
# ─────────────────────────────────────────────
# Banner
# ─────────────────────────────────────────────
if ($env:SKIP_STUDIO_BASE -eq "1") {
Write-Host "+==============================================+" -ForegroundColor Green
Write-Host "| Unsloth Studio Setup (Windows) |" -ForegroundColor Green
Write-Host "+==============================================+" -ForegroundColor Green
} else {
Write-Host "+==============================================+" -ForegroundColor Green
Write-Host "| Unsloth Studio Update (Windows) |" -ForegroundColor Green
Write-Host "+==============================================+" -ForegroundColor Green
}
# ==========================================================================
# PHASE 1: System-level prerequisites (winget installs, env vars)
# All heavy system tool installs happen here BEFORE touching Python.
# ==========================================================================
# ============================================
# 1a. GPU detection
# ============================================
$HasNvidiaSmi = $false
$NvidiaSmiExe = $null # Absolute path -- survives Refresh-Environment
try {
$nvSmiCmd = Get-Command nvidia-smi -ErrorAction SilentlyContinue
if ($nvSmiCmd) {
& $nvSmiCmd.Source 2>&1 | Out-Null
if ($LASTEXITCODE -eq 0) {
$HasNvidiaSmi = $true
$NvidiaSmiExe = $nvSmiCmd.Source
}
}
} catch {}
# Fallback: nvidia-smi may not be on PATH even though a GPU + driver exist.
# Check the default install location and the Windows driver store.
if (-not $HasNvidiaSmi) {
$nvSmiDefaults = @(
"$env:ProgramFiles\NVIDIA Corporation\NVSMI\nvidia-smi.exe",
"$env:SystemRoot\System32\nvidia-smi.exe"
)
foreach ($p in $nvSmiDefaults) {
if (Test-Path $p) {
try {
& $p 2>&1 | Out-Null
if ($LASTEXITCODE -eq 0) {
$HasNvidiaSmi = $true
$NvidiaSmiExe = $p
Write-Host " Found nvidia-smi at $(Split-Path $p -Parent)" -ForegroundColor Gray
break
}
} catch {}
}
}
}
if (-not $HasNvidiaSmi) {
Write-Host ""
Write-Host "[WARN] No NVIDIA GPU detected. Studio will run in chat-only (GGUF) mode." -ForegroundColor Yellow
Write-Host " Training and GPU inference require an NVIDIA GPU with drivers installed." -ForegroundColor Yellow
Write-Host " https://www.nvidia.com/Download/index.aspx" -ForegroundColor Yellow
Write-Host ""
} else {
Write-Host "[OK] NVIDIA GPU detected" -ForegroundColor Green
}
# ============================================
# 1a.5. Windows Long Paths (required for deep node_modules / Python paths)
# ============================================
$LongPathsEnabled = $false
try {
$regVal = Get-ItemProperty -Path "HKLM:\SYSTEM\CurrentControlSet\Control\FileSystem" -Name "LongPathsEnabled" -ErrorAction SilentlyContinue
if ($regVal -and $regVal.LongPathsEnabled -eq 1) {
$LongPathsEnabled = $true
}
} catch {}
if ($LongPathsEnabled) {
Write-Host "[OK] Windows Long Paths enabled" -ForegroundColor Green
} else {
Write-Host "Windows Long Paths not enabled (required for Triton compilation and deep dependency paths)." -ForegroundColor Yellow
Write-Host " Requesting admin access to fix..." -ForegroundColor Yellow
try {
# Spawn an elevated process to set the registry key (triggers UAC prompt)
$proc = Start-Process -FilePath "reg.exe" `
-ArgumentList 'add "HKLM\SYSTEM\CurrentControlSet\Control\FileSystem" /v LongPathsEnabled /t REG_DWORD /d 1 /f' `
-Verb RunAs -Wait -PassThru -ErrorAction Stop
if ($proc.ExitCode -eq 0) {
$LongPathsEnabled = $true
Write-Host "[OK] Windows Long Paths enabled (via UAC)" -ForegroundColor Green
} else {
Write-Host "[WARN] Failed to enable Long Paths (exit code: $($proc.ExitCode))" -ForegroundColor Yellow
}
} catch {
Write-Host "[WARN] Could not enable Long Paths (UAC was declined or not available)" -ForegroundColor Yellow
Write-Host " Run this manually in an Admin terminal:" -ForegroundColor Yellow
Write-Host ' reg add "HKLM\SYSTEM\CurrentControlSet\Control\FileSystem" /v LongPathsEnabled /t REG_DWORD /d 1 /f' -ForegroundColor Cyan
}
}
# ============================================
# 1b. Git (required by pip for git+https:// deps and by npm)
# ============================================
$HasGit = $null -ne (Get-Command git -ErrorAction SilentlyContinue)
if (-not $HasGit) {
Write-Host "Git not found -- installing via winget..." -ForegroundColor Yellow
$HasWinget = $null -ne (Get-Command winget -ErrorAction SilentlyContinue)
if ($HasWinget) {
try {
winget install Git.Git --source winget --accept-package-agreements --accept-source-agreements 2>&1 | Out-Null
Refresh-Environment
$HasGit = $null -ne (Get-Command git -ErrorAction SilentlyContinue)
} catch { }
}
if (-not $HasGit) {
Write-Host "[ERROR] Git is required but could not be installed automatically." -ForegroundColor Red
Write-Host " Install Git from https://git-scm.com/download/win and re-run." -ForegroundColor Red
exit 1
}
Write-Host "[OK] Git installed: $(git --version)" -ForegroundColor Green
} else {
Write-Host "[OK] Git found: $(git --version)" -ForegroundColor Green
}
# ============================================
# 1c. CMake (required for llama.cpp build)
# ============================================
$HasCmake = $null -ne (Get-Command cmake -ErrorAction SilentlyContinue)
if (-not $HasCmake) {
Write-Host "CMake not found -- installing via winget..." -ForegroundColor Yellow
$HasWinget = $null -ne (Get-Command winget -ErrorAction SilentlyContinue)
if ($HasWinget) {
try {
winget install Kitware.CMake --source winget --accept-package-agreements --accept-source-agreements 2>&1 | Out-Null
Refresh-Environment
$HasCmake = $null -ne (Get-Command cmake -ErrorAction SilentlyContinue)
} catch { }
}
# winget may succeed but cmake isn't on PATH yet (MSI PATH changes need a
# new shell). Try the default install location as a fallback.
if (-not $HasCmake) {
$cmakeDefaults = @(
"$env:ProgramFiles\CMake\bin",
"${env:ProgramFiles(x86)}\CMake\bin",
"$env:LOCALAPPDATA\CMake\bin"
)
foreach ($d in $cmakeDefaults) {
if (Test-Path (Join-Path $d "cmake.exe")) {
$env:Path = "$d;$env:Path"
# Persist to user PATH so Refresh-Environment does not drop it later
$userPath = [Environment]::GetEnvironmentVariable('Path', 'User')
if (-not $userPath -or $userPath -notlike "*$d*") {
[Environment]::SetEnvironmentVariable('Path', "$d;$userPath", 'User')
}
$HasCmake = $null -ne (Get-Command cmake -ErrorAction SilentlyContinue)
if ($HasCmake) {
Write-Host " Found cmake at $d (added to PATH)" -ForegroundColor Gray
break
}
}
}
}
if ($HasCmake) {
Write-Host "[OK] CMake installed" -ForegroundColor Green
} else {
Write-Host "[ERROR] CMake is required but could not be installed." -ForegroundColor Red
Write-Host " Install CMake from https://cmake.org/download/ and re-run." -ForegroundColor Red
exit 1
}
} else {
Write-Host "[OK] CMake found: $(cmake --version | Select-Object -First 1)" -ForegroundColor Green
}
# ============================================
# 1d. Visual Studio Build Tools (C++ compiler for llama.cpp)
# ============================================
$CmakeGenerator = $null
$VsInstallPath = $null
$vsResult = Find-VsBuildTools
if (-not $vsResult) {
Write-Host "Visual Studio Build Tools not found -- installing via winget..." -ForegroundColor Yellow
Write-Host " (This is a one-time install, may take several minutes)" -ForegroundColor Gray
$HasWinget = $null -ne (Get-Command winget -ErrorAction SilentlyContinue)
if ($HasWinget) {
$prevEAPTemp = $ErrorActionPreference
$ErrorActionPreference = "Continue"
winget install Microsoft.VisualStudio.2022.BuildTools --source winget --accept-package-agreements --accept-source-agreements --override "--add Microsoft.VisualStudio.Workload.VCTools --includeRecommended --passive --wait"
$ErrorActionPreference = $prevEAPTemp
# Re-scan after install (don't trust vswhere catalog)
$vsResult = Find-VsBuildTools
}
}
if ($vsResult) {
$CmakeGenerator = $vsResult.Generator
$VsInstallPath = $vsResult.InstallPath
Write-Host "[OK] $CmakeGenerator detected via $($vsResult.Source)" -ForegroundColor Green
if ($vsResult.ClExe) { Write-Host " cl.exe: $($vsResult.ClExe)" -ForegroundColor Gray }
} else {
Write-Host "[ERROR] Visual Studio Build Tools could not be found or installed." -ForegroundColor Red
Write-Host " Manual install:" -ForegroundColor Red
Write-Host ' 1. winget install Microsoft.VisualStudio.2022.BuildTools --source winget' -ForegroundColor Yellow
Write-Host ' 2. Open Visual Studio Installer -> Modify -> check "Desktop development with C++"' -ForegroundColor Yellow
exit 1
}
# ============================================
# 1e. CUDA Toolkit (nvcc for llama.cpp build + env vars)
# ============================================
if ($HasNvidiaSmi) {
# IMPORTANT: The CUDA Toolkit version must be <= the max CUDA version the
# NVIDIA driver supports. nvidia-smi reports this as "CUDA Version: X.Y".
# If we install a toolkit newer than the driver supports, llama-server will
# fail at runtime with "ggml_cuda_init: failed to initialize CUDA: (null)".
# -- Detect max CUDA version the driver supports --
$DriverMaxCuda = $null
try {
$smiOut = & $NvidiaSmiExe 2>&1 | Out-String
if ($smiOut -match "CUDA Version:\s+([\d]+)\.([\d]+)") {
$DriverMaxCuda = "$($Matches[1]).$($Matches[2])"
Write-Host " Driver supports up to CUDA $DriverMaxCuda" -ForegroundColor Gray
}
} catch {}
# Detect compute capability early so we can validate toolkit support
$CudaArch = Get-CudaComputeCapability
if ($CudaArch) {
Write-Host " GPU Compute Capability = $($CudaArch.Insert($CudaArch.Length-1, '.')) (sm_$CudaArch)" -ForegroundColor Gray
}
# -- Find a toolkit that's compatible with the driver AND the GPU --
# Strategy: prefer the toolkit at CUDA_PATH (user's existing setup) if it's
# compatible with the driver AND supports the GPU architecture. Only fall back
# to scanning side-by-side installs if CUDA_PATH is missing, points to an
# incompatible version, or can't compile for the GPU. This avoids
# header/binary mismatches when multiple toolkits are installed.
$IncompatibleToolkit = $null
$NvccPath = $null
if ($DriverMaxCuda) {
$drMajorCuda = [int]$DriverMaxCuda.Split('.')[0]
$drMinorCuda = [int]$DriverMaxCuda.Split('.')[1]
# --- Step 1: Check existing CUDA_PATH first ---
$existingCudaPath = [Environment]::GetEnvironmentVariable('CUDA_PATH', 'Machine')
if (-not $existingCudaPath) {
$existingCudaPath = [Environment]::GetEnvironmentVariable('CUDA_PATH', 'User')
}
if ($existingCudaPath -and (Test-Path (Join-Path $existingCudaPath 'bin\nvcc.exe'))) {
$candidateNvcc = Join-Path $existingCudaPath 'bin\nvcc.exe'
$verOut = & $candidateNvcc --version 2>&1 | Out-String
if ($verOut -match 'release\s+(\d+)\.(\d+)') {
$tkMaj = [int]$Matches[1]; $tkMin = [int]$Matches[2]
$isCompat = ($tkMaj -lt $drMajorCuda) -or ($tkMaj -eq $drMajorCuda -and $tkMin -le $drMinorCuda)
if ($isCompat) {
# Also verify the toolkit supports our GPU architecture
$archOk = $true
if ($CudaArch) {
$archOk = Test-NvccArchSupport -NvccExe $candidateNvcc -Arch $CudaArch
if (-not $archOk) {
Write-Host " [INFO] CUDA_PATH toolkit (CUDA $tkMaj.$tkMin) does not support GPU arch sm_$CudaArch" -ForegroundColor Yellow
Write-Host " Looking for a newer toolkit..." -ForegroundColor Yellow
}
}
if ($archOk) {
$NvccPath = $candidateNvcc
Write-Host " [OK] Using existing CUDA Toolkit at CUDA_PATH (nvcc: $NvccPath)" -ForegroundColor Green
}
} else {
Write-Host " [INFO] CUDA_PATH ($existingCudaPath) has CUDA $tkMaj.$tkMin which exceeds driver max $DriverMaxCuda" -ForegroundColor Yellow
}
}
}
# --- Step 2: Fall back to scanning side-by-side installs ---
if (-not $NvccPath) {
$NvccPath = Find-Nvcc -MaxVersion $DriverMaxCuda
if ($NvccPath) {
Write-Host " [OK] Found compatible CUDA Toolkit (nvcc: $NvccPath)" -ForegroundColor Green
if ($existingCudaPath) {
$selectedRoot = Split-Path (Split-Path $NvccPath -Parent) -Parent
if ($existingCudaPath.TrimEnd('\') -ne $selectedRoot.TrimEnd('\')) {
Write-Host " [INFO] Overriding CUDA_PATH from $existingCudaPath to $selectedRoot" -ForegroundColor Yellow
}
}
} else {
# Check if there's an incompatible (too new) toolkit installed
$AnyNvcc = Find-Nvcc
if ($AnyNvcc) {
$NvccOut = & $AnyNvcc --version 2>&1 | Out-String
if ($NvccOut -match "release\s+([\d]+\.[\d]+)") {
$IncompatibleToolkit = $Matches[1]
}
}
}
}
} else {
$NvccPath = Find-Nvcc
}
# -- If incompatible toolkit is blocking, tell user to uninstall it --
if (-not $NvccPath -and $IncompatibleToolkit) {
Write-Host "" -ForegroundColor Red
Write-Host "========================================================================" -ForegroundColor Red
Write-Host "[ERROR] CUDA Toolkit $IncompatibleToolkit is installed but INCOMPATIBLE" -ForegroundColor Red
Write-Host " with your NVIDIA driver (which supports up to CUDA $DriverMaxCuda)." -ForegroundColor Red
Write-Host "" -ForegroundColor Red
Write-Host " This will cause 'failed to initialize CUDA' errors at runtime." -ForegroundColor Red
Write-Host "" -ForegroundColor Red
Write-Host " To fix:" -ForegroundColor Yellow
Write-Host " 1. Open Control Panel -> Programs -> Uninstall a program" -ForegroundColor Yellow
Write-Host " 2. Uninstall 'NVIDIA CUDA Toolkit $IncompatibleToolkit'" -ForegroundColor Yellow
Write-Host " 3. Re-run setup.bat (it will install CUDA $DriverMaxCuda automatically)" -ForegroundColor Yellow
Write-Host "" -ForegroundColor Yellow
Write-Host " Alternatively, update your NVIDIA driver to one that supports CUDA $IncompatibleToolkit." -ForegroundColor Gray
Write-Host "========================================================================" -ForegroundColor Red
exit 1
}
# -- No toolkit at all: install via winget --
if (-not $NvccPath) {
Write-Host "CUDA toolkit (nvcc) not found -- installing via winget..." -ForegroundColor Yellow
$HasWinget = $null -ne (Get-Command winget -ErrorAction SilentlyContinue)
if ($HasWinget) {
if ($DriverMaxCuda) {
# Query winget for available CUDA Toolkit versions
$drMajor = [int]$DriverMaxCuda.Split('.')[0]
$drMinor = [int]$DriverMaxCuda.Split('.')[1]
$AvailableVersions = @()
try {
$rawOutput = winget show Nvidia.CUDA --versions --accept-source-agreements 2>&1 | Out-String
# Parse version lines (e.g. "12.6", "12.5", "11.8")
foreach ($line in $rawOutput -split "`n") {
$line = $line.Trim()
if ($line -match '^\d+\.\d+') {
$AvailableVersions += $line
}
}
} catch {}
# Filter to compatible versions (<= driver max) and pick the highest
$BestVersion = $null
foreach ($ver in $AvailableVersions) {
$parts = $ver.Split('.')
$vMajor = [int]$parts[0]
$vMinor = [int]$parts[1]
if ($vMajor -lt $drMajor -or ($vMajor -eq $drMajor -and $vMinor -le $drMinor)) {
$BestVersion = $ver
break # list is descending, first match is highest compatible
}
}
if ($BestVersion) {
Write-Host " Installing CUDA Toolkit $BestVersion via winget... " -ForegroundColor Cyan
$prevEAPCuda = $ErrorActionPreference
$ErrorActionPreference = "Continue"
winget install --id=Nvidia.CUDA --version=$BestVersion -e --source winget --accept-package-agreements --accept-source-agreements 2>&1 | Out-Null
$ErrorActionPreference = $prevEAPCuda
Refresh-Environment
$NvccPath = Find-Nvcc -MaxVersion $DriverMaxCuda
if ($NvccPath) {
Write-Host " [OK] CUDA Toolkit $BestVersion installed (nvcc: $NvccPath)" -ForegroundColor Green
}
} else {
Write-Host " [WARN] No compatible CUDA Toolkit version found in winget (need <= $DriverMaxCuda)" -ForegroundColor Yellow
}
} else {
Write-Host " Installing CUDA Toolkit (latest) via winget..." -ForegroundColor Cyan
winget install --id=Nvidia.CUDA -e --source winget --accept-package-agreements --accept-source-agreements
Refresh-Environment
$NvccPath = Find-Nvcc
if ($NvccPath) {
Write-Host " [OK] CUDA Toolkit installed (nvcc: $NvccPath)" -ForegroundColor Green
}
}
}
}
if (-not $NvccPath) {
Write-Host "[ERROR] CUDA Toolkit (nvcc) is required but could not be found or installed." -ForegroundColor Red
if ($DriverMaxCuda) {
Write-Host " Install CUDA Toolkit $DriverMaxCuda from https://developer.nvidia.com/cuda-toolkit-archive" -ForegroundColor Yellow
} else {
Write-Host " Install CUDA Toolkit from https://developer.nvidia.com/cuda-downloads" -ForegroundColor Yellow
}
exit 1
}
# -- Set CUDA env vars so cmake AND MSBuild can find the toolkit --
$CudaToolkitRoot = Split-Path (Split-Path $NvccPath -Parent) -Parent
# CUDA_PATH: used by cmake's find_package(CUDAToolkit)
[Environment]::SetEnvironmentVariable('CUDA_PATH', $CudaToolkitRoot, 'Process')
# CudaToolkitDir: the MSBuild property that CUDA .targets checks directly
# Trailing backslash required -- the .targets file appends subpaths to it
[Environment]::SetEnvironmentVariable('CudaToolkitDir', "$CudaToolkitRoot\", 'Process')
# Always persist CUDA_PATH to User registry so the compatible toolkit is used
# in future sessions (overwrites any existing value pointing to a newer, incompatible version)
[Environment]::SetEnvironmentVariable('CUDA_PATH', $CudaToolkitRoot, 'User')
Write-Host " Persisted CUDA_PATH=$CudaToolkitRoot to user environment" -ForegroundColor Gray
# Clear all versioned CUDA_PATH_V* env vars in this process to prevent
# cmake/MSBuild from discovering a conflicting CUDA installation.
$cudaPathVars = @([Environment]::GetEnvironmentVariables('Process').Keys | Where-Object { $_ -match '^CUDA_PATH_V' })
foreach ($v in $cudaPathVars) {
[Environment]::SetEnvironmentVariable($v, $null, 'Process')
}
# Set only the versioned var matching the selected toolkit (e.g. CUDA_PATH_V13_0)
$tkDirName = Split-Path $CudaToolkitRoot -Leaf
if ($tkDirName -match '^v(\d+)\.(\d+)') {
$cudaPathVerVar = "CUDA_PATH_V$($Matches[1])_$($Matches[2])"
[Environment]::SetEnvironmentVariable($cudaPathVerVar, $CudaToolkitRoot, 'Process')
Write-Host " Set $cudaPathVerVar (cleared other CUDA_PATH_V* vars)" -ForegroundColor Gray
}
# Ensure nvcc's bin dir is on PATH for this process
$nvccBinDir = Split-Path $NvccPath -Parent
if ($env:PATH -notlike "*$nvccBinDir*") {
[Environment]::SetEnvironmentVariable('PATH', "$nvccBinDir;$env:PATH", 'Process')
}
# Persist nvcc bin dir to User PATH so it works in new terminals
$userPath = [Environment]::GetEnvironmentVariable('Path', 'User')
if (-not $userPath -or $userPath -notlike "*$nvccBinDir*") {
if ($userPath) {
[Environment]::SetEnvironmentVariable('Path', "$nvccBinDir;$userPath", 'User')
} else {
[Environment]::SetEnvironmentVariable('Path', "$nvccBinDir", 'User')
}
Write-Host " Persisted CUDA bin dir to user PATH" -ForegroundColor Gray
}
# -- Ensure CUDA ↔ Visual Studio integration files exist --
# When CUDA is installed before VS Build Tools (or VS is reinstalled after CUDA),
# the MSBuild .targets/.props files that let VS compile .cu files are missing.
# cmake fails with "No CUDA toolset found". Fix: copy from CUDA extras dir.
if ($VsInstallPath -and $CudaToolkitRoot) {
$vsCustomizations = Join-Path $VsInstallPath "MSBuild\Microsoft\VC\v170\BuildCustomizations"
$cudaExtras = Join-Path $CudaToolkitRoot "extras\visual_studio_integration\MSBuildExtensions"
if ((Test-Path $cudaExtras) -and (Test-Path $vsCustomizations)) {
$hasTargets = Get-ChildItem $vsCustomizations -Filter "CUDA *.targets" -ErrorAction SilentlyContinue
if (-not $hasTargets) {
Write-Host " [INFO] CUDA VS integration missing -- copying .targets files..." -ForegroundColor Yellow
try {
Copy-Item "$cudaExtras\*" $vsCustomizations -Force -ErrorAction Stop
Write-Host " [OK] CUDA VS integration files installed" -ForegroundColor Green
} catch {
# Direct copy failed (needs admin). Try elevated copy via Start-Process.
try {
$copyCmd = "Copy-Item '$cudaExtras\*' '$vsCustomizations' -Force"
Start-Process powershell -ArgumentList "-NoProfile -Command $copyCmd" -Verb RunAs -Wait -ErrorAction Stop
$hasTargetsRetry = Get-ChildItem $vsCustomizations -Filter "CUDA *.targets" -ErrorAction SilentlyContinue
if ($hasTargetsRetry) {
Write-Host " [OK] CUDA VS integration files installed (elevated)" -ForegroundColor Green
} else {
throw "Copy did not produce .targets files"
}
} catch {
Write-Host " [WARN] Could not copy CUDA VS integration files" -ForegroundColor Yellow
Write-Host " The llama.cpp build may fail with 'No CUDA toolset found'." -ForegroundColor Yellow
Write-Host " Manual fix: copy contents of" -ForegroundColor Yellow
Write-Host " $cudaExtras" -ForegroundColor Cyan
Write-Host " into:" -ForegroundColor Yellow
Write-Host " $vsCustomizations" -ForegroundColor Cyan
}
}
}
}
}
Write-Host "[OK] CUDA Toolkit: $NvccPath" -ForegroundColor Green
Write-Host " CUDA_PATH = $CudaToolkitRoot" -ForegroundColor Gray
Write-Host " CudaToolkitDir = $CudaToolkitRoot\" -ForegroundColor Gray
# $CudaArch was detected earlier (before toolkit selection) so it could
# influence which toolkit we picked. Just log the final state here.
if (-not $CudaArch) {
Write-Host " [WARN] Could not detect compute capability -- cmake will use defaults" -ForegroundColor Yellow
}
} else {
Write-Host "[SKIP] CUDA Toolkit -- no NVIDIA GPU detected" -ForegroundColor Yellow
}
# ============================================
# 1f. Node.js / npm (skip if pip-installed -- only needed for frontend build)
# ============================================
if ($IsPipInstall) {
Write-Host "[OK] Running from pip install - frontend already bundled, skipping Node/npm check" -ForegroundColor Green
} else {
# setup.sh installs Node LTS (v22) via nvm. We enforce the same range here:
# Vite 8 requires Node ^20.19.0 || >=22.12.0, npm >= 11.
$NeedNode = $true
try {
$NodeVersion = (node -v 2>$null)
$NpmVersion = (npm -v 2>$null)
if ($NodeVersion -and $NpmVersion) {
$NodeParts = ($NodeVersion -replace 'v','').Split('.')
$NodeMajor = [int]$NodeParts[0]
$NodeMinor = [int]$NodeParts[1]
$NpmMajor = [int]$NpmVersion.Split('.')[0]
# Vite 8: ^20.19.0 || >=22.12.0
$NodeOk = ($NodeMajor -eq 20 -and $NodeMinor -ge 19) -or
($NodeMajor -eq 22 -and $NodeMinor -ge 12) -or
($NodeMajor -ge 23)
if ($NodeOk -and $NpmMajor -ge 11) {
Write-Host "[OK] Node $NodeVersion and npm $NpmVersion already meet requirements." -ForegroundColor Green
$NeedNode = $false
} else {
Write-Host "[WARN] Node $NodeVersion / npm $NpmVersion too old." -ForegroundColor Yellow
}
}
} catch {
Write-Host "[WARN] Node/npm not found." -ForegroundColor Yellow
}
if ($NeedNode) {
Write-Host "Installing Node.js LTS via winget..." -ForegroundColor Cyan
try {
winget install OpenJS.NodeJS.LTS --source winget --accept-package-agreements --accept-source-agreements
Refresh-Environment
} catch {
Write-Host "[ERROR] Could not install Node.js automatically." -ForegroundColor Red
Write-Host "Please install Node.js >= 20 from https://nodejs.org/" -ForegroundColor Red
exit 1
}
}
Write-Host "[OK] Node $(node -v) | npm $(npm -v)" -ForegroundColor Green
# ── bun (optional, faster package installs) ──
# Installed via npm — Node is already guaranteed above. Works on all platforms.
if (-not (Get-Command bun -ErrorAction SilentlyContinue)) {
Write-Host " Installing bun (faster frontend package installs)..." -ForegroundColor DarkGray
$prevEAP_bun = $ErrorActionPreference
$ErrorActionPreference = "Continue"
npm install -g bun 2>&1 | Out-Null
$ErrorActionPreference = $prevEAP_bun
Refresh-Environment
if (Get-Command bun -ErrorAction SilentlyContinue) {
Write-Host "[OK] bun installed ($(bun --version))" -ForegroundColor Green
} else {
Write-Host "[OK] bun install skipped (npm will be used instead)" -ForegroundColor DarkGray
}
} else {
Write-Host "[OK] bun already installed ($(bun --version))" -ForegroundColor Green
}
}
# ============================================
# 1g. Python (>= 3.11 and < 3.14, matching setup.sh)
# ============================================
$HasPython = $null -ne (Get-Command python -ErrorAction SilentlyContinue)
$PythonOk = $false
if ($HasPython) {
$PyVer = python --version 2>&1
if ($PyVer -match "(\d+)\.(\d+)") {
$PyMajor = [int]$Matches[1]; $PyMinor = [int]$Matches[2]
if ($PyMajor -eq 3 -and $PyMinor -ge 11 -and $PyMinor -lt 14) {
Write-Host "[OK] Python $PyVer" -ForegroundColor Green
$PythonOk = $true
} else {
Write-Host "[ERROR] Python $PyVer is outside supported range (need >= 3.11 and < 3.14)." -ForegroundColor Red
Write-Host " Install Python 3.12 from https://python.org/downloads/" -ForegroundColor Yellow
exit 1
}
}
} else {
# No Python at all -- install 3.12
Write-Host "Python not found -- installing Python 3.12 via winget..." -ForegroundColor Yellow
$HasWinget = $null -ne (Get-Command winget -ErrorAction SilentlyContinue)
if ($HasWinget) {
winget install -e --id Python.Python.3.12 --source winget --accept-package-agreements --accept-source-agreements
Refresh-Environment
}
$HasPython = $null -ne (Get-Command python -ErrorAction SilentlyContinue)
if (-not $HasPython) {
Write-Host "[ERROR] Python could not be installed automatically." -ForegroundColor Red
Write-Host " Install Python 3.12 from https://python.org/downloads/" -ForegroundColor Yellow
exit 1
}
Write-Host "[OK] Python $(python --version)" -ForegroundColor Green
$PythonOk = $true
}
# Ensure Python Scripts dir is on PATH (so 'unsloth' command works in new terminals)
$ScriptsDir = python -c "import sysconfig; print(sysconfig.get_path('scripts', 'nt_user') if __import__('os').path.exists(sysconfig.get_path('scripts', 'nt_user')) else sysconfig.get_path('scripts'))"
if ($LASTEXITCODE -eq 0 -and $ScriptsDir -and (Test-Path $ScriptsDir)) {
$UserPath = [Environment]::GetEnvironmentVariable('Path', 'User')
$UserPathEntries = if ($UserPath) { $UserPath.Split(';') } else { @() }
if (-not ($UserPathEntries | Where-Object { $_.TrimEnd('\') -eq $ScriptsDir })) {
$newUserPath = if ($UserPath) { "$ScriptsDir;$UserPath" } else { $ScriptsDir }
[Environment]::SetEnvironmentVariable('Path', $newUserPath, 'User')
# Also add to current process so it's available immediately
$ProcessPathEntries = $env:PATH.Split(';')
if (-not ($ProcessPathEntries | Where-Object { $_.TrimEnd('\') -eq $ScriptsDir })) {
$env:PATH = "$ScriptsDir;$env:PATH"
}
Write-Host " Persisted Python Scripts dir to user PATH: $ScriptsDir" -ForegroundColor Gray
}
}
Write-Host ""
Write-Host "--- System prerequisites ready ---" -ForegroundColor Green
Write-Host ""
# ==========================================================================
# PHASE 2: Frontend build (skip if pip-installed -- already bundled)
# ==========================================================================
$DistDir = Join-Path $FrontendDir "dist"
# Skip build if dist/ exists and no tracked input is newer than dist/.
# Checks src/, public/, package.json, config files -- not just src/.
$NeedFrontendBuild = $true
if ($IsPipInstall) {
$NeedFrontendBuild = $false
Write-Host "[OK] Running from pip install - frontend already bundled, skipping build" -ForegroundColor Green
} elseif (Test-Path $DistDir) {
$DistTime = (Get-Item $DistDir).LastWriteTime
$NewerFile = $null
# Check src/ and public/ recursively (probe paths directly, not via -Include)
foreach ($subDir in @("src", "public")) {
$subPath = Join-Path $FrontendDir $subDir
if (Test-Path $subPath) {
$NewerFile = Get-ChildItem -Path $subPath -Recurse -File -ErrorAction SilentlyContinue |
Where-Object { $_.LastWriteTime -gt $DistTime } | Select-Object -First 1
if ($NewerFile) { break }
}
}
# Also check all top-level files (package.json, vite.config.ts, index.html, etc.)
if (-not $NewerFile) {
$NewerFile = Get-ChildItem -Path $FrontendDir -File -ErrorAction SilentlyContinue |
Where-Object { $_.Name -ne "bun.lock" -and $_.LastWriteTime -gt $DistTime } |
Select-Object -First 1
}
if (-not $NewerFile) {
$NeedFrontendBuild = $false
Write-Host "[OK] Frontend already built and up to date -- skipping build" -ForegroundColor Green
} else {
Write-Host "[INFO] Frontend source changed since last build -- rebuilding..." -ForegroundColor Yellow
}
}
if ($NeedFrontendBuild -and -not $IsPipInstall) {
Write-Host ""
Write-Host "Building frontend..." -ForegroundColor Cyan
# ── Tailwind v4 .gitignore workaround ──
# Tailwind v4's oxide scanner respects .gitignore in parent directories.
# Python venvs create a .gitignore with "*" (ignore everything), which
# prevents Tailwind from scanning .tsx source files for class names.
# Temporarily hide any such .gitignore during the build, then restore it.
$HiddenGitignores = @()
$WalkDir = (Get-Item $FrontendDir).Parent.FullName
while ($WalkDir -and $WalkDir -ne [System.IO.Path]::GetPathRoot($WalkDir)) {
$gi = Join-Path $WalkDir ".gitignore"
if (Test-Path $gi) {
$content = Get-Content $gi -Raw -ErrorAction SilentlyContinue
if ($content -and ($content.Trim() -match '^\*$')) {
$hidden = "$gi._twbuild"
Rename-Item -Path $gi -NewName (Split-Path $hidden -Leaf) -Force
$HiddenGitignores += $gi
Write-Host " [INFO] Temporarily hiding $gi (venv .gitignore blocks Tailwind scanner)" -ForegroundColor DarkGray
}
}
$WalkDir = Split-Path $WalkDir -Parent
}
# Use bun if available (faster install), fall back to npm.
# Bun is used only as package manager; Node runs the actual build (Vite 8).
$prevEAP_npm = $ErrorActionPreference
$ErrorActionPreference = "Continue"
Push-Location $FrontendDir
$UseBun = $null -ne (Get-Command bun -ErrorAction SilentlyContinue)
if ($UseBun) {
Write-Host " Using bun for package install (faster)" -ForegroundColor DarkGray
& bun install *> $null
$bunExit = $LASTEXITCODE
if ($bunExit -ne 0) {
Write-Host " [WARN] bun install failed (exit $bunExit), falling back to npm" -ForegroundColor Yellow
if (Test-Path "node_modules") {
Remove-Item "node_modules" -Recurse -Force -ErrorAction SilentlyContinue
}
$UseBun = $false
}
}
if (-not $UseBun) {
& npm install *> $null
$npmExit = $LASTEXITCODE
if ($npmExit -ne 0) {
Pop-Location
$ErrorActionPreference = $prevEAP_npm
foreach ($gi in $HiddenGitignores) { Rename-Item -Path "$gi._twbuild" -NewName (Split-Path $gi -Leaf) -Force -ErrorAction SilentlyContinue }
Write-Host "[ERROR] npm install failed (exit code $npmExit)" -ForegroundColor Red
Write-Host " Try running 'npm install' manually in frontend/ to see errors" -ForegroundColor Yellow
exit 1
}
}
# Always use npm to run the build (Node runtime — avoids bun Windows runtime issues)
& npm run build *> $null
$buildExit = $LASTEXITCODE
if ($buildExit -ne 0) {
Pop-Location
$ErrorActionPreference = $prevEAP_npm
foreach ($gi in $HiddenGitignores) { Rename-Item -Path "$gi._twbuild" -NewName (Split-Path $gi -Leaf) -Force -ErrorAction SilentlyContinue }
Write-Host "[ERROR] npm run build failed (exit code $buildExit)" -ForegroundColor Red
exit 1
}
Pop-Location
$ErrorActionPreference = $prevEAP_npm
# ── Restore hidden .gitignore files ──
foreach ($gi in $HiddenGitignores) {
Rename-Item -Path "$gi._twbuild" -NewName (Split-Path $gi -Leaf) -Force -ErrorAction SilentlyContinue
}
# ── Validate CSS output ──
$CssFiles = Get-ChildItem (Join-Path $DistDir "assets") -Filter "*.css" -ErrorAction SilentlyContinue
$MaxCssSize = ($CssFiles | Measure-Object -Property Length -Maximum).Maximum
if ($MaxCssSize -lt 100000) {
Write-Host "[WARN] Largest CSS file is only $([math]::Round($MaxCssSize / 1024))KB -- Tailwind may not have scanned all source files." -ForegroundColor Yellow
Write-Host " Expected >100KB. Check for .gitignore files blocking the Tailwind oxide scanner." -ForegroundColor Yellow
} else {
Write-Host "[OK] Frontend built to frontend/dist (CSS: $([math]::Round($MaxCssSize / 1024))KB)" -ForegroundColor Green
}
}
if (Test-Path $OxcValidatorDir) {
Write-Host "Installing OXC validator runtime..." -ForegroundColor Cyan
$prevEAP_oxc = $ErrorActionPreference
$ErrorActionPreference = "Continue"
Push-Location $OxcValidatorDir
npm install 2>&1 | Out-Null
if ($LASTEXITCODE -ne 0) {
Pop-Location
$ErrorActionPreference = $prevEAP_oxc
Write-Host "[ERROR] OXC validator npm install failed (exit code $LASTEXITCODE)" -ForegroundColor Red
exit 1
}
Pop-Location
$ErrorActionPreference = $prevEAP_oxc
Write-Host "[OK] OXC validator runtime installed" -ForegroundColor Green
}
# ==========================================================================
# PHASE 3: Python environment + dependencies
# ==========================================================================
Write-Host ""
Write-Host "Setting up Python environment..." -ForegroundColor Cyan
# Find Python -- skip Anaconda/Miniconda distributions.
# Conda-bundled CPython ships modified DLL search paths that break
# torch's c10.dll loading on Windows. Standalone CPython (python.org,
# winget, uv) does not have this issue.
# Uses Get-Command -All to look past conda entries that shadow a valid
# standalone Python further down PATH, and probes py.exe (the Python
# Launcher) which reliably finds python.org installs.
#
# NOTE: A venv created from conda Python inherits conda's base_prefix
# even though the venv path itself does not contain "conda". We check
# both the executable path AND sys.base_prefix to catch this case.
$CondaSkipPattern = '(?i)(conda|miniconda|anaconda|miniforge|mambaforge)'
$PythonCmd = $null
# Helper: check if a Python executable is conda-based by inspecting
# both the path and sys.base_prefix (catches venvs created from conda).
function Test-IsConda {
param([string]$Exe)
if ($Exe -match $CondaSkipPattern) { return $true }
try {
$basePrefix = (& $Exe -c "import sys; print(sys.base_prefix)" 2>$null | Out-String).Trim()
if ($basePrefix -match $CondaSkipPattern) { return $true }
} catch { }
return $false
}
# 1. Try the Python Launcher (py.exe) first -- most reliable on Windows.
# py.exe is installed by python.org and resolves to standalone CPython.
$pyLauncher = Get-Command py -CommandType Application -ErrorAction SilentlyContinue
if ($pyLauncher -and $pyLauncher.Source -notmatch $CondaSkipPattern) {
foreach ($minor in @("3.13", "3.12", "3.11")) {
try {
$out = & $pyLauncher.Source "-$minor" --version 2>&1 | Out-String
if ($out -match 'Python 3\.(\d+)') {
$pyMinor = [int]$Matches[1]
if ($pyMinor -ge 11 -and $pyMinor -le 13) {
# Resolve the actual executable path so venv creation
# does not re-resolve back to a conda interpreter.
$resolvedExe = (& $pyLauncher.Source "-$minor" -c "import sys; print(sys.executable)" 2>$null | Out-String).Trim()
if ($resolvedExe -and (Test-Path $resolvedExe) -and -not (Test-IsConda $resolvedExe)) {
$PythonCmd = $resolvedExe
break
}
}
}
} catch { }
}
}
# 2. Fall back to scanning python3.x / python3 / python on PATH.
# Use Get-Command -All to look past conda entries.
if (-not $PythonCmd) {
foreach ($candidate in @("python3.13", "python3.12", "python3.11", "python3", "python")) {
foreach ($cmdInfo in @(Get-Command $candidate -All -ErrorAction SilentlyContinue)) {
try {
if (-not $cmdInfo.Source) { continue }
if ($cmdInfo.Source -like "*\WindowsApps\*") { continue }
if (Test-IsConda $cmdInfo.Source) {
Write-Host " [SKIP] $($cmdInfo.Source) (conda Python breaks torch DLL loading)" -ForegroundColor Yellow
continue
}
$ver = & $cmdInfo.Source --version 2>&1
if ($ver -match 'Python 3\.(\d+)') {
$minor = [int]$Matches[1]
if ($minor -ge 11 -and $minor -le 13) {
$PythonCmd = $cmdInfo.Source
break
}
}
} catch { }
}
if ($PythonCmd) { break }
}
}
if (-not $PythonCmd) {
Write-Host "[ERROR] No standalone Python 3.11-3.13 found (conda Python is not supported)." -ForegroundColor Red
Write-Host " Install Python from https://python.org/downloads/ or via:" -ForegroundColor Yellow
Write-Host " winget install -e --id Python.Python.3.12" -ForegroundColor Yellow
exit 1
}
Write-Host "[OK] Using $PythonCmd ($(& $PythonCmd --version 2>&1))" -ForegroundColor Green
# The venv must already exist (created by install.ps1).
# This script (setup.ps1 / "unsloth studio update") only updates packages.
$VenvDir = Join-Path $env:USERPROFILE ".unsloth\studio\unsloth_studio"
# Stale-venv detection: if the venv exists but its torch flavor no longer
# matches the current machine, wipe it so we get a clean install.
if (Test-Path $VenvDir -PathType Container) {
$VenvPyExe = Join-Path $VenvDir "Scripts\python.exe"
$installedTorchTag = $null
$shouldRebuild = $false
if (Test-Path $VenvPyExe) {
try {
$psi = New-Object System.Diagnostics.ProcessStartInfo
$psi.FileName = $VenvPyExe
$psi.Arguments = '-c "import torch; print(torch.__version__)"'
$psi.RedirectStandardOutput = $true
$psi.RedirectStandardError = $true
$psi.UseShellExecute = $false
$psi.CreateNoWindow = $true
$proc = [System.Diagnostics.Process]::Start($psi)
$torchVer = $proc.StandardOutput.ReadToEnd().Trim()
$finished = $proc.WaitForExit(30000)
if ($finished -and $proc.ExitCode -eq 0 -and $torchVer) {
if ($torchVer -match '\+(cu\d+)') {
$installedTorchTag = $Matches[1]
} elseif ($torchVer -match '\+cpu') {
$installedTorchTag = "cpu"
} else {
# Untagged wheel (plain "2.x.y" from PyPI) -- treat as cpu
$installedTorchTag = "cpu"
}
} else {
if (-not $finished) { try { $proc.Kill() } catch {} }
$shouldRebuild = $true
}
} catch {
$shouldRebuild = $true
}
} else {
# Missing python.exe means the venv is incomplete -- rebuild it.
$shouldRebuild = $true
}
if (-not $shouldRebuild) {
$expectedTorchTag = if ($HasNvidiaSmi) { Get-PytorchCudaTag } else { "cpu" }
if ($installedTorchTag -and $installedTorchTag -ne $expectedTorchTag) {
$shouldRebuild = $true
}
}
if ($shouldRebuild) {
$reason = if ($installedTorchTag) { "torch $installedTorchTag != required $expectedTorchTag" } else { "torch could not be imported" }
Write-Host " [INFO] Stale venv detected ($reason) -- rebuilding..." -ForegroundColor Yellow
try {
Remove-Item $VenvDir -Recurse -Force -ErrorAction Stop
} catch {
Write-Host " [ERROR] Could not remove stale venv: $($_.Exception.Message)" -ForegroundColor Red
Write-Host " Close any running Studio/Python processes and re-run setup." -ForegroundColor Red
exit 1
}
}
}
if (-not (Test-Path $VenvDir)) {
Write-Host "[ERROR] Virtual environment not found at $VenvDir" -ForegroundColor Red
Write-Host " Run install.ps1 first to create the environment:" -ForegroundColor Yellow
Write-Host " irm https://unsloth.ai/install.ps1 | iex" -ForegroundColor Yellow
exit 1
} else {
Write-Host " Reusing existing virtual environment at $VenvDir" -ForegroundColor Green
}
# pip and python write to stderr even on success (progress bars, warnings).
# With $ErrorActionPreference = "Stop" (set at top of script), PS 5.1
# converts stderr lines into terminating ErrorRecords, breaking output.
# Lower to "Continue" for the pip/python section.
$prevEAP = $ErrorActionPreference
$ErrorActionPreference = "Continue"
$ActivateScript = Join-Path $VenvDir "Scripts\Activate.ps1"
. $ActivateScript
# Try to use uv (much faster than pip), fall back to pip if unavailable
$UseUv = $false
if (Get-Command uv -ErrorAction SilentlyContinue) {
$UseUv = $true
} else {
Write-Host " Installing uv package manager..." -ForegroundColor Cyan
try {
powershell -ExecutionPolicy ByPass -c "irm https://astral.sh/uv/install.ps1 | iex" 2>&1 | Out-Null
Refresh-Environment
# Re-activate venv since Refresh-Environment rebuilds PATH from
# registry and drops the venv's Scripts directory
. $ActivateScript
if (Get-Command uv -ErrorAction SilentlyContinue) { $UseUv = $true }
} catch { }
}
# Helper: install a package, preferring uv with pip fallback
function Fast-Install {
param([Parameter(ValueFromRemainingArguments=$true)]$Args_)
if ($UseUv) {
$VenvPy = (Get-Command python).Source
$result = & uv pip install --python $VenvPy @Args_ 2>&1
if ($LASTEXITCODE -eq 0) { return }
}
& python -m pip install @Args_ 2>&1
}
Fast-Install --upgrade pip | Out-Null
# if (-not $IsPipInstall) {
# # Running from repo: copy requirements and do editable install
# $RepoRoot = (Resolve-Path (Join-Path $ScriptDir "..\..")).Path
# $ReqsSrc = Join-Path $RepoRoot "backend\requirements"
# $ReqsDst = Join-Path $PackageDir "requirements"
# if (-not (Test-Path $ReqsDst)) { New-Item -ItemType Directory -Path $ReqsDst | Out-Null }
# Copy-Item (Join-Path $ReqsSrc "*.txt") $ReqsDst -Force
# Write-Host " Installing CLI entry point..." -ForegroundColor Cyan
# pip install -e $RepoRoot 2>&1 | Out-Null
# } else {
# # Running from pip install: the package is in system Python but not in
# # the fresh .venv. Install it so run_install() can find its modules
# # and bundled requirements files.
# Write-Host " Installing package into venv..." -ForegroundColor Cyan
# pip install unsloth-roland-test 2>&1 | Out-Null
# }
# Pre-install PyTorch with CUDA support.
# On Windows, the default PyPI torch wheel is CPU-only.
# We need PyTorch's CUDA index to get GPU-enabled wheels.
# PyTorch bundles its own CUDA runtime, so this works regardless
# of whether the CUDA Toolkit is installed yet.
# The CUDA tag is chosen based on the driver's max supported CUDA version.
# Windows MAX_PATH (260 chars) causes Triton kernel compilation to fail because
# the auto-generated filenames are extremely long. Use a short cache directory.
$TorchCacheDir = "C:\tc"
if (-not (Test-Path $TorchCacheDir)) { New-Item -ItemType Directory -Path $TorchCacheDir -Force | Out-Null }
$env:TORCHINDUCTOR_CACHE_DIR = $TorchCacheDir
[Environment]::SetEnvironmentVariable('TORCHINDUCTOR_CACHE_DIR', $TorchCacheDir, 'User')
Write-Host "[OK] TORCHINDUCTOR_CACHE_DIR set to $TorchCacheDir (avoids MAX_PATH issues)" -ForegroundColor Green
if ($HasNvidiaSmi) {
$CuTag = Get-PytorchCudaTag
} else {
$CuTag = "cpu"
}
if ($CuTag -eq "cpu") {
Write-Host " Installing PyTorch (CPU-only)..." -ForegroundColor Cyan
$output = Fast-Install torch torchvision torchaudio --index-url "https://download.pytorch.org/whl/cpu" | Out-String
if ($LASTEXITCODE -ne 0) {
Write-Host "[FAILED] PyTorch install failed (exit code $LASTEXITCODE)" -ForegroundColor Red
Write-Host $output -ForegroundColor Red
exit 1
}
} else {
Write-Host " Installing PyTorch with CUDA support ($CuTag)..." -ForegroundColor Cyan
Write-Host " (This download is ~2.8 GB -- may take a few minutes)" -ForegroundColor Gray
$output = Fast-Install torch torchvision torchaudio --index-url "https://download.pytorch.org/whl/$CuTag" | Out-String
if ($LASTEXITCODE -ne 0) {
Write-Host "[FAILED] PyTorch CUDA install failed (exit code $LASTEXITCODE)" -ForegroundColor Red
Write-Host $output -ForegroundColor Red
exit 1
}
# Install Triton for Windows (enables torch.compile -- without it training can hang)
Write-Host " Installing Triton for Windows..." -ForegroundColor Cyan
$output = Fast-Install "triton-windows<3.7" | Out-String
if ($LASTEXITCODE -ne 0) {
Write-Host "[WARN] Triton install failed -- torch.compile may not work" -ForegroundColor Yellow
Write-Host $output -ForegroundColor Yellow
} else {
Write-Host "[OK] Triton for Windows installed (enables torch.compile)" -ForegroundColor Green
}
}
# Ordered heavy dependency installation -- shared cross-platform script
Write-Host " Running ordered dependency installation..." -ForegroundColor Cyan
python "$PSScriptRoot\install_python_stack.py"
# Restore ErrorActionPreference after pip/python work
$ErrorActionPreference = $prevEAP
# ── Pre-install transformers 5.x into .venv_t5/ ──
# Models like GLM-4.7-Flash need transformers>=5.3.0. Instead of pip-installing
# at runtime (slow, ~10-15s), we pre-install into a separate directory.
# The training subprocess just prepends .venv_t5/ to sys.path -- instant switch.
Write-Host ""
Write-Host " Pre-installing transformers 5.x for newer model support..." -ForegroundColor Cyan
$VenvT5Dir = Join-Path $env:USERPROFILE ".unsloth\studio\.venv_t5"
if (Test-Path $VenvT5Dir) { Remove-Item -Recurse -Force $VenvT5Dir }
New-Item -ItemType Directory -Path $VenvT5Dir -Force | Out-Null
$prevEAP_t5 = $ErrorActionPreference
$ErrorActionPreference = "Continue"
foreach ($pkg in @("transformers==5.3.0", "huggingface_hub==1.7.1", "hf_xet==1.4.2")) {
$output = Fast-Install --target $VenvT5Dir --no-deps $pkg | Out-String
if ($LASTEXITCODE -ne 0) {
Write-Host "[FAIL] Could not install $pkg into .venv_t5/" -ForegroundColor Red
Write-Host $output -ForegroundColor Red
$ErrorActionPreference = $prevEAP_t5
exit 1
}
}
# tiktoken is needed by Qwen-family tokenizers -- install with deps since
# regex/requests may be missing on Windows
$output = Fast-Install --target $VenvT5Dir tiktoken | Out-String
if ($LASTEXITCODE -ne 0) {
Write-Host "[WARN] Could not install tiktoken into .venv_t5/ -- Qwen tokenizers may fail" -ForegroundColor Yellow
}
$ErrorActionPreference = $prevEAP_t5
Write-Host "[OK] Transformers 5.x pre-installed to .venv_t5/" -ForegroundColor Green
# ==========================================================================
# PHASE 3.4: Prefer prebuilt llama.cpp bundles before source build
# ==========================================================================
$UnslothHome = Join-Path $env:USERPROFILE ".unsloth"
if (-not (Test-Path $UnslothHome)) { New-Item -ItemType Directory -Force $UnslothHome | Out-Null }
$LlamaCppDir = Join-Path $UnslothHome "llama.cpp"
$NeedLlamaSourceBuild = $false
$SkipPrebuiltInstall = $false
$RequestedLlamaTag = if ($env:UNSLOTH_LLAMA_TAG) { $env:UNSLOTH_LLAMA_TAG } else { "latest" }
$HelperReleaseRepo = if ($env:UNSLOTH_LLAMA_RELEASE_REPO) { $env:UNSLOTH_LLAMA_RELEASE_REPO } else { "unslothai/llama.cpp" }
$resolveOutput = & python "$PSScriptRoot\install_llama_prebuilt.py" --resolve-install-tag $RequestedLlamaTag --published-repo $HelperReleaseRepo 2>&1
$resolveExit = $LASTEXITCODE
$ResolvedLlamaTag = if ($resolveOutput) { ($resolveOutput | Select-Object -Last 1).ToString().Trim() } else { "" }
if ($resolveExit -ne 0 -or [string]::IsNullOrWhiteSpace($ResolvedLlamaTag)) {
Write-Host ""
Write-Host "[WARN] Failed to resolve an installable prebuilt llama.cpp tag via $HelperReleaseRepo" -ForegroundColor Yellow
if ($resolveOutput) {
$resolveOutput | ForEach-Object { Write-Host $_ }
}
$fallbackOutput = & python "$PSScriptRoot\install_llama_prebuilt.py" --resolve-llama-tag $RequestedLlamaTag 2>$null
$fallbackExit = $LASTEXITCODE
$ResolvedLlamaTag = if ($fallbackExit -eq 0 -and $fallbackOutput) {
($fallbackOutput | Select-Object -Last 1).ToString().Trim()
} elseif ($RequestedLlamaTag -eq "latest") {
# Try Unsloth release repo first, then fall back to ggml-org upstream
$resolvedLatest = $null
try {
$latestRelease = Invoke-RestMethod -Uri "https://api.github.com/repos/$HelperReleaseRepo/releases/latest" -ErrorAction Stop
$resolvedLatest = $latestRelease.tag_name
} catch {}
if (-not $resolvedLatest) {
try {
$latestRelease = Invoke-RestMethod -Uri "https://api.github.com/repos/ggml-org/llama.cpp/releases/latest" -ErrorAction Stop
$resolvedLatest = $latestRelease.tag_name
} catch {}
}
if ($resolvedLatest) { $resolvedLatest } else { $RequestedLlamaTag }
} else {
$RequestedLlamaTag
}
$NeedLlamaSourceBuild = $true
$SkipPrebuiltInstall = $true
}
Write-Host ""
Write-Host "Resolved llama.cpp release tag: $ResolvedLlamaTag" -ForegroundColor Gray
if ($env:UNSLOTH_LLAMA_FORCE_COMPILE -eq "1") {
Write-Host ""
Write-Host "[WARN] UNSLOTH_LLAMA_FORCE_COMPILE=1 -- skipping prebuilt llama.cpp install" -ForegroundColor Yellow
$NeedLlamaSourceBuild = $true
} else {
Write-Host ""
Write-Host "Installing prebuilt llama.cpp bundle (preferred path)..." -ForegroundColor Cyan
if (Test-Path $LlamaCppDir) {
Write-Host "Existing llama.cpp install detected -- validating staged prebuilt update before replacement" -ForegroundColor Gray
}
if ($SkipPrebuiltInstall) {
Write-Host "[WARN] Skipping prebuilt install because prebuilt tag resolution failed -- falling back to source build" -ForegroundColor Yellow
} else {
$prebuiltArgs = @(
"$PSScriptRoot\install_llama_prebuilt.py",
"--install-dir", $LlamaCppDir,
"--llama-tag", $ResolvedLlamaTag,
"--published-repo", $HelperReleaseRepo
)
if ($env:UNSLOTH_LLAMA_RELEASE_TAG) {
$prebuiltArgs += @("--published-release-tag", $env:UNSLOTH_LLAMA_RELEASE_TAG)
}
$prevEAPPrebuilt = $ErrorActionPreference
$ErrorActionPreference = "Continue"
& python @prebuiltArgs
$prebuiltExit = $LASTEXITCODE
$ErrorActionPreference = $prevEAPPrebuilt
if ($prebuiltExit -eq 0) {
Write-Host "[OK] Prebuilt llama.cpp installed and validated" -ForegroundColor Green
} else {
if (Test-Path $LlamaCppDir) {
Write-Host "[WARN] Prebuilt update failed; existing install was restored or cleaned before source build fallback" -ForegroundColor Yellow
}
Write-Host "[WARN] Prebuilt llama.cpp path unavailable or failed validation -- falling back to source build" -ForegroundColor Yellow
$NeedLlamaSourceBuild = $true
}
}
}
# ==========================================================================
# PHASE 3.5: Install OpenSSL dev (for HTTPS support in llama-server)
# ==========================================================================
# llama-server needs OpenSSL to download models from HuggingFace via -hf.
# ShiningLight.OpenSSL.Dev includes headers + libs that cmake can find.
$OpenSslAvailable = $false
if ($NeedLlamaSourceBuild) {
# Check if OpenSSL dev is already installed (look for include dir)
$OpenSslRoots = @(
'C:\Program Files\OpenSSL-Win64',
'C:\Program Files\OpenSSL',
'C:\OpenSSL-Win64'
)
$OpenSslRoot = $null
foreach ($root in $OpenSslRoots) {
if (Test-Path (Join-Path $root 'include\openssl\ssl.h')) {
$OpenSslRoot = $root
break
}
}
if ($OpenSslRoot) {
$OpenSslAvailable = $true
Write-Host "[OK] OpenSSL dev found at $OpenSslRoot" -ForegroundColor Green
} else {
Write-Host ""
Write-Host "Installing OpenSSL dev (for HTTPS in llama-server)..." -ForegroundColor Cyan
$HasWinget = $null -ne (Get-Command winget -ErrorAction SilentlyContinue)
if ($HasWinget) {
winget install -e --id ShiningLight.OpenSSL.Dev --accept-package-agreements --accept-source-agreements
# Re-check after install
foreach ($root in $OpenSslRoots) {
if (Test-Path (Join-Path $root 'include\openssl\ssl.h')) {
$OpenSslRoot = $root
$OpenSslAvailable = $true
Write-Host "[OK] OpenSSL dev installed at $OpenSslRoot" -ForegroundColor Green
break
}
}
}
if (-not $OpenSslAvailable) {
Write-Host "[WARN] OpenSSL dev not available -- llama-server will be built without HTTPS" -ForegroundColor Yellow
}
}
} else {
Write-Host "[SKIP] OpenSSL dev install -- prebuilt llama.cpp already validated" -ForegroundColor Yellow
}
# ==========================================================================
# PHASE 4: Build llama.cpp with CUDA for GGUF inference + export
# ==========================================================================
# Builds at ~/.unsloth/llama.cpp — a single shared location under the user's
# home directory. This is used by both the inference server and the GGUF
# export pipeline (unsloth-zoo).
# We build:
# - llama-server: for GGUF model inference (with HTTPS if OpenSSL available)
# - llama-quantize: for GGUF export quantization
# Prerequisites (git, cmake, VS Build Tools, CUDA Toolkit) already installed in Phase 1.
$OriginalLlamaCppDir = $LlamaCppDir
$BuildDir = Join-Path $LlamaCppDir "build"
$LlamaServerBin = Join-Path $BuildDir "bin\Release\llama-server.exe"
$HasCmakeForBuild = $null -ne (Get-Command cmake -ErrorAction SilentlyContinue)
# Check if existing llama-server matches current GPU mode. A CUDA-built binary
# on a now-CPU-only machine (or vice versa) needs to be rebuilt.
$NeedRebuild = $false
if (Test-Path $LlamaServerBin) {
$CmakeCacheFile = Join-Path $BuildDir "CMakeCache.txt"
if (Test-Path $CmakeCacheFile) {
$cachedCuda = Select-String -Path $CmakeCacheFile -Pattern 'GGML_CUDA:BOOL=ON' -Quiet
if ($HasNvidiaSmi -and -not $cachedCuda) {
Write-Host " Existing llama-server is CPU-only but GPU is available -- rebuilding" -ForegroundColor Yellow
$NeedRebuild = $true
} elseif (-not $HasNvidiaSmi -and $cachedCuda) {
Write-Host " Existing llama-server was built with CUDA but no GPU detected -- rebuilding" -ForegroundColor Yellow
$NeedRebuild = $true
}
}
}
if (-not $NeedLlamaSourceBuild) {
Write-Host ""
Write-Host "[OK] Using validated prebuilt llama.cpp install at $LlamaCppDir" -ForegroundColor Green
} elseif ((Test-Path $LlamaServerBin) -and -not $NeedRebuild) {
Write-Host ""
Write-Host "[OK] llama-server already exists at $LlamaServerBin" -ForegroundColor Green
} elseif (-not $HasCmakeForBuild) {
Write-Host ""
if (-not $HasNvidiaSmi) {
# CPU-only machines depend entirely on llama-server for GGUF chat -- cmake is required
Write-Host "[ERROR] CMake is required to build llama-server for GGUF chat mode." -ForegroundColor Red
Write-Host " Install CMake from https://cmake.org/download/ and re-run setup." -ForegroundColor Yellow
exit 1
}
Write-Host "[SKIP] llama-server build -- cmake not available" -ForegroundColor Yellow
Write-Host " GGUF inference and export will not be available." -ForegroundColor Yellow
Write-Host " Install CMake from https://cmake.org/download/ and re-run setup." -ForegroundColor Yellow
} else {
Write-Host ""
if ($HasNvidiaSmi) {
Write-Host "Building llama.cpp with CUDA support..." -ForegroundColor Cyan
} else {
Write-Host "Building llama.cpp (CPU-only, no NVIDIA GPU detected)..." -ForegroundColor Cyan
}
Write-Host " This typically takes 5-10 minutes on first build." -ForegroundColor Gray
Write-Host ""
# Start total build timer
$totalSw = [System.Diagnostics.Stopwatch]::StartNew()
# Native commands (git, cmake) write to stderr even on success.
# With $ErrorActionPreference = "Stop" (set at top of script), PS 5.1
# converts stderr lines into terminating ErrorRecords, breaking output.
# Lower to "Continue" for the build section.
$prevEAP = $ErrorActionPreference
$ErrorActionPreference = "Continue"
$BuildOk = $true
$FailedStep = ""
# Re-sanitize CUDA_PATH_V* vars — Refresh-Environment (called during
# Node/Python installs above) may have repopulated conflicting versioned
# vars from the Machine registry.
if ($HasNvidiaSmi -and $CudaToolkitRoot) {
$cudaPathVars2 = @([Environment]::GetEnvironmentVariables('Process').Keys | Where-Object { $_ -match '^CUDA_PATH_V' })
foreach ($v2 in $cudaPathVars2) {
[Environment]::SetEnvironmentVariable($v2, $null, 'Process')
}
$tkDirName2 = Split-Path $CudaToolkitRoot -Leaf
if ($tkDirName2 -match '^v(\d+)\.(\d+)') {
[Environment]::SetEnvironmentVariable("CUDA_PATH_V$($Matches[1])_$($Matches[2])", $CudaToolkitRoot, 'Process')
}
# Also re-assert CUDA_PATH and CudaToolkitDir in case they were overwritten
[Environment]::SetEnvironmentVariable('CUDA_PATH', $CudaToolkitRoot, 'Process')
[Environment]::SetEnvironmentVariable('CudaToolkitDir', "$CudaToolkitRoot\", 'Process')
}
# -- Step A: Clone or pull llama.cpp --
$UseConcreteRef = ($ResolvedLlamaTag -ne "latest" -and -not [string]::IsNullOrWhiteSpace($ResolvedLlamaTag))
if (Test-Path (Join-Path $LlamaCppDir ".git")) {
Write-Host " Syncing llama.cpp to $ResolvedLlamaTag..." -ForegroundColor Gray
if ($UseConcreteRef) {
git -C $LlamaCppDir fetch --depth 1 origin $ResolvedLlamaTag 2>&1 | Out-Null
} else {
git -C $LlamaCppDir fetch --depth 1 origin 2>&1 | Out-Null
}
if ($LASTEXITCODE -ne 0) {
Write-Host " [WARN] git fetch failed -- using existing source" -ForegroundColor Yellow
} else {
git -C $LlamaCppDir checkout -B unsloth-llama-build FETCH_HEAD 2>&1 | Out-Null
if ($LASTEXITCODE -ne 0) {
$BuildOk = $false
$FailedStep = "git checkout"
} else {
git -C $LlamaCppDir clean -fdx 2>&1 | Out-Null
}
}
} else {
Write-Host " Cloning llama.cpp @ $ResolvedLlamaTag..." -ForegroundColor Gray
$buildTmp = "$LlamaCppDir.build.$PID"
if (Test-Path $buildTmp) { Remove-Item -Recurse -Force $buildTmp }
$cloneArgs = @("clone", "--depth", "1")
if ($UseConcreteRef) {
$cloneArgs += @("--branch", $ResolvedLlamaTag)
}
$cloneArgs += @("https://github.com/ggml-org/llama.cpp.git", $buildTmp)
git @cloneArgs 2>&1 | Out-Null
if ($LASTEXITCODE -ne 0) {
$BuildOk = $false
$FailedStep = "git clone"
if (Test-Path $buildTmp) { Remove-Item -Recurse -Force $buildTmp }
}
# Use temp dir for build; swap into $LlamaCppDir only after build succeeds
if ($BuildOk) {
$LlamaCppDir = $buildTmp
$BuildDir = Join-Path $LlamaCppDir "build"
}
}
# -- Step B: cmake configure --
if ($BuildOk) {
Write-Host ""
Write-Host "--- cmake configure ---" -ForegroundColor Cyan
$CmakeArgs = @(
'-S', $LlamaCppDir,
'-B', $BuildDir,
'-G', $CmakeGenerator,
'-Wno-dev'
)
# Tell cmake exactly where VS is (bypasses registry lookup)
if ($VsInstallPath) {
$CmakeArgs += "-DCMAKE_GENERATOR_INSTANCE=$VsInstallPath"
}
# Common flags
$CmakeArgs += '-DBUILD_SHARED_LIBS=OFF'
$CmakeArgs += '-DLLAMA_BUILD_TESTS=OFF'
$CmakeArgs += '-DLLAMA_BUILD_EXAMPLES=OFF'
$CmakeArgs += '-DLLAMA_BUILD_SERVER=ON'
$CmakeArgs += '-DGGML_NATIVE=ON'
# HTTPS support via OpenSSL
if ($OpenSslAvailable -and $OpenSslRoot) {
$CmakeArgs += "-DOPENSSL_ROOT_DIR=$OpenSslRoot"
$CmakeArgs += '-DLLAMA_OPENSSL=ON'
} else {
$CmakeArgs += '-DLLAMA_CURL=OFF'
}
$CmakeArgs += '-DCMAKE_EXE_LINKER_FLAGS=/NODEFAULTLIB:LIBCMT'
# CUDA flags -- only if GPU available, otherwise explicitly disable
if ($HasNvidiaSmi -and $NvccPath) {
$CmakeArgs += '-DGGML_CUDA=ON'
$CmakeArgs += "-DCUDAToolkit_ROOT=$CudaToolkitRoot"
$CmakeArgs += "-DCUDA_TOOLKIT_ROOT_DIR=$CudaToolkitRoot"
$CmakeArgs += "-DCMAKE_CUDA_COMPILER=$NvccPath"
if ($CudaArch) {
# Validate nvcc actually supports this architecture
if (Test-NvccArchSupport -NvccExe $NvccPath -Arch $CudaArch) {
$CmakeArgs += "-DCMAKE_CUDA_ARCHITECTURES=$CudaArch"
} else {
# GPU arch too new for this toolkit -- fall back to highest supported.
# PTX forward-compatibility will JIT-compile for the actual GPU at runtime.
$maxArch = Get-NvccMaxArch -NvccExe $NvccPath
if ($maxArch) {
$CmakeArgs += "-DCMAKE_CUDA_ARCHITECTURES=$maxArch"
Write-Host " [WARN] GPU is sm_$CudaArch but nvcc only supports up to sm_$maxArch" -ForegroundColor Yellow
Write-Host " Building with sm_$maxArch (PTX will JIT for your GPU at runtime)" -ForegroundColor Yellow
}
# else: omit flag entirely, let cmake pick defaults
}
}
} else {
$CmakeArgs += '-DGGML_CUDA=OFF'
}
$cmakeOutput = cmake @CmakeArgs 2>&1 | Out-String
if ($LASTEXITCODE -ne 0) {
$BuildOk = $false
$FailedStep = "cmake configure"
Write-Host $cmakeOutput -ForegroundColor Red
if ($cmakeOutput -match 'No CUDA toolset found|CUDA_TOOLKIT_ROOT_DIR|nvcc') {
Write-Host ""
Write-Host " Hint: CUDA VS integration may be missing. Try running as admin:" -ForegroundColor Yellow
Write-Host " Copy contents of:" -ForegroundColor Yellow
Write-Host " <CUDA_PATH>\extras\visual_studio_integration\MSBuildExtensions" -ForegroundColor Yellow
Write-Host " into:" -ForegroundColor Yellow
Write-Host " <VS_PATH>\MSBuild\Microsoft\VC\v170\BuildCustomizations" -ForegroundColor Yellow
}
}
}
# -- Step C: Build llama-server --
$NumCpu = [Environment]::ProcessorCount
if ($NumCpu -lt 1) { $NumCpu = 4 }
if ($BuildOk) {
Write-Host ""
Write-Host "--- cmake build (llama-server) ---" -ForegroundColor Cyan
Write-Host " Parallel jobs: $NumCpu" -ForegroundColor Gray
Write-Host ""
$output = cmake --build $BuildDir --config Release --target llama-server -j $NumCpu 2>&1 | Out-String
if ($LASTEXITCODE -ne 0) {
$BuildOk = $false
$FailedStep = "cmake build (llama-server)"
Write-Host $output -ForegroundColor Red
}
}
# -- Step D: Build llama-quantize (optional, best-effort) --
if ($BuildOk) {
Write-Host ""
Write-Host "--- cmake build (llama-quantize) ---" -ForegroundColor Cyan
$output = cmake --build $BuildDir --config Release --target llama-quantize -j $NumCpu 2>&1 | Out-String
if ($LASTEXITCODE -ne 0) {
Write-Host " [WARN] llama-quantize build failed (GGUF export may be unavailable)" -ForegroundColor Yellow
Write-Host $output -ForegroundColor Yellow
}
}
# Swap temp build dir into final location (only if we built in a temp dir)
if ($BuildOk -and $LlamaCppDir -ne $OriginalLlamaCppDir) {
if (Test-Path $OriginalLlamaCppDir) { Remove-Item -Recurse -Force $OriginalLlamaCppDir }
Move-Item $LlamaCppDir $OriginalLlamaCppDir
$LlamaCppDir = $OriginalLlamaCppDir
$BuildDir = Join-Path $LlamaCppDir "build"
$LlamaServerBin = Join-Path $BuildDir "bin\Release\llama-server.exe"
} elseif (-not $BuildOk -and $LlamaCppDir -ne $OriginalLlamaCppDir) {
# Build failed -- clean up temp dir, preserve existing install
if (Test-Path $LlamaCppDir) { Remove-Item -Recurse -Force $LlamaCppDir }
$LlamaCppDir = $OriginalLlamaCppDir
$BuildDir = Join-Path $LlamaCppDir "build"
$LlamaServerBin = Join-Path $BuildDir "bin\Release\llama-server.exe"
}
# Restore ErrorActionPreference
$ErrorActionPreference = $prevEAP
# Stop timer
$totalSw.Stop()
$totalMin = [math]::Floor($totalSw.Elapsed.TotalMinutes)
$totalSec = [math]::Round($totalSw.Elapsed.TotalSeconds % 60, 1)
# -- Summary --
Write-Host ""
if ($BuildOk -and (Test-Path $LlamaServerBin)) {
Write-Host "[OK] llama-server built at $LlamaServerBin" -ForegroundColor Green
$QuantizeBin = Join-Path $BuildDir "bin\Release\llama-quantize.exe"
if (Test-Path $QuantizeBin) {
Write-Host "[OK] llama-quantize available for GGUF export" -ForegroundColor Green
}
Write-Host " Build time: ${totalMin}m ${totalSec}s" -ForegroundColor Cyan
} else {
# Check alternate paths (some cmake generators don't use Release subdir)
$altBin = Join-Path $BuildDir "bin\llama-server.exe"
if ($BuildOk -and (Test-Path $altBin)) {
Write-Host "[OK] llama-server built at $altBin" -ForegroundColor Green
Write-Host " Build time: ${totalMin}m ${totalSec}s" -ForegroundColor Cyan
} else {
Write-Host "[FAILED] llama.cpp build failed at step: $FailedStep (${totalMin}m ${totalSec}s)" -ForegroundColor Red
Write-Host " To retry: delete $LlamaCppDir and re-run setup." -ForegroundColor Yellow
exit 1
}
}
}
# ============================================
# Done
# ============================================
Write-Host ""
$doneLine = if ($env:SKIP_STUDIO_BASE -eq "1") { "Setup Complete!" } else { "Update Complete!" }
Write-Host "+===============================================+" -ForegroundColor Green
Write-Host "| $doneLine |" -ForegroundColor Green
Write-Host "| |" -ForegroundColor Green
Write-Host "| Launch with: |" -ForegroundColor Green
Write-Host "| unsloth studio -H 0.0.0.0 -p 8888 |" -ForegroundColor Green
Write-Host "| |" -ForegroundColor Green
Write-Host "+===============================================+" -ForegroundColor Green