- Python 71.5%
- TypeScript 22.7%
- Shell 1.9%
- PowerShell 1.6%
- Rust 1.5%
- Other 0.7%
* Chat template: restore the preview box with a smaller font Bring back the template preview under the Chat Template label at 10px instead of 13px, clamped to four lines. The label is a plain span again; the preview box and the edit icon open the editor. * Circular hover for chat action buttons; smaller template edit icon - Message action bar buttons (copy, retry, delete, more) and the branch picker chevrons hover as circles instead of 10px rectangles - The three dot button next to sidebar chats gets the same circular hover and open state - Chat template pencil icon drops from 14px to 12px * Chat template: drop the preview box, add Reset to the editor dialog - Remove the template preview under the Chat Template label; the row is just the label with the revert and edit icons - The Apply and Reset buttons in the panel no longer trigger on template-only changes, they remain for model settings that need a reload - The editor dialog gets a Reset button that restores the default template in the draft, disabled when the draft already matches * Sidebar: Gemini-style row vs action hover; clickable template label - Hovering the 3 dot action next to a chat shows only the action's hover circle; the row pill highlight is suppressed while the action is hovered and applies only when hovering the row itself - Chat Template label opens the editor and the gap below the row is slightly tighter * Plus menu More submenu styling and order; sidebar action contrast - The More submenu was missing the unsloth-plus-menu class, so its items hovered with the green accent instead of the shared grey - Saved prompts moves above Compare chat - Opening the 3 dot menu no longer highlights the whole chat row, only the action circle; the circle is a step darker than the row hover so the two read separately - Panel icon buttons (template pencil, revert) hover as circles * Chat template: confirm saves with a toast Template-only edits no longer surface the panel Apply button, so a saved override sat pending with no indicator. Saving now shows a toast stating the change applies on the next model reload, with a separate message when the save clears the override. * Chat welcome: raise the greeting block to 27.5vh * Composer: tighten trailing padding on caret pills The RAG and MCP pills end in a chevron that carries its own whitespace, so their hover pill looked over padded on the right. Pills with a caret drop from 10px to 6px right padding; label only pills keep the wider padding. * Compact RAG and MCP pills open their menu instead of toggling off When the composer collapses pills to icons, the RAG and MCP glyph is the whole button, so its turn-off click handler made the menu unreachable. In compact mode the glyph click now falls through to the dropdown trigger, and the hover X swap is skipped since the click no longer turns the pill off. Full size pills keep the icon-as-off-switch behavior. * Compact pills: name tooltip on hover; pill shaped tooltips - Collapsed composer icons (Search, Code, Images, Fetch, Canvas, RAG, MCP) show their name in a hover tooltip via data-pill-label, since the label itself is hidden in compact mode - Tooltips (.tooltip-compact and the new pill tooltip) are rounded pills instead of 10px rectangles * System prompt edit icon and reset; soft borderless dialogs - System Prompt section header gets the same pencil icon as Chat Template, opening the prompt editor; CollapsibleSection grows an optional headerAction slot so the icon is not a button inside the toggle button - The prompt editor dialog gets a Reset button that clears the draft, disabled when already empty - All dialogs swap the border for a shared dialog-soft-surface class: borderless with the chatbox shadow in light mode, flat card surface with no shadow in dark mode * Editor dialogs: borderless text areas The system prompt and chat template textareas drop their border to match the borderless dialog surface; the soft fill alone defines the input area. * System prompt: tighten the gap between the header and the text box |
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| .github | ||
| images | ||
| scripts | ||
| studio | ||
| tests | ||
| unsloth | ||
| unsloth_cli | ||
| .gitattributes | ||
| .gitignore | ||
| .pre-commit-ci.yaml | ||
| .pre-commit-config.yaml | ||
| build.sh | ||
| cli.py | ||
| CODE_OF_CONDUCT.md | ||
| CONTRIBUTING.md | ||
| COPYING | ||
| install.ps1 | ||
| install.sh | ||
| LICENSE | ||
| pyproject.toml | ||
| README.md | ||
| unsloth-cli.py | ||
Unsloth Studio lets you run and train models locally.
Features • Quickstart • Notebooks • Documentation
⚡ Get started
macOS, Linux, WSL:
curl -fsSL https://unsloth.ai/install.sh | sh
Windows:
irm https://unsloth.ai/install.ps1 | iex
Community:
⭐ Features
Unsloth Studio (Beta) lets you run and train text, audio, embedding, vision models on Windows, Linux and macOS.
Inference
- Search + download + run models including GGUF, LoRA adapters, safetensors
- Export models: Save or export models to GGUF, 16-bit safetensors and other formats.
- Tool calling: Support for self-healing tool calling and web search
- Code execution: lets LLMs test code in Claude artifacts and sandbox environments
- API inference endpoint: Deploy and run local LLMs in Claude Code, Codex tools with Unsloth
- Auto set inference settings and customize chat templates.
- We work directly with teams behind gpt-oss, Qwen3, Llama 4, Mistral, Gemma 1-3, and Phi-4, where we’ve fixed bugs that improve model accuracy.
- Chat with images, audio, PDFs, code, DOCX and more. Connect API providers (OpenAI, Anthropic) or servers (vLLM, Ollama).
Training
- Train and RL 500+ models up to 2x faster with up to 70% less VRAM, with no accuracy loss.
- Custom Triton and mathematical kernels. See some collabs we did with PyTorch and Hugging Face.
- Data Recipes: Auto-create datasets from PDF, CSV, DOCX etc. Edit data in a visual-node workflow.
- Reinforcement Learning (RL): The most efficient RL library, using 80% less VRAM for GRPO, FP8 etc.
- Supports full fine-tuning, RL, pretraining, 4-bit, 16-bit and, FP8 training.
- Observability: Monitor training live, track loss and GPU usage and customize graphs.
- Multi-GPU training is supported, with major improvements coming soon.
📥 Install
Unsloth can be used in two ways: through Unsloth Studio, the web UI, or through Unsloth Core, the code-based version. Each has different requirements.
Unsloth Studio (web UI)
Unsloth Studio (Beta) works on Windows, Linux, WSL and macOS.
- CPU: Supported for Chat and Data Recipes currently
- NVIDIA: Training works on RTX 30/40/50, Blackwell, DGX Spark, Station and more
- macOS: Training, MLX and GGUF inference are ALL supported.
- AMD: Chat + Data works. Train with Unsloth Core. Studio support is out soon.
- Multi-GPU: Available now, with a major upgrade on the way
macOS, Linux, WSL:
curl -fsSL https://unsloth.ai/install.sh | sh
Use the same command to update.
Windows:
irm https://unsloth.ai/install.ps1 | iex
Use the same command to update.
Launch
unsloth studio -p 8888
For cloud or global access, add -H 0.0.0.0. By default, Unsloth is accessible only locally.
Docker
Use our Docker image unsloth/unsloth container. Run:
docker run -d -e JUPYTER_PASSWORD="mypassword" \
-p 8888:8888 -p 8000:8000 -p 2222:22 \
-v $(pwd)/work:/workspace/work \
--gpus all \
unsloth/unsloth
Developer, Nightly, Uninstall
To see developer, nightly and uninstallation etc. instructions, see advanced installation.
Unsloth Core (code-based)
Linux, WSL:
curl -LsSf https://astral.sh/uv/install.sh | sh
uv venv unsloth_env --python 3.13
source unsloth_env/bin/activate
uv pip install unsloth --torch-backend=auto
Windows:
winget install -e --id Python.Python.3.13
winget install --id=astral-sh.uv -e
uv venv unsloth_env --python 3.13
.\unsloth_env\Scripts\activate
uv pip install unsloth --torch-backend=auto
For Windows, pip install unsloth works only if you have PyTorch installed. Read our Windows Guide.
You can use the same Docker image as Unsloth Studio.
AMD, Intel:
For RTX 50x, B200, 6000 GPUs: uv pip install unsloth --torch-backend=auto. Read our guides for: Blackwell and DGX Spark.
To install Unsloth on AMD and Intel GPUs, follow our AMD Guide and Intel Guide.
📒 Free Notebooks
Train for free with our notebooks. You can use our new free Unsloth Studio notebook to run and train models for free in a web UI. Read our guide. Add dataset, run, then deploy your trained model.
| Model | Free Notebooks | Performance | Memory use |
|---|---|---|---|
| Gemma 4 (E2B) | ▶️ Start for free | 1.5x faster | 50% less |
| Qwen3.5 (4B) | ▶️ Start for free | 1.5x faster | 60% less |
| gpt-oss (20B) | ▶️ Start for free | 2x faster | 70% less |
| Qwen3.5 GSPO | ▶️ Start for free | 2x faster | 70% less |
| gpt-oss (20B): GRPO | ▶️ Start for free | 2x faster | 80% less |
| Qwen3: Advanced GRPO | ▶️ Start for free | 2x faster | 70% less |
| embeddinggemma (300M) | ▶️ Start for free | 2x faster | 20% less |
| Mistral Ministral 3 (3B) | ▶️ Start for free | 1.5x faster | 60% less |
| Llama 3.1 (8B) Alpaca | ▶️ Start for free | 2x faster | 70% less |
| Llama 3.2 Conversational | ▶️ Start for free | 2x faster | 70% less |
| Orpheus-TTS (3B) | ▶️ Start for free | 1.5x faster | 50% less |
- See all our notebooks for: Kaggle, GRPO, TTS, embedding & Vision
- See all our models and all our notebooks
- See detailed documentation for Unsloth here
🦥 Unsloth News
- Connections: Connect any API provider (OpenAI, Anthropic) or server (vLLM, Ollama). Guide
- MTP: Run Qwen3.6 MTP in Unsloth. MTP settings are autoset specific to your hardware. Guide
- API inference endpoint: Deploy and run local LLMs in Claude Code, Codex tools. Guide
- Qwen3.6: Qwen3.6-35B-A3B can now be trained and run in Unsloth Studio. Blog
- Gemma 4: Run and train Google’s new models directly in Unsloth. Blog
- Introducing Unsloth Studio: our new web UI for running and training LLMs. Blog
- Qwen3.5 - 0.8B, 2B, 4B, 9B, 27B, 35-A3B, 112B-A10B are now supported. Guide + notebooks
- Train MoE LLMs 12x faster with 35% less VRAM - DeepSeek, GLM, Qwen and gpt-oss. Blog
- Embedding models: Unsloth now supports ~1.8-3.3x faster embedding fine-tuning. Blog • Notebooks
- New 7x longer context RL vs. all other setups, via our new batching algorithms. Blog
- New RoPE & MLP Triton Kernels & Padding Free + Packing: 3x faster training & 30% less VRAM. Blog
- 500K Context: Training a 20B model with >500K context is now possible on an 80GB GPU. Blog
- FP8 & Vision RL: You can now do FP8 & VLM GRPO on consumer GPUs. FP8 Blog • Vision RL
📥 Advanced Installation
The below advanced instructions are for Unsloth Studio. For Unsloth Core advanced installation, view our docs.
Developer installs: macOS, Linux, WSL:
git clone https://github.com/unslothai/unsloth
cd unsloth
./install.sh --local
unsloth studio -p 8888
Then to update :
cd unsloth && git pull
./install.sh --local
unsloth studio -p 8888
Developer installs: Windows PowerShell:
git clone https://github.com/unslothai/unsloth.git
cd unsloth
Set-ExecutionPolicy -Scope Process -ExecutionPolicy Bypass
.\install.ps1 --local
unsloth studio -p 8888
Then to update :
cd unsloth && git pull
./install.sh --local
unsloth studio -p 8888
Nightly: MacOS, Linux, WSL:
git clone https://github.com/unslothai/unsloth
cd unsloth
git checkout nightly
./install.sh --local
unsloth studio -p 8888
Then to launch every time:
unsloth studio -p 8888
Nightly: Windows:
Run in Windows Powershell:
git clone https://github.com/unslothai/unsloth.git
cd unsloth
git checkout nightly
Set-ExecutionPolicy -Scope Process -ExecutionPolicy Bypass
.\install.ps1 --local
unsloth studio -p 8888
Then to launch every time:
unsloth studio -p 8888
Advanced launch options
Installer options can be passed as environment variables. On macOS, Linux and WSL place the variable after the pipe so the shell passes it to sh; on Windows set it with $env: before piping to iex.
Skip PyTorch (GGUF-only mode):
curl -fsSL https://unsloth.ai/install.sh | UNSLOTH_NO_TORCH=1 sh
$env:UNSLOTH_NO_TORCH=1; irm https://unsloth.ai/install.ps1 | iex
Pin the Python version:
curl -fsSL https://unsloth.ai/install.sh | UNSLOTH_PYTHON=3.12 sh
$env:UNSLOTH_PYTHON='3.12'; irm https://unsloth.ai/install.ps1 | iex
Install to a custom location with UNSLOTH_STUDIO_HOME:
curl -fsSL https://unsloth.ai/install.sh | UNSLOTH_STUDIO_HOME=/abs/path sh
$env:UNSLOTH_STUDIO_HOME='C:\path'; irm https://unsloth.ai/install.ps1 | iex
Cap Studio's native CPU thread pools on high-core hosts: UNSLOTH_CPU_THREADS=8 unsloth studio -p 8888.
Uninstall
The recommended way to fully remove Unsloth Studio is the matching uninstall script for your OS. It stops any running servers, removes the install dir, the launcher data dir, the desktop shortcut, and any platform-specific entries (macOS .app bundle + Launch Services on Mac; Start Menu, HKCU\Software\Unsloth registry key and user PATH entries on Windows):
- MacOS, WSL, Linux:
curl -fsSL https://raw.githubusercontent.com/unslothai/unsloth/main/scripts/uninstall.sh | sh - Windows (PowerShell):
irm https://raw.githubusercontent.com/unslothai/unsloth/main/scripts/uninstall.ps1 | iex
If you only want to drop the install dir and keep the launcher/shortcut for a later reinstall, you can instead run rm -rf ~/.unsloth/studio (Mac/Linux/WSL) or Remove-Item -Recurse -Force "$HOME\.unsloth\studio" (Windows). The model cache at ~/.cache/huggingface is not touched by any of these.
For more info, see our docs.
Deleting model files
You can delete old model files either from the bin icon in model search or by removing the relevant cached model folder from the default Hugging Face cache directory. By default, HF uses:
- MacOS, Linux, WSL:
~/.cache/huggingface/hub/ - Windows:
%USERPROFILE%\.cache\huggingface\hub\
💚 Community and Links
| Type | Links |
|---|---|
| Join Discord server | |
| Join Reddit community | |
| 📚 Documentation & Wiki | Read Our Docs |
| Follow us on X | |
| 🔮 Our Models | Unsloth Catalog |
| ✍️ Blog | Read our Blogs |
Citation
You can cite the Unsloth repo as follows:
@software{unsloth,
author = {Daniel Han, Michael Han and Unsloth team},
title = {Unsloth},
url = {https://github.com/unslothai/unsloth},
year = {2023}
}
If you trained a model with 🦥Unsloth, you can use this cool sticker!
License
Unsloth uses a dual-licensing model of Apache 2.0 and AGPL-3.0. The core Unsloth package remains licensed under Apache 2.0, while certain optional components, such as the Unsloth Studio UI are licensed under the open-source license AGPL-3.0.
This structure helps support ongoing Unsloth development while keeping the project open source and enabling the broader ecosystem to continue growing.
Thank You to
- The llama.cpp library that lets users run and save models with Unsloth
- The Hugging Face team and their libraries: transformers and TRL
- The Pytorch and Torch AO team for their contributions
- NVIDIA for their NeMo DataDesigner library and their contributions
- And of course for every single person who has contributed or has used Unsloth!