- Python 71.5%
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- Rust 1.5%
- Other 0.7%
* Unsloth: appearance palettes, customization options, and control restyle Adds Standard, Classic, and Minimal color palettes to Appearance settings, each adapting to light and dark mode. Classic is a neutral enterprise look that reserves its blue accent for toggles, badges, and focus rings; Minimal is strictly black, grey, and white. Adds customization options scoped to the active mode: accent, background, and foreground colors with an in-app color picker, UI and code fonts with a searchable dropdown covering bundled, device, and imported fonts, font file import, UI and code font sizes, contrast, pointer cursors, reduce motion, font smoothing, and translucent sidebar. Settings persist through the personalization API with backend validation and sync across devices. Restyles core controls for a cleaner, flatter look in both modes: bordered white input fields, fully rounded pills for single-row controls, no drop shadows, simple straight-line chevrons replacing all rounded arrow icons, and consistent hover tones in dropdown menus. Popovers now portal into the open dialog so their lists scroll correctly inside modal dialogs. Moves Language into General settings and Chat defaults into the Chat tab above the Canvas section. * [pre-commit.ci] auto fixes from pre-commit.com hooks for more information, see https://pre-commit.ci * Unsloth: appearance follow-ups, font options, and settings search Neutralizes focus and selection rings across all palettes so highlighted elements, including typing boxes and the selected palette card, never take the accent color. The custom accent no longer recolors rings. Restyles the color controls as filled pills showing the hex value inside, with text and border contrast picked from the color's luminance. Menus in popovers now match the app's dropdown menus: rounded-lg corners, tighter padding, accent hover rows, and a bordered search field. Popovers inside modal dialogs are modal so their lists scroll with the wheel. Outline buttons share the same dark fills as dropdown triggers. Adds heading and chat font options next to the UI and code fonts, each using the searchable font dropdown and persisting through the personalization API. Removes the translucent sidebar option end to end. Adds settings search: a search field at the top of the settings sidebar that filters setting names across every tab, grouped by tab with icons, and jumps to the tab on click. * Unsloth: use the shared accent token for dark hover fills The settings dialog nav, its close button, the model selector, and the project switcher hovered with hardcoded blue tinted greys (#3a3d43, #2d2e32) in dark mode while every menu and sidebar uses --accent. All hover and active pill fills now use the accent token so dark hovers are the same everywhere and adapt to the active palette. * Unsloth: settings search polish and jump to matched setting Widens the settings dialog to 880px and the sidebar column to 248px so the search field has more room. The search pill aligns with the left start of the Settings title, gets more spacing above and below, and its icon and placeholder sit slightly further left. Search results now jump to the exact setting: rows and sections expose their label as a data attribute, and picking a result opens the tab, scrolls the matched row into view, and flashes it briefly. * Unsloth: settings search bar spans the full nav pill width The search field now starts and ends at the same edges as the nav hover pills instead of being inset to the title text. * Unsloth: address review findings on motion, sync, and font limits Reduce motion Off now opts back out of the OS reduced-motion preference for CSS animations via a force-motion class that the media rules skip, and forcing reduce motion On keeps the loader exceptions (spinners, loading dots, progress bars) animating. When the color scheme follows the system, the resolved mode is now part of the theme store snapshot, so an OS scheme flip re-renders consumers and reapplies per-mode custom colors instead of leaving stale inline variables from the previous mode. Imported fonts get an aggregate size cap (4.4M characters) on both the frontend sanitizer and the backend model so the persisted store always fits browser localStorage quotas, with a clear error toast when an import would exceed it. Backend validation also tightens imported font names (rejects CSS delimiter characters) and requires strict base64 font data URLs, matching the frontend patterns. * [pre-commit.ci] auto fixes from pre-commit.com hooks for more information, see https://pre-commit.ci * Unsloth: profile toggle to hide the sloth in the chat greeting Adds a Show greeting sloth switch to Settings > Profile. The chat welcome hides the mascot when it is off. The preference persists locally and through the personalization API, with backend validation and tests, and the row is reachable from settings search in all four locales. * Unsloth: control restyle, dropdown scrolling, and palette consistency Settings sidebar puts search on top with the tab list under a small Settings label. Combobox popups scroll with the wheel inside dialogs by falling back to manual list scrolling while a dialog scroll lock is active, and the local model selector popover became modal for the same reason. Number inputs swap native spinners for a shared grey stepper that clamps to min, max, and step. Run settings fields in light mode use the same white fill and border as the settings dialog. Selection and focus rings derive from each palette's border color instead of near black, hover borders soften the same way, the Classic sidebar stays white like Standard, decorative greens follow the palette accent, and meaning-carrying marks like the hub verified badge keep the brand green in every palette. * Unsloth: palette card selection keyed off the palette attribute Switching palettes restyles the whole page the moment data-palette lands on the html element, but the React re-render that moves the selection classes arrives later, so the ring and check briefly stayed on the previous card with the new palette's colors. The active ring and check now key off html[data-palette] in CSS, so they swap in the same style pass that swaps the tokens. Also adds breathing room around the settings search bar and under the Settings label, shortens the greeting sloth description, and renames the avatar section to Or pick a sloth profile picture in all locales. * Unsloth: restore neutral rings, drop the palette check, sidebar spacing Puts the ring tokens back to their fixed per palette values and removes the hover border darkening, undoing the derived border experiment. The selected palette card no longer shows a check since the ring already marks it. The settings sidebar search bar, nav pills, and search results get a little side padding, and the Settings label lines up with the pill text. * Unsloth: indicator restyle, sidebar menu customization, edge fade toggle - Derive focus and selection rings from the border color so indicators stay 1px and adapt to every theme and palette - Suppress mouse focus rings except on pressed controls to remove the selection flash on the avatar and palette pickers - Defer settings panel rendering so the active nav pill updates instantly - Customizable sidebar user menu with drag to reorder and shortcuts to the settings tabs - Grey hover for the standard light palette instead of green - Borderless controls in dark mode with fill based focus states - Profile picture: no picture option, pencil edit icon, atomic selection - Font dropdowns: narrower triggers and the resolved default shown as Inter Variable (Default) - System prompt border darkens on focus - New appearance setting to swap edge fades for thin divider lines - Move the theme bootstrap to an external script to satisfy CSP * Unsloth: harden theme boot and Firefox scroll container focus - Guard the theme and palette storage reads separately so a blocked localStorage (private browsing) still resolves a mode from the OS preference instead of skipping the boot entirely - Firefox makes scrollable containers keyboard focusable and drew its 3px UA outline on them; swap it for the app's soft 1px indicator * Unsloth: make the UI and code font settings reach the font utilities The theme block declared the sans and mono stacks as literals, so Tailwind inlined them into every font-sans and font-mono utility at build time and the runtime overrides from Settings > Appearance never applied. Reference the :root tokens instead, matching how the color tokens already work. * Unsloth: in-dropdown font upload, accent meters and avatar, naming cleanup - Move font importing into each font dropdown: Upload and Select folder sit side by side under the list, imported fonts get an inline remove, and the standalone Import font row is gone - Uploads reuse fonts the user already has (bundled, imported, or installed, matched by file name with style suffixes stripped) instead of embedding a duplicate copy; only new fonts are embedded - Folder scan lists font files from a picked folder in every dropdown for the session; picking one imports it through the same path - Fallback avatar uses the control accent with a readable foreground instead of the neutral primary that rendered black outside standard - Monitor bars, progress defaults, sliders, and usage meters use the control accent; warning and danger tiers stay amber and red - User facing strings that called the app just Studio now say Unsloth in all four locales, keeping Unsloth Studio and LM Studio intact * Unsloth: left align the font upload actions and divide them Upload and Select folder now read from the left like the list items, with a short vertical rule between the two. * Unsloth: keep sliders neutral and the chat greeting on Hellix - Sliders are controls, not meters, so their fill goes back to the neutral primary instead of the palette accent - The base h1 rule reads --font-heading with !important and the chat thread root resets that variable to the sans stack, which pulled the greeting off Hellix; restore the stack on the greeting element * Unsloth: move the None avatar cell last and keep footer actions on one line - None sits after the sloth pictures instead of leading the grid - Upload shrinks to its label so Select folder no longer wraps * Unsloth: size the folder action to its label Both footer actions now hug their content so the hover pill does not stretch across the leftover row width. * Unsloth: separators only between unrelated settings clusters Rows inside a titled section are related, so the per row divide-y is gone from SettingsSection. A SettingsGroupDivider marks the two real boundaries in the theme section (colors to fonts, fonts to contrast) and the Clear all chats row gets its destructive border back now that divide-y no longer draws one for it. * Unsloth: balance the two font upload actions Both actions share the footer row evenly again; nowrap keeps Select folder on one line at the narrower width. * Unsloth: drop the theme section dividers and split the chat menu groups The colors, fonts, and contrast rows read fine without rules, and the chat menu gains its one real boundary between the pin toggles and the disclaimer rows. * Unsloth: normalize oversized sidebar menus and reject newline font data URLs Two backend validation fixes in PersonalizationCustomization: - sidebarMenu refused any list longer than the number of distinct ids because Field(max_length) is enforced before the dedupe validator runs. A stale or duplicated payload that would normalize to one entry per id was rejected outright, defeating the normalizer that exists for exactly that case. Cap the incoming list at a generous multiple so it reaches the validator; a pathologically long list is still refused. - The imported font dataUrl validator used re.match on a pattern ending in $, which also matches just before a trailing newline, so "data:font/woff2;base64,AAAA\n" passed even though the frontend JS pattern rejects it. Use re.fullmatch for parity. Adds covering tests for both. * Unsloth: preview fonts in their own typeface and slim the color pills - Every font dropdown entry, the default item, and the closed trigger render in the font they name, falling back to the UI stack for families the browser cannot resolve - Color swatch pills drop from 36px to 28px so they sit closer to the row label height * Unsloth: drop the font row and theme section descriptions The labels carry the meaning on their own; the mode switching note in particular read long and confusing. * Unsloth: let the chat greeting follow the heading font setting The greeting stays on Hellix by default but adopts a chosen heading font through a --custom-heading-font variable the applier sets only while an override exists, so the thread root's sans reset for chat prose no longer hides the user's pick from the greeting. * Unsloth: divide the theme section clusters and align the color pill height Separators return between colors and fonts and between fonts and contrast, and the color pills share the 32px height of the font dropdown triggers. * Unsloth: color pills at half the dropdown width Fixed w-24 against the w-48 font triggers, with tighter padding so the hex value still fits. * Studio: update dep-removal test after next-themes was replaced The frontend no longer declares next-themes or imports it in src (it was replaced by the custom theme store and boot script), so the checker now reports its removal as a safe no-op. The C1 and C8 fixtures in test_frontend_dep_removal.py still asserted next-themes was a used dependency, which fails the studio frontend CI dependency-removal safety check. Update C1 to expect a no-op PASS and drop next-themes from the C8 expected failures so the suite matches the checker's correct output. * Studio: remove unused ageLabel and exportCollectionJsonl helpers * Studio: fix blocked-storage theme desync, search jump race, font validation - theme-store.ts: keep an in-memory currentTheme/currentPalette so a selected value survives when localStorage is blocked (private browsing). The snapshots previously re-read empty storage and reverted React state to the default while the DOM already changed. The matchMedia handler no longer re-reads storage, so it cannot clobber the in-memory choice; cross-tab storage events still adopt. - settings-dialog.tsx: the search jump waited a single fixed 60ms for the deferred tab panel to render, then silently missed under render lag. Retry across animation frames until the target row exists, then scroll and flash. - settings.py: apply the font-name character check to the four selected-font fields (uiFont/headingFont/chatFont/codeFont), and forbid backslash, comma, slash and control characters so a name cannot escape the quoted CSS font-family or smuggle extra fallbacks. Adds covering tests. * [pre-commit.ci] auto fixes from pre-commit.com hooks for more information, see https://pre-commit.ci * Fix appearance customization edge cases for PR #7077 - Reset all local preferences now also clears palette and appearance customization - Number input wrapper keeps full width so fields fill their flex/grid cell, and the stepper stays pinned to the field edge - Number stepper snaps to the min anchored step grid like the native spinner instead of leaving a step-invalid value - Code font now applies to chat code fences and inline code via a dedicated token - Reduce motion (on/off) is honored by onboarding/tour confetti and the theme toggle view transition - Re-importing a font under the same name with new bytes now swaps the FontFace - Keep local customization when a synced record predates the customization field, and re-push it * [pre-commit.ci] auto fixes from pre-commit.com hooks for more information, see https://pre-commit.ci * Align client font name sanitization with server validation for PR #7077 sanitizeFont now strips the same characters the backend _FONT_NAME_FORBIDDEN rejects (backslash, slash, comma, backtick) plus control chars, so a locally chosen font name can no longer pass the client but fail the personalization PUT and silently stall appearance sync. * Address follow-up review items for PR #7077 - Number input wrapper carries React Flow interaction classes (nodrag/nopan/nowheel) so clicking the stepper arrows increments instead of dragging the node - Preserve local palette and greeting-sloth toggle when the synced record predates those fields, and re-push them, mirroring the customization handling (new paletteSaved and greetingSlothSaved response flags) - Add settings-search scroll targets (data-settings-label) for the Profile title, description, display name, nickname, and avatar shape rows * Preserve absent personalization fields on PUT for PR #7077 A stale client that omits palette or customization previously had those defaults materialized by model_dump() and persisted, which flipped paletteSaved/customizationSaved to true and defeated the legacy detection. The PUT now dumps only the request's set fields and merges them onto the stored record, so omitted fields keep whatever was already stored. * Persist theme and palette via a fixed allow-list for PR #7077 The theme/palette values reach setTheme/setPalette from the authenticated personalization sync, which made the CodeQL clear-text-storage query treat writing them to localStorage as storing sensitive data. Store a re-derived literal from a constant map instead, so a plain UI preference is not tracked as sensitive; behavior is unchanged. * Harden imported-font handling for PR #7077 - syncImportedFonts: a rejected FontFace.load() only clears the registry entry if it still points at that face, so a same-name re-import while the old load was pending is no longer untracked/leaked. - Cap imported-font names to the backend length (100) so an over-long name can no longer pass the client but fail the personalization PUT and stall sync. - Add a backend test that a stale PUT preserves an existing stored palette and customization (not just that absent fields stay absent). * Return the merged personalization record from PUT The PUT /personalization handler returned the request payload, which Pydantic had already filled with defaults for any field the client omitted. A partial or stale write (for example a client sending only theme) therefore got back a response that contradicted both storage and the next GET: preserved fields like palette and the custom font showed their defaults instead of the stored values. Return model_validate(merged) so the response mirrors what was stored. The stored record is still the full merged dict, so legacy fields the model does not know about are preserved as before. * Fix small UI and keyboard-focus defects in appearance settings - Settings search now scrolls to the result within its destination tab instead of a same-named row in the previously rendered deferred tab (for example "Storage" and "Models folder" appear in both General and Resources). - The reduce-motion segmented control honors its own Off/On/System choice by reading useReducedMotionConfig instead of the OS-only useReducedMotion. - The color picker saturation/value area is operable by keyboard, so the role="slider" surface responds to the arrow keys it advertises. - Profile avatars and palette cards show a visible keyboard focus ring again. - Guard the persisted appearance-customization write so a blocked or full localStorage does not throw out of a store action, matching the theme store. - Import the appearance store symbols from the settings feature barrel. * Tighten appearance fix comments --------- Co-authored-by: shimmyshimmer <shimmyshimmer@users.noreply.github.com> Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> Co-authored-by: Daniel Han <danielhanchen@gmail.com> |
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| .pre-commit-ci.yaml | ||
| .pre-commit-config.yaml | ||
| build.sh | ||
| cli.py | ||
| CODE_OF_CONDUCT.md | ||
| CONTRIBUTING.md | ||
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| install.ps1 | ||
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Unsloth Studio lets you run and train models locally.
Features • Quickstart • Notebooks • Documentation
⚡ Get started
macOS, Linux, WSL:
curl -fsSL https://unsloth.ai/install.sh | sh
Windows:
irm https://unsloth.ai/install.ps1 | iex
Community:
⭐ Features
Unsloth Studio (Beta) lets you run and train text, audio, embedding, vision models on Windows, Linux and macOS.
Inference
- Search + download + run models including GGUF, LoRA adapters, safetensors
- Export models: Save or export models to GGUF, 16-bit safetensors and other formats.
- Tool calling: Support for self-healing tool calling and web search
- Code execution: lets LLMs test code in Claude artifacts and sandbox environments
- API inference endpoint: Deploy and run local LLMs in Claude Code, Codex tools with Unsloth
- Auto set inference settings and customize chat templates.
- We work directly with teams behind gpt-oss, Qwen3, Llama 4, Mistral, Gemma 1-3, and Phi-4, where we’ve fixed bugs that improve model accuracy.
- Chat with images, audio, PDFs, code, DOCX and more. Connect API providers (OpenAI, Anthropic) or servers (vLLM, Ollama).
Training
- Train and RL 500+ models up to 2x faster with up to 70% less VRAM, with no accuracy loss.
- Custom Triton and mathematical kernels. See some collabs we did with PyTorch and Hugging Face.
- Data Recipes: Auto-create datasets from PDF, CSV, DOCX etc. Edit data in a visual-node workflow.
- Reinforcement Learning (RL): The most efficient RL library, using 80% less VRAM for GRPO, FP8 etc.
- Supports full fine-tuning, RL, pretraining, 4-bit, 16-bit and, FP8 training.
- Observability: Monitor training live, track loss and GPU usage and customize graphs.
- Multi-GPU training is supported, with major improvements coming soon.
📥 Install
Unsloth can be used in two ways: through Unsloth Studio, the web UI, or through Unsloth Core, the code-based version. Each has different requirements.
Unsloth Studio (web UI)
Unsloth Studio (Beta) works on Windows, Linux, WSL and macOS.
- CPU: Supported for Chat and Data Recipes currently
- NVIDIA: Training works on RTX 30/40/50, Blackwell, DGX Spark, Station and more
- macOS: Training, MLX and GGUF inference are ALL supported.
- AMD: Chat + Data works. Train with Unsloth Core. Studio support is out soon.
- Multi-GPU: Available now, with a major upgrade on the way
macOS, Linux, WSL:
curl -fsSL https://unsloth.ai/install.sh | sh
Use the same command to update.
Windows:
irm https://unsloth.ai/install.ps1 | iex
Use the same command to update.
Launch
unsloth studio -p 8888
For cloud or global access, add -H 0.0.0.0. By default, Unsloth is accessible only locally.
To reach Studio over HTTPS, use unsloth studio --secure. Studio stays bound to localhost and is reached only through a free Cloudflare tunnel, which publishes it at a public https://*.trycloudflare.com URL (it fails closed if the tunnel can't start, so the raw port is never exposed). This makes Studio reachable from the internet, so anyone with the link and API key can use it and run code: keep your API key private (see Remote access below).
Docker
Use our Docker image unsloth/unsloth container. Run:
docker run -d -e JUPYTER_PASSWORD="mypassword" \
-p 8888:8888 -p 8000:8000 -p 2222:22 \
-v $(pwd)/work:/workspace/work \
--gpus all \
unsloth/unsloth
Developer, Nightly, Uninstall
To see developer, nightly and uninstallation etc. instructions, see advanced installation.
Unsloth Core (code-based)
Linux, WSL:
curl -LsSf https://astral.sh/uv/install.sh | sh
uv venv unsloth_env --python 3.13
source unsloth_env/bin/activate
uv pip install unsloth --torch-backend=auto
Windows:
winget install -e --id Python.Python.3.13
winget install --id=astral-sh.uv -e
uv venv unsloth_env --python 3.13
.\unsloth_env\Scripts\activate
uv pip install unsloth --torch-backend=auto
For Windows, pip install unsloth works only if you have PyTorch installed. Read our Windows Guide.
You can use the same Docker image as Unsloth Studio.
AMD, Intel:
For RTX 50x, B200, 6000 GPUs: uv pip install unsloth --torch-backend=auto. Read our guides for: Blackwell and DGX Spark.
To install Unsloth on AMD and Intel GPUs, follow our AMD Guide and Intel Guide.
📒 Free Notebooks
Train for free with our notebooks. You can use our new free Unsloth Studio notebook to run and train models for free in a web UI. Read our guide. Add dataset, run, then deploy your trained model.
| Model | Free Notebooks | Performance | Memory use |
|---|---|---|---|
| Gemma 4 (E2B) | ▶️ Start for free | 1.5x faster | 50% less |
| Qwen3.5 (4B) | ▶️ Start for free | 1.5x faster | 60% less |
| gpt-oss (20B) | ▶️ Start for free | 2x faster | 70% less |
| Qwen3.5 GSPO | ▶️ Start for free | 2x faster | 70% less |
| gpt-oss (20B): GRPO | ▶️ Start for free | 2x faster | 80% less |
| Qwen3: Advanced GRPO | ▶️ Start for free | 2x faster | 70% less |
| embeddinggemma (300M) | ▶️ Start for free | 2x faster | 20% less |
| Mistral Ministral 3 (3B) | ▶️ Start for free | 1.5x faster | 60% less |
| Llama 3.1 (8B) Alpaca | ▶️ Start for free | 2x faster | 70% less |
| Llama 3.2 Conversational | ▶️ Start for free | 2x faster | 70% less |
| Orpheus-TTS (3B) | ▶️ Start for free | 1.5x faster | 50% less |
- See all our notebooks for: Kaggle, GRPO, TTS, embedding & Vision
- See all our models and all our notebooks
- See detailed documentation for Unsloth here
🦥 Unsloth News
- Connections: Connect any API provider (OpenAI, Anthropic) or server (vLLM, Ollama). Guide
- MTP: Run Qwen3.6 MTP in Unsloth. MTP settings are autoset specific to your hardware. Guide
- API inference endpoint: Deploy and run local LLMs in Claude Code, Codex tools. Guide
- Qwen3.6: Qwen3.6-35B-A3B can now be trained and run in Unsloth Studio. Blog
- Gemma 4: Run and train Google’s new models directly in Unsloth. Blog
- Introducing Unsloth Studio: our new web UI for running and training LLMs. Blog
- Qwen3.5 - 0.8B, 2B, 4B, 9B, 27B, 35-A3B, 112B-A10B are now supported. Guide + notebooks
- Train MoE LLMs 12x faster with 35% less VRAM - DeepSeek, GLM, Qwen and gpt-oss. Blog
- Embedding models: Unsloth now supports ~1.8-3.3x faster embedding fine-tuning. Blog • Notebooks
- New 7x longer context RL vs. all other setups, via our new batching algorithms. Blog
- New RoPE & MLP Triton Kernels & Padding Free + Packing: 3x faster training & 30% less VRAM. Blog
- 500K Context: Training a 20B model with >500K context is now possible on an 80GB GPU. Blog
- FP8 & Vision RL: You can now do FP8 & VLM GRPO on consumer GPUs. FP8 Blog • Vision RL
📥 Advanced Installation
The below advanced instructions are for Unsloth Studio. For Unsloth Core advanced installation, view our docs.
Developer / Nightly / Experimental installs: macOS, Linux, WSL:
The developer install builds from the main branch, which is the latest (nightly) source.
git clone https://github.com/unslothai/unsloth
cd unsloth
./install.sh --local
unsloth studio -p 8888
To install into an isolated location (its own virtual env, auth/, studio.db, cache and llama.cpp build), set UNSLOTH_STUDIO_HOME and pass it again at launch:
UNSLOTH_STUDIO_HOME="$PWD/.studio" ./install.sh --local
UNSLOTH_STUDIO_HOME="$PWD/.studio" unsloth studio -p 8888
Then to update :
cd unsloth && git pull
./install.sh --local
unsloth studio -p 8888
Developer / Nightly / Experimental installs: Windows PowerShell:
The developer install builds from the main branch, which is the latest (nightly) source.
git clone https://github.com/unslothai/unsloth.git
cd unsloth
Set-ExecutionPolicy -Scope Process -ExecutionPolicy Bypass
.\install.ps1 --local
unsloth studio -p 8888
To install into an isolated location (its own virtual env, auth/, studio.db, cache and llama.cpp build), set UNSLOTH_STUDIO_HOME and pass it again at launch:
$env:UNSLOTH_STUDIO_HOME="$PWD\.studio"; .\install.ps1 --local
$env:UNSLOTH_STUDIO_HOME="$PWD\.studio"; unsloth studio -p 8888
Then to update :
cd unsloth; git pull
.\install.ps1 --local
unsloth studio -p 8888
Remote access: --secure (HTTPS tunnel) vs raw port
By default unsloth studio binds to 127.0.0.1 (this machine only). To reach it from another device, pick one of:
--secure(recommended): serve only through a free Cloudflare HTTPS link. Studio stays bound to localhost and the tunnel provides the public URL; it fails closed (does not start) if the tunnel can't come up, so the raw port is never exposed.
unsloth studio --secure -p 8888
-H 0.0.0.0: bind the raw port on all network interfaces, reachable from anywhere on the network. This also starts a public Cloudflare quick tunnel by default, which publishes an internet-reachablehttps://*.trycloudflare.comURL even behind a firewall. Both the raw port and the tunnel expose Studio beyond this machine, so only use this on a network you trust; pass--no-cloudflareto drop the public link while keeping the network bind.
unsloth studio -H 0.0.0.0 -p 8888
Server-side tools (web search, Python and terminal code execution) run as your user and are on by default. Anyone who can reach the server with the API key can run code on this machine, so keep your API key private and pass --disable-tools when exposing Studio.
Advanced launch options
Installer options can be passed as environment variables. On macOS, Linux and WSL place the variable after the pipe so the shell passes it to sh; on Windows set it with $env: before piping to iex.
Skip PyTorch (GGUF-only mode):
curl -fsSL https://unsloth.ai/install.sh | UNSLOTH_NO_TORCH=1 sh
$env:UNSLOTH_NO_TORCH=1; irm https://unsloth.ai/install.ps1 | iex
Skip the post-install prompt that starts Studio (useful for automated installs):
curl -fsSL https://unsloth.ai/install.sh | UNSLOTH_SKIP_AUTOSTART=1 sh
$env:UNSLOTH_SKIP_AUTOSTART=1; irm https://unsloth.ai/install.ps1 | iex
Pin the Python version:
curl -fsSL https://unsloth.ai/install.sh | UNSLOTH_PYTHON=3.12 sh
$env:UNSLOTH_PYTHON='3.12'; irm https://unsloth.ai/install.ps1 | iex
Install to a custom location with UNSLOTH_STUDIO_HOME:
curl -fsSL https://unsloth.ai/install.sh | UNSLOTH_STUDIO_HOME=/abs/path sh
$env:UNSLOTH_STUDIO_HOME='C:\path'; irm https://unsloth.ai/install.ps1 | iex
On macOS, the installer defaults to the system certificate store (UV_SYSTEM_CERTS=1) so uv trusts the CAs in your Keychain, needed behind TLS-inspecting proxies (Cisco Umbrella, Zscaler, etc.). Opt out with:
curl -fsSL https://unsloth.ai/install.sh | UV_SYSTEM_CERTS=0 sh
Point the frontend build at a corporate npm mirror/proxy with UNSLOTH_NPM_REGISTRY (for the developer install behind a firewall that blocks registry.npmjs.org):
UNSLOTH_NPM_REGISTRY=https://artifactory.example.com/api/npm/npm/ ./install.sh --local
$env:UNSLOTH_NPM_REGISTRY='https://artifactory.example.com/api/npm/npm/'; .\install.ps1 --local
It is threaded as --registry into the Studio frontend npm/bun installs; the supply-chain locks (7-day min-release-age, exact version pins) stay in force.
Cap Studio's native CPU thread pools on high-core hosts: UNSLOTH_CPU_THREADS=8 unsloth studio -p 8888.
Uninstall
The recommended way to fully remove Unsloth Studio is the matching uninstall script for your OS. It stops any running servers, removes the install dir, the launcher data dir, the desktop shortcut, and any platform-specific entries (macOS .app bundle + Launch Services on Mac; Start Menu, HKCU\Software\Unsloth registry key and user PATH entries on Windows):
- MacOS, WSL, Linux:
curl -fsSL https://raw.githubusercontent.com/unslothai/unsloth/main/scripts/uninstall.sh | sh - Windows (PowerShell):
irm https://raw.githubusercontent.com/unslothai/unsloth/main/scripts/uninstall.ps1 | iex
If you only want to drop the install dir and keep the launcher/shortcut for a later reinstall, you can instead run rm -rf ~/.unsloth/studio (Mac/Linux/WSL) or Remove-Item -Recurse -Force "$HOME\.unsloth\studio" (Windows). The model cache at ~/.cache/huggingface is not touched by any of these.
For more info, see our docs.
Deleting model files
You can delete old model files either from the bin icon in model search or by removing the relevant cached model folder from the default Hugging Face cache directory. By default, HF uses:
- MacOS, Linux, WSL:
~/.cache/huggingface/hub/ - Windows:
%USERPROFILE%\.cache\huggingface\hub\
💚 Community and Links
| Type | Links |
|---|---|
| Join Discord server | |
| Join Reddit community | |
| 📚 Documentation & Wiki | Read Our Docs |
| Follow us on X | |
| 🔮 Our Models | Unsloth Catalog |
| ✍️ Blog | Read our Blogs |
Citation
You can cite the Unsloth repo as follows:
@software{unsloth,
author = {Daniel Han, Michael Han and Unsloth team},
title = {Unsloth},
url = {https://github.com/unslothai/unsloth},
year = {2023}
}
If you trained a model with 🦥Unsloth, you can use this cool sticker!
License
Unsloth uses a dual-licensing model of Apache 2.0 and AGPL-3.0. The core Unsloth package remains licensed under Apache 2.0, while certain optional components, such as the Unsloth Studio UI are licensed under the open-source license AGPL-3.0.
This structure helps support ongoing Unsloth development while keeping the project open source and enabling the broader ecosystem to continue growing.
Thank You to
- The llama.cpp library that lets users run and save models with Unsloth
- The Hugging Face team and their libraries: transformers and TRL
- The Pytorch and Torch AO team for their contributions
- NVIDIA for their NeMo DataDesigner library and their contributions
- And of course for every single person who has contributed or has used Unsloth!