- Python 71.5%
- TypeScript 22.7%
- Shell 1.9%
- PowerShell 1.6%
- Rust 1.5%
- Other 0.7%
* Studio: allow torch 2.11.x on the CUDA install path The CUDA torch repair path (_ensure_cuda_torch) installs torch/torchvision/ torchaudio from an exclusive --index-url, so _CUDA_TORCH_PKG_SPEC decides exactly which torch the Studio venv gets. It was capped at torch<2.11.0, so on a cu128/cu130 host the venv resolved torch 2.10.x even though the CUDA indexes now publish torch 2.11.0. That left the Studio venv a torch minor behind the torch 2.11.0 Docker base image, so the CUDA dedup step would relink base libs under a mismatched torch. Raise the upper bound to <2.12.0 (torchvision <0.27.0, torchaudio <2.12.0) so the CUDA install path lands on torch 2.11.x, matching the rocm7.2 spec and the base image. The torchao selector already maps torch 2.11 -> torchao 0.17.0, and _ensure_flash_attn degrades gracefully when no prebuilt wheel matches (Blackwell skips it outright; non-Blackwell prints a warning and continues), so no other pin needs to move. Add test_cuda_torch_spec.py to lock the bound (torch 2.11.x in, 2.12.x out) and assert the CUDA and rocm7.2 upper bounds stay in lockstep. * [pre-commit.ci] auto fixes from pre-commit.com hooks for more information, see https://pre-commit.ci * test: use zip(strict=True) so a spec length mismatch fails loudly * install.sh: widen the CUDA torch ceiling to <2.12.0 so a fresh install matches the base Raising _CUDA_TORCH_PKG_SPEC alone was not enough: that spec only feeds _ensure_cuda_torch(), the ROCm-poisoning repair path that early-returns on a normal NVIDIA host. A fresh CUDA install (including the studio Docker build, which runs `bash install.sh --local`) takes its torch from install.sh's TORCH_CONSTRAINT, which was still capped at torch>=2.4,<2.11.0, so cu12x/cu13x resolved torch 2.10.x and the venv landed a minor behind the torch 2.11.0 base image. Extend the existing `case "$TORCH_INDEX_URL"` block (which already relaxes rocm7.2) with a `*/cu[0-9]*` branch that widens the ceiling to <2.12.0, keeping the >=2.4 floor so an older CUDA index (e.g. cu118) that tops out below 2.11 still resolves. The CPU wheel and older ROCm tags stay on <2.11.0 (the glob does not match /cpu). torchvision/torchaudio are bare on this install line and resolve their compatible companions via wheel metadata, matching the rocm7.2 pattern. Add behavioral tests (Python + shell) exercising the case block: cu118/124/126/ 128/130 widen to <2.12.0, rocm7.2 stays 2.11.x, and /cpu plus older ROCm keep the default <2.11.0. * install.sh: key the CUDA torch widening off the index leaf, not the full URL The `*/cu[0-9]*` glob matched a `cu<digit>` segment anywhere in TORCH_INDEX_URL, so a custom UNSLOTH_PYTORCH_MIRROR whose base path contains e.g. cu128 but whose final leaf is cpu or an older ROCm tag would still widen TORCH_CONSTRAINT to <2.12.0, contradicting the block's own comment and letting a CPU / older-ROCm mirror resolve torch 2.11.x. Match on _torch_index_leaf (the final path segment the backend classification just above already computes) so only a real cu*/ rocm7.2 leaf is affected; cpu and older ROCm keep the default <2.11.0. Update the Python + shell tests to mirror the leaf-anchored case and add regression cases for a mirror base that contains cu128 but resolves to a cpu / rocm7.1 leaf. * install: freeze the torch trio during the with-deps unsloth installs Released unsloth wheels can pin an older torch than Step 1 installed (unsloth 2026.7.2 declares torch<2.11.0), so the with-deps resolve from PyPI silently downgrades the pinned +cuXXX torch trio to PyPI's default wheel. The flavor guard cannot catch every such swap: PyPI's torch 2.10 default is itself cu128-flavored, so the cuXXX tag comparison still matches while the version silently drops. Freeze the just-installed trio with uv --overrides (overrides replace dependency requirements during resolution), keeping torch 2.11.0+cuXXX in place while unsloth's other dependencies resolve normally. Verified on the cu128 path: without the override torch drops 2.11.0+cu128 -> 2.10.0; with it the trio survives and unsloth 2026.7.2 + unsloth-zoo install cleanly. * install: fold UV_OVERRIDE env files into the torch-trio overrides file The CLI --overrides flag is the command-line form of UV_OVERRIDE, so passing it replaced any overrides file already exported for the process; macOS arm64 exports UV_OVERRIDE=overrides-darwin-arm64.txt for the same generic install path and would have lost those pins. Concatenate any UV_OVERRIDE files into the temp trio file so both keep applying. * install: extend the torch-trio overrides guard to migrated installs Four follow-ups to the Step-2 --overrides guard, all empirically verified: 1. The migrated-environment with-deps unsloth install resolved unsloth>=2026.7.2 (which pins torch<2.11.0) without the overrides file, so a migrated CUDA venv on torch 2.11 was silently downgraded -- the exact bug this branch fixes on the fresh path. The overrides build is now a function (_build_unsloth_torch_overrides, reading the trio installed at call time) invoked by both with-deps paths; the migrated no-torch path installs --no-deps and stays unguarded. 2. The overrides temp file is now cleaned by the EXIT trap (same pattern as _UV_OVERRIDE_TMPDIR, pre-initialized empty so an inherited value can never reach the trap's rm); previously any Step-2 failure leaked it. 3. Folding UV_OVERRIDE files used cat, which joins the last requirement of a file lacking a trailing newline onto the next file's first requirement (reproduced: idna==3.10certifi==2025.1.31 makes uv fail parsing). 4. Inherited torch/torchvision/torchaudio override lines are now filtered out when folding: uv intersects duplicate overrides rather than last-wins (verified on uv 0.10.12: direct conflict is unsatisfiable, transitive conflict silently backtracks), so a conflicting inherited trio pin would break the resolve the generated exact pins protect. Both 3 and 4 are handled by a single newline-terminating awk filter that preserves non-trio overrides (torchmetrics, torchao, ...). test_unsloth_torch_override.sh extended: migrated-path coverage, trap assertion, and a functional fold test (14 checks). * installer: tighten comments * install: keep the existing torch release when re-running the installer Re-running `curl -fsSL https://unsloth.ai/install.sh | sh` over an existing install rebuilds the venv for clean state, which silently moved users to the newest torch in range (2.10 -> 2.11 once the constraint widened). A torch the user already validated must survive an unsloth update. Before the old venv is moved aside for rollback, its torch version is probed (last stdout line only, so sitecustomize noise cannot corrupt it). After the index leaf is chosen, _previous_torch_pin turns that version into a torch==X.Y.Z pin, but only when it cannot do harm: - cu*/cpu leaves only; rocm leaves keep their floors (rocm7.2 must land 2.11 for the Strix _grouped_mm fix) and the Radeon wheel-matching path is untouched. - The wheel's flavor tag must match the freshly chosen leaf, so a flavor change (cpu -> cuda, cu126 -> cu130) still installs the correct new build. - The base must look like a release, so probe noise never becomes a pin. - UNSLOTH_TORCH_UPGRADE=1 opts out and restores the old always-newest behavior; the substep line advertises it. The supported range is kept in _PREV_FALLBACK_CONSTRAINT: if the exact release is not resolvable from the chosen index (custom mirrors prune old wheels), the install warns and falls back to the newest supported release instead of failing the whole run. The later flavor-mismatch repair reuses TORCH_CONSTRAINT, so a mid-install clobber is repaired back to the kept release rather than the newest one. Verified end to end: a venv seeded with torch 2.10.0+cu130 re-run through the full installer finishes with torch 2.10.0+cu130 (previously 2.11.0+cu130). Tests: tests/sh/test_previous_torch_pin.sh covers keep/flavor-change/rocm/ noise/opt-out plus wiring (probe ordering before venv replacement, fallback present, SKIP_TORCH gate). * install: constrain kept torch pins to the supported window Review caught that _previous_torch_pin pinned the previous venv's torch on flavor match alone, so a release outside the installer's active range (a 2.3.x manual install below the >=2.4 floor, or a 2.12.x manual upgrade above the ceiling) replaced the bounds computed just above it and a rerun kept a torch the installer otherwise deliberately excludes. New _torch_release_in_window checks the probed base against the active TORCH_CONSTRAINT ("torch>=A.B[,<C.D.F]") at major.minor granularity, which is exact for the windows this script uses (ceilings are always X.Y.0; a non-.0 ceiling would only make it conservative). Anything unparseable answers no, so probe noise or a malformed window fails toward the supported range instead of becoming a pin. _previous_torch_pin takes the active constraint as a third argument and refuses out-of-window releases; the in-window keep behavior is unchanged. Tests: out-of-window rows (2.3.x floor, 2.12.x ceiling, boundary keeps, cpu and macOS windows, malformed/empty windows) plus direct _torch_release_in_window coverage. --------- Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> |
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|---|---|---|
| .github | ||
| images | ||
| scripts | ||
| studio | ||
| tests | ||
| unsloth | ||
| unsloth_cli | ||
| .gitattributes | ||
| .gitignore | ||
| .pre-commit-ci.yaml | ||
| .pre-commit-config.yaml | ||
| build.sh | ||
| cli.py | ||
| CODE_OF_CONDUCT.md | ||
| CONTRIBUTING.md | ||
| COPYING | ||
| install.ps1 | ||
| install.sh | ||
| LICENSE | ||
| pyproject.toml | ||
| README.md | ||
| unsloth-cli.py | ||
Unsloth Studio lets you run and train models locally.
Features • Quickstart • Notebooks • Documentation
⚡ Get started
macOS, Linux, WSL:
curl -fsSL https://unsloth.ai/install.sh | sh
Windows:
irm https://unsloth.ai/install.ps1 | iex
Community:
⭐ Features
Unsloth Studio (Beta) lets you run and train text, audio, embedding, vision models on Windows, Linux and macOS.
Inference
- Search + download + run models including GGUF, LoRA adapters, safetensors
- Export models: Save or export models to GGUF, 16-bit safetensors and other formats.
- Tool calling: Support for self-healing tool calling and web search
- Code execution: lets LLMs test code in Claude artifacts and sandbox environments
- API inference endpoint: Deploy and run local LLMs in Claude Code, Codex tools with Unsloth
- Auto set inference settings and customize chat templates.
- We work directly with teams behind gpt-oss, Qwen3, Llama 4, Mistral, Gemma 1-3, and Phi-4, where we’ve fixed bugs that improve model accuracy.
- Chat with images, audio, PDFs, code, DOCX and more. Connect API providers (OpenAI, Anthropic) or servers (vLLM, Ollama).
Training
- Train and RL 500+ models up to 2x faster with up to 70% less VRAM, with no accuracy loss.
- Custom Triton and mathematical kernels. See some collabs we did with PyTorch and Hugging Face.
- Data Recipes: Auto-create datasets from PDF, CSV, DOCX etc. Edit data in a visual-node workflow.
- Reinforcement Learning (RL): The most efficient RL library, using 80% less VRAM for GRPO, FP8 etc.
- Supports full fine-tuning, RL, pretraining, 4-bit, 16-bit and, FP8 training.
- Observability: Monitor training live, track loss and GPU usage and customize graphs.
- Multi-GPU training is supported, with major improvements coming soon.
📥 Install
Unsloth can be used in two ways: through Unsloth Studio, the web UI, or through Unsloth Core, the code-based version. Each has different requirements.
Unsloth Studio (web UI)
Unsloth Studio (Beta) works on Windows, Linux, WSL and macOS.
- CPU: Supported for Chat and Data Recipes currently
- NVIDIA: Training works on RTX 30/40/50, Blackwell, DGX Spark, Station and more
- macOS: Training, MLX and GGUF inference are ALL supported.
- AMD: Chat + Data works. Train with Unsloth Core. Unsloth Studio support is out soon.
- Multi-GPU: Available now, with a major upgrade on the way
macOS, Linux, WSL:
curl -fsSL https://unsloth.ai/install.sh | sh
Use the same command to update.
Windows:
irm https://unsloth.ai/install.ps1 | iex
Use the same command to update.
Launch
unsloth studio -p 8888
For LAN or cloud access, add -H 0.0.0.0 (raw port only; add --cloudflare for a public URL). By default, Unsloth is accessible only locally.
To reach Unsloth over HTTPS, use unsloth studio --secure. Unsloth stays bound to localhost and is reached only through a free Cloudflare tunnel, which publishes it at a public https://*.trycloudflare.com URL (it fails closed if the tunnel can't start, so the raw port is never exposed). This makes Unsloth reachable from the internet, so anyone with the link and API key can use it and run code: keep your API key private (see Remote access below).
Docker
Use our Docker image unsloth/unsloth container. Run:
docker run -d -e JUPYTER_PASSWORD="mypassword" \
-p 8888:8888 -p 8000:8000 -p 2222:22 \
-v $(pwd)/work:/workspace/work \
--gpus all \
unsloth/unsloth
Developer, Nightly, Uninstall
To see developer, nightly and uninstallation etc. instructions, see advanced installation.
Unsloth Core (code-based)
Linux, WSL:
curl -LsSf https://astral.sh/uv/install.sh | sh
uv venv unsloth_env --python 3.13
source unsloth_env/bin/activate
uv pip install unsloth --torch-backend=auto
Windows:
winget install -e --id Python.Python.3.13
winget install --id=astral-sh.uv -e
uv venv unsloth_env --python 3.13
.\unsloth_env\Scripts\activate
uv pip install unsloth --torch-backend=auto
For Windows, pip install unsloth works only if you have PyTorch installed. Read our Windows Guide.
You can use the same Docker image as Unsloth Studio.
AMD, Intel:
For RTX 50x, B200, 6000 GPUs: uv pip install unsloth --torch-backend=auto. Read our guides for: Blackwell and DGX Spark.
To install Unsloth on AMD and Intel GPUs, follow our AMD Guide and Intel Guide.
📒 Free Notebooks
Train for free with our notebooks. You can use our new free Unsloth Studio notebook to run and train models for free in a web UI. Read our guide. Add dataset, run, then deploy your trained model.
| Model | Free Notebooks | Performance | Memory use |
|---|---|---|---|
| Gemma 4 (E2B) | ▶️ Start for free | 1.5x faster | 50% less |
| Qwen3.5 (4B) | ▶️ Start for free | 1.5x faster | 60% less |
| gpt-oss (20B) | ▶️ Start for free | 2x faster | 70% less |
| Qwen3.5 GSPO | ▶️ Start for free | 2x faster | 70% less |
| gpt-oss (20B): GRPO | ▶️ Start for free | 2x faster | 80% less |
| Qwen3: Advanced GRPO | ▶️ Start for free | 2x faster | 70% less |
| embeddinggemma (300M) | ▶️ Start for free | 2x faster | 20% less |
| Mistral Ministral 3 (3B) | ▶️ Start for free | 1.5x faster | 60% less |
| Llama 3.1 (8B) Alpaca | ▶️ Start for free | 2x faster | 70% less |
| Llama 3.2 Conversational | ▶️ Start for free | 2x faster | 70% less |
| Orpheus-TTS (3B) | ▶️ Start for free | 1.5x faster | 50% less |
- See all our notebooks for: Kaggle, GRPO, TTS, embedding & Vision
- See all our models and all our notebooks
- See detailed documentation for Unsloth here
🦥 Unsloth News
- Connections: Connect any API provider (OpenAI, Anthropic) or server (vLLM, Ollama). Guide
- MTP: Run Qwen3.6 MTP in Unsloth. MTP settings are autoset specific to your hardware. Guide
- API inference endpoint: Deploy and run local LLMs in Claude Code, Codex tools. Guide
- Qwen3.6: Qwen3.6-35B-A3B can now be trained and run in Unsloth Studio. Blog
- Gemma 4: Run and train Google’s new models directly in Unsloth. Blog
- Introducing Unsloth Studio: our new web UI for running and training LLMs. Blog
- Qwen3.5 - 0.8B, 2B, 4B, 9B, 27B, 35-A3B, 112B-A10B are now supported. Guide + notebooks
- Train MoE LLMs 12x faster with 35% less VRAM - DeepSeek, GLM, Qwen and gpt-oss. Blog
- Embedding models: Unsloth now supports ~1.8-3.3x faster embedding fine-tuning. Blog • Notebooks
- New 7x longer context RL vs. all other setups, via our new batching algorithms. Blog
- New RoPE & MLP Triton Kernels & Padding Free + Packing: 3x faster training & 30% less VRAM. Blog
- 500K Context: Training a 20B model with >500K context is now possible on an 80GB GPU. Blog
- FP8 & Vision RL: You can now do FP8 & VLM GRPO on consumer GPUs. FP8 Blog • Vision RL
📥 Advanced Installation
The below advanced instructions are for Unsloth Studio. For Unsloth Core advanced installation, view our docs.
Developer / Nightly / Experimental installs: macOS, Linux, WSL:
The developer install builds from the main branch, which is the latest (nightly) source.
git clone https://github.com/unslothai/unsloth
cd unsloth
./install.sh --local
unsloth studio -p 8888
To install into an isolated location (its own virtual env, auth/, studio.db, cache and llama.cpp build), set UNSLOTH_STUDIO_HOME and pass it again at launch:
UNSLOTH_STUDIO_HOME="$PWD/.studio" ./install.sh --local
UNSLOTH_STUDIO_HOME="$PWD/.studio" unsloth studio -p 8888
Then to update :
cd unsloth && git pull
./install.sh --local
unsloth studio -p 8888
Developer / Nightly / Experimental installs: Windows PowerShell:
The developer install builds from the main branch, which is the latest (nightly) source.
git clone https://github.com/unslothai/unsloth.git
cd unsloth
Set-ExecutionPolicy -Scope Process -ExecutionPolicy Bypass
.\install.ps1 --local
unsloth studio -p 8888
To install into an isolated location (its own virtual env, auth/, studio.db, cache and llama.cpp build), set UNSLOTH_STUDIO_HOME and pass it again at launch:
$env:UNSLOTH_STUDIO_HOME="$PWD\.studio"; .\install.ps1 --local
$env:UNSLOTH_STUDIO_HOME="$PWD\.studio"; unsloth studio -p 8888
Then to update :
cd unsloth; git pull
.\install.ps1 --local
unsloth studio -p 8888
Remote access: --secure (HTTPS tunnel) vs raw port
By default unsloth studio binds to 127.0.0.1 (this machine only). To reach it from another device, pick one of:
--secure(recommended): serve only through a free Cloudflare HTTPS link. Unsloth stays bound to localhost and the tunnel provides the public URL; it fails closed (does not start) if the tunnel can't come up, so the raw port is never exposed.
unsloth studio --secure -p 8888
-H 0.0.0.0: bind the raw port on all network interfaces, reachable from anywhere on the network (subject to your firewall). It does not create a public internet URL; add--cloudflareto also publish an internet-reachablehttps://*.trycloudflare.comlink even behind a firewall. Only use this on a network you trust.
unsloth studio -H 0.0.0.0 -p 8888
The Cloudflare tunnel is off by default: -H 0.0.0.0 exposes the raw port only, not a public internet URL. Pair the wildcard bind with --cloudflare (unsloth studio -H 0.0.0.0 --cloudflare) to also publish a public https://*.trycloudflare.com link, or prefer --secure (above), which keeps the raw port private. --cloudflare has no effect on a loopback bind.
The first time Unsloth is published on a public URL (--secure or --cloudflare) with the auto-generated admin password still in place, it asks for a new admin password in the terminal (masked input with confirmation) before the public link goes up. Without an attached terminal it warns instead and keeps the bootstrap deadline: Unsloth shuts down after UNSLOTH_STUDIO_BOOTSTRAP_TIMEOUT (default 1 hour) unless the password is changed in the web UI.
For headless setups that cannot answer that prompt, set the initial admin password non-interactively with --password (only takes effect when no password is set yet; if one already exists it is a hard error, so rotate later with unsloth studio reset-password):
unsloth studio --secure --password 'your-strong-password' # visible in `ps`/history
UNSLOTH_STUDIO_PASSWORD='your-strong-password' unsloth studio --secure # via env var
printf '%s\n' 'your-strong-password' | unsloth studio --secure --password - # via stdin
A literal --password VALUE is visible in the process list and shell history, so prefer the UNSLOTH_STUDIO_PASSWORD env var or --password - (stdin) for automation. This applies to any launch (public or a headless -H 0.0.0.0 bind), and the password is set in the parent before the server binds, so it never reaches a re-executed child process.
Server-side tools (web search, Python and terminal code execution) run as your user and are on by default. Anyone who can reach the server with the API key can run code on this machine, so keep your API key private and pass --disable-tools when exposing Unsloth.
Advanced launch options
Installer options can be passed as environment variables. On macOS, Linux and WSL place the variable after the pipe so the shell passes it to sh; on Windows set it with $env: before piping to iex.
Skip PyTorch (GGUF-only mode):
curl -fsSL https://unsloth.ai/install.sh | UNSLOTH_NO_TORCH=1 sh
$env:UNSLOTH_NO_TORCH=1; irm https://unsloth.ai/install.ps1 | iex
Skip the post-install prompt that starts Unsloth (useful for automated installs):
curl -fsSL https://unsloth.ai/install.sh | UNSLOTH_SKIP_AUTOSTART=1 sh
$env:UNSLOTH_SKIP_AUTOSTART=1; irm https://unsloth.ai/install.ps1 | iex
Pin the Python version:
curl -fsSL https://unsloth.ai/install.sh | UNSLOTH_PYTHON=3.12 sh
$env:UNSLOTH_PYTHON='3.12'; irm https://unsloth.ai/install.ps1 | iex
Install to a custom location with UNSLOTH_STUDIO_HOME:
curl -fsSL https://unsloth.ai/install.sh | UNSLOTH_STUDIO_HOME=/abs/path sh
$env:UNSLOTH_STUDIO_HOME='C:\path'; irm https://unsloth.ai/install.ps1 | iex
On macOS, the installer defaults to the system certificate store (UV_SYSTEM_CERTS=1) so uv trusts the CAs in your Keychain, needed behind TLS-inspecting proxies (Cisco Umbrella, Zscaler, etc.). Opt out with:
curl -fsSL https://unsloth.ai/install.sh | UV_SYSTEM_CERTS=0 sh
Point the frontend build at a corporate npm mirror/proxy with UNSLOTH_NPM_REGISTRY (for the developer install behind a firewall that blocks registry.npmjs.org):
UNSLOTH_NPM_REGISTRY=https://artifactory.example.com/api/npm/npm/ ./install.sh --local
$env:UNSLOTH_NPM_REGISTRY='https://artifactory.example.com/api/npm/npm/'; .\install.ps1 --local
It is threaded as --registry into the Unsloth frontend npm/bun installs; the supply-chain locks (7-day min-release-age, exact version pins) stay in force.
Cap Unsloth's native CPU thread pools on high-core hosts: UNSLOTH_CPU_THREADS=8 unsloth studio -p 8888.
Uninstall
The recommended way to fully remove Unsloth Studio is the matching uninstall script for your OS. It stops any running servers, removes the install dir, the launcher data dir, the desktop shortcut, and any platform-specific entries (macOS .app bundle + Launch Services on Mac; Start Menu, HKCU\Software\Unsloth registry key and user PATH entries on Windows):
- MacOS, WSL, Linux:
curl -fsSL https://raw.githubusercontent.com/unslothai/unsloth/main/scripts/uninstall.sh | sh - Windows (PowerShell):
irm https://raw.githubusercontent.com/unslothai/unsloth/main/scripts/uninstall.ps1 | iex
If you only want to drop the install dir and keep the launcher/shortcut for a later reinstall, you can instead run rm -rf ~/.unsloth/studio (Mac/Linux/WSL) or Remove-Item -Recurse -Force "$HOME\.unsloth\studio" (Windows). The model cache at ~/.cache/huggingface is not touched by any of these.
For more info, see our docs.
Deleting model files
You can delete old model files either from the bin icon in model search or by removing the relevant cached model folder from the default Hugging Face cache directory. By default, HF uses:
- MacOS, Linux, WSL:
~/.cache/huggingface/hub/ - Windows:
%USERPROFILE%\.cache\huggingface\hub\
💚 Community and Links
| Type | Links |
|---|---|
| Join Discord server | |
| Join Reddit community | |
| 📚 Documentation & Wiki | Read Our Docs |
| Follow us on X | |
| 🔮 Our Models | Unsloth Catalog |
| ✍️ Blog | Read our Blogs |
Citation
You can cite the Unsloth repo as follows:
@software{unsloth,
author = {Daniel Han, Michael Han and Unsloth team},
title = {Unsloth},
url = {https://github.com/unslothai/unsloth},
year = {2023}
}
If you trained a model with 🦥Unsloth, you can use this cool sticker!
License
Unsloth uses a dual-licensing model of Apache 2.0 and AGPL-3.0. The core Unsloth package remains licensed under Apache 2.0, while certain optional components, such as the Unsloth Studio UI are licensed under the open-source license AGPL-3.0.
This structure helps support ongoing Unsloth development while keeping the project open source and enabling the broader ecosystem to continue growing.
Thank You to
- The llama.cpp library that lets users run and save models with Unsloth
- The Hugging Face team and their libraries: transformers and TRL
- The Pytorch and Torch AO team for their contributions
- NVIDIA for their NeMo DataDesigner library and their contributions
- And of course for every single person who has contributed or has used Unsloth!