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Michael Han a00fe86c13
Studio: read model text as utf-8 so umlauts survive on Windows (#7467)
* Studio: read model text as utf-8 so umlauts survive on Windows

Chat rejects or mangles non-ASCII on Windows: "ä ö ü" in a prompt, a chat
template, or a model path comes back as mojibake, or the load dies with
UnicodeDecodeError.

open() and Path.read_text() fall back to locale.getencoding() when no encoding
is passed. On Windows that is the ANSI codepage (cp1252, cp932, cp1251, ... by
system locale), never UTF-8. Hugging Face writes these files as raw UTF-8, so
every read of one decodes with the wrong codec:

- tokenizer_config.json, which holds the chat template. Templates routinely
  carry -> arrows, smart quotes and CJK, so this is the common path into chat
- config.json and adapter_config.json
- modules.json, Ollama manifests, and the .py sources the remote-code scanner
  reads before a model is allowed to load

The llama-server and embedding-server stdout readers have the same problem via
subprocess(text = True); they now decode utf-8 with errors = "replace" so a
stray byte cannot kill a log reader.

Encoding arguments only, no logic changes.

tests/test_chat_text_encoding.py covers a config.json and a chat template
holding umlauts, arrows and CJK, plus the remote-code scanner reading a source
file with umlauts. Those pass anywhere the locale is already UTF-8, so a fourth
test re-runs the readers under -X warn_default_encoding and fails on any
platform if an encoding argument goes missing again.

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Studio: name utf-8 explicitly on the remaining text I/O, with an AST guard (#7465)

* Studio: name utf-8 explicitly on the remaining text I/O

Follow-up to the model-text reads in #7467, covering the rest of the backend:
system probes (nvidia-smi, amd-smi, powershell, git, node), package installers,
/proc and /sys readers, and internal marker files (pid, install id, bootstrap
password, Colab credentials).

Same reason as #7467. open(), Path.read_text()/write_text() and
subprocess(text = True) fall back to locale.getencoding(), which on Windows is
the ANSI codepage rather than UTF-8. These paths are mostly ASCII today, so this
is hardening, not a live bug. Encoding arguments only, no logic changes.

Adds tests/test_text_io_encoding.py: an AST guard walking every backend source
and asserting text I/O names its encoding, so the class of bug cannot creep back
in one call at a time. 275 files.

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Catch aliased subprocess and positional Path.open, migrate legacy JSONL

The guard only matched a receiver literally named subprocess, so worker.py's
`import subprocess as _sp` hid three text = True installs that decode pip
output with the ANSI codepage. It also skipped any .open() with more than one
positional argument, though Path.open takes buffering/encoding/errors/newline
positionally.

Resuming a scrape written by an older release is the other half: those JSONL
lines are in the locale codepage, so the UTF-8 preload raised, the dedup keys
were silently forgotten and duplicates were appended to a now mixed-encoding
file. Decode with the locale codepage as fallback and rewrite as UTF-8 before
the append handle opens, since Windows cannot replace a file it holds open.

* Stream the JSONL preload and keep a torn line from relabelling the shard

Reading the whole shard to migrate it was wrong twice over. These files reach
gigabytes on a large scrape, so the preload now streams line by line and the
rewrite streams through a temp file.

Worse, one interrupted append used to condemn the file: the whole-file UTF-8
decode failed, every byte was retried as cp1252, and the rewrite persisted
mojibake over records that were fine. A line now counts as legacy only if the
locale codepage both decodes it and yields valid JSON, which a torn UTF-8 line
does not. Damaged lines are skipped and copied through byte for byte.

When the rewrite cannot be written at all, the append handle opens with the
legacy encoding rather than mixing UTF-8 into the file.

install_wheel takes run = subprocess.run as a parameter, so the guard cannot
see it. Both wheel installs there now name their encoding.

* Decide the shard's encoding from the file, not one line at a time

Some byte strings parse both ways. cp1251 `Р°` is D0 B0, which is also valid
UTF-8 for `а`, so a UTF-8-first parse quietly showed the wrong text instead of
migrating it.

A line now yields both readings, and the file decides. Any line that parses
under the codepage but not as UTF-8 is unambiguous evidence, and ambiguous lines
then follow that verdict, which is enough for any real shard: ordinary Cyrillic
or Japanese prose is invalid UTF-8 several times per line. Keys for ambiguous
lines are re-derived from the legacy reading during the rewrite.

A shard is undecidable only if every line is ambiguous, and nothing can tell
those apart.

latin-1 is also tried after the locale codepage, so a scrape carried from
Windows to a UTF-8 machine still has a reading rather than none. Requiring valid
JSON, not just a decode, keeps that from claiming torn lines.

* Weigh the whole shard, and never lose a record on the fallback path

One structurally valid JSON line carrying a stray 0x96 parses as cp1252, so a
single-line verdict let it relabel a healthy shard and mojibake every good
record in it. Each line with non-ASCII bytes now votes: parsing only under the
codepage is evidence for legacy, parsing as UTF-8 is evidence against, since
codepage text rarely forms valid multibyte UTF-8. Ties leave the file alone.

When the migration cannot be written the append handle uses the legacy codepage,
and errors = "replace" quietly turned characters it cannot hold into question
marks while write() still reported success. That path now escapes to \uXXXX
instead, which is ASCII, so every codepage holds it and json.loads returns the
exact characters. Nothing needs replacing, so errors = "strict" is safe.

stream_installer runs sys.executable, so its output is now decoded as UTF-8 by
utf8_child_env rather than read as the ANSI codepage.

* Only rewrite a shard we can attribute, and append ASCII when we cannot

latin-1 was doing too much work. It reads any byte, so it gave a moved shard a
reading, but it is the right text only for cp1252: cp1251 Привет came back as
Ïðèâåò and the rewrite made that permanent. The codepage is now trusted only
when it is the locale's, and an untrusted reading is never written back.

That leaves three cases where the file holds bytes UTF-8 cannot read and we are
not converting it: no codepage to attribute it to, ambiguous lines outvoting the
unambiguous ones, and a preload that could not read the file at all. All three
used to append UTF-8 into it. They now append pure ASCII, which every
ASCII-compatible codepage stores identically, so the file keeps decoding exactly
as it did and no record is lost.

Keys from the two readings are also kept apart. A damaged line in a healthy
shard was marked seen through its codepage reading, so the retry that would have
replaced the unreadable record was refused as a duplicate.

* Let the flash-attn install stub take the kwargs the installer now passes

_run_kwargs gained encoding and errors, so the one stub in this file that
spelled its signature out rejected the call. The other four here already take
**kwargs; this one now matches.

* Do not let a stuck temp file mask the migration failure

unlink() on the failure path could raise in its own right, on a stale
.utf8.tmp directory or a temp another process holds. That escaped the
constructor instead of returning False, so the caller never reached the ASCII
append fallback that keeps the shard single-encoding.

The pip fallback in install_wheel also spawns a Python child, so it gets
utf8_child_env like the probe above it already had. The uv and nvidia-smi
children are native binaries, where PYTHONIOENCODING would do nothing.

* Stop converting legacy shards; the encoding that wrote them is unknowable

trusted only ever meant that the bytes parse under this machine's codepage,
which for a single-byte codepage is nearly always true. A cp1251 shard opened on
a cp1252 Windows box decodes cleanly and would have been rewritten with Привет
as Ïðèâåò. That is the fourth way this rewrite could corrupt a shard, and the
common cause is that a file's encoding cannot be recovered from its bytes.

So the rewrite is gone. The shard is left exactly as found, and appends are pure
ASCII whenever it holds bytes UTF-8 cannot read, which is what actually
delivered the no-mixed-encoding guarantee the rewrite was added for. Dedup keys
still come from whichever reading parses, since ids are ASCII either way.

This also removes the temp file, so there is no longer any file mode or ACL to
carry across.

* Scan the sandbox shim; it is shipped code, not a build artifact

sandbox_site is on the sandboxed child's PYTHONPATH for every Python run
(tools.py:332, 2660), so excluding it let two unannotated text calls through in
code we ship. Both read and write the remap sidecar, which holds file paths.

The exclusion list is meant for build output only, so the directory comes off
it and the two calls name their encoding.

* Force the worker's pip children to UTF-8, and read DBCS keys with a DBCS codec

The three installer calls run sys.executable -m pip with an inherited
environment, so the parent decoded UTF-8 while the child emitted the ANSI
codepage. They now go through utf8_child_env like the other Python children.

Two tests asserted no env kwarg was passed as a stand-in for no HIP flag being
injected. They now assert the flag itself, which is the guarantee they were
written for and does not depend on how the env is delivered.

Separately, latin-1 cannot stand in for a double-byte codepage while recovering
dedup keys: cp932 表 is 95 5C, and the trail byte reads as a JSON backslash, so
the record failed to parse and its id was forgotten, appending a duplicate on
resume. cp932, cp936, cp949 and cp950 are tried too. The reading is still only
ever used for keys, which are ASCII and identical whichever codec parses.

* Require more than one legacy line before trusting its dedup keys

A shard whose valid records are all ASCII casts no UTF-8 votes, so a single
damaged line won the vote by itself, its key was remembered, and the retry that
would have replaced the unreadable record was refused.

One such line is genuinely undecidable: a legacy record with one accented
character and an ASCII record with one stray byte are the same shape. Reading it
as damage costs a duplicate; reading it as legacy loses the record for good.
Only one of those is recoverable, so it is now read as damage.

A real legacy shard has a legacy line for every record carrying an umlaut, so
its dedup is unaffected.

* Append ASCII whenever the shard already holds non-ASCII bytes

The gate asked whether any line was undecodable as UTF-8, which misses a shard
where every legacy line happens to be valid UTF-8 too. A cp1251 shard of Р°
records is bytes D0 B0 throughout, so appending 世界 as UTF-8 left a file where
cp1251 reads the old records correctly and the new one as mojibake, and UTF-8
does the reverse. No single decoding recovered the whole scrape.

The gate is now simply whether the shard holds any non-ASCII byte at all, which
covers both cases and is easier to reason about: if what is already there reads
differently under different encodings, do not add more bytes that do.

Appending ASCII costs only \uXXXX escapes, which json.loads turns back into the
exact characters, and it leaves the new record correct under either reading.

* Skip the two Linux-gated flash-attn tests off Linux

_should_try_runtime_flash_attn_install ends in sys.platform.startswith(
"linux"), and the threshold test one line above already asserts exactly that,
so the two tests that drive _ensure_flash_attn_for_long_context past the gate
cannot pass anywhere else: the call returns before it reports a status. They
were written on Linux and only surface once the suite actually runs on Windows
or macOS, where both fail on an empty status list. This PR is about making the
backend behave on Windows, so its own suite should be runnable there.

* Fail closed when a KFD topology node does not decode

This PR pins that read to utf-8, which turns an undecodable byte into
UnicodeDecodeError. That is a ValueError, not an OSError, so it slips past the
handler one line below and escapes a helper whose docstring promises to fail
closed on any unreadable node. The caller would then lose the whole HIP-order
map on a machine that has AMD GPUs, and the reason the helper fails closed is
that dropping a node shifts every later ordinal and lets a similar-capacity GPU
pass the total-size guard while showing another card's usage.

Widening the handler is the same one-line change main already made in #7487, so
the two agree and the eventual merge is clean.

* Tighten the comments added in this branch

* Treat an undecodable marker and undecodable metadata as malformed, not fatal

Two more places where pinning the decode changed the failure mode. A
UnicodeDecodeError is a ValueError, so neither `except OSError` nor
`except (JSONDecodeError, OSError)` catches it, and both sites had a documented
fallback that stopped being reached.

An undecodable .transport marker used to read as an unknown value, and the
caller then safely purged and restarted the partial download. It now aborts
prepare_cache_for_transport instead, so the transfer fails rather than retrying.

Undecodable .meta.json used to fall back to the file's own name, the same way
invalid JSON does. It now aborts URI construction for the entire unstructured
seed, so one corrupt byte in original_filename takes out the whole dataset.

Both handlers are widened, matching the KFD fix earlier on this branch.

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Widen two more decode guards, and pin the kernel installer's pipe

Same shape as the ones already fixed here: the read was pinned to UTF-8 while
the handler around it still only catches OSError, and UnicodeDecodeError is a
ValueError.

hf_cache_snapshot_dir answers whether a model is already on disk, and the
offline embedding checks turn a raise into a 500. A torn refs/main used to
decode into a nonsense commit and miss the snapshot dir; it now skips that cache
root and keeps looking. _remove_pid_file runs first in _graceful_shutdown, so a
corrupt studio.pid raising there abandoned the inference, export, training and
tunnel children the rest of that function exists to kill.

ssm_runtime's source-build path builds its subprocess kwargs in a dict and
splats them through _run_with_heartbeat, so neither the encoding guard nor the
earlier sweep saw the text = True in it: pip's output was still decoded with the
Windows ANSI codepage, where a non-ASCII path or a compiler diagnostic mojibakes
or raises over an install that was going fine. It now pins the same
utf-8/replace pair install_wheel uses, and the HIP branch extends that env
rather than replacing it. The guard learned the dict-literal shape and reddens
on the old code (ssm_runtime.py:253).

* Tighten the comments around the UTF-8 text I/O pins

Collapse the multi-line rationales added with the encoding pins down to a
line or two each, drop what the code already says, and use one wording for
the repeated child-env note.

* Do not let an unreadable bootstrap password stop startup, and narrow the kwargs guard

ensure_default_admin calls _load_bootstrap_password for every existing admin and
the lifespan calls that with no handler, so pinning the decode turned a damaged
or pre-pin .bootstrap_password file into a backend that will not start. We write
that file ourselves in UTF-8, so a byte that will not decode belongs to a file
whose plaintext is worthless anyway; it now reads as no bootstrap password, the
same answer as an absent file. A readable one still loads.

The new kwargs check also judged every dict literal in the tree, so an unrelated
payload carrying "text": True would have been reported as subprocess
configuration with a misleading message, and a dict that fills in its encoding on
a later line would have been reported too. It now only judges a dict that
actually reaches a call, either splatted through a name or written at the call
site, and treats a later kw["encoding"] assignment as satisfying it. The
ssm_runtime shape it was written for is still caught, and a test pins both
directions.

* Stop reading a UTF-8 record a second time

_read_line always parsed the line under the codepage as well, even when it had
already read as UTF-8. Both callers take the UTF-8 reading when there is one and
never look at the other, so on a healthy shard the second parse is pure waste,
and this file reads all of one on every resume of a scrape it expects to reach
gigabytes. Measured on 200,000 records, 76 MB: 1.96s before, 0.81s after, so the
double reading was costing 2.8x.

The early return is limited to a record, since the key lookup deliberately falls
through to the codepage reading when UTF-8 yields something that is not one. A
line UTF-8 cannot read still tries the codepage, latin-1 and the double-byte
encodings as before, which is what the second reading is for.

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Pin the scanned source fixture's line endings

test_remote_code_scan_reads_non_ascii_sources compared a file's contents against
the string it wrote, but wrote it in text mode, so Windows translated the line
ends on the way out and the read back differed by a carriage return. That is the
writer's doing, not the encoding the test is about, and it was the one failure on
the Windows runner that belonged to this branch. The fixture now writes with
newline = "" so the bytes on disk are the string on every platform.

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Trim the newer comments to their point

Shorten the widened-guard and state store notes added since the last pass,
and collapse the line-ending note on the scanned source fixture.

* Read the scraper checkpoint as UTF-8 only, never as a codepage

A checkpoint holds nothing but base64 cursors and booleans, so one written by
an older locale-encoded release is byte-identical to a UTF-8 one and already
reads back. The codepage fallback can therefore only ever contribute non-ASCII:
if a single-byte reading of the file were all ASCII, the UTF-8 read would have
succeeded first.

So the only file it changes the answer for is a damaged one, and there it turns
a safe reset into a resume on a mojibaked cursor. GitHub answers that with
INVALID_CURSOR_ARGUMENTS at HTTP 200, gh_client returns the partial document,
and the scraper reads zero nodes and an empty pageInfo, which marks the stream
done. Every later resume then skips it entirely.

Reading UTF-8 only restores the earlier behaviour of dropping a checkpoint that
will not decode, which re-scrapes from the first page while the writers dedup
the replay. The shard scan below keeps its codepage reading; those records do
carry non-ASCII.

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Gate the remaining tilelang install tests to Linux

_tilelang_platform_supported() returns False off Linux, so _ensure_tilelang_backend
returns before the install and the subprocess mock these six assert on is never
called. They fail on macOS runners for that reason alone. The rest of the file
already carries this marker; these were missed.

* Gate the Windows-incompatible worker and ROCm tests

Two different gates, because the production code has two. The causal-conv1d and
flash-linear-attention installers bail out on sys.platform == 'win32' alone and
run everywhere else including macOS, so those cases get not_on_windows; marking
them linux_only would skip tests that legitimately pass off Linux. The DRM and
KFD readers return early unless platform.system() is Linux, and their fixtures
build a fake sysfs tree needing PCI addresses like 0000:00:02.0 as directory
names, which Windows cannot represent, so those get linux_only.

The two visible-utilization cases failed for a different reason: on Windows
get_visible_gpu_utilization takes the AMD adapter branch ahead of the torch
fallback under test, and probing it imports torch, which the runner lacks.
Stubbing that branch empty leaves every other platform unchanged.

* Treat unparseable JSON nesting as a parse failure, and guard os.fdopen

json.loads answers nesting it cannot descend with RecursionError, a
RuntimeError, so _parse let it escape where the catch-all it replaced
discarded the record. Both callers run _parse outside any further handler,
so one damaged checkpoint or shard line aborted the scraper at startup.

The encoding guard also missed os.fdopen, which is open() on a descriptor
and takes the same locale default in text mode. It flags exactly the two
text-mode calls that were left unencoded; the swap lock file's reader was
already pinned to UTF-8 while its writer still used the codepage.

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Write the non-ASCII source fixture without a 3.10-only argument

Path.write_text() only grew newline in 3.10, and pyproject declares
requires-python >=3.9, so this raised TypeError there. open() takes the same
argument on every supported version and pins the bytes on disk the same way.

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Tighten encoding comments

* Follow subprocess calls through callable aliases in the encoding guard

---------

Co-authored-by: Unsloth <michaelhan@Michaels-MacBook-Pro.local>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: danielhanchen <unslothshared@gmail.com>

---------

Co-authored-by: Unsloth <michaelhan@Michaels-MacBook-Pro.local>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: danielhanchen <unslothshared@gmail.com>
2026-07-28 21:27:27 -07:00
.github Show release notes in the update popup, sourced from CHANGELOG.md (#7432) 2026-07-28 21:26:43 -07:00
images images: use narrower Discord button and drop duplicate (#5552) 2026-05-18 05:00:59 -07:00
scripts tests: read checked-in files as UTF-8 instead of the platform default (#7438) 2026-07-26 23:31:56 -07:00
studio Studio: read model text as utf-8 so umlauts survive on Windows (#7467) 2026-07-28 21:27:27 -07:00
tests Show release notes in the update popup, sourced from CHANGELOG.md (#7432) 2026-07-28 21:26:43 -07:00
unsloth Fix bitsandbytes zombie module breaking test collection on CPU runners (#7580) 2026-07-28 21:18:05 -07:00
unsloth_cli feat(studio): adjustable llama-server parallel slots from the web UI (#7447) 2026-07-28 18:03:28 -07:00
.gitattributes Replace standalone Studio wording with Unsloth (#7221) 2026-07-19 00:47:04 -07:00
.gitignore Show release notes in the update popup, sourced from CHANGELOG.md (#7432) 2026-07-28 21:26:43 -07:00
.pre-commit-ci.yaml pre-commit CI config (#3565) 2025-11-07 14:44:18 -08:00
.pre-commit-config.yaml [pre-commit.ci] pre-commit autoupdate (#6587) 2026-06-23 03:01:11 -07:00
_changelog_build.py Show release notes in the update popup, sourced from CHANGELOG.md (#7432) 2026-07-28 21:26:43 -07:00
build.sh Show release notes in the update popup, sourced from CHANGELOG.md (#7432) 2026-07-28 21:26:43 -07:00
CHANGELOG.md Show release notes in the update popup, sourced from CHANGELOG.md (#7432) 2026-07-28 21:26:43 -07:00
cli.py Rename cli/ to unsloth_cli/ to fix namespace collision with stringzilla (#4393) 2026-03-17 20:40:21 -07:00
CODE_OF_CONDUCT.md Update CODE_OF_CONDUCT.md 2025-10-25 19:31:05 -07:00
CONTRIBUTING.md docs: repository cleanup (#5617) 2026-06-12 11:07:04 +01:00
COPYING Rename cli/ to unsloth_cli/ to fix namespace collision with stringzilla (#4393) 2026-03-17 20:40:21 -07:00
install.ps1 Surface actionable installer failures in Studio desktop (#7529) 2026-07-28 10:19:44 +02:00
install.sh Installer: wrap install.sh in a function so a piped install cannot report curl (56) (#7548) 2026-07-28 21:16:31 -07:00
LICENSE Rename cli/ to unsloth_cli/ to fix namespace collision with stringzilla (#4393) 2026-03-17 20:40:21 -07:00
MANIFEST.in Show release notes in the update popup, sourced from CHANGELOG.md (#7432) 2026-07-28 21:26:43 -07:00
pyproject.toml Show release notes in the update popup, sourced from CHANGELOG.md (#7432) 2026-07-28 21:26:43 -07:00
README.md Studio: add UNSLOTH_STUDIO_DISABLE_PUBLIC_CHECK to switch off the startup public lookups (#7433) 2026-07-27 00:16:53 -07:00
unsloth-cli.py feat(studio): add DoRA support to studio (#7315) 2026-07-24 03:24:16 -07:00

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Unsloth Studio lets you run and train models locally.

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unsloth studio ui homepage

Get started

macOS, Linux, WSL:

curl -fsSL https://unsloth.ai/install.sh | sh

Windows:

irm https://unsloth.ai/install.ps1 | iex

Community:

Features

Unsloth Studio (Beta) lets you run and train text, audio, embedding, vision models on Windows, Linux and macOS.

Inference

  • Search + download + run models including GGUF, LoRA adapters, safetensors
  • Export models: Save or export models to GGUF, 16-bit safetensors and other formats.
  • Tool calling: Support for self-healing tool calling and web search
  • Code execution: lets LLMs test code in Claude artifacts and sandbox environments
  • API inference endpoint: Deploy and run local LLMs in Claude Code, Codex tools with Unsloth
  • Auto set inference settings and customize chat templates.
  • We work directly with teams behind gpt-oss, Qwen3, Llama 4, Mistral, Gemma 1-3, and Phi-4, where weve fixed bugs that improve model accuracy.
  • Chat with images, audio, PDFs, code, DOCX and more. Connect API providers (OpenAI, Anthropic) or servers (vLLM, Ollama).
  • Compare any two models side by side with the same prompt.
  • OpenAI/Anthropic-compatible APIs: Serve local models through /v1/chat/completions, /v1/responses and /v1/messages.
  • Connect local models to agents: Use unsloth start with Claude Code, Codex, Hermes and more.
  • Web/PDF search can read PDF papers, manuals and other PDF results.
  • GGUF hardware controls: Choose GPUs/layers, offload MoE experts, use multi-GPU or Tensor Parallelism.
  • The opt-in MCP control endpoint lets AI clients manage models, training, recipes and exports.

Training

  • Train and RL 500+ models up to 2x faster with 70% less VRAM; MoE up to 12x faster.
  • Train and run RL on AMD GPUs across Windows, WSL and Linux.
  • Data Recipes: Auto-create datasets from PDF, CSV, DOCX etc. Edit data in a visual-node workflow.
  • Reinforcement Learning uses 80% less VRAM for GRPO, FP8 and vision RL, with 7x longer contexts.
  • Long-context training: 3x faster, 30% less VRAM and 500K+ context.
  • Supports LoRA/QLoRA, full fine-tuning, RL, pretraining, 4-bit, 16-bit and FP8.
  • Custom Triton and mathematical kernels built with PyTorch and Hugging Face.
  • Observability: Monitor training live, track loss and GPU usage and customize graphs.
  • Multi-GPU training is supported, with major improvements coming soon.

🚀 Unsloth Start

Unsloth Start connects Claude Code, Codex and other agents to local models with one command.

Start Unsloth, load a model, open your project folder, then run:

unsloth start claude

Replace claude with any supported agent:

Agent Command
Claude Code unsloth start claude
OpenAI Codex unsloth start codex
Hermes Agent unsloth start hermes
OpenClaw unsloth start openclaw
OpenCode unsloth start opencode
Pi Coding Agent unsloth start pi

Claude Code, Codex, OpenCode and Pi can keep their current model and use Unsloth as a local subagent:

unsloth start claude --as-subagent --model unsloth/model-GGUF:quant

📥 Install

Unsloth can be used in two ways: through Unsloth Studio, the web UI, or through Unsloth Core, the code-based version. Each has different requirements.

Unsloth Studio (web UI)

Unsloth Studio (Beta) works on Windows, Linux, WSL and macOS.

  • CPU: Supported for Chat and Data Recipes currently
  • NVIDIA: Training works on RTX 30/40/50, Blackwell, DGX Spark, Station and more
  • macOS: Training, MLX and GGUF inference are ALL supported.
  • AMD: Training, RL, chat and deployment work on Windows, WSL and Linux. Read the AMD guide.
  • Vulkan: GGUF inference is supported on compatible GPUs, including Intel GPUs. Vulkan accelerates GGUF inference only; training still requires a supported PyTorch or MLX backend.
  • Multi-GPU: Available now, with a major upgrade on the way

macOS, Linux, WSL:

curl -fsSL https://unsloth.ai/install.sh | sh

Use the same command to update.

To force the Vulkan llama.cpp backend, set UNSLOTH_FORCE_VULKAN=1 before installing or updating. The setting selects the llama.cpp binary bundle, so setting it only when launching Studio cannot replace an existing CPU bundle:

export UNSLOTH_FORCE_VULKAN=1
curl -fsSL https://unsloth.ai/install.sh | sh

Windows:

irm https://unsloth.ai/install.ps1 | iex

Use the same command to update.

To force the Vulkan llama.cpp backend, set the environment variable before running the installer or updater:

$env:UNSLOTH_FORCE_VULKAN=1
irm https://unsloth.ai/install.ps1 | iex

Re-running the current installer replaces a previously selected CPU bundle when the backend differs. A separate Vulkan SDK is not required; the GPU driver must provide a working Vulkan runtime.

Launch

unsloth studio -p 8888

For LAN or cloud access, add -H 0.0.0.0 (raw port only; add --cloudflare for a public URL). By default, Unsloth is accessible only locally.

To reach Unsloth over HTTPS, use unsloth studio --secure. Unsloth stays bound to localhost and is reached only through a free Cloudflare tunnel, which publishes it at a public https://*.trycloudflare.com URL (it fails closed if the tunnel can't start, so the raw port is never exposed). This makes Unsloth reachable from the internet, so anyone with the link and API key can use it and run code: keep your API key private (see Remote access below).

Docker

Use our Docker image unsloth/unsloth container. Run:

docker run -d -e JUPYTER_PASSWORD="mypassword" \
  -p 8888:8888 -p 8000:8000 -p 2222:22 \
  -v $(pwd)/work:/workspace/work \
  --gpus all \
  unsloth/unsloth

Developer, Nightly, Uninstall

To see developer, nightly and uninstallation etc. instructions, see advanced installation.

Unsloth Core (code-based)

Linux, WSL:

curl -LsSf https://astral.sh/uv/install.sh | sh
uv venv unsloth_env --python 3.13
source unsloth_env/bin/activate
uv pip install unsloth --torch-backend=auto

Windows:

winget install -e --id Python.Python.3.13
winget install --id=astral-sh.uv  -e
uv venv unsloth_env --python 3.13
.\unsloth_env\Scripts\activate
uv pip install unsloth --torch-backend=auto

For Windows, pip install unsloth works only if you have PyTorch installed. Read our Windows Guide. You can use the same Docker image as Unsloth Studio.

AMD, Intel:

For RTX 50x, B200, 6000 GPUs: uv pip install unsloth --torch-backend=auto. Read our guides for: Blackwell and DGX Spark.
To install Unsloth on AMD and Intel GPUs, follow our AMD Guide and Intel Guide.

📒 Free Notebooks

Train for free with our notebooks. You can use our new free Unsloth Studio notebook to run and train models for free in a web UI. Read our guide. Add dataset, run, then deploy your trained model.

Model Free Notebooks Performance Memory use
Gemma 4 (E2B) ▶️ Start for free 1.5x faster 50% less
Qwen3.5 (4B) ▶️ Start for free 1.5x faster 60% less
gpt-oss (20B) ▶️ Start for free 2x faster 70% less
Qwen3.5 GSPO ▶️ Start for free 2x faster 70% less
gpt-oss (20B): GRPO ▶️ Start for free 2x faster 80% less
Qwen3: Advanced GRPO ▶️ Start for free 2x faster 70% less
embeddinggemma (300M) ▶️ Start for free 2x faster 20% less
Mistral Ministral 3 (3B) ▶️ Start for free 1.5x faster 60% less
Llama 3.1 (8B) Alpaca ▶️ Start for free 2x faster 70% less
Llama 3.2 Conversational ▶️ Start for free 2x faster 70% less
Orpheus-TTS (3B) ▶️ Start for free 1.5x faster 50% less

🦥 Unsloth News

  • AMD training: Train, run RL, chat and deploy on AMD GPUs across Windows, WSL and Linux. Guide
  • GGUF hardware controls: Choose GPU/layer placement, offload MoE experts and use multi-GPU or Tensor Parallelism. #6414
  • Local models for any agent: Use unsloth start with Claude Code, Codex, Hermes, OpenCode, OpenClaw, Pi and more through Unsloth's OpenAI- and Anthropic-compatible APIs. Guide
  • MCP control endpoint: Let compatible clients manage models, training, recipes, checkpoints and exports. #7191
  • Local inference reliability: Resume long chats faster, recover stalled downloads and reuse existing GGUF files. #7204#6858#7209
  • New models: Qwen-AgentWorld, Ornith, Kimi K2.7 Code and MiniMax M3
  • GLM-5.2: Run Z.ai's 744B-parameter, 1M-context open model locally with Unsloth Dynamic GGUFs. Guide
  • DeepSeek-V4: Run DeepSeek-V4-Flash locally with corrected multi-turn and tool-calling behavior. Guide
  • DiffusionGemma: Run and fine-tune Google's diffusion language model with 1.8x faster inference in Unsloth Studio. Guide
  • Qwen3.6: Run and train Qwen3.6 with MTP for 1.4-2.2x faster inference and NVFP4 quants for supported GPUs. Guide
  • Gemma 4: Run and train Gemma 4 text, image and audio models with QAT, MTP, GGUF and MLX support. Guide
  • MCP servers: Connect local models to files, apps, databases and external tools through Model Context Protocol. Guide
  • Connections: Mix local models with API providers (OpenAI, Anthropic) or servers (vLLM, Ollama) in the same interface. Guide
  • Introducing Unsloth Studio: our new web UI for running and training LLMs. Blog
  • Train MoE LLMs 12x faster with 35% less VRAM - DeepSeek, GLM, Qwen and gpt-oss. Blog
  • Embedding models: Unsloth now supports ~1.8-3.3x faster embedding fine-tuning. BlogNotebooks
  • New 7x longer context RL vs. all other setups, via our new batching algorithms. Blog
  • New RoPE & MLP Triton Kernels & Padding Free + Packing: 3x faster training & 30% less VRAM. Blog
  • 500K Context: Training a 20B model with >500K context is now possible on an 80GB GPU. Blog
  • FP8 & Vision RL: You can now do FP8 & VLM GRPO on consumer GPUs. FP8 BlogVision RL

📥 Advanced Installation

The below advanced instructions are for Unsloth Studio. For Unsloth Core advanced installation, view our docs.

Developer / Nightly / Experimental installs: macOS, Linux, WSL:

The developer install builds from the main branch, which is the latest (nightly) source.

git clone https://github.com/unslothai/unsloth
cd unsloth
./install.sh --local
unsloth studio -p 8888

To install into an isolated location (its own virtual env, auth/, studio.db, cache and llama.cpp build), set UNSLOTH_STUDIO_HOME and pass it again at launch:

UNSLOTH_STUDIO_HOME="$PWD/.studio" ./install.sh --local
UNSLOTH_STUDIO_HOME="$PWD/.studio" unsloth studio -p 8888

Then to update :

cd unsloth && git pull
./install.sh --local
unsloth studio -p 8888

Developer / Nightly / Experimental installs: Windows PowerShell:

The developer install builds from the main branch, which is the latest (nightly) source.

git clone https://github.com/unslothai/unsloth.git
cd unsloth
Set-ExecutionPolicy -Scope Process -ExecutionPolicy Bypass
.\install.ps1 --local
unsloth studio -p 8888

To install into an isolated location (its own virtual env, auth/, studio.db, cache and llama.cpp build), set UNSLOTH_STUDIO_HOME and pass it again at launch:

$env:UNSLOTH_STUDIO_HOME="$PWD\.studio"; .\install.ps1 --local
$env:UNSLOTH_STUDIO_HOME="$PWD\.studio"; unsloth studio -p 8888

Then to update :

cd unsloth; git pull
.\install.ps1 --local
unsloth studio -p 8888

Remote access: --secure (HTTPS tunnel) vs raw port

By default unsloth studio binds to 127.0.0.1 (this machine only). To reach it from another device, pick one of:

  • --secure (recommended): serve only through a free Cloudflare HTTPS link. Unsloth stays bound to localhost and the tunnel provides the public URL; it fails closed (does not start) if the tunnel can't come up, so the raw port is never exposed.
unsloth studio --secure -p 8888
  • -H 0.0.0.0: bind the raw port on all network interfaces, reachable from anywhere on the network (subject to your firewall). It does not create a public internet URL; add --cloudflare to also publish an internet-reachable https://*.trycloudflare.com link even behind a firewall. Only use this on a network you trust.
unsloth studio -H 0.0.0.0 -p 8888

The Cloudflare tunnel is off by default: -H 0.0.0.0 exposes the raw port only, not a public internet URL. Pair the wildcard bind with --cloudflare (unsloth studio -H 0.0.0.0 --cloudflare) to also publish a public https://*.trycloudflare.com link, or prefer --secure (above), which keeps the raw port private. --cloudflare has no effect on a loopback bind.

On a wildcard bind Unsloth works out the address to share by asking ifconfig.me for the public IP, then asks check-host.net whether that port is reachable so it can tell you if a firewall is in the way. Both contact a third party. Set UNSLOTH_STUDIO_DISABLE_PUBLIC_CHECK=1 to skip them; the banner then shows the LAN address and no reachability line.

The first time Unsloth is published on a public URL (--secure or --cloudflare) with the auto-generated admin password still in place, it asks for a new admin password in the terminal (masked input with confirmation) before the public link goes up. Without an attached terminal it warns instead and keeps the bootstrap deadline: Unsloth shuts down after UNSLOTH_STUDIO_BOOTSTRAP_TIMEOUT (default 1 hour) unless the password is changed in the web UI.

For headless setups that cannot answer that prompt, set the initial admin password non-interactively with --password (only takes effect when no password is set yet; if one already exists it is a hard error, so rotate later with unsloth studio reset-password):

unsloth studio --secure --password 'your-strong-password'        # visible in `ps`/history
UNSLOTH_STUDIO_PASSWORD='your-strong-password' unsloth studio --secure   # via env var
printf '%s\n' 'your-strong-password' | unsloth studio --secure --password -   # via stdin

A literal --password VALUE is visible in the process list and shell history, so prefer the UNSLOTH_STUDIO_PASSWORD env var or --password - (stdin) for automation. This applies to any launch (public or a headless -H 0.0.0.0 bind), and the password is set in the parent before the server binds, so it never reaches a re-executed child process.

Server-side tools (web search, Python and terminal code execution) run as your user and are on by default. Anyone who can reach the server with the API key can run code on this machine, so keep your API key private and pass --disable-tools when exposing Unsloth.

Advanced launch options

Installer options can be passed as environment variables. On macOS, Linux and WSL place the variable after the pipe so the shell passes it to sh; on Windows set it with $env: before piping to iex.

Skip PyTorch (GGUF-only mode):

curl -fsSL https://unsloth.ai/install.sh | UNSLOTH_NO_TORCH=1 sh
$env:UNSLOTH_NO_TORCH=1; irm https://unsloth.ai/install.ps1 | iex

Skip the post-install prompt that starts Unsloth (useful for automated installs):

curl -fsSL https://unsloth.ai/install.sh | UNSLOTH_SKIP_AUTOSTART=1 sh
$env:UNSLOTH_SKIP_AUTOSTART=1; irm https://unsloth.ai/install.ps1 | iex

Pin the Python version:

curl -fsSL https://unsloth.ai/install.sh | UNSLOTH_PYTHON=3.12 sh
$env:UNSLOTH_PYTHON='3.12'; irm https://unsloth.ai/install.ps1 | iex

Install to a custom location with UNSLOTH_STUDIO_HOME:

curl -fsSL https://unsloth.ai/install.sh | UNSLOTH_STUDIO_HOME=/abs/path sh
$env:UNSLOTH_STUDIO_HOME='C:\path'; irm https://unsloth.ai/install.ps1 | iex

On macOS, the installer defaults to the system certificate store (UV_SYSTEM_CERTS=1) so uv trusts the CAs in your Keychain, needed behind TLS-inspecting proxies (Cisco Umbrella, Zscaler, etc.). Opt out with:

curl -fsSL https://unsloth.ai/install.sh | UV_SYSTEM_CERTS=0 sh

Point the frontend build at a corporate npm mirror/proxy with UNSLOTH_NPM_REGISTRY (for the developer install behind a firewall that blocks registry.npmjs.org):

UNSLOTH_NPM_REGISTRY=https://artifactory.example.com/api/npm/npm/ ./install.sh --local
$env:UNSLOTH_NPM_REGISTRY='https://artifactory.example.com/api/npm/npm/'; .\install.ps1 --local

It is threaded as --registry into the Unsloth frontend npm/bun installs; the supply-chain locks (7-day min-release-age, exact version pins) stay in force.

Cap Unsloth's native CPU thread pools on high-core hosts: UNSLOTH_CPU_THREADS=8 unsloth studio -p 8888.

Uninstall

The recommended way to fully remove Unsloth Studio is the matching uninstall script for your OS. It stops any running servers, removes the install dir, the launcher data dir, the desktop shortcut, and any platform-specific entries (macOS .app bundle + Launch Services on Mac; Start Menu, HKCU\Software\Unsloth registry key and user PATH entries on Windows):

  • MacOS, WSL, Linux: curl -fsSL https://raw.githubusercontent.com/unslothai/unsloth/main/scripts/uninstall.sh | sh
  • Windows (PowerShell): irm https://raw.githubusercontent.com/unslothai/unsloth/main/scripts/uninstall.ps1 | iex

If you only want to drop the install dir and keep the launcher/shortcut for a later reinstall, you can instead run rm -rf ~/.unsloth/studio (Mac/Linux/WSL) or Remove-Item -Recurse -Force "$HOME\.unsloth\studio" (Windows). The model cache at ~/.cache/huggingface is not touched by any of these.

For more info, see our docs.

Deleting model files

You can delete old model files either from the bin icon in model search or by removing the relevant cached model folder from the default Hugging Face cache directory. By default, HF uses:

  • MacOS, Linux, WSL: ~/.cache/huggingface/hub/
  • Windows: %USERPROFILE%\.cache\huggingface\hub\
Type Links
  Discord Join Discord server
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📚 Documentation & Wiki Read Our Docs
  Twitter (aka X) Follow us on X
🔮 Our Models Unsloth Catalog
✍️ Blog Read our Blogs

Citation

You can cite the Unsloth repo as follows:

@software{unsloth,
  author = {Daniel Han, Michael Han and Unsloth team},
  title = {Unsloth},
  url = {https://github.com/unslothai/unsloth},
  year = {2023}
}

If you trained a model with 🦥Unsloth, you can use this cool sticker!  

License

Unsloth uses a dual-licensing model of Apache 2.0 and AGPL-3.0. The core Unsloth package remains licensed under Apache 2.0, while certain optional components, such as the Unsloth Studio UI are licensed under the open-source license AGPL-3.0.

This structure helps support ongoing Unsloth development while keeping the project open source and enabling the broader ecosystem to continue growing.

Thank You to

  • The llama.cpp library that lets users run and save models with Unsloth
  • The Hugging Face team and their libraries: transformers and TRL
  • The Pytorch and Torch AO team for their contributions
  • NVIDIA for their NeMo DataDesigner library and their contributions
  • And of course for every single person who has contributed or has used Unsloth!