- Python 71.5%
- TypeScript 22.7%
- Shell 1.9%
- PowerShell 1.6%
- Rust 1.5%
- Other 0.7%
* Windows: unblock the consumer install on clean and no-winget machines Four independent things stop a clean Windows box today. git was a hard Exit-SetupFailure in setup.ps1, justified as required by pip for git+https:// deps and by npm. Neither holds on the consumer path: the unsloth-zoo git+https URL is only used under STUDIO_LOCAL_INSTALL, node is a pinned nodejs.org prebuilt that never touches system npm, and the frontend lockfile has no VCS dependencies. It stays fatal for --local, where it really is needed. Ensure-VCRedist was winget-only, so on hosts without winget (LTSC, Server, managed corporate images) it silently did nothing while the install reported success, and torch then failed to import on a missing VCRUNTIME140.dll. Adds a direct aka.ms/vs/17/release/vc_redist.<arch>.exe download with /quiet /norestart, accepting exit codes 0 and 3010. The redistributable stays required: it is the runtime the prebuilt llama-server and torch link against, not the MSVC compiler, which is already detection-only. Windows on ARM has no PyTorch at all. Measured with uv against download.pytorch.org/whl/cpu and PyPI for aarch64-pc-windows-msvc / cp313: torch, torchvision and torchaudio all resolve to nothing, wheels exist only for win_amd64 and the manylinux targets. The installer burned three uv retries on an unsatisfiable resolution and reported a bare 'Failed to install PyTorch (exit code 1)'. Now it says what is actually wrong and points at --no-torch, which works because llama.cpp does publish windows-arm64-cpu. install_node_prebuilt.py hit '[WinError 5] Access is denied' on os.replace of the freshly extracted directory during a FRESH install, which is a scanner or indexer holding handles for a moment. Retries only winerror 5, 32 and 145 with capped exponential backoff; any other OSError still raises immediately. * [pre-commit.ci] auto fixes from pre-commit.com hooks for more information, see https://pre-commit.ci * Give the ARM64 dead end a recovery that works for web installs The only remedy printed was .\install.ps1 --no-torch, but the documented path is irm | iex, where no file exists and flags cannot be forwarded. Name the env var the script already honours at line 145. * Windows on ARM: drop torchaudio, do not abort the install The fail-fast was based on a wrong premise. Counted against download.pytorch.org/whl/cpu: torch has 42 win_arm64 wheels and torchvision 60; only torchaudio has none. PyTorch has shipped Arm-native Windows builds since April 2025, so aborting blocked a platform that mostly works. Drop the one unsatisfiable pin instead. Decide from the interpreter uv will resolve for, not the PowerShell host: an x64 CPython under emulation gets working win_amd64 wheels on an ARM64 box, and powershell.exe inherits PROCESSOR_ARCHITECTURE from its parent. * Carry the ARM64 torchaudio omission into studio setup Dropping it from the first PyTorch command was not enough: install.ps1 then runs studio setup with SKIP_STUDIO_BASE=1 and setup.ps1 reinstalls the bare trio from the CPU index, so the ARM64 path still aborted. Apply the same interpreter-based test there. An unreadable platform keeps the full trio. * Build the torch spec list outside the verbose branch The ARM64 guard landed inside `if ($script:UnslothVerbose)`, so on the default path $_torchTrio was never assigned and the splat expanded to nothing: uv ran as `uv pip install --index-url ...` with no package, exit 2, straight to Exit-SetupFailure. That broke the ordinary Windows install. Hoist it above the branch and use substep, which prints on both paths. Realign the two parity guards to the splat form; they asserted the pre-refactor literal command and were the actual cause of the red parity legs. Both halves are still checked: the bounded list is built, and it reaches the install. * Tighten the comments on the Windows install path * Windows install: honour the ARM64 torchaudio skip everywhere and keep git for source builds Hoist the venv-interpreter platform probe above every torch branch in studio/setup.ps1 so the win_arm64 torchaudio omission applies to the ROCm, CPU and CUDA/custom paths. A pinned index whose leaf is not cpu routed an ARM64 host into the CUDA/custom branch, which still asked for torchaudio. Require git again when a llama.cpp source build is opted into up front (UNSLOTH_LLAMA_FORCE_COMPILE, UNSLOTH_LLAMA_PR / PR_FORCE, a non-upstream source). Those paths git clone in phase 4, so setup used to report git as not required, install the build toolchain, then fail at the clone. A local llama.cpp dir overrides them, and the automatic source fallback after a failed prebuilt download stays non-fatal. Also tighten the comments across the changed install paths. * Install the x64 VC++ runtime unconditionally in the direct-download fallback The winget branch always installs Microsoft.VCRedist.2015+.x64, but the direct-download fallback picked the package from PROCESSOR_ARCHITECTURE, which reports the architecture of the running PowerShell process rather than the interpreter that will load the DLLs. Find-CompatiblePython in install.ps1 selects an interpreter on version and non-Conda status alone, with no architecture predicate, so a native ARM64 shell can settle on an emulated x64 Python whose win_amd64 torch and prebuilt llama-server need the x64 runtime, while the fallback had just installed the ARM64-only package. Ensure-VCRedist also runs well before the venv exists, so the interpreter cannot be probed at that point. Microsoft ships the x64 redistributable as an Arm64X superset that carries both ARM64 and x64 binaries, so it is correct on both machines and the manual instruction printed on failure already pointed at it. * Windows on ARM: prefer an x64 Python interpreter An ARM64 host cannot complete the install with a native ARM64 interpreter. pyarrow, pulled in by unsloth -> datasets, has never published a win_arm64 wheel on any version, and neither has hf-transfer, a direct dependency. Both therefore fall back to a source build: pyarrow dies in scikit-build-core CMake configuration and hf-transfer dies in openssl-sys for want of perl, several minutes into a run that looked healthy. torch and torchvision are not the problem, they have win_arm64 wheels and install fine. Windows 11 on ARM runs x64 binaries under emulation and both packages ship win_amd64 wheels, so an x64 interpreter installs cleanly. Find-CompatiblePython accepted an interpreter on version and non-Conda status alone. It now ranks candidates by architecture on ARM64 hosts and returns an x64 one when present, asking each interpreter for its own sysconfig.get_platform() rather than guessing from its path. Host architecture comes from PROCESSOR_ARCHITEW6432 and OSArchitecture as well as PROCESSOR_ARCHITECTURE, which describes only the current process and reads AMD64 in an emulated shell. This is a preference, not a requirement. If only ARM64 is found, x64 is bootstrapped through winget --architecture x64 or the python.org fallback, and if neither works the installer names pyarrow and hf-transfer up front instead of failing later on a CMake or Rust error. The ARM64 torchaudio skip stays live for that path. Non-ARM hosts return on the first match exactly as before, with no extra interpreter probing. * Windows install: three correctness fixes on the ARM64 and git-less paths Ensure-VCRedist never reached its x64 download on an ARM64 machine that already had the arm64 redistributable: Test-VCRedistInstalled accepted System32\vcruntime140_1.dll regardless of architecture, and there that file can be the pure-ARM64 package. An ARM64 PE cannot load into an emulated x64 process, so the x64 Python this branch now prefers would have been left without a usable runtime. The x64 registry entry is the only x64-specific proof, and Microsoft registers Runtimes\{x86|x64|arm64} per architecture, so vc_redist.x64.exe still writes Runtimes\x64 on an ARM64 host and the check cannot loop. The DLL probe stays for x64 hosts. Phase 1 demanded git for any non-blank UNSLOTH_LLAMA_PR_FORCE, but the promotion that actually turns it into a source build requires a positive integer, so PR_FORCE=0 or a non-numeric value aborted a git-less consumer install for a build that never runs. Both sites now use the same predicate. The automatic fallback after a failed prebuilt llama.cpp download reached git clone with no git check anywhere in between, and Invoke-SetupCommand returns 0 for a command-not-found, so a git-less host did not stop there: it continued into an empty directory and reported a cmake configure failure instead. Git is now resolved where the source build is decided, with a last winget attempt, and a missing git degrades exactly like a missing cmake rather than aborting, since the opt-in source triggers already required git in Phase 1. Also tightened the comments across the changed Windows install code, keeping the reasons on the guards that prevent a specific failure. * Rank ARM64 Python candidates by minor version before architecture The x64 preference filtered the whole candidate list on architecture, which outranks the version preference the candidates were collected in. With UNSLOTH_PYTHON=3.12 on a Windows ARM64 box holding an ARM64 3.12 and an x64 3.13, it returned the x64 3.13: the explicit pin was silently broken, and because a x64 interpreter was found the caller never ran Install-X64Python to fetch an x64 3.12. With no pin it was worse still, since an x64 3.11 outranked a newer ARM64 3.13 and defeated the newest-first fallback. Walk $minors in order and take the x64 build of the best minor available, falling back to that minor's ARM64 build so the caller bootstraps x64 for the version actually requested. x64 still wins within a minor, and non-ARM hosts are untouched. * Windows install: see every registered Python, order git before the toolchain Find-CompatiblePython only ever probed `py -3.X`, which runs the launcher's preferred build for that minor. On an ARM64 box that is the native ARM64 interpreter, so a same-minor x64 install that is registered with the launcher but neither preferred nor on PATH never became a candidate. The x64 preference then lost to ARM64, and Install-X64Python re-downloaded an x64 CPython that was already on the machine; when that download is unavailable the install continues on ARM64 and source-builds pyarrow and hf-transfer, which publish no win_arm64 wheels. Enumerate `py -0p` on ARM64 hosts and probe each listed path. The `-3.12-64` suffix cannot be used for this: it has meant "not 32-bit" since 3.11 and does not distinguish arm64 from amd64. studio/setup.ps1 ran Ensure-BuildToolsForLlamaSourceBuild before checking git in Phase 4. That helper calls Exit-SetupFailure when Visual Studio Build Tools cannot be installed, so on a clean no-winget box the git degraded path added by this PR was unreachable and a standalone update aborted instead of finishing in limited mode; where winget does exist it spent a multi-GB Build Tools download on a clone that could never run. Check and install git first, skip the toolchain helper when git is still missing, and report the git branch before the cmake branch so the message names the real cause. _swap_into_place retried the forward rename for about 16 seconds but rolled back with a bare os.replace. A scanner holding the backup for the same WinError 5/32 then left no install_dir at all and stranded the working runtime in .old-*, and its exception replaced the original failure. The rollback now uses the same backoff and logs instead of masking the error it is recovering from. * Installer: use an already installed x64 Python on ARM64 when none can be downloaded Find-CompatiblePython ranks x64 within one minor and returns the native build when that minor is ARM64-only, leaving Install-X64Python to bootstrap x64. On an offline or winget-less box that bootstrap fails, and the retry went through the same resolver, so an x64 build of a lower-priority supported minor already on the machine was never picked up and setup continued on ARM64 Python, where pyarrow and hf-transfer have no wheels. Add an -X64Only mode that returns the best installed x64 interpreter or nothing, and call it as the last resort in Install-X64Python. The version-first preference is unchanged: x64 of the requested minor is still bootstrapped first. * [pre-commit.ci] auto fixes from pre-commit.com hooks for more information, see https://pre-commit.ci * Tighten comments in the Windows ARM64 installer changes * Setup: require Git for a source build behind an unbuilt local llama.cpp dir UNSLOTH_LOCAL_LLAMA_CPP_DIR only overrides the source-build opt-ins once the directory holds a reusable llama-server.exe. Pointing it at the canonical install location with nothing built there falls through to the normal install, so the Phase 1 gate now probes the same layout candidates as the Phase 4 reuse check before dropping the requirement. * Setup: require Git when UNSLOTH_LLAMA_TAG=master forces a source build * Tighten comments in the Windows installer changes * Setup: negotiate TLS 1.2 for the direct VC++ runtime download --------- Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> Co-authored-by: danielhanchen <unslothai@gmail.com> |
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| studio | ||
| tests | ||
| unsloth | ||
| unsloth_cli | ||
| .gitattributes | ||
| .gitignore | ||
| .pre-commit-ci.yaml | ||
| .pre-commit-config.yaml | ||
| _changelog_build.py | ||
| build.sh | ||
| CHANGELOG.md | ||
| cli.py | ||
| CODE_OF_CONDUCT.md | ||
| CONTRIBUTING.md | ||
| COPYING | ||
| install.ps1 | ||
| install.sh | ||
| LICENSE | ||
| MANIFEST.in | ||
| pyproject.toml | ||
| README.md | ||
| unsloth-cli.py | ||
Unsloth Studio lets you run and train models locally.
Features • News • Quickstart • Notebooks • Documentation
⚡ Get started
macOS, Linux, WSL:
curl -fsSL https://unsloth.ai/install.sh | sh
Windows:
irm https://unsloth.ai/install.ps1 | iex
Community:
⭐ Features
Unsloth Studio (Beta) lets you run and train text, audio, embedding, vision models on Windows, Linux and macOS.
Inference
- Search + download + run models including GGUF, LoRA adapters, safetensors
- Export models: Save or export models to GGUF, 16-bit safetensors and other formats.
- Tool calling: Support for self-healing tool calling and web search
- Code execution: lets LLMs test code in Claude artifacts and sandbox environments
- API inference endpoint: Deploy and run local LLMs in Claude Code, Codex tools with Unsloth
- Auto set inference settings and customize chat templates.
- We work directly with teams behind gpt-oss, Qwen3, Llama 4, Mistral, Gemma 1-3, and Phi-4, where we’ve fixed bugs that improve model accuracy.
- Chat with images, audio, PDFs, code, DOCX and more. Connect API providers (OpenAI, Anthropic) or servers (vLLM, Ollama).
- Compare any two models side by side with the same prompt.
- OpenAI/Anthropic-compatible APIs: Serve local models through
/v1/chat/completions,/v1/responsesand/v1/messages. - Connect local models to agents: Use
unsloth startwith Claude Code, Codex, Hermes and more. - Web/PDF search can read PDF papers, manuals and other PDF results.
- GGUF hardware controls: Choose GPUs/layers, offload MoE experts, use multi-GPU or Tensor Parallelism.
- The opt-in MCP control endpoint lets AI clients manage models, training, recipes and exports.
Training
- Train and RL 500+ models up to 2x faster with 70% less VRAM; MoE up to 12x faster.
- Train and run RL on AMD GPUs across Windows, WSL and Linux.
- Data Recipes: Auto-create datasets from PDF, CSV, DOCX etc. Edit data in a visual-node workflow.
- Reinforcement Learning uses 80% less VRAM for GRPO, FP8 and vision RL, with 7x longer contexts.
- Long-context training: 3x faster, 30% less VRAM and 500K+ context.
- Supports LoRA/QLoRA, full fine-tuning, RL, pretraining, 4-bit, 16-bit and FP8.
- Custom Triton and mathematical kernels built with PyTorch and Hugging Face.
- Observability: Monitor training live, track loss and GPU usage and customize graphs.
- Multi-GPU training is supported, with major improvements coming soon.
🚀 Unsloth Start
Unsloth Start connects Claude Code, Codex and other agents to local models with one command.
Start Unsloth, load a model, open your project folder, then run:
unsloth start claude
Replace claude with any supported agent:
| Agent | Command |
|---|---|
| Claude Code | unsloth start claude |
| OpenAI Codex | unsloth start codex |
| Hermes Agent | unsloth start hermes |
| OpenClaw | unsloth start openclaw |
| OpenCode | unsloth start opencode |
| Pi Coding Agent | unsloth start pi |
Claude Code, Codex, OpenCode and Pi can keep their current model and use Unsloth as a local subagent:
unsloth start claude --as-subagent --model unsloth/model-GGUF:quant
📥 Install
Unsloth can be used in two ways: through Unsloth Studio, the web UI, or through Unsloth Core, the code-based version. Each has different requirements.
Unsloth Studio (web UI)
Unsloth Studio (Beta) works on Windows, Linux, WSL and macOS.
- CPU: Supported for Chat and Data Recipes currently
- NVIDIA: Training works on RTX 30/40/50, Blackwell, DGX Spark, Station and more
- macOS: Training, MLX and GGUF inference are ALL supported.
- AMD: Training, RL, chat and deployment work on Windows, WSL and Linux. Read the AMD guide.
- Vulkan: GGUF inference is supported on compatible GPUs, including Intel GPUs. Vulkan accelerates GGUF inference only; training still requires a supported PyTorch or MLX backend.
- Multi-GPU: Available now, with a major upgrade on the way
macOS, Linux, WSL:
curl -fsSL https://unsloth.ai/install.sh | sh
Use the same command to update.
To force the Vulkan llama.cpp backend, set UNSLOTH_FORCE_VULKAN=1 before installing or updating. The setting selects the llama.cpp binary bundle, so setting it only when launching Studio cannot replace an existing CPU bundle:
export UNSLOTH_FORCE_VULKAN=1
curl -fsSL https://unsloth.ai/install.sh | sh
Windows:
irm https://unsloth.ai/install.ps1 | iex
Use the same command to update.
To force the Vulkan llama.cpp backend, set the environment variable before running the installer or updater:
$env:UNSLOTH_FORCE_VULKAN=1
irm https://unsloth.ai/install.ps1 | iex
Re-running the current installer replaces a previously selected CPU bundle when the backend differs. A separate Vulkan SDK is not required; the GPU driver must provide a working Vulkan runtime.
Launch
unsloth studio -p 8888
For LAN or cloud access, add -H 0.0.0.0 (raw port only; add --cloudflare for a public URL). By default, Unsloth is accessible only locally.
To reach Unsloth over HTTPS, use unsloth studio --secure. Unsloth stays bound to localhost and is reached only through a free Cloudflare tunnel, which publishes it at a public https://*.trycloudflare.com URL (it fails closed if the tunnel can't start, so the raw port is never exposed). This makes Unsloth reachable from the internet, so anyone with the link and API key can use it and run code: keep your API key private (see Remote access below).
Docker
Use our Docker image unsloth/unsloth container. Run:
docker run -d -e JUPYTER_PASSWORD="mypassword" \
-p 8888:8888 -p 8000:8000 -p 2222:22 \
-v $(pwd)/work:/workspace/work \
--gpus all \
unsloth/unsloth
Developer, Nightly, Uninstall
To see developer, nightly and uninstallation etc. instructions, see advanced installation.
Unsloth Core (code-based)
Linux, WSL:
curl -LsSf https://astral.sh/uv/install.sh | sh
uv venv unsloth_env --python 3.13
source unsloth_env/bin/activate
uv pip install unsloth --torch-backend=auto
Windows:
winget install -e --id Python.Python.3.13
winget install --id=astral-sh.uv -e
uv venv unsloth_env --python 3.13
.\unsloth_env\Scripts\activate
uv pip install unsloth --torch-backend=auto
For Windows, pip install unsloth works only if you have PyTorch installed. Read our Windows Guide.
You can use the same Docker image as Unsloth Studio.
AMD, Intel:
For RTX 50x, B200, 6000 GPUs: uv pip install unsloth --torch-backend=auto. Read our guides for: Blackwell and DGX Spark.
To install Unsloth on AMD and Intel GPUs, follow our AMD Guide and Intel Guide.
📒 Free Notebooks
Train for free with our notebooks. You can use our new free Unsloth Studio notebook to run and train models for free in a web UI. Read our guide. Add dataset, run, then deploy your trained model.
| Model | Free Notebooks | Performance | Memory use |
|---|---|---|---|
| Gemma 4 (E2B) | ▶️ Start for free | 1.5x faster | 50% less |
| Qwen3.5 (4B) | ▶️ Start for free | 1.5x faster | 60% less |
| gpt-oss (20B) | ▶️ Start for free | 2x faster | 70% less |
| Qwen3.5 GSPO | ▶️ Start for free | 2x faster | 70% less |
| gpt-oss (20B): GRPO | ▶️ Start for free | 2x faster | 80% less |
| Qwen3: Advanced GRPO | ▶️ Start for free | 2x faster | 70% less |
| embeddinggemma (300M) | ▶️ Start for free | 2x faster | 20% less |
| Mistral Ministral 3 (3B) | ▶️ Start for free | 1.5x faster | 60% less |
| Llama 3.1 (8B) Alpaca | ▶️ Start for free | 2x faster | 70% less |
| Llama 3.2 Conversational | ▶️ Start for free | 2x faster | 70% less |
| Orpheus-TTS (3B) | ▶️ Start for free | 1.5x faster | 50% less |
- See all our notebooks for: Kaggle, GRPO, TTS, embedding & Vision
- See all our models and all our notebooks
- See detailed documentation for Unsloth here
🦥 Unsloth News
- AMD training: Train, run RL, chat and deploy on AMD GPUs across Windows, WSL and Linux. Guide
- GGUF hardware controls: Choose GPU/layer placement, offload MoE experts and use multi-GPU or Tensor Parallelism. #6414
- Local models for any agent: Use
unsloth startwith Claude Code, Codex, Hermes, OpenCode, OpenClaw, Pi and more through Unsloth's OpenAI- and Anthropic-compatible APIs. Guide - MCP control endpoint: Let compatible clients manage models, training, recipes, checkpoints and exports. #7191
- Local inference reliability: Resume long chats faster, recover stalled downloads and reuse existing GGUF files. #7204 • #6858 • #7209
- New models: Qwen-AgentWorld, Ornith, Kimi K2.7 Code and MiniMax M3
- GLM-5.2: Run Z.ai's 744B-parameter, 1M-context open model locally with Unsloth Dynamic GGUFs. Guide
- DeepSeek-V4: Run DeepSeek-V4-Flash locally with corrected multi-turn and tool-calling behavior. Guide
- DiffusionGemma: Run and fine-tune Google's diffusion language model with 1.8x faster inference in Unsloth Studio. Guide
- Qwen3.6: Run and train Qwen3.6 with MTP for 1.4-2.2x faster inference and NVFP4 quants for supported GPUs. Guide
- Gemma 4: Run and train Gemma 4 text, image and audio models with QAT, MTP, GGUF and MLX support. Guide
- MCP servers: Connect local models to files, apps, databases and external tools through Model Context Protocol. Guide
- Connections: Mix local models with API providers (OpenAI, Anthropic) or servers (vLLM, Ollama) in the same interface. Guide
- Introducing Unsloth Studio: our new web UI for running and training LLMs. Blog
- Train MoE LLMs 12x faster with 35% less VRAM - DeepSeek, GLM, Qwen and gpt-oss. Blog
- Embedding models: Unsloth now supports ~1.8-3.3x faster embedding fine-tuning. Blog • Notebooks
- New 7x longer context RL vs. all other setups, via our new batching algorithms. Blog
- New RoPE & MLP Triton Kernels & Padding Free + Packing: 3x faster training & 30% less VRAM. Blog
- 500K Context: Training a 20B model with >500K context is now possible on an 80GB GPU. Blog
- FP8 & Vision RL: You can now do FP8 & VLM GRPO on consumer GPUs. FP8 Blog • Vision RL
📥 Advanced Installation
The below advanced instructions are for Unsloth Studio. For Unsloth Core advanced installation, view our docs.
Developer / Nightly / Experimental installs: macOS, Linux, WSL:
The developer install builds from the main branch, which is the latest (nightly) source.
git clone https://github.com/unslothai/unsloth
cd unsloth
./install.sh --local
unsloth studio -p 8888
To install into an isolated location (its own virtual env, auth/, studio.db, cache and llama.cpp build), set UNSLOTH_STUDIO_HOME and pass it again at launch:
UNSLOTH_STUDIO_HOME="$PWD/.studio" ./install.sh --local
UNSLOTH_STUDIO_HOME="$PWD/.studio" unsloth studio -p 8888
Then to update :
cd unsloth && git pull
./install.sh --local
unsloth studio -p 8888
Developer / Nightly / Experimental installs: Windows PowerShell:
The developer install builds from the main branch, which is the latest (nightly) source.
git clone https://github.com/unslothai/unsloth.git
cd unsloth
Set-ExecutionPolicy -Scope Process -ExecutionPolicy Bypass
.\install.ps1 --local
unsloth studio -p 8888
To install into an isolated location (its own virtual env, auth/, studio.db, cache and llama.cpp build), set UNSLOTH_STUDIO_HOME and pass it again at launch:
$env:UNSLOTH_STUDIO_HOME="$PWD\.studio"; .\install.ps1 --local
$env:UNSLOTH_STUDIO_HOME="$PWD\.studio"; unsloth studio -p 8888
Then to update :
cd unsloth; git pull
.\install.ps1 --local
unsloth studio -p 8888
Remote access: --secure (HTTPS tunnel) vs raw port
By default unsloth studio binds to 127.0.0.1 (this machine only). To reach it from another device, pick one of:
--secure(recommended): serve only through a free Cloudflare HTTPS link. Unsloth stays bound to localhost and the tunnel provides the public URL; it fails closed (does not start) if the tunnel can't come up, so the raw port is never exposed.
unsloth studio --secure -p 8888
-H 0.0.0.0: bind the raw port on all network interfaces, reachable from anywhere on the network (subject to your firewall). It does not create a public internet URL; add--cloudflareto also publish an internet-reachablehttps://*.trycloudflare.comlink even behind a firewall. Only use this on a network you trust.
unsloth studio -H 0.0.0.0 -p 8888
The Cloudflare tunnel is off by default: -H 0.0.0.0 exposes the raw port only, not a public internet URL. Pair the wildcard bind with --cloudflare (unsloth studio -H 0.0.0.0 --cloudflare) to also publish a public https://*.trycloudflare.com link, or prefer --secure (above), which keeps the raw port private. --cloudflare has no effect on a loopback bind.
On a wildcard bind Unsloth works out the address to share by asking ifconfig.me for the public IP, then asks check-host.net whether that port is reachable so it can tell you if a firewall is in the way. Both contact a third party. Set UNSLOTH_STUDIO_DISABLE_PUBLIC_CHECK=1 to skip them; the banner then shows the LAN address and no reachability line.
The first time Unsloth is published on a public URL (--secure or --cloudflare) with the auto-generated admin password still in place, it asks for a new admin password in the terminal (masked input with confirmation) before the public link goes up. Without an attached terminal it warns instead and keeps the bootstrap deadline: Unsloth shuts down after UNSLOTH_STUDIO_BOOTSTRAP_TIMEOUT (default 1 hour) unless the password is changed in the web UI.
For headless setups that cannot answer that prompt, set the initial admin password non-interactively with --password (only takes effect when no password is set yet; if one already exists it is a hard error, so rotate later with unsloth studio reset-password):
unsloth studio --secure --password 'your-strong-password' # visible in `ps`/history
UNSLOTH_STUDIO_PASSWORD='your-strong-password' unsloth studio --secure # via env var
printf '%s\n' 'your-strong-password' | unsloth studio --secure --password - # via stdin
A literal --password VALUE is visible in the process list and shell history, so prefer the UNSLOTH_STUDIO_PASSWORD env var or --password - (stdin) for automation. This applies to any launch (public or a headless -H 0.0.0.0 bind), and the password is set in the parent before the server binds, so it never reaches a re-executed child process.
Server-side tools (web search, Python and terminal code execution) run as your user and are on by default. Anyone who can reach the server with the API key can run code on this machine, so keep your API key private and pass --disable-tools when exposing Unsloth.
Advanced launch options
Installer options can be passed as environment variables. On macOS, Linux and WSL place the variable after the pipe so the shell passes it to sh; on Windows set it with $env: before piping to iex.
Skip PyTorch (GGUF-only mode):
curl -fsSL https://unsloth.ai/install.sh | UNSLOTH_NO_TORCH=1 sh
$env:UNSLOTH_NO_TORCH=1; irm https://unsloth.ai/install.ps1 | iex
Skip the post-install prompt that starts Unsloth (useful for automated installs):
curl -fsSL https://unsloth.ai/install.sh | UNSLOTH_SKIP_AUTOSTART=1 sh
$env:UNSLOTH_SKIP_AUTOSTART=1; irm https://unsloth.ai/install.ps1 | iex
Pin the Python version:
curl -fsSL https://unsloth.ai/install.sh | UNSLOTH_PYTHON=3.12 sh
$env:UNSLOTH_PYTHON='3.12'; irm https://unsloth.ai/install.ps1 | iex
Install to a custom location with UNSLOTH_STUDIO_HOME:
curl -fsSL https://unsloth.ai/install.sh | UNSLOTH_STUDIO_HOME=/abs/path sh
$env:UNSLOTH_STUDIO_HOME='C:\path'; irm https://unsloth.ai/install.ps1 | iex
On macOS, the installer defaults to the system certificate store (UV_SYSTEM_CERTS=1) so uv trusts the CAs in your Keychain, needed behind TLS-inspecting proxies (Cisco Umbrella, Zscaler, etc.). Opt out with:
curl -fsSL https://unsloth.ai/install.sh | UV_SYSTEM_CERTS=0 sh
Point the frontend build at a corporate npm mirror/proxy with UNSLOTH_NPM_REGISTRY (for the developer install behind a firewall that blocks registry.npmjs.org):
UNSLOTH_NPM_REGISTRY=https://artifactory.example.com/api/npm/npm/ ./install.sh --local
$env:UNSLOTH_NPM_REGISTRY='https://artifactory.example.com/api/npm/npm/'; .\install.ps1 --local
It is threaded as --registry into the Unsloth frontend npm/bun installs; the supply-chain locks (7-day min-release-age, exact version pins) stay in force.
Cap Unsloth's native CPU thread pools on high-core hosts: UNSLOTH_CPU_THREADS=8 unsloth studio -p 8888.
Uninstall
The recommended way to fully remove Unsloth Studio is the matching uninstall script for your OS. It stops any running servers, removes the install dir, the launcher data dir, the desktop shortcut, and any platform-specific entries (macOS .app bundle + Launch Services on Mac; Start Menu, HKCU\Software\Unsloth registry key and user PATH entries on Windows):
- MacOS, WSL, Linux:
curl -fsSL https://raw.githubusercontent.com/unslothai/unsloth/main/scripts/uninstall.sh | sh - Windows (PowerShell):
irm https://raw.githubusercontent.com/unslothai/unsloth/main/scripts/uninstall.ps1 | iex
If you only want to drop the install dir and keep the launcher/shortcut for a later reinstall, you can instead run rm -rf ~/.unsloth/studio (Mac/Linux/WSL) or Remove-Item -Recurse -Force "$HOME\.unsloth\studio" (Windows). The model cache at ~/.cache/huggingface is not touched by any of these.
For more info, see our docs.
Deleting model files
You can delete old model files either from the bin icon in model search or by removing the relevant cached model folder from the default Hugging Face cache directory. By default, HF uses:
- MacOS, Linux, WSL:
~/.cache/huggingface/hub/ - Windows:
%USERPROFILE%\.cache\huggingface\hub\
💚 Community and Links
| Type | Links |
|---|---|
| Join Discord server | |
| Join Reddit community | |
| 📚 Documentation & Wiki | Read Our Docs |
| Follow us on X | |
| 🔮 Our Models | Unsloth Catalog |
| ✍️ Blog | Read our Blogs |
Citation
You can cite the Unsloth repo as follows:
@software{unsloth,
author = {Daniel Han, Michael Han and Unsloth team},
title = {Unsloth},
url = {https://github.com/unslothai/unsloth},
year = {2023}
}
If you trained a model with 🦥Unsloth, you can use this cool sticker!
License
Unsloth uses a dual-licensing model of Apache 2.0 and AGPL-3.0. The core Unsloth package remains licensed under Apache 2.0, while certain optional components, such as the Unsloth Studio UI are licensed under the open-source license AGPL-3.0.
This structure helps support ongoing Unsloth development while keeping the project open source and enabling the broader ecosystem to continue growing.
Thank You to
- The llama.cpp library that lets users run and save models with Unsloth
- The Hugging Face team and their libraries: transformers and TRL
- The Pytorch and Torch AO team for their contributions
- NVIDIA for their NeMo DataDesigner library and their contributions
- And of course for every single person who has contributed or has used Unsloth!