Unsloth is a local UI for training and running Gemma 4, Qwen3.6, DeepSeek, Kimi, GLM and other models. https://unsloth.ai/docs
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Michael Han 84d9d56062
studio/frontend: make toast and inline error text selectable and copyable (#5506)
* studio/frontend: make toast and inline error text selectable and copyable

Sonner toasts and the inline model-load error in the chat header were
showing copyable content (backend tracebacks, model-load failures, log
lines) that users could not actually select with the mouse.

Two underlying issues:

1. Sonner's swipe-to-dismiss handler calls `setPointerCapture` in
   `onPointerDown`, which preempts the browser's text-selection
   gesture. The capture only happens when `dismissible` is true. CSS
   alone cannot work around this.
2. The inline model-load error truncated with `text-overflow: ellipsis`
   and parked the full string in a native `title=` tooltip, which
   browsers render as an OS tooltip that cannot be selected.

Fixes:

- New `@/lib/toast` wrapper that defaults `dismissible: false` on every
  toast (callable plus `.success` / `.error` / `.info` / `.warning` /
  `.loading` / `.message` / `.custom`). API is identical to sonner's
  `toast`, so the 18 call sites just swap their import path. Callers
  can opt back into swipe-to-dismiss with `dismissible: true`.
- `<Toaster>` sets `swipeDirections={[]}` to make the intent explicit.
- `index.css` forces `user-select: text` on toast text content and
  keeps `user-select: none` on toast buttons.
- New `<CopyableErrorChip>` component replaces the truncated inline
  error in the chat header. The chip shows the truncated message
  inline and opens a popover with the full, wrap-friendly, selectable
  message and a one-click Copy button.

Toasts still auto-dismiss after their `duration`, close buttons and
action buttons still work.

* studio/frontend: tighten code comments in selectable-toast change

* studio/frontend: address PR review on selectable-toast change

Three review-driven fixes:

1. CopyableErrorChip clears the copied->reset setTimeout on unmount via
   a useRef + useEffect cleanup so setState cannot fire on an unmounted
   component.

2. index.css restricts `cursor: text` to text-bearing toast nodes
   (`[data-title]`, `[data-description]`, `p`, `span`). The toast
   container keeps its default cursor and no longer pretends to be an
   editable surface. `user-select: text` still applies to the full toast
   tree so a drag-select starting on padding still works.

3. Toast wrapper now also injects `dismissible: false` into the second
   argument of `toast.promise(p, data?)`, covering the loading /
   success / error toasts created from a single promise call. Explicit
   `dismissible: true` in the data continues to win.

A fourth review point asked us to drop the wrapper and instead pass
`toastOptions={{ dismissible: false }}` to <Toaster>. Sonner v2.0.7's
Toaster only forwards `duration`, `className`, `descriptionClassName`,
`closeButton`, `style`, `unstyled`, `classNames`, `cancelButtonStyle`,
`actionButtonStyle`, and `closeButtonAriaLabel` from `toastOptions`
(see index.mjs lines 1144-1164). `dismissible` is not forwarded, so the
global-option approach is a runtime no-op (verified empirically across
Chromium / Firefox / WebKit). Wrapper is required.

* studio/frontend: drop chip aria-label override so message reads via SR

The CopyableErrorChip trigger set a fixed `aria-label`, which overrides
the visible message in the accessibility tree. Inside the chat header's
`role="status"` region this caused screen readers to announce the
generic label instead of the actual model-load error, a regression
versus the old plain-text status div.

Removed the `ariaLabel` prop and the default override. The button's
visible message text is now its accessible name, so the full
(untruncated) error is announced. Truncation stays purely visual via
CSS. Caller in chat-page.tsx dropped the prop too.

Added a Playwright assertion that the trigger's accessible name
contains the error message across Chromium, Firefox, and WebKit.

---------

Co-authored-by: Unsloth <michaelhan@Michaels-MacBook-Pro.local>
2026-05-18 03:47:21 -07:00
.github Studio update CI: round-trip install -> update -> uninstall (#5536) 2026-05-18 02:11:52 -07:00
images Change buttons 2026-05-18 02:51:45 -07:00
scripts ci: deterministic check for studio/frontend dep removals (#5478) 2026-05-16 05:46:22 -07:00
studio studio/frontend: make toast and inline error text selectable and copyable (#5506) 2026-05-18 03:47:21 -07:00
tests Fix ORPO text-only tokenization with processors (#5501) 2026-05-18 00:40:30 -07:00
unsloth Fix num_logits_to_keep regression on transformers >= 4.52 (#5538) 2026-05-18 02:32:36 -07:00
unsloth_cli Add a simple --version flag (#5516) 2026-05-18 04:04:05 +04:00
.gitattributes EOL LF (unix line endings) normalization (#3478) 2025-10-17 16:22:42 -07:00
.gitignore CI: scope GITHUB_TOKEN permissions, add MLX CI, unblock ~60 skipped tests (#5312) 2026-05-11 03:19:13 -07:00
.pre-commit-ci.yaml pre-commit CI config (#3565) 2025-11-07 14:44:18 -08:00
.pre-commit-config.yaml [pre-commit.ci] pre-commit autoupdate (#5204) 2026-04-27 14:17:03 -07:00
build.sh Add Studio web update banner and release version display (#5308) 2026-05-11 18:24:01 +04:00
cli.py Rename cli/ to unsloth_cli/ to fix namespace collision with stringzilla (#4393) 2026-03-17 20:40:21 -07:00
CODE_OF_CONDUCT.md Update CODE_OF_CONDUCT.md 2025-10-25 19:31:05 -07:00
CONTRIBUTING.md Revert "Improve documentation on how to export model from Colab" 2026-03-13 22:38:41 -07:00
COPYING Rename cli/ to unsloth_cli/ to fix namespace collision with stringzilla (#4393) 2026-03-17 20:40:21 -07:00
install.ps1 install: support STUDIO_HOME / UNSLOTH_STUDIO_HOME for custom install paths (#5190) 2026-05-05 23:17:40 -07:00
install.sh studio/install: fix mac desktop shortcut spawning and lifecycle (#5496) 2026-05-18 02:09:42 -07:00
LICENSE Rename cli/ to unsloth_cli/ to fix namespace collision with stringzilla (#4393) 2026-03-17 20:40:21 -07:00
pyproject.toml intel-gpu: pin unsloth_zoo>=2026.5.2 via huggingfacenotorch (#5499) 2026-05-17 01:40:20 -07:00
README.md studio: add uninstall.ps1 for Windows (#5513) 2026-05-18 02:32:24 -07:00
uninstall.ps1 studio: add uninstall.ps1 for Windows (#5513) 2026-05-18 02:32:24 -07:00
uninstall.sh studio: add uninstall.sh and document it in README (#5497) 2026-05-18 02:11:05 -07:00
unsloth-cli.py Merge pull request #3612 from Vangmay/feature/raw-text-dataprep 2026-01-08 03:38:15 -08:00

Unsloth logo

Unsloth Studio lets you run and train models locally.

FeaturesQuickstartNotebooksDocumentation


unsloth studio ui homepage

Get started

macOS, Linux, WSL:

curl -fsSL https://unsloth.ai/install.sh | sh

Windows:

irm https://unsloth.ai/install.ps1 | iex

Community:

Features

Unsloth Studio (Beta) lets you run and train text, audio, embedding, vision models on Windows, Linux and macOS.

Inference

Training

  • Train and RL 500+ models up to 2x faster with up to 70% less VRAM, with no accuracy loss.
  • Custom Triton and mathematical kernels. See some collabs we did with PyTorch and Hugging Face.
  • Data Recipes: Auto-create datasets from PDF, CSV, DOCX etc. Edit data in a visual-node workflow.
  • Reinforcement Learning (RL): The most efficient RL library, using 80% less VRAM for GRPO, FP8 etc.
  • Supports full fine-tuning, RL, pretraining, 4-bit, 16-bit and, FP8 training.
  • Observability: Monitor training live, track loss and GPU usage and customize graphs.
  • Multi-GPU training is supported, with major improvements coming soon.

📥 Install

Unsloth can be used in two ways: through Unsloth Studio, the web UI, or through Unsloth Core, the code-based version. Each has different requirements.

Unsloth Studio (web UI)

Unsloth Studio (Beta) works on Windows, Linux, WSL and macOS.

  • CPU: Supported for Chat and Data Recipes currently
  • NVIDIA: Training works on RTX 30/40/50, Blackwell, DGX Spark, Station and more
  • macOS: Currently supports chat and Data Recipes. MLX training is coming very soon
  • AMD: Chat + Data works. Train with Unsloth Core. Studio support is out soon.
  • Coming soon: Training support for Apple MLX, AMD, and Intel.
  • Multi-GPU: Available now, with a major upgrade on the way

macOS, Linux, WSL:

curl -fsSL https://unsloth.ai/install.sh | sh

Windows:

irm https://unsloth.ai/install.ps1 | iex

Launch

unsloth studio -p 8888

For cloud VMs or LAN access, add -H 0.0.0.0 to bind on all interfaces.

Update

To update, use the same install commands as above. Or run (does not work on Windows):

unsloth studio update

Docker

Use our Docker image unsloth/unsloth container. Run:

docker run -d -e JUPYTER_PASSWORD="mypassword" \
  -p 8888:8888 -p 8000:8000 -p 2222:22 \
  -v $(pwd)/work:/workspace/work \
  --gpus all \
  unsloth/unsloth

Developer, Nightly, Uninstall

To see developer, nightly and uninstallation etc. instructions, see advanced installation.

Unsloth Core (code-based)

Linux, WSL:

curl -LsSf https://astral.sh/uv/install.sh | sh
uv venv unsloth_env --python 3.13
source unsloth_env/bin/activate
uv pip install unsloth --torch-backend=auto

Windows:

winget install -e --id Python.Python.3.13
winget install --id=astral-sh.uv  -e
uv venv unsloth_env --python 3.13
.\unsloth_env\Scripts\activate
uv pip install unsloth --torch-backend=auto

For Windows, pip install unsloth works only if you have PyTorch installed. Read our Windows Guide. You can use the same Docker image as Unsloth Studio.

AMD, Intel:

For RTX 50x, B200, 6000 GPUs: uv pip install unsloth --torch-backend=auto. Read our guides for: Blackwell and DGX Spark.
To install Unsloth on AMD and Intel GPUs, follow our AMD Guide and Intel Guide.

📒 Free Notebooks

Train for free with our notebooks. You can use our new free Unsloth Studio notebook to run and train models for free in a web UI. Read our guide. Add dataset, run, then deploy your trained model.

Model Free Notebooks Performance Memory use
Gemma 4 (E2B) ▶️ Start for free 1.5x faster 50% less
Qwen3.5 (4B) ▶️ Start for free 1.5x faster 60% less
gpt-oss (20B) ▶️ Start for free 2x faster 70% less
Qwen3.5 GSPO ▶️ Start for free 2x faster 70% less
gpt-oss (20B): GRPO ▶️ Start for free 2x faster 80% less
Qwen3: Advanced GRPO ▶️ Start for free 2x faster 70% less
embeddinggemma (300M) ▶️ Start for free 2x faster 20% less
Mistral Ministral 3 (3B) ▶️ Start for free 1.5x faster 60% less
Llama 3.1 (8B) Alpaca ▶️ Start for free 2x faster 70% less
Llama 3.2 Conversational ▶️ Start for free 2x faster 70% less
Orpheus-TTS (3B) ▶️ Start for free 1.5x faster 50% less

🦥 Unsloth News

  • API inference endpoint: Deploy and run local LLMs in Claude Code, Codex tools. Guide
  • Qwen3.6: Qwen3.6-35B-A3B can now be trained and run in Unsloth Studio. Blog
  • Gemma 4: Run and train Googles new models directly in Unsloth. Blog
  • Introducing Unsloth Studio: our new web UI for running and training LLMs. Blog
  • Qwen3.5 - 0.8B, 2B, 4B, 9B, 27B, 35-A3B, 112B-A10B are now supported. Guide + notebooks
  • Train MoE LLMs 12x faster with 35% less VRAM - DeepSeek, GLM, Qwen and gpt-oss. Blog
  • Embedding models: Unsloth now supports ~1.8-3.3x faster embedding fine-tuning. BlogNotebooks
  • New 7x longer context RL vs. all other setups, via our new batching algorithms. Blog
  • New RoPE & MLP Triton Kernels & Padding Free + Packing: 3x faster training & 30% less VRAM. Blog
  • 500K Context: Training a 20B model with >500K context is now possible on an 80GB GPU. Blog
  • FP8 & Vision RL: You can now do FP8 & VLM GRPO on consumer GPUs. FP8 BlogVision RL

📥 Advanced Installation

The below advanced instructions are for Unsloth Studio. For Unsloth Core advanced installation, view our docs.

Developer installs: macOS, Linux, WSL:

git clone https://github.com/unslothai/unsloth
cd unsloth
./install.sh --local
unsloth studio -p 8888

Then to update :

unsloth studio update

Developer installs: Windows PowerShell:

git clone https://github.com/unslothai/unsloth.git
cd unsloth
Set-ExecutionPolicy -Scope Process -ExecutionPolicy Bypass
.\install.ps1 --local
unsloth studio -p 8888

Then to update :

unsloth studio update

Nightly: MacOS, Linux, WSL:

git clone https://github.com/unslothai/unsloth
cd unsloth
git checkout nightly
./install.sh --local
unsloth studio -p 8888

Then to launch every time:

unsloth studio -p 8888

Nightly: Windows:

Run in Windows Powershell:

git clone https://github.com/unslothai/unsloth.git
cd unsloth
git checkout nightly
Set-ExecutionPolicy -Scope Process -ExecutionPolicy Bypass
.\install.ps1 --local
unsloth studio -p 8888

Then to launch every time:

unsloth studio -p 8888

Uninstall

The recommended way to fully remove Unsloth Studio is the matching uninstall script for your OS. It stops any running servers, removes the install dir, the launcher data dir, the desktop shortcut, and any platform-specific entries (macOS .app bundle + Launch Services on Mac; Start Menu, HKCU\Software\Unsloth registry key and user PATH entries on Windows):

  • MacOS, WSL, Linux: curl -fsSL https://unsloth.ai/uninstall.sh | sh
  • Windows (PowerShell): irm https://unsloth.ai/uninstall.ps1 | iex

If you only want to drop the install dir and keep the launcher/shortcut for a later reinstall, you can instead run rm -rf ~/.unsloth/studio (Mac/Linux/WSL) or Remove-Item -Recurse -Force "$HOME\.unsloth\studio" (Windows). The model cache at ~/.cache/huggingface is not touched by any of these.

For more info, see our docs.

Deleting model files

You can delete old model files either from the bin icon in model search or by removing the relevant cached model folder from the default Hugging Face cache directory. By default, HF uses:

  • MacOS, Linux, WSL: ~/.cache/huggingface/hub/
  • Windows: %USERPROFILE%\.cache\huggingface\hub\
Type Links
  Discord Join Discord server
  r/unsloth Reddit Join Reddit community
📚 Documentation & Wiki Read Our Docs
  Twitter (aka X) Follow us on X
🔮 Our Models Unsloth Catalog
✍️ Blog Read our Blogs

Citation

You can cite the Unsloth repo as follows:

@software{unsloth,
  author = {Daniel Han, Michael Han and Unsloth team},
  title = {Unsloth},
  url = {https://github.com/unslothai/unsloth},
  year = {2023}
}

If you trained a model with 🦥Unsloth, you can use this cool sticker!  

License

Unsloth uses a dual-licensing model of Apache 2.0 and AGPL-3.0. The core Unsloth package remains licensed under Apache 2.0, while certain optional components, such as the Unsloth Studio UI are licensed under the open-source license AGPL-3.0.

This structure helps support ongoing Unsloth development while keeping the project open source and enabling the broader ecosystem to continue growing.

Thank You to

  • The llama.cpp library that lets users run and save models with Unsloth
  • The Hugging Face team and their libraries: transformers and TRL
  • The Pytorch and Torch AO team for their contributions
  • NVIDIA for their NeMo DataDesigner library and their contributions
  • And of course for every single person who has contributed or has used Unsloth!