- Python 71.5%
- TypeScript 22.7%
- Shell 1.9%
- PowerShell 1.6%
- Rust 1.5%
- Other 0.7%
* Bound how many approvals may park, against the executor #7455 landed parking, which is the right shape and supersedes what this branch was carrying. It is unbounded, though, and the thing it is unbounded against is not the GPU. A run stopped on an approval prompt is blocked inside the to_thread(next, gen) call that drives it, so it holds one of asyncio's default min(32, cpu + 4) executor threads until the user answers. The slot cap used to bound that. Parking hands the slot back, which admits another run that can park too, so the ceiling became the wait line: 64 deep on a 1-slot backend. Long before that, the executor is full and nothing else in the backend runs, including generation steps for chats that already hold slots and the stream teardown that would clean up after a disconnect. The pool already permits `capacity` pending prompts, and each park adds one more, so the budget is what the executor has left after the cap and a reserve of 4. On this machine (32 workers) --parallel 4 gets 8 parks and 20 free threads, --parallel 24 gets 4 and 4, and --parallel 28 or higher gets none: there the prompt keeps its slot and behaves exactly as it did before parking existed. Counted process-wide rather than per queue. There is one executor, but a per-queue budget is the same allowance again for every backend, and base_url carries a fresh port on every model load, so a reload would mint a queue that knows nothing about the approvals still parked on the old one. A reset clears it too, or a leaked claim shrinks the budget for the life of the process. park() reports whether it took the budget, and a refusal costs nothing to undo because the slot never left its holder. The stream reads that answer rather than recording a refused park as parked, which would make it skip the park for every later approval in the same run even once the budget freed up. * [pre-commit.ci] auto fixes from pre-commit.com hooks for more information, see https://pre-commit.ci * Size the park budget from the executor's own CPU count Two review findings, both real. The budget read os.cpu_count(). 3.13 sizes ThreadPoolExecutor from os.process_cpu_count(), which honours CPU affinity and cgroup quotas, and asyncio's default executor is a plain ThreadPoolExecutor(), so a container pinned to one core on a 64-core host got a 5-thread executor and a budget computed from 64. The bound was then looser than no bound at all in exactly the environment that can least afford it. It asks the same source the executor does, and the test compares against a real ThreadPoolExecutor rather than restating the formula, so it stays right on 3.12 as well. The reserve was a flat 4, which on that same 5-thread executor left nothing to budget and turned parking off entirely. Small hosts are where a chat most needs to keep moving while another sits on a prompt. It scales now, and the ceiling has a floor of two: a quarter of five is one, and one park cannot cover two chats on prompts at once, which is what #7455's own two-approvals test needs. Without that floor, that test fails on a one or two CPU runner. `spare` still takes the budget to zero when the pool already fills the executor, so nothing about a 32-worker machine changes: --parallel 4 still gets 8 parks, 24 gets 4, 28 gets none. The two behavioural budget tests pin the worker count rather than reading it off the runner, and the property test sweeps executor sizes from one CPU to 64 instead of asserting against whatever the host happens to have. The whole suite passes with the CPU count faked to 1, 2 and 4, which is how both of these were reproduced. * [pre-commit.ci] auto fixes from pre-commit.com hooks for more information, see https://pre-commit.ci * Size the park budget from every live backend, and free it on the answer Two review findings, both real. The budget was global but sized from one queue's capacity. A reload mints a queue on a new port while the old one drains, so both are live, and prompts on both park executor threads. Eight parks on an old 1-slot queue plus a new 24-slot backend is 32 threads on a 32-thread executor, with the new backend's prompts refused and holding their slots, which is the state the reserve exists to prevent. It sums the capacity of every backend still serving instead. Idle queues are skipped: those are the ones the registry is about to evict, and they are holding nothing. The budget also outlived the wait it was paying for. unpark_async only dropped it after reacquiring a slot, but the generator yields its post-approval event first, so the executor thread is already back in the pool while the resume queues. An approved chat waiting on a slot would refuse a different chat's park, and that chat then keeps the slot the resumer is waiting for, so an unanswered prompt strands chats that were already approved. The budget is released when the prompt wait ends now, and the queue's parked count still runs until the slot is back, which is what guards idle eviction and the resume ordering. Both are separate counters on the lease as a result, and every exit from a park drops the budget: unpark, unpark_async and release. That last one was the mutant that came back missed, since a client disconnecting on a prompt releases straight out of parked and would otherwise lose a budget slot for good. * [pre-commit.ci] auto fixes from pre-commit.com hooks for more information, see https://pre-commit.ci * Tighten the comments on the park budget --------- Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> |
||
|---|---|---|
| .github | ||
| images | ||
| scripts | ||
| studio | ||
| tests | ||
| unsloth | ||
| unsloth_cli | ||
| .gitattributes | ||
| .gitignore | ||
| .pre-commit-ci.yaml | ||
| .pre-commit-config.yaml | ||
| build.sh | ||
| cli.py | ||
| CODE_OF_CONDUCT.md | ||
| CONTRIBUTING.md | ||
| COPYING | ||
| install.ps1 | ||
| install.sh | ||
| LICENSE | ||
| pyproject.toml | ||
| README.md | ||
| unsloth-cli.py | ||
Unsloth Studio lets you run and train models locally.
Features • News • Quickstart • Notebooks • Documentation
⚡ Get started
macOS, Linux, WSL:
curl -fsSL https://unsloth.ai/install.sh | sh
Windows:
irm https://unsloth.ai/install.ps1 | iex
Community:
⭐ Features
Unsloth Studio (Beta) lets you run and train text, audio, embedding, vision models on Windows, Linux and macOS.
Inference
- Search + download + run models including GGUF, LoRA adapters, safetensors
- Export models: Save or export models to GGUF, 16-bit safetensors and other formats.
- Tool calling: Support for self-healing tool calling and web search
- Code execution: lets LLMs test code in Claude artifacts and sandbox environments
- API inference endpoint: Deploy and run local LLMs in Claude Code, Codex tools with Unsloth
- Auto set inference settings and customize chat templates.
- We work directly with teams behind gpt-oss, Qwen3, Llama 4, Mistral, Gemma 1-3, and Phi-4, where we’ve fixed bugs that improve model accuracy.
- Chat with images, audio, PDFs, code, DOCX and more. Connect API providers (OpenAI, Anthropic) or servers (vLLM, Ollama).
- Compare any two models side by side with the same prompt.
- OpenAI/Anthropic-compatible APIs: Serve local models through
/v1/chat/completions,/v1/responsesand/v1/messages. - Connect local models to agents: Use
unsloth startwith Claude Code, Codex, Hermes and more. - Web/PDF search can read PDF papers, manuals and other PDF results.
- GGUF hardware controls: Choose GPUs/layers, offload MoE experts, use multi-GPU or Tensor Parallelism.
- The opt-in MCP control endpoint lets AI clients manage models, training, recipes and exports.
Training
- Train and RL 500+ models up to 2x faster with 70% less VRAM; MoE up to 12x faster.
- Train and run RL on AMD GPUs across Windows, WSL and Linux.
- Data Recipes: Auto-create datasets from PDF, CSV, DOCX etc. Edit data in a visual-node workflow.
- Reinforcement Learning uses 80% less VRAM for GRPO, FP8 and vision RL, with 7x longer contexts.
- Long-context training: 3x faster, 30% less VRAM and 500K+ context.
- Supports LoRA/QLoRA, full fine-tuning, RL, pretraining, 4-bit, 16-bit and FP8.
- Custom Triton and mathematical kernels built with PyTorch and Hugging Face.
- Observability: Monitor training live, track loss and GPU usage and customize graphs.
- Multi-GPU training is supported, with major improvements coming soon.
🚀 Unsloth Start
Unsloth Start connects Claude Code, Codex and other agents to local models with one command.
Start Unsloth, load a model, open your project folder, then run:
unsloth start claude
Replace claude with any supported agent:
| Agent | Command |
|---|---|
| Claude Code | unsloth start claude |
| OpenAI Codex | unsloth start codex |
| Hermes Agent | unsloth start hermes |
| OpenClaw | unsloth start openclaw |
| OpenCode | unsloth start opencode |
| Pi Coding Agent | unsloth start pi |
Claude Code, Codex, OpenCode and Pi can keep their current model and use Unsloth as a local subagent:
unsloth start claude --as-subagent --model unsloth/model-GGUF:quant
📥 Install
Unsloth can be used in two ways: through Unsloth Studio, the web UI, or through Unsloth Core, the code-based version. Each has different requirements.
Unsloth Studio (web UI)
Unsloth Studio (Beta) works on Windows, Linux, WSL and macOS.
- CPU: Supported for Chat and Data Recipes currently
- NVIDIA: Training works on RTX 30/40/50, Blackwell, DGX Spark, Station and more
- macOS: Training, MLX and GGUF inference are ALL supported.
- AMD: Training, RL, chat and deployment work on Windows, WSL and Linux. Read the AMD guide.
- Vulkan: GGUF inference is supported on compatible GPUs, including Intel GPUs. Vulkan accelerates GGUF inference only; training still requires a supported PyTorch or MLX backend.
- Multi-GPU: Available now, with a major upgrade on the way
macOS, Linux, WSL:
curl -fsSL https://unsloth.ai/install.sh | sh
Use the same command to update.
To force the Vulkan llama.cpp backend, set UNSLOTH_FORCE_VULKAN=1 before installing or updating. The setting selects the llama.cpp binary bundle, so setting it only when launching Studio cannot replace an existing CPU bundle:
export UNSLOTH_FORCE_VULKAN=1
curl -fsSL https://unsloth.ai/install.sh | sh
Windows:
irm https://unsloth.ai/install.ps1 | iex
Use the same command to update.
To force the Vulkan llama.cpp backend, set the environment variable before running the installer or updater:
$env:UNSLOTH_FORCE_VULKAN=1
irm https://unsloth.ai/install.ps1 | iex
Re-running the current installer replaces a previously selected CPU bundle when the backend differs. A separate Vulkan SDK is not required; the GPU driver must provide a working Vulkan runtime.
Launch
unsloth studio -p 8888
For LAN or cloud access, add -H 0.0.0.0 (raw port only; add --cloudflare for a public URL). By default, Unsloth is accessible only locally.
To reach Unsloth over HTTPS, use unsloth studio --secure. Unsloth stays bound to localhost and is reached only through a free Cloudflare tunnel, which publishes it at a public https://*.trycloudflare.com URL (it fails closed if the tunnel can't start, so the raw port is never exposed). This makes Unsloth reachable from the internet, so anyone with the link and API key can use it and run code: keep your API key private (see Remote access below).
Docker
Use our Docker image unsloth/unsloth container. Run:
docker run -d -e JUPYTER_PASSWORD="mypassword" \
-p 8888:8888 -p 8000:8000 -p 2222:22 \
-v $(pwd)/work:/workspace/work \
--gpus all \
unsloth/unsloth
Developer, Nightly, Uninstall
To see developer, nightly and uninstallation etc. instructions, see advanced installation.
Unsloth Core (code-based)
Linux, WSL:
curl -LsSf https://astral.sh/uv/install.sh | sh
uv venv unsloth_env --python 3.13
source unsloth_env/bin/activate
uv pip install unsloth --torch-backend=auto
Windows:
winget install -e --id Python.Python.3.13
winget install --id=astral-sh.uv -e
uv venv unsloth_env --python 3.13
.\unsloth_env\Scripts\activate
uv pip install unsloth --torch-backend=auto
For Windows, pip install unsloth works only if you have PyTorch installed. Read our Windows Guide.
You can use the same Docker image as Unsloth Studio.
AMD, Intel:
For RTX 50x, B200, 6000 GPUs: uv pip install unsloth --torch-backend=auto. Read our guides for: Blackwell and DGX Spark.
To install Unsloth on AMD and Intel GPUs, follow our AMD Guide and Intel Guide.
📒 Free Notebooks
Train for free with our notebooks. You can use our new free Unsloth Studio notebook to run and train models for free in a web UI. Read our guide. Add dataset, run, then deploy your trained model.
| Model | Free Notebooks | Performance | Memory use |
|---|---|---|---|
| Gemma 4 (E2B) | ▶️ Start for free | 1.5x faster | 50% less |
| Qwen3.5 (4B) | ▶️ Start for free | 1.5x faster | 60% less |
| gpt-oss (20B) | ▶️ Start for free | 2x faster | 70% less |
| Qwen3.5 GSPO | ▶️ Start for free | 2x faster | 70% less |
| gpt-oss (20B): GRPO | ▶️ Start for free | 2x faster | 80% less |
| Qwen3: Advanced GRPO | ▶️ Start for free | 2x faster | 70% less |
| embeddinggemma (300M) | ▶️ Start for free | 2x faster | 20% less |
| Mistral Ministral 3 (3B) | ▶️ Start for free | 1.5x faster | 60% less |
| Llama 3.1 (8B) Alpaca | ▶️ Start for free | 2x faster | 70% less |
| Llama 3.2 Conversational | ▶️ Start for free | 2x faster | 70% less |
| Orpheus-TTS (3B) | ▶️ Start for free | 1.5x faster | 50% less |
- See all our notebooks for: Kaggle, GRPO, TTS, embedding & Vision
- See all our models and all our notebooks
- See detailed documentation for Unsloth here
🦥 Unsloth News
- AMD training: Train, run RL, chat and deploy on AMD GPUs across Windows, WSL and Linux. Guide
- GGUF hardware controls: Choose GPU/layer placement, offload MoE experts and use multi-GPU or Tensor Parallelism. #6414
- Local models for any agent: Use
unsloth startwith Claude Code, Codex, Hermes, OpenCode, OpenClaw, Pi and more through Unsloth's OpenAI- and Anthropic-compatible APIs. Guide - MCP control endpoint: Let compatible clients manage models, training, recipes, checkpoints and exports. #7191
- Local inference reliability: Resume long chats faster, recover stalled downloads and reuse existing GGUF files. #7204 • #6858 • #7209
- New models: Qwen-AgentWorld, Ornith, Kimi K2.7 Code and MiniMax M3
- GLM-5.2: Run Z.ai's 744B-parameter, 1M-context open model locally with Unsloth Dynamic GGUFs. Guide
- DeepSeek-V4: Run DeepSeek-V4-Flash locally with corrected multi-turn and tool-calling behavior. Guide
- DiffusionGemma: Run and fine-tune Google's diffusion language model with 1.8x faster inference in Unsloth Studio. Guide
- Qwen3.6: Run and train Qwen3.6 with MTP for 1.4-2.2x faster inference and NVFP4 quants for supported GPUs. Guide
- Gemma 4: Run and train Gemma 4 text, image and audio models with QAT, MTP, GGUF and MLX support. Guide
- MCP servers: Connect local models to files, apps, databases and external tools through Model Context Protocol. Guide
- Connections: Mix local models with API providers (OpenAI, Anthropic) or servers (vLLM, Ollama) in the same interface. Guide
- Introducing Unsloth Studio: our new web UI for running and training LLMs. Blog
- Train MoE LLMs 12x faster with 35% less VRAM - DeepSeek, GLM, Qwen and gpt-oss. Blog
- Embedding models: Unsloth now supports ~1.8-3.3x faster embedding fine-tuning. Blog • Notebooks
- New 7x longer context RL vs. all other setups, via our new batching algorithms. Blog
- New RoPE & MLP Triton Kernels & Padding Free + Packing: 3x faster training & 30% less VRAM. Blog
- 500K Context: Training a 20B model with >500K context is now possible on an 80GB GPU. Blog
- FP8 & Vision RL: You can now do FP8 & VLM GRPO on consumer GPUs. FP8 Blog • Vision RL
📥 Advanced Installation
The below advanced instructions are for Unsloth Studio. For Unsloth Core advanced installation, view our docs.
Developer / Nightly / Experimental installs: macOS, Linux, WSL:
The developer install builds from the main branch, which is the latest (nightly) source.
git clone https://github.com/unslothai/unsloth
cd unsloth
./install.sh --local
unsloth studio -p 8888
To install into an isolated location (its own virtual env, auth/, studio.db, cache and llama.cpp build), set UNSLOTH_STUDIO_HOME and pass it again at launch:
UNSLOTH_STUDIO_HOME="$PWD/.studio" ./install.sh --local
UNSLOTH_STUDIO_HOME="$PWD/.studio" unsloth studio -p 8888
Then to update :
cd unsloth && git pull
./install.sh --local
unsloth studio -p 8888
Developer / Nightly / Experimental installs: Windows PowerShell:
The developer install builds from the main branch, which is the latest (nightly) source.
git clone https://github.com/unslothai/unsloth.git
cd unsloth
Set-ExecutionPolicy -Scope Process -ExecutionPolicy Bypass
.\install.ps1 --local
unsloth studio -p 8888
To install into an isolated location (its own virtual env, auth/, studio.db, cache and llama.cpp build), set UNSLOTH_STUDIO_HOME and pass it again at launch:
$env:UNSLOTH_STUDIO_HOME="$PWD\.studio"; .\install.ps1 --local
$env:UNSLOTH_STUDIO_HOME="$PWD\.studio"; unsloth studio -p 8888
Then to update :
cd unsloth; git pull
.\install.ps1 --local
unsloth studio -p 8888
Remote access: --secure (HTTPS tunnel) vs raw port
By default unsloth studio binds to 127.0.0.1 (this machine only). To reach it from another device, pick one of:
--secure(recommended): serve only through a free Cloudflare HTTPS link. Unsloth stays bound to localhost and the tunnel provides the public URL; it fails closed (does not start) if the tunnel can't come up, so the raw port is never exposed.
unsloth studio --secure -p 8888
-H 0.0.0.0: bind the raw port on all network interfaces, reachable from anywhere on the network (subject to your firewall). It does not create a public internet URL; add--cloudflareto also publish an internet-reachablehttps://*.trycloudflare.comlink even behind a firewall. Only use this on a network you trust.
unsloth studio -H 0.0.0.0 -p 8888
The Cloudflare tunnel is off by default: -H 0.0.0.0 exposes the raw port only, not a public internet URL. Pair the wildcard bind with --cloudflare (unsloth studio -H 0.0.0.0 --cloudflare) to also publish a public https://*.trycloudflare.com link, or prefer --secure (above), which keeps the raw port private. --cloudflare has no effect on a loopback bind.
On a wildcard bind Unsloth works out the address to share by asking ifconfig.me for the public IP, then asks check-host.net whether that port is reachable so it can tell you if a firewall is in the way. Both contact a third party. Set UNSLOTH_STUDIO_DISABLE_PUBLIC_CHECK=1 to skip them; the banner then shows the LAN address and no reachability line.
The first time Unsloth is published on a public URL (--secure or --cloudflare) with the auto-generated admin password still in place, it asks for a new admin password in the terminal (masked input with confirmation) before the public link goes up. Without an attached terminal it warns instead and keeps the bootstrap deadline: Unsloth shuts down after UNSLOTH_STUDIO_BOOTSTRAP_TIMEOUT (default 1 hour) unless the password is changed in the web UI.
For headless setups that cannot answer that prompt, set the initial admin password non-interactively with --password (only takes effect when no password is set yet; if one already exists it is a hard error, so rotate later with unsloth studio reset-password):
unsloth studio --secure --password 'your-strong-password' # visible in `ps`/history
UNSLOTH_STUDIO_PASSWORD='your-strong-password' unsloth studio --secure # via env var
printf '%s\n' 'your-strong-password' | unsloth studio --secure --password - # via stdin
A literal --password VALUE is visible in the process list and shell history, so prefer the UNSLOTH_STUDIO_PASSWORD env var or --password - (stdin) for automation. This applies to any launch (public or a headless -H 0.0.0.0 bind), and the password is set in the parent before the server binds, so it never reaches a re-executed child process.
Server-side tools (web search, Python and terminal code execution) run as your user and are on by default. Anyone who can reach the server with the API key can run code on this machine, so keep your API key private and pass --disable-tools when exposing Unsloth.
Advanced launch options
Installer options can be passed as environment variables. On macOS, Linux and WSL place the variable after the pipe so the shell passes it to sh; on Windows set it with $env: before piping to iex.
Skip PyTorch (GGUF-only mode):
curl -fsSL https://unsloth.ai/install.sh | UNSLOTH_NO_TORCH=1 sh
$env:UNSLOTH_NO_TORCH=1; irm https://unsloth.ai/install.ps1 | iex
Skip the post-install prompt that starts Unsloth (useful for automated installs):
curl -fsSL https://unsloth.ai/install.sh | UNSLOTH_SKIP_AUTOSTART=1 sh
$env:UNSLOTH_SKIP_AUTOSTART=1; irm https://unsloth.ai/install.ps1 | iex
Pin the Python version:
curl -fsSL https://unsloth.ai/install.sh | UNSLOTH_PYTHON=3.12 sh
$env:UNSLOTH_PYTHON='3.12'; irm https://unsloth.ai/install.ps1 | iex
Install to a custom location with UNSLOTH_STUDIO_HOME:
curl -fsSL https://unsloth.ai/install.sh | UNSLOTH_STUDIO_HOME=/abs/path sh
$env:UNSLOTH_STUDIO_HOME='C:\path'; irm https://unsloth.ai/install.ps1 | iex
On macOS, the installer defaults to the system certificate store (UV_SYSTEM_CERTS=1) so uv trusts the CAs in your Keychain, needed behind TLS-inspecting proxies (Cisco Umbrella, Zscaler, etc.). Opt out with:
curl -fsSL https://unsloth.ai/install.sh | UV_SYSTEM_CERTS=0 sh
Point the frontend build at a corporate npm mirror/proxy with UNSLOTH_NPM_REGISTRY (for the developer install behind a firewall that blocks registry.npmjs.org):
UNSLOTH_NPM_REGISTRY=https://artifactory.example.com/api/npm/npm/ ./install.sh --local
$env:UNSLOTH_NPM_REGISTRY='https://artifactory.example.com/api/npm/npm/'; .\install.ps1 --local
It is threaded as --registry into the Unsloth frontend npm/bun installs; the supply-chain locks (7-day min-release-age, exact version pins) stay in force.
Cap Unsloth's native CPU thread pools on high-core hosts: UNSLOTH_CPU_THREADS=8 unsloth studio -p 8888.
Uninstall
The recommended way to fully remove Unsloth Studio is the matching uninstall script for your OS. It stops any running servers, removes the install dir, the launcher data dir, the desktop shortcut, and any platform-specific entries (macOS .app bundle + Launch Services on Mac; Start Menu, HKCU\Software\Unsloth registry key and user PATH entries on Windows):
- MacOS, WSL, Linux:
curl -fsSL https://raw.githubusercontent.com/unslothai/unsloth/main/scripts/uninstall.sh | sh - Windows (PowerShell):
irm https://raw.githubusercontent.com/unslothai/unsloth/main/scripts/uninstall.ps1 | iex
If you only want to drop the install dir and keep the launcher/shortcut for a later reinstall, you can instead run rm -rf ~/.unsloth/studio (Mac/Linux/WSL) or Remove-Item -Recurse -Force "$HOME\.unsloth\studio" (Windows). The model cache at ~/.cache/huggingface is not touched by any of these.
For more info, see our docs.
Deleting model files
You can delete old model files either from the bin icon in model search or by removing the relevant cached model folder from the default Hugging Face cache directory. By default, HF uses:
- MacOS, Linux, WSL:
~/.cache/huggingface/hub/ - Windows:
%USERPROFILE%\.cache\huggingface\hub\
💚 Community and Links
| Type | Links |
|---|---|
| Join Discord server | |
| Join Reddit community | |
| 📚 Documentation & Wiki | Read Our Docs |
| Follow us on X | |
| 🔮 Our Models | Unsloth Catalog |
| ✍️ Blog | Read our Blogs |
Citation
You can cite the Unsloth repo as follows:
@software{unsloth,
author = {Daniel Han, Michael Han and Unsloth team},
title = {Unsloth},
url = {https://github.com/unslothai/unsloth},
year = {2023}
}
If you trained a model with 🦥Unsloth, you can use this cool sticker!
License
Unsloth uses a dual-licensing model of Apache 2.0 and AGPL-3.0. The core Unsloth package remains licensed under Apache 2.0, while certain optional components, such as the Unsloth Studio UI are licensed under the open-source license AGPL-3.0.
This structure helps support ongoing Unsloth development while keeping the project open source and enabling the broader ecosystem to continue growing.
Thank You to
- The llama.cpp library that lets users run and save models with Unsloth
- The Hugging Face team and their libraries: transformers and TRL
- The Pytorch and Torch AO team for their contributions
- NVIDIA for their NeMo DataDesigner library and their contributions
- And of course for every single person who has contributed or has used Unsloth!