Unsloth is a local UI for training and running Gemma 4, Qwen3.6, DeepSeek, Kimi, GLM and other models. https://unsloth.ai/docs
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Studio: GPU memory configuration for GGUF models (#6414)
* Studio: GPU memory dropdown — llama.cpp --fit on and manual gpu-layers/cpu-moe

* Studio: simplify GPU memory changes (reuse ParamSlider, GPU_LAYERS_ALL, loadedGpuMemoryFields helper)

* Studio: GPU picker — choose which GPUs a GGUF model loads on (gpu_ids)

* Studio: simplify GPU picker (share /api/system fetch, validate gpu_ids)

* Studio: GPU picker review fixes (gate relative indices, no cross-model leak, validate, types)

* Studio: group GPU controls under a collapsible GPU section

* Studio: GPU feature review fixes (fix fit-ctx test, behavior-test the floor, comment accuracy)

* Studio: make GPU a top-level settings section (not nested under Model)

* Studio: flatten GPU controls into the Model section, group by GPU/context/generation

* Studio: move GPU Memory to the bottom of Model with its dependent controls beneath it

* Studio: move GPU Memory below Tensor Parallelism and GPUs below GPU Memory

* Studio: tighten GPU Memory and GPU Layers tooltip copy

* Studio: fix fit-mode context slider track-click, restore GPU Memory tooltip, shorten fit dropdown label

* Studio: GPU Memory tooltip one mode per line, briefer

* Studio: note HIP_VISIBLE_DEVICES (ROCm) in the GPUs picker tooltip

* Studio: narrow the GPU Memory dropdown to fit the shortened label

* Studio: use 'llama.cpp --fit' in the GPU Memory tooltip for consistency

* Studio: allow Tensor Parallelism in Manual GPU mode

* Studio: graduated MoE-on-CPU offload (--n-cpu-moe) replacing the all-or-nothing toggle

* Studio: size the MoE-offload slider for staged (deferred-load) models

* Studio: share one GGUF header walk for the context-length and MoE-count readers

* Studio: size the GPU Layers slider for staged models (one staged-header read)

* Studio: move Tensor Parallelism below the GPUs picker

* Studio: GPU split (--tensor-split) per-GPU model share in Manual mode

* Studio: tolerate whitespace in GPU split input, move it below GPU Layers

* Studio: rename the GPU split control to "Split ratio"

* Studio: Split ratio sends explicit even input; fix blank=free-VRAM (not even) copy

* Studio: tighten llama.cpp --fit VRAM margin with --fit-target 512

* Studio: GPU memory review fixes (rollback re-baseline, single-GPU TP gate, accurate copy)

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Studio: move Split ratio below MoE Layers on CPU

* Studio: address PR review (fix GPU-info hydration race, share fit context-length across load paths)

* Studio: address codex review (manual single-GPU TP guard, GPU-aware spec defaults in fit/manual, GGUF-only context/preference)

* Studio: address codex review round 2 (gpu_present seed, single-GPU tensor-split guard, staged manual-knob reset, strip inherited offload flags)

* Studio: address codex review round 3 (strip inherited --n-cpu-moe, CPU-fallback warning in Manual mode)

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Studio: address codex review round 4 (preserve pinned fit context across a later Apply)

* Studio: address codex review round 5 (honor GPU picker for diffusion GGUFs, clear fit pin on cross-model switch)

* Studio: preserve the pending GPU Memory mode when staging a model

* Studio: pin diffusion GPU device order and reset GPU-memory state for diffusion loads

* Studio: address codex review round 6 (fit-Auto rollback context, preserve manual non-tensor split modes, persist GPU mode on load not select)

* Studio: persist the applied GPU Memory mode, not the requested one (skip diffusion loads)

* Studio: replace Manual-mode split-ratio field with per-GPU layer sliders

* Studio: clarify per-GPU layer split hint for tensor-parallel mode

* Studio: address codex review round 7 (allow GGUF gpu_ids past the legacy guard, replay GPU-memory fields on respawn)

* Studio: address codex review round 8 (size the validate preflight like the load in fit mode, across both load paths)

* Studio: skip the training-OOM guard for llama.cpp --fit GGUF loads (they spill to RAM)

* Studio: drop the now-redundant compare-path validate sizing (the --fit guard skip makes it moot)

* Studio: address codex review round 9 (keep the training guard for fit loads, forward gpu_ids to validate, strip inherited manual tensor-split)

* Studio: address codex review round 10 (gate GPU-memory adoption on is_gguf, record manual knobs only in Manual mode)

* Studio: handle diffusion GGUFs symmetrically in the GPU Memory controls (preserve the standing mode preference, hide the inapplicable mode/TP controls)

* Studio: remember the GPU Memory settings per model

* Studio: consolidate --fit mode and Manual mode into a single Manual mode

* Studio: preserve the per-GPU layer split across GPU Layers changes

* Studio: trim overly long GPU Memory comments

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* address GPU memory config review comments

* trim redundant GPU memory tests

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Reconcile manual-mode TP drops with the #6659 drop-site invariants

* Preserve quantized KV in manual --fit, charge GGUF companions in full, reconcile GPU pick on load

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Clear stale GPU baseline on non-GGUF loads so it can't read as dirty

* Fix no-context-shift test for the conditional -c flag

* Credit manual GPU-layer offload for cached HF GGUFs

* Reset per-model load knobs on GGUF quant switch

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Strip inherited tensor-split when manual ratio is cleared

* Match auto-load validation to safetensors placement

* Reset editable manual knobs after Auto GGUF loads

* Record a single device for diffusion GPU picks

* Reset per-model GPU knobs before applying saved settings

* Address review comments

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Guard manual tensor splits and keep remembered context on auto-load

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Snapshot compare knobs, seed splits from free VRAM, flag zero-offload loads

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Exempt CPU-only loads from the guard floor and harden compare and reseed paths

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Reach full offload from the layers slider and charge extras drafters in the guard

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Warm the GPU device cache before pick reconciles and disable staged GPU controls

* Align the training guard with inherited extras, spec mode, and compare targets

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Hide GPUs from companion-less zero-offload loads

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Size diffusion picks per device, own manual offload flags, reject XPU picks

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Drop tensor flags at zero layers and exempt CPU-pinned drafters

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Allowlist the zero-layer tensor parallel drop site

* Keep validate and load guards on the same extras and refresh stale baselines

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Drop mismatched manual tensor splits before launch

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Gate XPU picks on the real backend field and harden split and hydration paths

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Weight full GPUs as zero, clamp split shares, and refine the zero-layer mask gate

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Carry fit context across mode changes and align drafter and picker gates

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Catch variant switches, uncached diffusion repos, and text-only mmproj skips

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Check companions on the first device and size native and remote zero-layer loads

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Replace the training guard's precise VRAM modeling with a conservative bound

* Baseline context pins on non-GGUF hydration and reprobe list-seeded staged GGUFs

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Size manual splits by their largest share and preserve resolved context from Default

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Default-deny unsized required companions and price KV at the effective cache dtype

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Reserve MTP draft KV and MLA target-copy in the training guard

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Size tensor-parallel loads per device and show GPU controls for native GGUFs

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Reserve MTP overhead for uncached remote GGUFs and the mmproj runtime factor

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Drop the training-coexistence VRAM estimation this PR added

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Gate remembered load settings to GGUF picks

* Lock the remaining load-time controls during a staged load

* Clear the stale native-path token on compare loads

* Drop a stale guard reference from the zero-offload masking comment

* Seed GPU baselines from the rollback response and drop never-emitted offload flags

* Match validate's training guard to load and keep the native reload token

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Trim verbose GPU-memory comments

* Thread the variants header walk off the event loop, honor device pins on zero-offload, and hold staged GPU edits

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Honor manual placement and classify pinned zero-offload loads

* Close diffusion admission and status hydration gaps

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Check the actual diffusion GPU during training

* Align staged baselines and manual reload dedupe

* Fix GGUF placement and rollback state

* Harden manual GGUF placement boundaries

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Remove unused resolve_tensor_parallel import in llama_cpp.py

The name is used only in llama_server_args.py, routes/inference.py, and tests,
not in llama_cpp.py; the unused hoisted import trips the import-hoist verifier
in the source-lint CI job.

* Fix diffusion GPU dedup and training guard for non-numeric device tokens

The diffusion runner drives only its single lowest device and the backend
records that one device (self._gpu_ids = [sorted(gpu_ids)[0]]), but the reload
dedupe compared it against the full requested list, so a multi-GPU pick that
resolves to the same device forced a needless reload. Normalize the request the
same way for a loaded diffusion model in both _already_in_target_state and the
route _request_matches_loaded_settings.

The chat-during-training coexistence guard called int() on the single-device
token and hard-rejected when it could not parse. A non-numeric token (a CUDA
UUID / MIG handle) now sizes against the whole visible pool like the GGUF guard
instead of falsely blocking the load, and an empty token (a CPU-only runner such
as a CPU diffusion GGUF) is allowed outright since it uses no GPU VRAM.

* Tighten comments added by the GPU memory config changes

* Harden GGUF placement from independent review: VRAM sizing, diffusion TP reset, tensor_split validation

- Training coexistence guard: a single-device runner pinned through an
  unresolvable UUID/MIG token was sized against the aggregate visible-VRAM pool,
  so a load could pass on capacity it cannot use and then OOM active training.
  Size against the worst-case visible device (min free) instead, keeping the
  guard's documented default-deny contract. The empty-token (CPU-only runner)
  allow path is unchanged.
- Diffusion startup: _start_diffusion_server now resets self._tensor_parallel to
  False alongside the other placement resets. A prior tensor-parallel chat load
  (process killed but not fully unload-reset) otherwise left /status misreporting
  tensor parallelism and made an identical diffusion re-Apply reload against the
  stale state.
- tensor_split: reject negative / non-finite / all-zero splits up front. They
  were dropped at launch but still compared raw in the reload dedupe, so an
  identical Apply reloaded indefinitely.
- Tests: the shared httpx stub was incomplete and, installed via setdefault
  before real httpx loaded, broke a combined pytest run (collection errors on
  httpx.Response). Import the real installed httpx instead.

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

---------

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: danielhanchen <unslothshared@gmail.com>
Co-authored-by: danielhanchen <danielhanchen@gmail.com>
2026-07-19 05:46:22 -07:00
.github Replace standalone Studio wording with Unsloth (#7221) 2026-07-19 00:47:04 -07:00
images images: use narrower Discord button and drop duplicate (#5552) 2026-05-18 05:00:59 -07:00
scripts Replace standalone Studio wording with Unsloth (#7221) 2026-07-19 00:47:04 -07:00
studio Studio: GPU memory configuration for GGUF models (#6414) 2026-07-19 05:46:22 -07:00
tests test(version-compat): keep GRPO fake-run logits finite on CPU (#7247) 2026-07-19 04:54:17 -07:00
unsloth fix(registry): don't register deepseek models at import time (#7227) 2026-07-19 03:37:23 -07:00
unsloth_cli Replace standalone Studio wording with Unsloth (#7221) 2026-07-19 00:47:04 -07:00
.gitattributes Replace standalone Studio wording with Unsloth (#7221) 2026-07-19 00:47:04 -07:00
.gitignore studio: tool calling for DeepSeek (R1/V3/V3.1), GLM 4.x, Kimi K2 on safetensors + MLX (#5624) 2026-07-06 15:40:46 -07:00
.pre-commit-ci.yaml pre-commit CI config (#3565) 2025-11-07 14:44:18 -08:00
.pre-commit-config.yaml [pre-commit.ci] pre-commit autoupdate (#6587) 2026-06-23 03:01:11 -07:00
build.sh Replace standalone Studio wording with Unsloth (#7221) 2026-07-19 00:47:04 -07:00
cli.py Rename cli/ to unsloth_cli/ to fix namespace collision with stringzilla (#4393) 2026-03-17 20:40:21 -07:00
CODE_OF_CONDUCT.md Update CODE_OF_CONDUCT.md 2025-10-25 19:31:05 -07:00
CONTRIBUTING.md docs: repository cleanup (#5617) 2026-06-12 11:07:04 +01:00
COPYING Rename cli/ to unsloth_cli/ to fix namespace collision with stringzilla (#4393) 2026-03-17 20:40:21 -07:00
install.ps1 Replace standalone Studio wording with Unsloth (#7221) 2026-07-19 00:47:04 -07:00
install.sh Replace standalone Studio wording with Unsloth (#7221) 2026-07-19 00:47:04 -07:00
LICENSE Rename cli/ to unsloth_cli/ to fix namespace collision with stringzilla (#4393) 2026-03-17 20:40:21 -07:00
pyproject.toml Versioning 2026-07-15 11:20:22 -07:00
README.md Replace standalone Studio wording with Unsloth (#7221) 2026-07-19 00:47:04 -07:00
unsloth-cli.py Add MLX backend support for CLI unsloth train (#6709) 2026-07-08 03:25:26 -07:00

Unsloth logo

Unsloth Studio lets you run and train models locally.

FeaturesQuickstartNotebooksDocumentation


unsloth studio ui homepage

Get started

macOS, Linux, WSL:

curl -fsSL https://unsloth.ai/install.sh | sh

Windows:

irm https://unsloth.ai/install.ps1 | iex

Community:

Features

Unsloth Studio (Beta) lets you run and train text, audio, embedding, vision models on Windows, Linux and macOS.

Inference

Training

  • Train and RL 500+ models up to 2x faster with up to 70% less VRAM, with no accuracy loss.
  • Custom Triton and mathematical kernels. See some collabs we did with PyTorch and Hugging Face.
  • Data Recipes: Auto-create datasets from PDF, CSV, DOCX etc. Edit data in a visual-node workflow.
  • Reinforcement Learning (RL): The most efficient RL library, using 80% less VRAM for GRPO, FP8 etc.
  • Supports full fine-tuning, RL, pretraining, 4-bit, 16-bit and, FP8 training.
  • Observability: Monitor training live, track loss and GPU usage and customize graphs.
  • Multi-GPU training is supported, with major improvements coming soon.

📥 Install

Unsloth can be used in two ways: through Unsloth Studio, the web UI, or through Unsloth Core, the code-based version. Each has different requirements.

Unsloth Studio (web UI)

Unsloth Studio (Beta) works on Windows, Linux, WSL and macOS.

  • CPU: Supported for Chat and Data Recipes currently
  • NVIDIA: Training works on RTX 30/40/50, Blackwell, DGX Spark, Station and more
  • macOS: Training, MLX and GGUF inference are ALL supported.
  • AMD: Chat + Data works. Train with Unsloth Core. Unsloth Studio support is out soon.
  • Multi-GPU: Available now, with a major upgrade on the way

macOS, Linux, WSL:

curl -fsSL https://unsloth.ai/install.sh | sh

Use the same command to update.

Windows:

irm https://unsloth.ai/install.ps1 | iex

Use the same command to update.

Launch

unsloth studio -p 8888

For LAN or cloud access, add -H 0.0.0.0 (raw port only; add --cloudflare for a public URL). By default, Unsloth is accessible only locally.

To reach Unsloth over HTTPS, use unsloth studio --secure. Unsloth stays bound to localhost and is reached only through a free Cloudflare tunnel, which publishes it at a public https://*.trycloudflare.com URL (it fails closed if the tunnel can't start, so the raw port is never exposed). This makes Unsloth reachable from the internet, so anyone with the link and API key can use it and run code: keep your API key private (see Remote access below).

Docker

Use our Docker image unsloth/unsloth container. Run:

docker run -d -e JUPYTER_PASSWORD="mypassword" \
  -p 8888:8888 -p 8000:8000 -p 2222:22 \
  -v $(pwd)/work:/workspace/work \
  --gpus all \
  unsloth/unsloth

Developer, Nightly, Uninstall

To see developer, nightly and uninstallation etc. instructions, see advanced installation.

Unsloth Core (code-based)

Linux, WSL:

curl -LsSf https://astral.sh/uv/install.sh | sh
uv venv unsloth_env --python 3.13
source unsloth_env/bin/activate
uv pip install unsloth --torch-backend=auto

Windows:

winget install -e --id Python.Python.3.13
winget install --id=astral-sh.uv  -e
uv venv unsloth_env --python 3.13
.\unsloth_env\Scripts\activate
uv pip install unsloth --torch-backend=auto

For Windows, pip install unsloth works only if you have PyTorch installed. Read our Windows Guide. You can use the same Docker image as Unsloth Studio.

AMD, Intel:

For RTX 50x, B200, 6000 GPUs: uv pip install unsloth --torch-backend=auto. Read our guides for: Blackwell and DGX Spark.
To install Unsloth on AMD and Intel GPUs, follow our AMD Guide and Intel Guide.

📒 Free Notebooks

Train for free with our notebooks. You can use our new free Unsloth Studio notebook to run and train models for free in a web UI. Read our guide. Add dataset, run, then deploy your trained model.

Model Free Notebooks Performance Memory use
Gemma 4 (E2B) ▶️ Start for free 1.5x faster 50% less
Qwen3.5 (4B) ▶️ Start for free 1.5x faster 60% less
gpt-oss (20B) ▶️ Start for free 2x faster 70% less
Qwen3.5 GSPO ▶️ Start for free 2x faster 70% less
gpt-oss (20B): GRPO ▶️ Start for free 2x faster 80% less
Qwen3: Advanced GRPO ▶️ Start for free 2x faster 70% less
embeddinggemma (300M) ▶️ Start for free 2x faster 20% less
Mistral Ministral 3 (3B) ▶️ Start for free 1.5x faster 60% less
Llama 3.1 (8B) Alpaca ▶️ Start for free 2x faster 70% less
Llama 3.2 Conversational ▶️ Start for free 2x faster 70% less
Orpheus-TTS (3B) ▶️ Start for free 1.5x faster 50% less

🦥 Unsloth News

  • Connections: Connect any API provider (OpenAI, Anthropic) or server (vLLM, Ollama). Guide
  • MTP: Run Qwen3.6 MTP in Unsloth. MTP settings are autoset specific to your hardware. Guide
  • API inference endpoint: Deploy and run local LLMs in Claude Code, Codex tools. Guide
  • Qwen3.6: Qwen3.6-35B-A3B can now be trained and run in Unsloth Studio. Blog
  • Gemma 4: Run and train Googles new models directly in Unsloth. Blog
  • Introducing Unsloth Studio: our new web UI for running and training LLMs. Blog
  • Qwen3.5 - 0.8B, 2B, 4B, 9B, 27B, 35-A3B, 112B-A10B are now supported. Guide + notebooks
  • Train MoE LLMs 12x faster with 35% less VRAM - DeepSeek, GLM, Qwen and gpt-oss. Blog
  • Embedding models: Unsloth now supports ~1.8-3.3x faster embedding fine-tuning. BlogNotebooks
  • New 7x longer context RL vs. all other setups, via our new batching algorithms. Blog
  • New RoPE & MLP Triton Kernels & Padding Free + Packing: 3x faster training & 30% less VRAM. Blog
  • 500K Context: Training a 20B model with >500K context is now possible on an 80GB GPU. Blog
  • FP8 & Vision RL: You can now do FP8 & VLM GRPO on consumer GPUs. FP8 BlogVision RL

📥 Advanced Installation

The below advanced instructions are for Unsloth Studio. For Unsloth Core advanced installation, view our docs.

Developer / Nightly / Experimental installs: macOS, Linux, WSL:

The developer install builds from the main branch, which is the latest (nightly) source.

git clone https://github.com/unslothai/unsloth
cd unsloth
./install.sh --local
unsloth studio -p 8888

To install into an isolated location (its own virtual env, auth/, studio.db, cache and llama.cpp build), set UNSLOTH_STUDIO_HOME and pass it again at launch:

UNSLOTH_STUDIO_HOME="$PWD/.studio" ./install.sh --local
UNSLOTH_STUDIO_HOME="$PWD/.studio" unsloth studio -p 8888

Then to update :

cd unsloth && git pull
./install.sh --local
unsloth studio -p 8888

Developer / Nightly / Experimental installs: Windows PowerShell:

The developer install builds from the main branch, which is the latest (nightly) source.

git clone https://github.com/unslothai/unsloth.git
cd unsloth
Set-ExecutionPolicy -Scope Process -ExecutionPolicy Bypass
.\install.ps1 --local
unsloth studio -p 8888

To install into an isolated location (its own virtual env, auth/, studio.db, cache and llama.cpp build), set UNSLOTH_STUDIO_HOME and pass it again at launch:

$env:UNSLOTH_STUDIO_HOME="$PWD\.studio"; .\install.ps1 --local
$env:UNSLOTH_STUDIO_HOME="$PWD\.studio"; unsloth studio -p 8888

Then to update :

cd unsloth; git pull
.\install.ps1 --local
unsloth studio -p 8888

Remote access: --secure (HTTPS tunnel) vs raw port

By default unsloth studio binds to 127.0.0.1 (this machine only). To reach it from another device, pick one of:

  • --secure (recommended): serve only through a free Cloudflare HTTPS link. Unsloth stays bound to localhost and the tunnel provides the public URL; it fails closed (does not start) if the tunnel can't come up, so the raw port is never exposed.
unsloth studio --secure -p 8888
  • -H 0.0.0.0: bind the raw port on all network interfaces, reachable from anywhere on the network (subject to your firewall). It does not create a public internet URL; add --cloudflare to also publish an internet-reachable https://*.trycloudflare.com link even behind a firewall. Only use this on a network you trust.
unsloth studio -H 0.0.0.0 -p 8888

The Cloudflare tunnel is off by default: -H 0.0.0.0 exposes the raw port only, not a public internet URL. Pair the wildcard bind with --cloudflare (unsloth studio -H 0.0.0.0 --cloudflare) to also publish a public https://*.trycloudflare.com link, or prefer --secure (above), which keeps the raw port private. --cloudflare has no effect on a loopback bind.

The first time Unsloth is published on a public URL (--secure or --cloudflare) with the auto-generated admin password still in place, it asks for a new admin password in the terminal (masked input with confirmation) before the public link goes up. Without an attached terminal it warns instead and keeps the bootstrap deadline: Unsloth shuts down after UNSLOTH_STUDIO_BOOTSTRAP_TIMEOUT (default 1 hour) unless the password is changed in the web UI.

For headless setups that cannot answer that prompt, set the initial admin password non-interactively with --password (only takes effect when no password is set yet; if one already exists it is a hard error, so rotate later with unsloth studio reset-password):

unsloth studio --secure --password 'your-strong-password'        # visible in `ps`/history
UNSLOTH_STUDIO_PASSWORD='your-strong-password' unsloth studio --secure   # via env var
printf '%s\n' 'your-strong-password' | unsloth studio --secure --password -   # via stdin

A literal --password VALUE is visible in the process list and shell history, so prefer the UNSLOTH_STUDIO_PASSWORD env var or --password - (stdin) for automation. This applies to any launch (public or a headless -H 0.0.0.0 bind), and the password is set in the parent before the server binds, so it never reaches a re-executed child process.

Server-side tools (web search, Python and terminal code execution) run as your user and are on by default. Anyone who can reach the server with the API key can run code on this machine, so keep your API key private and pass --disable-tools when exposing Unsloth.

Advanced launch options

Installer options can be passed as environment variables. On macOS, Linux and WSL place the variable after the pipe so the shell passes it to sh; on Windows set it with $env: before piping to iex.

Skip PyTorch (GGUF-only mode):

curl -fsSL https://unsloth.ai/install.sh | UNSLOTH_NO_TORCH=1 sh
$env:UNSLOTH_NO_TORCH=1; irm https://unsloth.ai/install.ps1 | iex

Skip the post-install prompt that starts Unsloth (useful for automated installs):

curl -fsSL https://unsloth.ai/install.sh | UNSLOTH_SKIP_AUTOSTART=1 sh
$env:UNSLOTH_SKIP_AUTOSTART=1; irm https://unsloth.ai/install.ps1 | iex

Pin the Python version:

curl -fsSL https://unsloth.ai/install.sh | UNSLOTH_PYTHON=3.12 sh
$env:UNSLOTH_PYTHON='3.12'; irm https://unsloth.ai/install.ps1 | iex

Install to a custom location with UNSLOTH_STUDIO_HOME:

curl -fsSL https://unsloth.ai/install.sh | UNSLOTH_STUDIO_HOME=/abs/path sh
$env:UNSLOTH_STUDIO_HOME='C:\path'; irm https://unsloth.ai/install.ps1 | iex

On macOS, the installer defaults to the system certificate store (UV_SYSTEM_CERTS=1) so uv trusts the CAs in your Keychain, needed behind TLS-inspecting proxies (Cisco Umbrella, Zscaler, etc.). Opt out with:

curl -fsSL https://unsloth.ai/install.sh | UV_SYSTEM_CERTS=0 sh

Point the frontend build at a corporate npm mirror/proxy with UNSLOTH_NPM_REGISTRY (for the developer install behind a firewall that blocks registry.npmjs.org):

UNSLOTH_NPM_REGISTRY=https://artifactory.example.com/api/npm/npm/ ./install.sh --local
$env:UNSLOTH_NPM_REGISTRY='https://artifactory.example.com/api/npm/npm/'; .\install.ps1 --local

It is threaded as --registry into the Unsloth frontend npm/bun installs; the supply-chain locks (7-day min-release-age, exact version pins) stay in force.

Cap Unsloth's native CPU thread pools on high-core hosts: UNSLOTH_CPU_THREADS=8 unsloth studio -p 8888.

Uninstall

The recommended way to fully remove Unsloth Studio is the matching uninstall script for your OS. It stops any running servers, removes the install dir, the launcher data dir, the desktop shortcut, and any platform-specific entries (macOS .app bundle + Launch Services on Mac; Start Menu, HKCU\Software\Unsloth registry key and user PATH entries on Windows):

  • MacOS, WSL, Linux: curl -fsSL https://raw.githubusercontent.com/unslothai/unsloth/main/scripts/uninstall.sh | sh
  • Windows (PowerShell): irm https://raw.githubusercontent.com/unslothai/unsloth/main/scripts/uninstall.ps1 | iex

If you only want to drop the install dir and keep the launcher/shortcut for a later reinstall, you can instead run rm -rf ~/.unsloth/studio (Mac/Linux/WSL) or Remove-Item -Recurse -Force "$HOME\.unsloth\studio" (Windows). The model cache at ~/.cache/huggingface is not touched by any of these.

For more info, see our docs.

Deleting model files

You can delete old model files either from the bin icon in model search or by removing the relevant cached model folder from the default Hugging Face cache directory. By default, HF uses:

  • MacOS, Linux, WSL: ~/.cache/huggingface/hub/
  • Windows: %USERPROFILE%\.cache\huggingface\hub\
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Citation

You can cite the Unsloth repo as follows:

@software{unsloth,
  author = {Daniel Han, Michael Han and Unsloth team},
  title = {Unsloth},
  url = {https://github.com/unslothai/unsloth},
  year = {2023}
}

If you trained a model with 🦥Unsloth, you can use this cool sticker!  

License

Unsloth uses a dual-licensing model of Apache 2.0 and AGPL-3.0. The core Unsloth package remains licensed under Apache 2.0, while certain optional components, such as the Unsloth Studio UI are licensed under the open-source license AGPL-3.0.

This structure helps support ongoing Unsloth development while keeping the project open source and enabling the broader ecosystem to continue growing.

Thank You to

  • The llama.cpp library that lets users run and save models with Unsloth
  • The Hugging Face team and their libraries: transformers and TRL
  • The Pytorch and Torch AO team for their contributions
  • NVIDIA for their NeMo DataDesigner library and their contributions
  • And of course for every single person who has contributed or has used Unsloth!