unsloth/studio/backend/utils/hardware/hardware.py
NuoFang 4cedeba8c2
fix(studio): prevent ModuleNotFoundError in dataset.map() on Windows (#4473)
* fix(studio): prevent ModuleNotFoundError in dataset.map() on Windows

On Windows, dataset.map() uses "spawn", which requires workers to
import compiled modules from disk. Previously, clear_unsloth_compiled_cache()
deleted the entire directory, causing workers to crash when looking for
UnslothSFTTrainer.py.

Changes:
1. Added `preserve_patterns` to cache cleanup to keep `Unsloth*Trainer.py`
   on Windows while clearing model-specific files.
2. Added the cache directory to PYTHONPATH for spawn workers.
Linux/macOS behavior is unchanged.

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Fix spawn-platform coverage, CWD path mismatch, and race condition for PR #4473

- Extend platform guard from win32-only to include macOS (also uses spawn
  since Python 3.8, same ModuleNotFoundError would occur)
- Replace fragile CWD-based PYTHONPATH registration with centralized
  register_compiled_cache_on_path() that uses the same __file__-relative
  _CACHE_DIRS already used by cache_cleanup -- fixes path mismatch when
  studio is launched from a directory other than the repo root
- Move PYTHONPATH registration to the top of _train_worker(), before any
  dataset.map() call (previously it ran late in config assembly, after
  dataset formatting which also calls dataset.map())
- Update inference.py model-unload to preserve trainer files on spawn
  platforms, preventing a race where unloading a model via inference tab
  would delete UnslothSFTTrainer.py while training workers are importing it

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Fix cache-dir precedence reversal in register_compiled_cache_on_path()

Iterating _CACHE_DIRS in forward order while calling insert(0) each time
reverses the declared priority: later entries shadow earlier ones. When
multiple compiled-cache directories exist, spawned workers could import a
stale trainer from the wrong cache.

Fix: iterate in reverse so that the highest-priority entry (first in
_CACHE_DIRS) is inserted last and ends up at position 0 in sys.path and
PYTHONPATH.

* fix: harden worker-count helpers against cpu_count=None and desired<=0

- safe_num_proc: guard os.cpu_count() with `or 1`, clamp multi-GPU
  path with max(1, min(4, desired)), clamp return with max(1, desired)
- safe_thread_num_proc: same os.cpu_count() guard and return clamp
- Add regression tests (31 L1 unit + 10 sandbox edge-case tests)

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* remove regression tests from PR

---------

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: Daniel Han <danielhanchen@users.noreply.github.com>
Co-authored-by: Daniel Han <danielhanchen@gmail.com>
2026-03-22 06:11:24 -07:00

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# SPDX-License-Identifier: AGPL-3.0-only
# Copyright 2026-present the Unsloth AI Inc. team. All rights reserved. See /studio/LICENSE.AGPL-3.0
"""
Hardware detection — run once at startup, read everywhere.
Usage:
# At FastAPI lifespan startup:
from utils.hardware import detect_hardware
detect_hardware()
# Anywhere else:
from utils.hardware import DEVICE, DeviceType, is_apple_silicon
if DEVICE == DeviceType.CUDA:
import torch
...
"""
import platform
import structlog
from loggers import get_logger
from enum import Enum
from typing import Optional, Dict, Any
logger = get_logger(__name__)
# ========== Device Enum ==========
class DeviceType(str, Enum):
"""Supported compute backends. Inherits from str so it serializes cleanly in JSON."""
CUDA = "cuda"
MLX = "mlx"
CPU = "cpu"
# ========== Global State (set once by detect_hardware) ==========
DEVICE: Optional[DeviceType] = None
CHAT_ONLY: bool = True # No CUDA GPU -> GGUF chat only (Mac, CPU-only, etc.)
# ========== Detection ==========
def is_apple_silicon() -> bool:
"""Check if running on Apple Silicon hardware (pure platform check, no ML imports)."""
return platform.system() == "Darwin" and platform.machine() == "arm64"
def _has_torch() -> bool:
"""Check if PyTorch is importable."""
try:
import torch
return True
except ImportError:
return False
def _has_mlx() -> bool:
"""Check if MLX is importable."""
try:
import mlx.core
return True
except ImportError:
return False
def detect_hardware() -> DeviceType:
"""
Detect the best available compute device and set the module-level DEVICE global.
Should be called exactly once during FastAPI lifespan startup.
Safe to call multiple times (idempotent).
Detection order:
1. CUDA (NVIDIA GPU, requires torch)
2. MLX (Apple Silicon via MLX framework)
3. CPU (fallback)
"""
global DEVICE, CHAT_ONLY
CHAT_ONLY = True # reset -- only CUDA sets it to False
# --- CUDA: try PyTorch ---
if _has_torch():
import torch
if torch.cuda.is_available():
DEVICE = DeviceType.CUDA
CHAT_ONLY = False
device_name = torch.cuda.get_device_properties(0).name
print(f"Hardware detected: CUDA — {device_name}")
return DEVICE
# --- MLX: Apple Silicon ---
if is_apple_silicon() and _has_mlx():
DEVICE = DeviceType.MLX
chip = platform.processor() or platform.machine()
print(f"Hardware detected: MLX — Apple Silicon ({chip})")
return DEVICE
# --- Fallback ---
DEVICE = DeviceType.CPU
print("Hardware detected: CPU (no GPU backend available)")
return DEVICE
# ========== Convenience helpers ==========
def get_device() -> DeviceType:
"""
Return the detected device. Auto-detects if detect_hardware() hasn't been called yet.
Prefer calling detect_hardware() explicitly at startup instead.
"""
global DEVICE
if DEVICE is None:
detect_hardware()
return DEVICE
def clear_gpu_cache():
"""
Clear GPU memory cache for the current device.
Safe to call on any platform — no-ops gracefully.
"""
import gc
gc.collect()
device = get_device()
if device == DeviceType.CUDA:
import torch
torch.cuda.synchronize()
torch.cuda.empty_cache()
torch.cuda.ipc_collect()
elif device == DeviceType.MLX:
# MLX manages memory automatically; no explicit cache clear needed.
# mlx.core has no empty_cache equivalent — gc.collect() above is enough.
pass
def get_gpu_memory_info() -> Dict[str, Any]:
"""
Get GPU memory information.
Supports CUDA (NVIDIA), MLX (Apple Silicon), and CPU-only environments.
"""
device = get_device()
# ---- CUDA path ----
if device == DeviceType.CUDA:
try:
import torch
idx = torch.cuda.current_device()
props = torch.cuda.get_device_properties(idx)
total = props.total_memory
allocated = torch.cuda.memory_allocated(idx)
reserved = torch.cuda.memory_reserved(idx)
return {
"available": True,
"backend": device.value,
"device": idx,
"device_name": props.name,
"total_gb": total / (1024**3),
"allocated_gb": allocated / (1024**3),
"reserved_gb": reserved / (1024**3),
"free_gb": (total - allocated) / (1024**3),
"utilization_pct": (allocated / total) * 100,
}
except Exception as e:
logger.error(f"Error getting CUDA GPU info: {e}")
return {"available": False, "backend": device.value, "error": str(e)}
# ---- MLX path (Apple Silicon) ----
if device == DeviceType.MLX:
try:
import mlx.core as mx
import psutil
# MLX uses unified memory — report system memory as the pool
total = psutil.virtual_memory().total
# MLX doesn't expose per-process GPU allocation; report 0 as allocated
allocated = 0
return {
"available": True,
"backend": device.value,
"device": 0,
"device_name": f"Apple Silicon ({platform.processor() or platform.machine()})",
"total_gb": total / (1024**3),
"allocated_gb": allocated / (1024**3),
"reserved_gb": 0,
"free_gb": (total - allocated) / (1024**3),
"utilization_pct": (allocated / total) * 100 if total else 0,
}
except Exception as e:
logger.error(f"Error getting MLX GPU info: {e}")
return {"available": False, "backend": device.value, "error": str(e)}
# ---- CPU-only ----
return {"available": False, "backend": "cpu"}
def log_gpu_memory(context: str):
"""Log GPU memory usage with context."""
memory_info = get_gpu_memory_info()
if memory_info.get("available"):
backend = memory_info.get("backend", "unknown").upper()
device_name = memory_info.get("device_name", "")
label = f"{backend}" + (f" ({device_name})" if device_name else "")
logger.info(
f"GPU Memory [{context}] {label}: "
f"{memory_info['allocated_gb']:.2f}GB/{memory_info['total_gb']:.2f}GB "
f"({memory_info['utilization_pct']:.1f}% used, "
f"{memory_info['free_gb']:.2f}GB free)"
)
else:
logger.info(f"GPU Memory [{context}]: No GPU available (CPU-only)")
# ========== GPU Summary & Package Versions ==========
def get_gpu_summary() -> Dict[str, Any]:
"""
Return a compact summary of the primary GPU.
Returns dict with keys:
gpu_name e.g. "NVIDIA L4" (or None)
vram_total_gb e.g. 22.17 (or None)
"""
mem = get_gpu_memory_info()
if mem.get("available"):
return {
"gpu_name": mem.get("device_name"),
"vram_total_gb": round(mem.get("total_gb", 0), 2),
"vram_free_gb": round(mem.get("free_gb", 0), 2),
}
return {"gpu_name": None, "vram_total_gb": None, "vram_free_gb": None}
def get_package_versions() -> Dict[str, Optional[str]]:
"""
Return the installed versions of key ML packages.
Uses importlib.metadata (stdlib) so no subprocess is needed.
CUDA version comes from torch.version.cuda.
Returns dict with keys: unsloth, torch, transformers, cuda.
Missing packages yield None.
"""
from importlib.metadata import version as pkg_version, PackageNotFoundError
packages = ("unsloth", "torch", "transformers")
versions: Dict[str, Optional[str]] = {}
for name in packages:
try:
versions[name] = pkg_version(name)
except PackageNotFoundError:
versions[name] = None
# CUDA toolkit version bundled with torch
try:
import torch
versions["cuda"] = getattr(torch.version, "cuda", None)
except Exception:
versions["cuda"] = None
return versions
# ========== Live GPU Utilization (nvidia-smi) ==========
def get_gpu_utilization() -> Dict[str, Any]:
"""
Return a live snapshot of GPU utilization via ``nvidia-smi``.
Designed to be polled by the frontend during training (not streaming).
Uses ``nvidia-smi --query-gpu`` which is the most accurate source for
utilization %, temperature, and power draw stats that PyTorch does
not expose.
Returns dict with keys:
available bool, whether stats could be retrieved
gpu_utilization_pct GPU core utilization %
temperature_c GPU temperature in °C
vram_used_gb VRAM currently used (GiB)
vram_total_gb VRAM total (GiB)
vram_utilization_pct VRAM used / total * 100
power_draw_w current power draw (W)
power_limit_w power limit (W)
power_utilization_pct power draw / limit * 100
"""
device = get_device()
if device != DeviceType.CUDA:
return {"available": False, "backend": device.value}
def _parse_smi_value(raw: str):
"""Parse a single nvidia-smi CSV value. Returns float or None for [N/A]."""
raw = raw.strip()
if not raw or raw == "[N/A]":
return None
try:
return float(raw)
except (ValueError, TypeError):
return None
# ── nvidia-smi (most complete source) ───────────────────────
smi_data = {}
try:
import subprocess
result = subprocess.run(
[
"nvidia-smi",
"--query-gpu=utilization.gpu,temperature.gpu,"
"memory.used,memory.total,power.draw,power.limit",
"--format=csv,noheader,nounits",
],
capture_output = True,
text = True,
timeout = 5,
)
if result.returncode == 0 and result.stdout.strip():
# nvidia-smi outputs one line per GPU; take GPU 0
first_line = result.stdout.strip().splitlines()[0]
parts = [p.strip() for p in first_line.split(",")]
if len(parts) >= 6:
smi_data = {
"gpu_util": _parse_smi_value(parts[0]),
"temp": _parse_smi_value(parts[1]),
"vram_used_mb": _parse_smi_value(parts[2]),
"vram_total_mb": _parse_smi_value(parts[3]),
"power_draw": _parse_smi_value(parts[4]),
"power_limit": _parse_smi_value(parts[5]),
}
except FileNotFoundError:
logger.debug("nvidia-smi not found, falling back to torch.cuda")
except Exception as e:
logger.warning(f"nvidia-smi query failed: {e}")
# ── Backfill VRAM from torch.cuda if nvidia-smi returned [N/A] ──
vram_used_mb = smi_data.get("vram_used_mb")
vram_total_mb = smi_data.get("vram_total_mb")
if vram_used_mb is None or vram_total_mb is None:
try:
import torch
idx = torch.cuda.current_device()
props = torch.cuda.get_device_properties(idx)
if vram_total_mb is None:
vram_total_mb = props.total_memory / (1024**2) # bytes → MiB
if vram_used_mb is None:
vram_used_mb = torch.cuda.memory_allocated(idx) / (1024**2)
except Exception as e:
logger.debug(f"torch.cuda VRAM backfill failed: {e}")
# ── Build response ──────────────────────────────────────────
gpu_util = smi_data.get("gpu_util")
temp = smi_data.get("temp")
power_draw = smi_data.get("power_draw")
power_limit = smi_data.get("power_limit")
vram_used_gb = round(vram_used_mb / 1024, 2) if vram_used_mb is not None else None
vram_total_gb = (
round(vram_total_mb / 1024, 2) if vram_total_mb is not None else None
)
vram_pct = (
round((vram_used_mb / vram_total_mb) * 100, 1)
if vram_used_mb is not None and vram_total_mb and vram_total_mb > 0
else None
)
power_pct = (
round((power_draw / power_limit) * 100, 1)
if power_draw is not None and power_limit and power_limit > 0
else None
)
# If we got at least something useful, report available
has_any = any(v is not None for v in [gpu_util, temp, vram_used_gb, power_draw])
if not has_any:
return {"available": False, "backend": device.value}
return {
"available": True,
"backend": device.value,
"gpu_utilization_pct": gpu_util,
"temperature_c": temp,
"vram_used_gb": vram_used_gb,
"vram_total_gb": vram_total_gb,
"vram_utilization_pct": vram_pct,
"power_draw_w": power_draw,
"power_limit_w": power_limit,
"power_utilization_pct": power_pct,
}
# ========== Multi-GPU Detection & Safe num_proc ==========
_physical_gpu_count: Optional[int] = None
_visible_gpu_count: Optional[int] = None
def get_physical_gpu_count() -> int:
"""
Return the number of physical NVIDIA GPUs on the machine.
Uses ``nvidia-smi -L`` which is NOT affected by CUDA_VISIBLE_DEVICES,
so it always reflects the true hardware count.
Result is cached after the first call.
"""
global _physical_gpu_count
if _physical_gpu_count is not None:
return _physical_gpu_count
try:
import subprocess
result = subprocess.run(
["nvidia-smi", "-L"],
capture_output = True,
text = True,
timeout = 5,
)
if result.returncode == 0 and result.stdout.strip():
_physical_gpu_count = len(result.stdout.strip().splitlines())
else:
_physical_gpu_count = 1
except Exception:
_physical_gpu_count = 1
return _physical_gpu_count
def get_visible_gpu_count() -> int:
"""
Return the number of GPUs visible to this process.
Respects ``CUDA_VISIBLE_DEVICES`` -- if set, only those GPUs count.
Falls back to physical count if the env var is unset or torch is
unavailable. Result is cached after the first call.
"""
global _visible_gpu_count
if _visible_gpu_count is not None:
return _visible_gpu_count
import os
cuda_visible = os.environ.get("CUDA_VISIBLE_DEVICES")
if cuda_visible is not None:
# "" means zero GPUs, "0" means 1, "0,1,2" means 3
cuda_visible = cuda_visible.strip()
if cuda_visible == "" or cuda_visible == "-1":
_visible_gpu_count = 0
else:
_visible_gpu_count = len([x for x in cuda_visible.split(",") if x.strip()])
return _visible_gpu_count
# CUDA_VISIBLE_DEVICES not set -- try torch, fall back to physical count
try:
import torch
_visible_gpu_count = torch.cuda.device_count()
except Exception:
_visible_gpu_count = get_physical_gpu_count()
return _visible_gpu_count
def safe_num_proc(desired: Optional[int] = None) -> int:
"""
Return a safe ``num_proc`` for ``dataset.map()`` calls.
On Windows, always returns 1 because Python uses ``spawn`` instead of
``fork`` for multiprocessing -- the overhead of re-importing torch,
transformers, unsloth etc. per worker is typically slower than
single-process for normal dataset sizes.
On multi-GPU machines (where multiple GPUs are *visible* to this
process) the NVIDIA driver spawns extra background threads, making
``os.fork()`` prone to deadlocks when many workers are created.
This helper caps ``num_proc`` to 4 on such machines.
When ``CUDA_VISIBLE_DEVICES`` restricts to a single GPU, the cap
does not apply.
Args:
desired: The num_proc you *want*. If None, auto-computes from
``os.cpu_count()``.
Returns:
A safe integer ≥ 1.
"""
import os
import sys
# Windows and macOS use 'spawn' for multiprocessing -- the overhead of
# re-importing torch/transformers/unsloth per worker is typically slower
# than single-process.
if sys.platform in ("win32", "darwin"):
return 1
if desired is None or not isinstance(desired, int):
desired = max(1, (os.cpu_count() or 1) // 3)
visible = get_visible_gpu_count()
if visible > 1:
capped = max(1, min(4, desired))
logger.info(
f"Multi-GPU detected ({visible} visible GPUs) -- "
f"capping num_proc {desired} -> {capped} to avoid fork deadlocks"
)
return capped
return max(1, desired)
def safe_thread_num_proc(desired: Optional[int] = None) -> int:
"""
Return a safe worker count for ``ThreadPoolExecutor`` calls.
Unlike ``safe_num_proc()``, this does NOT cap to 1 on macOS/Windows.
Threads share the parent process address space and are unaffected by
the ``spawn`` vs ``fork`` distinction.
Args:
desired: The thread count you *want*. If None, auto-computes
from ``os.cpu_count()``.
Returns:
A safe integer >= 1.
"""
import os
if desired is None or not isinstance(desired, int):
desired = max(1, (os.cpu_count() or 1) // 3)
return max(1, desired)
def dataset_map_num_proc(desired: Optional[int] = None) -> Optional[int]:
"""
Return a safe ``num_proc`` for ``Dataset.map()`` and ``Dataset.filter()``.
Returns ``None`` on spawn-based platforms (Windows, macOS) because
``datasets`` treats ``num_proc=1`` as multiprocessing (creates ``Pool(1)``).
Only ``num_proc=None`` guarantees in-process execution.
"""
import sys
if sys.platform in ("win32", "darwin"):
return None
return safe_num_proc(desired)