- Python 71.5%
- TypeScript 22.7%
- Shell 1.9%
- PowerShell 1.6%
- Rust 1.5%
- Other 0.7%
* Studio: fix Bypass Permissions menu freeze and show decimal GB for model sizes
Bypass Permissions freeze: the warning dialog lived inside the composer
"+"/More dropdown and kept the menu mounted via onSelect preventDefault,
so confirming or cancelling the dialog left both popovers frozen open.
Lift the dialog out of the menu into a store-driven
BypassPermissionsConfirmDialog mounted at a stable spot in the composer.
The menu item now closes normally on select and just toggles a new
bypassConfirmOpen store flag, so the popovers dismiss as expected.
Model search sizes: formatBytes divided bytes by 1024 but labelled the
result "GB", so unsloth/GLM-5.2-GGUF:UD-IQ1_S showed 201.8 GB where
Hugging Face reports 217 GB. Switch the search display to decimal
(base-1000) units to match what Hugging Face reports. The GPU-fit math
stays base-1024 since VRAM capacity is binary.
* Studio: address review feedback and add GLM-5.2 high/max/disabled thinking
Review feedback on the Bypass Permissions and size-format changes:
- Mount the Bypass Permissions warning dialog once at the chat-page root
instead of inside each Composer. It is driven by global store state, so
the per-composer mount meant Compare mode (multiple composers) rendered
duplicate dialogs and the shared-composer menu had none. A single root
mount fixes both.
- Defer opening the dialog past Radix's menu-close focus restoration with
setTimeout(0), so the dropdown does not steal focus back and break the
dialog's focus trap.
- Clamp the unit index in formatBytes so units[i] cannot go out of bounds
past TB (and to absorb log() float error at exact powers of 1000).
GLM-5.2 reasoning levels:
GLM-5.2's template gates thinking with enable_thinking and also reads a
reasoning_effort level ('high' or 'max'), so it needs high / max /
disabled rather than the binary toggle it got before (its style was
detected as enable_thinking, which made 'high' unreachable). Add a new
reasoning style 'enable_thinking_effort' that reuses the effort dropdown
but, unlike gpt-oss, can be fully disabled:
- detect_reasoning_flags classifies a template that has both
enable_thinking and reasoning_effort, extracting the discrete levels
from the quoted effort literals it branches on. Templates with only one
of the two (gpt-oss, Qwen3, DeepSeek, GLM-4.6) are unchanged.
- _request_reasoning_kwargs maps the new style to enable_thinking plus an
in-range reasoning_effort; disabling sends enable_thinking=false. The
gpt-oss reasoning_effort path is left untouched.
- The backend reports reasoning_effort_levels on the load/status response;
the frontend carries them through to the effort dropdown and sends
enable_thinking + reasoning_effort for this style.
Verified: backend reasoning kwargs render the real GLM-5.2 template to
"Reasoning Effort: High/Max" (thinking) and an empty <think></think>
(disabled); tsc, eslint, i18n parity and the production build all pass.
* [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
* Studio: address review feedback on reasoning effort and formatBytes
- chat-adapter localReasoningEffort: accept 'minimal' so a template that
branches on it (extracted into reasoning_effort_levels) is sent through
instead of being coerced to 'low' and then dropped by the backend.
- formatBytes: return '0 B' for non-finite / non-positive sizes (missing
metadata -> NaN, Infinity, negatives) and clamp the unit index lower
bound to 0, so sub-1-byte values can't produce a negative index.
* Studio: hybrid reasoning none gate and decimal GB in load progress
- _request_reasoning_kwargs: for enable_thinking_effort models, treat a
raw reasoning_effort='none' (OpenAI 'no reasoning' sentinel) as the
enable_thinking=false off gate, so a direct API caller can disable
thinking even without passing enable_thinking. The frontend already
sends enable_thinking=false; this only affects raw API callers.
- use-chat-model-runtime: the download / 'X of Y GB in memory' load
progress divided bytes by 1024**3 but labelled GB, so it disagreed with
the model picker and Hugging Face. Use decimal GB (1e9) to match.
* [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
* Studio: carry hybrid reasoning levels on all load paths and harden formatBytes
Review follow-ups on the enable_thinking_effort work:
- Every model-load path now copies reasoning_effort_levels and derives
supportsReasoningOff, via a shared reasoningCapsFromLoad() helper. The
shared/Compare composer load and the three chat-adapter auto-load paths
previously set only reasoningStyle, so a GLM-style hybrid model loaded
through Compare or first-chat auto-load fell back to the default
low|medium|high and lost its Max / Off controls.
- The local send path clamps the effort to the loaded model's advertised
levels (clampReasoningEffortToLevels) instead of a hard-coded list. A
stale "max" carried over from an external provider no longer reaches a
pure reasoning_effort (gpt-oss) model that only accepts none|low|medium|
high, where the backend would have dropped it.
- formatBytes divides iteratively instead of via Math.log, which has float
error at exact powers of 1000 (log(1e12)/log(1000) = 3.9999... would
label 1 TB as "1000 GB"). Keeps the non-finite/non-positive guard.
---------
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
|
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|---|---|---|
| .github | ||
| images | ||
| scripts | ||
| studio | ||
| tests | ||
| unsloth | ||
| unsloth_cli | ||
| .git-blame-ignore-revs | ||
| .gitattributes | ||
| .gitignore | ||
| .pre-commit-ci.yaml | ||
| .pre-commit-config.yaml | ||
| build.sh | ||
| cli.py | ||
| CODE_OF_CONDUCT.md | ||
| CONTRIBUTING.md | ||
| COPYING | ||
| install.ps1 | ||
| install.sh | ||
| LICENSE | ||
| pyproject.toml | ||
| README.md | ||
| unsloth-cli.py | ||
Unsloth Studio lets you run and train models locally.
Features • Quickstart • Notebooks • Documentation
⚡ Get started
macOS, Linux, WSL:
curl -fsSL https://unsloth.ai/install.sh | sh
Windows:
irm https://unsloth.ai/install.ps1 | iex
Community:
⭐ Features
Unsloth Studio (Beta) lets you run and train text, audio, embedding, vision models on Windows, Linux and macOS.
Inference
- Search + download + run models including GGUF, LoRA adapters, safetensors
- Export models: Save or export models to GGUF, 16-bit safetensors and other formats.
- Tool calling: Support for self-healing tool calling and web search
- Code execution: lets LLMs test code in Claude artifacts and sandbox environments
- API inference endpoint: Deploy and run local LLMs in Claude Code, Codex tools with Unsloth
- Auto set inference settings and customize chat templates.
- We work directly with teams behind gpt-oss, Qwen3, Llama 4, Mistral, Gemma 1-3, and Phi-4, where we’ve fixed bugs that improve model accuracy.
- Chat with images, audio, PDFs, code, DOCX and more. Connect API providers (OpenAI, Anthropic) or servers (vLLM, Ollama).
Training
- Train and RL 500+ models up to 2x faster with up to 70% less VRAM, with no accuracy loss.
- Custom Triton and mathematical kernels. See some collabs we did with PyTorch and Hugging Face.
- Data Recipes: Auto-create datasets from PDF, CSV, DOCX etc. Edit data in a visual-node workflow.
- Reinforcement Learning (RL): The most efficient RL library, using 80% less VRAM for GRPO, FP8 etc.
- Supports full fine-tuning, RL, pretraining, 4-bit, 16-bit and, FP8 training.
- Observability: Monitor training live, track loss and GPU usage and customize graphs.
- Multi-GPU training is supported, with major improvements coming soon.
📥 Install
Unsloth can be used in two ways: through Unsloth Studio, the web UI, or through Unsloth Core, the code-based version. Each has different requirements.
Unsloth Studio (web UI)
Unsloth Studio (Beta) works on Windows, Linux, WSL and macOS.
- CPU: Supported for Chat and Data Recipes currently
- NVIDIA: Training works on RTX 30/40/50, Blackwell, DGX Spark, Station and more
- macOS: Training, MLX and GGUF inference are ALL supported.
- AMD: Chat + Data works. Train with Unsloth Core. Studio support is out soon.
- Multi-GPU: Available now, with a major upgrade on the way
macOS, Linux, WSL:
curl -fsSL https://unsloth.ai/install.sh | sh
Use the same command to update.
Windows:
irm https://unsloth.ai/install.ps1 | iex
Use the same command to update.
Launch
unsloth studio -p 8888
For cloud or global access, add -H 0.0.0.0. By default, Unsloth is accessible only locally.
Docker
Use our Docker image unsloth/unsloth container. Run:
docker run -d -e JUPYTER_PASSWORD="mypassword" \
-p 8888:8888 -p 8000:8000 -p 2222:22 \
-v $(pwd)/work:/workspace/work \
--gpus all \
unsloth/unsloth
Developer, Nightly, Uninstall
To see developer, nightly and uninstallation etc. instructions, see advanced installation.
Unsloth Core (code-based)
Linux, WSL:
curl -LsSf https://astral.sh/uv/install.sh | sh
uv venv unsloth_env --python 3.13
source unsloth_env/bin/activate
uv pip install unsloth --torch-backend=auto
Windows:
winget install -e --id Python.Python.3.13
winget install --id=astral-sh.uv -e
uv venv unsloth_env --python 3.13
.\unsloth_env\Scripts\activate
uv pip install unsloth --torch-backend=auto
For Windows, pip install unsloth works only if you have PyTorch installed. Read our Windows Guide.
You can use the same Docker image as Unsloth Studio.
AMD, Intel:
For RTX 50x, B200, 6000 GPUs: uv pip install unsloth --torch-backend=auto. Read our guides for: Blackwell and DGX Spark.
To install Unsloth on AMD and Intel GPUs, follow our AMD Guide and Intel Guide.
📒 Free Notebooks
Train for free with our notebooks. You can use our new free Unsloth Studio notebook to run and train models for free in a web UI. Read our guide. Add dataset, run, then deploy your trained model.
| Model | Free Notebooks | Performance | Memory use |
|---|---|---|---|
| Gemma 4 (E2B) | ▶️ Start for free | 1.5x faster | 50% less |
| Qwen3.5 (4B) | ▶️ Start for free | 1.5x faster | 60% less |
| gpt-oss (20B) | ▶️ Start for free | 2x faster | 70% less |
| Qwen3.5 GSPO | ▶️ Start for free | 2x faster | 70% less |
| gpt-oss (20B): GRPO | ▶️ Start for free | 2x faster | 80% less |
| Qwen3: Advanced GRPO | ▶️ Start for free | 2x faster | 70% less |
| embeddinggemma (300M) | ▶️ Start for free | 2x faster | 20% less |
| Mistral Ministral 3 (3B) | ▶️ Start for free | 1.5x faster | 60% less |
| Llama 3.1 (8B) Alpaca | ▶️ Start for free | 2x faster | 70% less |
| Llama 3.2 Conversational | ▶️ Start for free | 2x faster | 70% less |
| Orpheus-TTS (3B) | ▶️ Start for free | 1.5x faster | 50% less |
- See all our notebooks for: Kaggle, GRPO, TTS, embedding & Vision
- See all our models and all our notebooks
- See detailed documentation for Unsloth here
🦥 Unsloth News
- Connections: Connect any API provider (OpenAI, Anthropic) or server (vLLM, Ollama). Guide
- MTP: Run Qwen3.6 MTP in Unsloth. MTP settings are autoset specific to your hardware. Guide
- API inference endpoint: Deploy and run local LLMs in Claude Code, Codex tools. Guide
- Qwen3.6: Qwen3.6-35B-A3B can now be trained and run in Unsloth Studio. Blog
- Gemma 4: Run and train Google’s new models directly in Unsloth. Blog
- Introducing Unsloth Studio: our new web UI for running and training LLMs. Blog
- Qwen3.5 - 0.8B, 2B, 4B, 9B, 27B, 35-A3B, 112B-A10B are now supported. Guide + notebooks
- Train MoE LLMs 12x faster with 35% less VRAM - DeepSeek, GLM, Qwen and gpt-oss. Blog
- Embedding models: Unsloth now supports ~1.8-3.3x faster embedding fine-tuning. Blog • Notebooks
- New 7x longer context RL vs. all other setups, via our new batching algorithms. Blog
- New RoPE & MLP Triton Kernels & Padding Free + Packing: 3x faster training & 30% less VRAM. Blog
- 500K Context: Training a 20B model with >500K context is now possible on an 80GB GPU. Blog
- FP8 & Vision RL: You can now do FP8 & VLM GRPO on consumer GPUs. FP8 Blog • Vision RL
📥 Advanced Installation
The below advanced instructions are for Unsloth Studio. For Unsloth Core advanced installation, view our docs.
Developer installs: macOS, Linux, WSL:
git clone https://github.com/unslothai/unsloth
cd unsloth
./install.sh --local
unsloth studio -p 8888
Then to update :
cd unsloth && git pull
./install.sh --local
unsloth studio -p 8888
Developer installs: Windows PowerShell:
git clone https://github.com/unslothai/unsloth.git
cd unsloth
Set-ExecutionPolicy -Scope Process -ExecutionPolicy Bypass
.\install.ps1 --local
unsloth studio -p 8888
Then to update :
cd unsloth && git pull
./install.sh --local
unsloth studio -p 8888
Nightly: MacOS, Linux, WSL:
git clone https://github.com/unslothai/unsloth
cd unsloth
git checkout nightly
./install.sh --local
unsloth studio -p 8888
Then to launch every time:
unsloth studio -p 8888
Nightly: Windows:
Run in Windows Powershell:
git clone https://github.com/unslothai/unsloth.git
cd unsloth
git checkout nightly
Set-ExecutionPolicy -Scope Process -ExecutionPolicy Bypass
.\install.ps1 --local
unsloth studio -p 8888
Then to launch every time:
unsloth studio -p 8888
Advanced launch options
Installer options can be passed as environment variables. On macOS, Linux and WSL place the variable after the pipe so the shell passes it to sh; on Windows set it with $env: before piping to iex.
Skip PyTorch (GGUF-only mode):
curl -fsSL https://unsloth.ai/install.sh | UNSLOTH_NO_TORCH=1 sh
$env:UNSLOTH_NO_TORCH=1; irm https://unsloth.ai/install.ps1 | iex
Pin the Python version:
curl -fsSL https://unsloth.ai/install.sh | UNSLOTH_PYTHON=3.12 sh
$env:UNSLOTH_PYTHON='3.12'; irm https://unsloth.ai/install.ps1 | iex
Install to a custom location with UNSLOTH_STUDIO_HOME:
curl -fsSL https://unsloth.ai/install.sh | UNSLOTH_STUDIO_HOME=/abs/path sh
$env:UNSLOTH_STUDIO_HOME='C:\path'; irm https://unsloth.ai/install.ps1 | iex
Cap Studio's native CPU thread pools on high-core hosts: UNSLOTH_CPU_THREADS=8 unsloth studio -p 8888.
Uninstall
The recommended way to fully remove Unsloth Studio is the matching uninstall script for your OS. It stops any running servers, removes the install dir, the launcher data dir, the desktop shortcut, and any platform-specific entries (macOS .app bundle + Launch Services on Mac; Start Menu, HKCU\Software\Unsloth registry key and user PATH entries on Windows):
- MacOS, WSL, Linux:
curl -fsSL https://raw.githubusercontent.com/unslothai/unsloth/main/scripts/uninstall.sh | sh - Windows (PowerShell):
irm https://raw.githubusercontent.com/unslothai/unsloth/main/scripts/uninstall.ps1 | iex
If you only want to drop the install dir and keep the launcher/shortcut for a later reinstall, you can instead run rm -rf ~/.unsloth/studio (Mac/Linux/WSL) or Remove-Item -Recurse -Force "$HOME\.unsloth\studio" (Windows). The model cache at ~/.cache/huggingface is not touched by any of these.
For more info, see our docs.
Deleting model files
You can delete old model files either from the bin icon in model search or by removing the relevant cached model folder from the default Hugging Face cache directory. By default, HF uses:
- MacOS, Linux, WSL:
~/.cache/huggingface/hub/ - Windows:
%USERPROFILE%\.cache\huggingface\hub\
💚 Community and Links
| Type | Links |
|---|---|
| Join Discord server | |
| Join Reddit community | |
| 📚 Documentation & Wiki | Read Our Docs |
| Follow us on X | |
| 🔮 Our Models | Unsloth Catalog |
| ✍️ Blog | Read our Blogs |
Citation
You can cite the Unsloth repo as follows:
@software{unsloth,
author = {Daniel Han, Michael Han and Unsloth team},
title = {Unsloth},
url = {https://github.com/unslothai/unsloth},
year = {2023}
}
If you trained a model with 🦥Unsloth, you can use this cool sticker!
License
Unsloth uses a dual-licensing model of Apache 2.0 and AGPL-3.0. The core Unsloth package remains licensed under Apache 2.0, while certain optional components, such as the Unsloth Studio UI are licensed under the open-source license AGPL-3.0.
This structure helps support ongoing Unsloth development while keeping the project open source and enabling the broader ecosystem to continue growing.
Thank You to
- The llama.cpp library that lets users run and save models with Unsloth
- The Hugging Face team and their libraries: transformers and TRL
- The Pytorch and Torch AO team for their contributions
- NVIDIA for their NeMo DataDesigner library and their contributions
- And of course for every single person who has contributed or has used Unsloth!