Unsloth is a local UI for training and running Gemma 4, Qwen3.6, DeepSeek, Kimi, GLM and other models. https://unsloth.ai/docs
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Matt Van Horn 03349d1e05
feat: support text-only loading of Gemma 3 27B via FastLanguageModel (skip SiglipVisionModel) (#5816)
* feat: support text-only loading of Gemma 3 27B via FastLanguageModel (skip SiglipVisionModel)

* test: instantiate text-only Gemma3 model and assert no vision tower

Existing tests were AST source-introspection plus a config-resolves-to-
text-config check; none actually instantiated a model from the
text-only config. Add a small integration test that builds a shrunken
Gemma3TextConfig (CPU-cheap), instantiates the matching CausalLM
class, and asserts the resulting model exposes the LM head and has no
vision_tower or multi_modal_projector attribute.

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Deduplicate _get_text_only_config into _utils for PR #5816

* Fall back to full model when a VLM has no text-only class for PR #5816

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Preserve quantization_config and clarify warning for text-only loading for PR #5816

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Only take text-only path when the VLM has its own text decoder for PR #5816

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Convert source string-match assertions to AST checks per Gemini review

* Load real VLM text weights on transformers 5.x for text-only mode in PR #5816

transformers >=5 changed Gemma3ForCausalLM base_model_prefix from language_model to model, so a VLM checkpoint's text weights (gemma3: language_model.model.*, gemma3n: model.language_model.*) no longer auto-strip onto the text decoder and were silently initialized random. Add a version-gated key_mapping that remaps them onto the text keys, returning None on transformers <5 where the prefix still strips and a mapping would break the load.

Apply the same family-guarded remap on the load_in_fp8 offline path and for direct FastBaseModel callers, and remap quantization llm_int8_skip_modules off the wrapper prefix after stripping.

Add a regression test that loads real VLM checkpoint weights (the prior tests only instantiated a fresh model so they missed this) and drop the bitsandbytes dependency from the quantization-config test.

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Separate FP8 text-only cache and hoist the text-only guard for PR #5816

Address review of the text-only changes: (1) _offline_quantize_to_fp8 produced different artifacts for text-only vs full VLM but reused the same <name>-fp8-<mode> cache dir, so one mode could load the other's saved model; decide text-only before the cache name and add a -text-only suffix. (2) FastBaseModel.from_pretrained rewrote the VLM auto class to AutoModelForCausalLM before loading auto_config and before the family check, leaving is_vlm wrong for the fast_inference/vLLM block; hoist the family-guarded text-only decision above those checks and drop the redundant later block. (3) Wire the text-only regression test into the curated CPU pytest job so it runs in CI across the transformers matrix.

* Trim text-only code comments for PR #5816

Shorten and de-duplicate the comments added for the text-only loading work; keep the non-obvious rationale (the transformers >=5 base_model_prefix change) and drop the obvious parts. Comments only, no code changes; AST-based tests still pass on transformers 4.57.6 and 5.4.0.

* Make text-only loading opt-in via a public text_only argument for PR #5816

Rename the internal _force_text_only flag to a public text_only parameter on FastLanguageModel, FastModel and FastBaseModel (and the fp8 helper), defaulting False on all three. Text-only loading is now opt-in (text_only=True) instead of forced on by FastLanguageModel; the family guard and key remap are unchanged. Updated the AST tests for the new parameter and forwarding.

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Trim text-only code comments for clarity

---------

Co-authored-by: Matt Van Horn <455140+mvanhorn@users.noreply.github.com>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: Daniel Han <danielhanchen@gmail.com>
2026-06-09 22:52:39 -07:00
.github feat: support text-only loading of Gemma 3 27B via FastLanguageModel (skip SiglipVisionModel) (#5816) 2026-06-09 22:52:39 -07:00
images images: use narrower Discord button and drop duplicate (#5552) 2026-05-18 05:00:59 -07:00
scripts Reduce and tighten code comments and docstrings repo-wide (#6095) 2026-06-08 23:09:51 -07:00
studio Studio: clean-room compact RAG (knowledge bases, hybrid search, fast indexing) (#5910) 2026-06-09 21:17:04 -07:00
tests feat: support text-only loading of Gemma 3 27B via FastLanguageModel (skip SiglipVisionModel) (#5816) 2026-06-09 22:52:39 -07:00
unsloth feat: support text-only loading of Gemma 3 27B via FastLanguageModel (skip SiglipVisionModel) (#5816) 2026-06-09 22:52:39 -07:00
unsloth_cli Reduce and tighten code comments and docstrings repo-wide (#6095) 2026-06-08 23:09:51 -07:00
.gitattributes Normalize shell scripts to LF in .gitattributes (#5997) 2026-06-04 00:39:29 -07:00
.gitignore ci: advisory lockfile supply-chain audit (no install-script changes) (#5604) 2026-05-19 05:56:56 -07:00
.pre-commit-ci.yaml pre-commit CI config (#3565) 2025-11-07 14:44:18 -08:00
.pre-commit-config.yaml [pre-commit.ci] pre-commit autoupdate (#6104) 2026-06-09 07:29:47 -07:00
build.sh Add Studio web update banner and release version display (#5308) 2026-05-11 18:24:01 +04:00
cli.py Rename cli/ to unsloth_cli/ to fix namespace collision with stringzilla (#4393) 2026-03-17 20:40:21 -07:00
CODE_OF_CONDUCT.md Update CODE_OF_CONDUCT.md 2025-10-25 19:31:05 -07:00
CONTRIBUTING.md Revert "Improve documentation on how to export model from Colab" 2026-03-13 22:38:41 -07:00
COPYING Rename cli/ to unsloth_cli/ to fix namespace collision with stringzilla (#4393) 2026-03-17 20:40:21 -07:00
install.ps1 Bump install.sh / install.ps1 pin to unsloth>=2026.6.1 (#5977) 2026-06-03 10:22:24 -07:00
install.sh Bump install.sh / install.ps1 pin to unsloth>=2026.6.1 (#5977) 2026-06-03 10:22:24 -07:00
LICENSE Rename cli/ to unsloth_cli/ to fix namespace collision with stringzilla (#4393) 2026-03-17 20:40:21 -07:00
pyproject.toml Formatting: ruff line-length 100, kwarg-spacing passes, drop blank after short local imports (#6079) 2026-06-08 04:24:13 -07:00
README.md Document install env vars in README advanced launch options (#5972) 2026-06-03 05:39:38 -07:00
unsloth-cli.py Reduce and tighten code comments and docstrings repo-wide (#6095) 2026-06-08 23:09:51 -07:00

Unsloth logo

Unsloth Studio lets you run and train models locally.

FeaturesQuickstartNotebooksDocumentation


unsloth studio ui homepage

Get started

macOS, Linux, WSL:

curl -fsSL https://unsloth.ai/install.sh | sh

Windows:

irm https://unsloth.ai/install.ps1 | iex

Community:

Features

Unsloth Studio (Beta) lets you run and train text, audio, embedding, vision models on Windows, Linux and macOS.

Inference

Training

  • Train and RL 500+ models up to 2x faster with up to 70% less VRAM, with no accuracy loss.
  • Custom Triton and mathematical kernels. See some collabs we did with PyTorch and Hugging Face.
  • Data Recipes: Auto-create datasets from PDF, CSV, DOCX etc. Edit data in a visual-node workflow.
  • Reinforcement Learning (RL): The most efficient RL library, using 80% less VRAM for GRPO, FP8 etc.
  • Supports full fine-tuning, RL, pretraining, 4-bit, 16-bit and, FP8 training.
  • Observability: Monitor training live, track loss and GPU usage and customize graphs.
  • Multi-GPU training is supported, with major improvements coming soon.

📥 Install

Unsloth can be used in two ways: through Unsloth Studio, the web UI, or through Unsloth Core, the code-based version. Each has different requirements.

Unsloth Studio (web UI)

Unsloth Studio (Beta) works on Windows, Linux, WSL and macOS.

  • CPU: Supported for Chat and Data Recipes currently
  • NVIDIA: Training works on RTX 30/40/50, Blackwell, DGX Spark, Station and more
  • macOS: Training, MLX and GGUF inference are ALL supported.
  • AMD: Chat + Data works. Train with Unsloth Core. Studio support is out soon.
  • Multi-GPU: Available now, with a major upgrade on the way

macOS, Linux, WSL:

curl -fsSL https://unsloth.ai/install.sh | sh

Use the same command to update.

Windows:

irm https://unsloth.ai/install.ps1 | iex

Use the same command to update.

Launch

unsloth studio -p 8888

For cloud or global access, add -H 0.0.0.0. By default, Unsloth is accessible only locally.

Docker

Use our Docker image unsloth/unsloth container. Run:

docker run -d -e JUPYTER_PASSWORD="mypassword" \
  -p 8888:8888 -p 8000:8000 -p 2222:22 \
  -v $(pwd)/work:/workspace/work \
  --gpus all \
  unsloth/unsloth

Developer, Nightly, Uninstall

To see developer, nightly and uninstallation etc. instructions, see advanced installation.

Unsloth Core (code-based)

Linux, WSL:

curl -LsSf https://astral.sh/uv/install.sh | sh
uv venv unsloth_env --python 3.13
source unsloth_env/bin/activate
uv pip install unsloth --torch-backend=auto

Windows:

winget install -e --id Python.Python.3.13
winget install --id=astral-sh.uv  -e
uv venv unsloth_env --python 3.13
.\unsloth_env\Scripts\activate
uv pip install unsloth --torch-backend=auto

For Windows, pip install unsloth works only if you have PyTorch installed. Read our Windows Guide. You can use the same Docker image as Unsloth Studio.

AMD, Intel:

For RTX 50x, B200, 6000 GPUs: uv pip install unsloth --torch-backend=auto. Read our guides for: Blackwell and DGX Spark.
To install Unsloth on AMD and Intel GPUs, follow our AMD Guide and Intel Guide.

📒 Free Notebooks

Train for free with our notebooks. You can use our new free Unsloth Studio notebook to run and train models for free in a web UI. Read our guide. Add dataset, run, then deploy your trained model.

Model Free Notebooks Performance Memory use
Gemma 4 (E2B) ▶️ Start for free 1.5x faster 50% less
Qwen3.5 (4B) ▶️ Start for free 1.5x faster 60% less
gpt-oss (20B) ▶️ Start for free 2x faster 70% less
Qwen3.5 GSPO ▶️ Start for free 2x faster 70% less
gpt-oss (20B): GRPO ▶️ Start for free 2x faster 80% less
Qwen3: Advanced GRPO ▶️ Start for free 2x faster 70% less
embeddinggemma (300M) ▶️ Start for free 2x faster 20% less
Mistral Ministral 3 (3B) ▶️ Start for free 1.5x faster 60% less
Llama 3.1 (8B) Alpaca ▶️ Start for free 2x faster 70% less
Llama 3.2 Conversational ▶️ Start for free 2x faster 70% less
Orpheus-TTS (3B) ▶️ Start for free 1.5x faster 50% less

🦥 Unsloth News

  • Connections: Connect any API provider (OpenAI, Anthropic) or server (vLLM, Ollama). Guide
  • MTP: Run Qwen3.6 MTP in Unsloth. MTP settings are autoset specific to your hardware. Guide
  • API inference endpoint: Deploy and run local LLMs in Claude Code, Codex tools. Guide
  • Qwen3.6: Qwen3.6-35B-A3B can now be trained and run in Unsloth Studio. Blog
  • Gemma 4: Run and train Googles new models directly in Unsloth. Blog
  • Introducing Unsloth Studio: our new web UI for running and training LLMs. Blog
  • Qwen3.5 - 0.8B, 2B, 4B, 9B, 27B, 35-A3B, 112B-A10B are now supported. Guide + notebooks
  • Train MoE LLMs 12x faster with 35% less VRAM - DeepSeek, GLM, Qwen and gpt-oss. Blog
  • Embedding models: Unsloth now supports ~1.8-3.3x faster embedding fine-tuning. BlogNotebooks
  • New 7x longer context RL vs. all other setups, via our new batching algorithms. Blog
  • New RoPE & MLP Triton Kernels & Padding Free + Packing: 3x faster training & 30% less VRAM. Blog
  • 500K Context: Training a 20B model with >500K context is now possible on an 80GB GPU. Blog
  • FP8 & Vision RL: You can now do FP8 & VLM GRPO on consumer GPUs. FP8 BlogVision RL

📥 Advanced Installation

The below advanced instructions are for Unsloth Studio. For Unsloth Core advanced installation, view our docs.

Developer installs: macOS, Linux, WSL:

git clone https://github.com/unslothai/unsloth
cd unsloth
./install.sh --local
unsloth studio -p 8888

Then to update :

cd unsloth && git pull
./install.sh --local
unsloth studio -p 8888

Developer installs: Windows PowerShell:

git clone https://github.com/unslothai/unsloth.git
cd unsloth
Set-ExecutionPolicy -Scope Process -ExecutionPolicy Bypass
.\install.ps1 --local
unsloth studio -p 8888

Then to update :

cd unsloth && git pull
./install.sh --local
unsloth studio -p 8888

Nightly: MacOS, Linux, WSL:

git clone https://github.com/unslothai/unsloth
cd unsloth
git checkout nightly
./install.sh --local
unsloth studio -p 8888

Then to launch every time:

unsloth studio -p 8888

Nightly: Windows:

Run in Windows Powershell:

git clone https://github.com/unslothai/unsloth.git
cd unsloth
git checkout nightly
Set-ExecutionPolicy -Scope Process -ExecutionPolicy Bypass
.\install.ps1 --local
unsloth studio -p 8888

Then to launch every time:

unsloth studio -p 8888

Advanced launch options

Installer options can be passed as environment variables. On macOS, Linux and WSL place the variable after the pipe so the shell passes it to sh; on Windows set it with $env: before piping to iex.

Skip PyTorch (GGUF-only mode):

curl -fsSL https://unsloth.ai/install.sh | UNSLOTH_NO_TORCH=1 sh
$env:UNSLOTH_NO_TORCH=1; irm https://unsloth.ai/install.ps1 | iex

Pin the Python version:

curl -fsSL https://unsloth.ai/install.sh | UNSLOTH_PYTHON=3.12 sh
$env:UNSLOTH_PYTHON='3.12'; irm https://unsloth.ai/install.ps1 | iex

Install to a custom location with UNSLOTH_STUDIO_HOME:

curl -fsSL https://unsloth.ai/install.sh | UNSLOTH_STUDIO_HOME=/abs/path sh
$env:UNSLOTH_STUDIO_HOME='C:\path'; irm https://unsloth.ai/install.ps1 | iex

Cap Studio's native CPU thread pools on high-core hosts: UNSLOTH_CPU_THREADS=8 unsloth studio -p 8888.

Uninstall

The recommended way to fully remove Unsloth Studio is the matching uninstall script for your OS. It stops any running servers, removes the install dir, the launcher data dir, the desktop shortcut, and any platform-specific entries (macOS .app bundle + Launch Services on Mac; Start Menu, HKCU\Software\Unsloth registry key and user PATH entries on Windows):

  • MacOS, WSL, Linux: curl -fsSL https://raw.githubusercontent.com/unslothai/unsloth/main/scripts/uninstall.sh | sh
  • Windows (PowerShell): irm https://raw.githubusercontent.com/unslothai/unsloth/main/scripts/uninstall.ps1 | iex

If you only want to drop the install dir and keep the launcher/shortcut for a later reinstall, you can instead run rm -rf ~/.unsloth/studio (Mac/Linux/WSL) or Remove-Item -Recurse -Force "$HOME\.unsloth\studio" (Windows). The model cache at ~/.cache/huggingface is not touched by any of these.

For more info, see our docs.

Deleting model files

You can delete old model files either from the bin icon in model search or by removing the relevant cached model folder from the default Hugging Face cache directory. By default, HF uses:

  • MacOS, Linux, WSL: ~/.cache/huggingface/hub/
  • Windows: %USERPROFILE%\.cache\huggingface\hub\
Type Links
  Discord Join Discord server
  r/unsloth Reddit Join Reddit community
📚 Documentation & Wiki Read Our Docs
  Twitter (aka X) Follow us on X
🔮 Our Models Unsloth Catalog
✍️ Blog Read our Blogs

Citation

You can cite the Unsloth repo as follows:

@software{unsloth,
  author = {Daniel Han, Michael Han and Unsloth team},
  title = {Unsloth},
  url = {https://github.com/unslothai/unsloth},
  year = {2023}
}

If you trained a model with 🦥Unsloth, you can use this cool sticker!  

License

Unsloth uses a dual-licensing model of Apache 2.0 and AGPL-3.0. The core Unsloth package remains licensed under Apache 2.0, while certain optional components, such as the Unsloth Studio UI are licensed under the open-source license AGPL-3.0.

This structure helps support ongoing Unsloth development while keeping the project open source and enabling the broader ecosystem to continue growing.

Thank You to

  • The llama.cpp library that lets users run and save models with Unsloth
  • The Hugging Face team and their libraries: transformers and TRL
  • The Pytorch and Torch AO team for their contributions
  • NVIDIA for their NeMo DataDesigner library and their contributions
  • And of course for every single person who has contributed or has used Unsloth!