# SPDX-License-Identifier: AGPL-3.0-only # Copyright 2026-present the Unsloth AI Inc. team. All rights reserved. See /studio/LICENSE.AGPL-3.0 """Single-GPU arbiter for Studio's heavy GPU consumers. The chat backends, diffusion, and video share one GPU. Before taking it each calls ``acquire_for(owner)``, which evicts the current other owner so two large models never sit in VRAM at once. The arbiter only sequences ownership (freeing is each backend's teardown); eviction runs under the lock, so a transfer is atomic vs other acquires. """ from __future__ import annotations import threading from typing import Any, Callable, Optional from loggers import get_logger logger = get_logger(__name__) CHAT = "chat" DIFFUSION = "diffusion" VIDEO = "video" _lock = threading.Lock() _owner: Optional[str] = None def _evict_chat() -> None: import time from core.inference import get_inference_backend from routes.inference import get_llama_cpp_backend from core.inference.llama_cpp import chat_load_active llama = get_llama_cpp_backend() # is_active (process exists), not is_loaded (exists AND healthy): a chat model still starting up # holds VRAM but isn't healthy, so is_loaded would skip it and let the load race diffusion. # chat_load_active too: an HF load has no process until its GGUF downloaded, so is_active alone # found nothing to cancel. unload_model sets the cancel event the download loop polls, so the # pending load aborts. if llama.is_active or chat_load_active(): llama.unload_model() orchestrator = get_inference_backend() if orchestrator.active_model_name: orchestrator.unload_model(orchestrator.active_model_name) # An in-flight safetensors load has no active_model_name yet (published only once the worker # reports success), so the unload above misses it and it would finish onto the GPU we just # granted away. cancel_load discards the loading marker BEFORE tearing the worker down, so a load # parked between retries observes the removal and aborts. It runs off the lifecycle gate, which # the load itself holds throughout, so this cannot deadlock. for pending in list(getattr(orchestrator, "loading_models", ()) or ()): orchestrator.cancel_load(pending) # Kill the subprocess too: its base CUDA context holds VRAM diffusion needs. orchestrator._shutdown_subprocess(timeout = 5.0) # The driver reclaims the killed VRAM asynchronously; wait for it to settle before diffusion # allocates, else a warm chat-to-diffusion handoff can transiently OOM. llama._wait_for_vram_settle(since_kill = time.monotonic()) def _evict_diffusion() -> None: # Unload whichever engine the router has active (diffusers or native sd.cpp). from core.inference.diffusion_engine_router import get_active_diffusion_engine get_active_diffusion_engine().unload() def _evict_video() -> None: from core.inference.video import get_video_backend get_video_backend().unload() # Patchable in tests via monkeypatch.setitem. Ownership is exclusive, so acquire_for's # evict-the-current-owner generalises to any number of registered owners. _EVICTORS = {CHAT: _evict_chat, DIFFUSION: _evict_diffusion, VIDEO: _evict_video} def acquire_for(owner: str, register: Optional[Callable[[], Any]] = None) -> Any: """Make ``owner`` the sole GPU owner, evicting the other if it holds it. ``register``, if given, runs under the arbiter lock right after ownership transfers and its return value is returned. Marking the in-flight load HERE (not after ``acquire_for`` returns) closes the window where a competing acquire could evict this owner before its load is in-flight, letting both loaders allocate VRAM at once. It must be quick and not re-enter the arbiter; if it raises, ownership stays with ``owner``. """ global _owner if owner not in _EVICTORS: raise ValueError(f"unknown GPU owner: {owner!r}") with _lock: if _owner is not None and _owner != owner: logger.info("gpu_arbiter: evicting %s for %s", _owner, owner) _EVICTORS[_owner]() _owner = owner return register() if register is not None else None def release(owner: str) -> None: """Drop ``owner``'s claim (no-op if it isn't the current owner).""" global _owner with _lock: if _owner == owner: _owner = None def release_if(owner: str, predicate: Callable[[], bool]) -> bool: """Drop ``owner``'s claim only if it still holds it AND ``predicate()`` is true, atomically. A slow unload's idle check and its ``release`` must not straddle a concurrent same-owner load whose ``acquire_for(register=...)`` re-registers ownership under this lock; evaluating the predicate under the lock keeps them atomic so ``release`` never clears the newer claim. ``predicate`` must be quick and not re-enter the arbiter. Returns True iff ownership was dropped.""" global _owner with _lock: if _owner != owner or not predicate(): return False _owner = None return True def current_owner() -> Optional[str]: return _owner