* Fix Studio silently exiting on Windows without error output
On Windows, `unsloth studio` launches a child process via
subprocess.Popen to run the server in the studio venv. If the child
crashes (e.g. due to a missing package), the parent just calls
typer.Exit(rc) with no message -- the user sees "Launching Unsloth
Studio... Please wait..." and then the prompt returns with zero
feedback.
Root cause: `data_designer_unstructured_seed` is imported at the top
level in seed.py. If this package is not installed in the studio venv,
the entire import chain (seed.py -> routes/__init__.py -> main.py ->
run_server()) crashes with ModuleNotFoundError. Since run.py has no
try/except around run_server() and studio.py does not report nonzero
exit codes, the failure is completely silent.
Changes:
- run.py: wrap run_server() in try/except, print clear error with
traceback to stderr. Also reconfigure stderr encoding on Windows so
tracebacks with non-ASCII paths do not cause secondary failures.
- studio.py: print an error message when the child process exits with
a nonzero code on Windows, so the user knows something went wrong.
- seed.py: make data_designer_unstructured_seed import optional with
a try/except fallback. The server starts normally and only returns
HTTP 500 if the unstructured seed endpoints are actually called.
* [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
* Skip Anaconda/Miniconda Python when creating Studio venv on Windows
Conda-bundled CPython ships modified DLL search paths that prevent
torch from loading c10.dll on Windows. The Studio server fails
silently at startup because the venv was created with conda's Python.
Standalone CPython (python.org, winget, uv) does not have this issue.
Both install.ps1 and setup.ps1 now skip any Python binary whose path
contains conda, miniconda, anaconda, miniforge, or mambaforge when
selecting the interpreter for the studio venv. If only conda Python
is available, the scripts print an error with instructions to install
standalone CPython.
* Fix multi-file preview crash and improve setup.ps1 Python discovery
Addresses review findings [10/10] and [8/10]:
1. seed.py: _read_preview_rows_from_multi_files() had a hard import
of build_multi_file_preview_rows inside the function body, bypassing
the optional-plugin guard. Moved it into the top-level try/except
block and added a None guard matching the other functions.
2. setup.ps1: Python discovery now probes py.exe (Python Launcher)
first, uses Get-Command -All to look past conda entries that shadow
standalone CPython further down PATH, skips WindowsApps stubs, and
resolves the actual executable path so venv creation does not
re-resolve back to a conda interpreter.
* [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
* Check sys.base_prefix to catch venvs created from conda Python
A venv created from conda Python (e.g. C:\Users\danie\.venv) has a
path that does not contain "conda", but sys.base_prefix still points
to the conda install (e.g. C:\Users\danie\miniconda3). The previous
path-only check missed this case entirely.
Both install.ps1 and setup.ps1 now use a Test-IsConda helper that
checks both the executable path AND sys.base_prefix against the
conda/miniconda/anaconda/miniforge/mambaforge pattern. This catches:
- Direct conda Python executables
- Venvs created from conda Python (base_prefix reveals the origin)
* Fix install.ps1 passing version string to uv venv instead of resolved path
Find-CompatiblePython returned a bare version string (e.g. "3.13")
which was passed to `uv venv --python 3.13`. uv performs its own
interpreter discovery and can resolve that version string back to a
conda Python, defeating the entire conda-skip logic.
Now Find-CompatiblePython returns a hashtable with both .Version (for
display) and .Path (the resolved absolute executable path). The venv
is created with `uv venv --python <absolute-path>`, ensuring uv uses
the exact interpreter we validated.
* Quote resolved Python path in uv venv call for paths with spaces
---------
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
* fix: reconfigure stdout UTF-8 on Windows to prevent UnicodeEncodeError from emoji
* [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
* fix: default frontend_path when None to fix blank page when venv is pre-activated
* Restore Windows UTF-8 stdout fix dropped in earlier commit
The cp1252 console encoding on Windows cannot render emoji characters
used in startup messages (e.g. print("✅ Frontend loaded ...")).
This causes UnicodeEncodeError and crashes the server before it starts.
Place sys.stdout.reconfigure(encoding="utf-8", errors="replace") at the
top of run_server(), unconditionally before any print() or structlog
call, so all emoji output is covered -- including the frontend status
messages and silent=True paths that the original placement missed.
Guarded by sys.platform == "win32" and hasattr check, so it is a no-op
on Linux/macOS and safe in non-standard stdout environments (Jupyter,
piped IO).
* fix: preserve run_server(None) as headless, fix CLI frontend kwarg
Remove the frontend_path=None fallback in run_server() that changed
None from "headless/API-only" to "mount bundled frontend", breaking
backwards compatibility for embedders.
The blank-page bug was actually caused by the CLI wrappers always
passing frontend_path=frontend (even when frontend=None), which
overrode run_server()'s default. Fix studio.py and ui.py to only
pass frontend_path when the user explicitly sets --frontend.
* fix: use timeout loop for shutdown event in ui command
Match studio_default()'s shutdown loop that uses a 1-second timeout
on Event.wait(). Without a timeout, the bare wait() blocks at the C
level on Linux, preventing Python from delivering SIGINT (Ctrl+C).
---------
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: Daniel Han <danielhanchen@gmail.com>
* One liner setup for unsloth studio
* Fix install scripts: system deps, activation bugs, curl/wget support
- install.sh: detect platform (macOS/Linux/WSL) and check for missing
system dependencies (cmake, git, build-essential, libcurl4-openssl-dev).
Prompt user once for permission to install all missing packages via
brew (macOS) or sudo apt-get (Linux/WSL). Add wget fallback via
download() helper since curl is not always present on minimal Linux
installs. Fix nested curl|sh stdin stealing by downloading uv installer
to a tempfile first. Replace venv activation (no-op in a pipe subshell)
with explicit --python flag for uv pip install and direct venv binary
invocation. Add idempotency guard for venv creation. Redirect stdin
on unsloth studio setup to prevent pipe consumption. On macOS, check
for Xcode Command Line Tools and trigger install if missing.
- install.ps1: wrap script body in Install-UnslothStudio function so
that errors use return instead of exit (exit kills the terminal when
run via irm|iex). Remove activate.ps1 invocation entirely -- use
explicit --python path for uv pip install and & $UnslothExe for
studio setup. This avoids both the child-scope activation bug (& vs
dot-source) and the execution policy error on default Windows systems.
Add winget availability check with clear error message. Fix PATH
refresh to append registry paths instead of replacing the session PATH.
Add uv installer fallback via astral.sh PowerShell script if winget
install does not put uv on PATH. Broaden Python version check to
accept 3.11-3.13. Add idempotency guard for venv creation.
- README.md: add wget one-liner alternative for systems without curl.
* Fix Tailwind CSS v4 .gitignore bug on Windows (#4444)
- Add .gitignore hiding workaround to setup.ps1 (matching existing
setup.sh logic) so venv .gitignore files containing "*" don't prevent
Tailwind's oxide scanner from finding .tsx source files
- Add CSS size validation to setup.sh, setup.ps1, and build.sh to catch
truncated Tailwind builds early
- Remove stray force-rebuild overrides that made the "skip build if
current" cache check dead code in both setup scripts
- Add rm -rf dist to build.sh to force clean rebuilds for wheel packaging
* Change default port 8000 to 8888, fix installer bugs, improve UX
- Change default Studio port from 8000 to 8888 across all entry points
(run.py, studio.py, ui.py, colab.py, vite.config.ts, setup scripts)
- Update launch banner: "Launching with studio venv..." to
"Launching Unsloth Studio... Please wait..."
- Add "Open your web browser" banner and rename labels
(Local -> Local Access, External -> Worldwide Web Address)
- Fix venv idempotency: check for bin/python instead of just directory
existence, clean up partial venvs on retry
- Fix build.sh CSS validation: handle empty CSS case that silently
bypassed the check with "integer expression expected"
- Fix install.sh sudo handling: try apt-get without sudo first (works
when root), then escalate with per-package tracking and user prompt
- Fix install.ps1: check exit code from studio setup, fail on error
- Add pciutils to WSL GGUF build dependencies
- Apply same smart apt-get escalation pattern to studio/setup.sh
* Use detected Python version for venv, abort on non-apt Linux
- install.ps1: detect existing Python 3.11/3.12/3.13 and use that
version for venv creation instead of always forcing 3.13
- install.sh: exit with error on non-apt Linux distros when required
packages cannot be auto-installed, instead of silently continuing
* Make sudo permission prompt more prominent with warning banner
* Add Accept [Y/n] sudo prompt to studio/setup.sh for consistency
* Fix native command exit code handling and sudo decline flow
install.ps1: Add $LASTEXITCODE checks after winget (Python), uv venv,
and uv pip install calls. $ErrorActionPreference only catches PowerShell
cmdlet errors, not native executable failures. The Python check also
handles winget returning non-zero for "already installed".
setup.sh: Skip llama-server build when user declines sudo or sudo is
unavailable. Previously the script continued to section 8 which would
fail with confusing errors (e.g. "gcc: command not found") since
build-essential was never installed.
* Move rm -rf llama.cpp inside build branch to preserve existing install
When _SKIP_GGUF_BUILD is set (user declined sudo or sudo unavailable),
the previous rm -rf would destroy an already-working llama-server before
the skip check ran. Move it inside the else branch so existing builds
are preserved when the rebuild is skipped.
---------
Co-authored-by: Daniel Han <danielhanchen@users.noreply.github.com>
Co-authored-by: Daniel Han <danielhanchen@gmail.com>
* Rename cli/ to unsloth_cli/ to fix namespace collision with stringzilla
stringzilla installs a namespace package at cli/ (cli/split.py, cli/wc.py)
in site-packages without an __init__.py. When unsloth is installed as an
editable package (pip install -e .), the entry point script does
`from cli import app` which finds stringzilla's namespace cli/ first and
fails with `ImportError: cannot import name 'app' from 'cli'`.
Non-editable installs happened to work because unsloth's cli/__init__.py
overwrites the namespace directory, but this is fragile and breaks if
stringzilla is installed after unsloth.
Renaming to unsloth_cli/ avoids the collision entirely and fixes both
editable and non-editable install paths.
* [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
* Update stale cli/ references in comments and license files
---------
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>