Two review fixes on the multi-GPU export sharding:
1. UUID/MIG CUDA_VISIBLE_DEVICES masks resolve to no numeric ids, so the
len(visible) > 1 gate skipped get_device_map entirely and large exports on
those hosts still stacked onto GPU0. An empty id list now routes to
get_device_map(None), whose visible-count fallback exists for exactly this
case; a genuinely GPU-less host still resolves "sequential" and keeps the
loader default.
2. The compressed (FP8/NVFP4) export freed GPU memory before its llm-compressor
subprocess only for single-device models -- a plain .to("cpu") is invalid on
an accelerate-dispatched model, so a multi-GPU-sharded checkpoint stayed
resident on every GPU while the subprocess loaded a second copy. The release
is factored into _offload_model_for_quantize_subprocess /
_restore_model_after_quantize_subprocess: dispatched all-GPU shards get their
accelerate hooks removed, move to CPU, and are re-dispatched over the
recorded hf_device_map afterwards. Maps with cpu/disk targets (already
offloading) and quantized models are left alone, as before.