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5 commits

Author SHA1 Message Date
Hakan Baysal
45f6720128 studio/save: release quantized and cpu-spilled shards before quantize reloads
Two cases the release helper skipped outright, both of which leave GPU memory
held while the compressed subprocess or the torchao device_map="auto" reload
allocates a second copy:

- Quantized models. ExportBackend.load_checkpoint loads 4-bit by DEFAULT, so the
  common Studio export hit the is_loaded_in_4bit guard and kept a quantized shard
  on every visible GPU. They are now attempted like any other model: transformers
  refuses .to() for some bitsandbytes builds, but that refusal raises before
  anything moves, so the existing recovery path restores the model and returns
  None -- best-effort where the stack allows it, old behaviour where it does not.

- Maps that spill to CPU. Any non-GPU target disqualified the whole model even
  though the GPU-mapped modules were still resident and are exactly what needs
  reclaiming. A cpu spill is safe to move (those weights are already in host RAM)
  and is now released; only disk/meta targets are still skipped, because
  accelerate keeps those parameters off the model and moving would try to
  materialize the whole checkpoint. An all-CPU map is skipped as a no-op.
2026-07-19 21:32:29 +03:00
Hakan Baysal
35e3a948e7 studio/save: release sharded models before the torchao reload too
The portable torchao FP8/INT8 export freed the in-memory model only when every
parameter sat on one device, then reloaded a second copy with
device_map="auto". A checkpoint loaded through the new multi-GPU export map is
accelerate-dispatched across several GPUs, so that single-device gate never
fired and the original stayed resident on every GPU during the reload -- an OOM
for exactly the models large enough to have needed the sharded load.

It now uses the same _offload_model_for_quantize_subprocess /
_restore_model_after_quantize_subprocess pair as the compressed export, which
removes the accelerate hooks, moves to CPU, and re-dispatches over the recorded
hf_device_map afterwards. Those helpers are extended to XPU as well, since
torchao also runs on Intel GPUs and the path they replace covered both.
2026-07-19 00:50:01 +03:00
Hakan Baysal
004d8424ad studio/save: budget merged tensors per device, restore hooks if CPU offload fails
Two review fixes on the multi-GPU export path:

1. The LoRA-merge save path budgeted every merged tensor against GPU0
   (get_device_properties(0) + unqualified memory_allocated()). A merged tensor
   lives on the GPU of its source layer, so for a model sharded across GPUs
   (the device_map="balanced" this PR enables) GPU1+ could OOM as their weights
   accumulated while only GPU0's headroom was checked. Budget against W's own
   device via a per-device cache; single-GPU behavior is unchanged (W on GPU0).

2. _offload_model_for_quantize_subprocess removed the accelerate hooks and then
   moved a dispatched model to CPU; if that move raised (host RAM too small for
   the sharded checkpoint) the model was left hookless and half-moved, breaking
   later exports in the same worker. It now re-dispatches (or, for the
   single-device path, moves back) on a failed move before aborting the offload.
2026-07-18 06:13:52 +03:00
pre-commit-ci[bot]
ea0545170a [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
2026-07-17 20:42:25 +00:00
Hakan Baysal
9ad9d23349 studio/save: reach the UUID/MIG fallback, release sharded models before quantize
Two review fixes on the multi-GPU export sharding:

1. UUID/MIG CUDA_VISIBLE_DEVICES masks resolve to no numeric ids, so the
   len(visible) > 1 gate skipped get_device_map entirely and large exports on
   those hosts still stacked onto GPU0. An empty id list now routes to
   get_device_map(None), whose visible-count fallback exists for exactly this
   case; a genuinely GPU-less host still resolves "sequential" and keeps the
   loader default.

2. The compressed (FP8/NVFP4) export freed GPU memory before its llm-compressor
   subprocess only for single-device models -- a plain .to("cpu") is invalid on
   an accelerate-dispatched model, so a multi-GPU-sharded checkpoint stayed
   resident on every GPU while the subprocess loaded a second copy. The release
   is factored into _offload_model_for_quantize_subprocess /
   _restore_model_after_quantize_subprocess: dispatched all-GPU shards get their
   accelerate hooks removed, move to CPU, and are re-dispatched over the
   recorded hf_device_map afterwards. Maps with cpu/disk targets (already
   offloading) and quantized models are left alone, as before.
2026-07-17 23:40:21 +03:00