* [WIP] balanced device map for studio
* gpus as a request parameter
* API for multi GPU stuff
* return multi gpu util in new API
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* Use balanced_low0 instead of balanced
* Use balanced_low0 instead of balanced
* Fix device_map typo, UUID parsing crash, set() filter bug, and broken tests
- balanced_low0 -> balanced_low_0 (transformers/accelerate rejects the old string)
- get_parent_visible_gpu_ids() now handles UUID/MIG CUDA_VISIBLE_DEVICES
gracefully instead of crashing on int() parse
- _get_backend_visible_gpu_info() set() or None bug: empty set is falsy so
CUDA_VISIBLE_DEVICES=-1 would disable filtering and report all GPUs
- test_gpu_selection.py: add missing get_visible_gpu_utilization import and
add required job_id arg to start_training() calls
* Smart GPU determinism using estimates
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* disallow gpu selection for gguf for now
* cleanup
* Slightly larger baseline
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* Treat empty list as auto
* Verbose logging/debug
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* Cleanup and revert unnecessary deletions
* Cleanup excessive logs and guard against disk/cpu offload
* auth for visibility API. cleanup redundant imports. Adjust QLoRA estimate
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* support for non cuda gpus
* Fix multi-GPU auto-selection memory accounting
The multi_gpu_factor was applied uniformly to all GPUs including the
first one, which unfairly penalizes single-GPU capacity when
transitioning to multi-GPU. This created a discontinuity where a model
that barely fits 1 GPU would suddenly require 2 GPUs because the first
GPU's free memory was discounted by 20%.
Now the first GPU keeps its full free memory, and only additional GPUs
have an overhead factor (0.85) applied to account for inter-GPU
communication and sharding overhead. This gives more accurate
auto-selection and avoids unnecessary multi-GPU for models that
comfortably fit on one device.
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* Add sandbox tests for multi-GPU selection logic
24 tests covering model size estimation, memory requirements, automatic
GPU selection, device map generation, GPU ID validation, and multi-GPU
overhead accounting. All tests use mocks so they run without GPUs on
Linux, macOS, and Windows.
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* Fix reviewer findings: 4bit inference estimate, fallback, GGUF gpu_ids, retry
1. 4-bit inference now uses reduced memory estimate (model_size/3 + buffer)
instead of the FP16 1.3x multiplier. This prevents over-sharding
quantized models across unnecessary GPUs.
2. When model size estimation fails, auto_select_gpu_ids now falls back to
all visible GPUs instead of returning None (which could default to
single-GPU loading for an unknown-size model).
3. GGUF inference route now treats gpu_ids=[] as auto-selection (same as
None) instead of rejecting it as an unsupported explicit request.
4. Training retry path for "could not get source code" now preserves the
gpu_ids parameter so the retry lands on the same GPUs.
5. Updated sandbox tests to cover the new 4-bit inference estimate branch.
* Remove accidentally added unsloth-zoo submodule
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* Fix UUID/MIG visibility and update test expectations
1. nvidia.py: When CUDA_VISIBLE_DEVICES uses UUID/MIG tokens, the
visibility APIs now return "unresolved" with empty device lists instead
of exposing all physical GPUs. This prevents the UI from showing GPUs
that the backend process cannot actually use.
2. test_gpu_selection.py: Updated test expectations to match the new
multi-GPU overhead accounting (first GPU at full capacity, 0.85x for
additional GPUs) and 4-bit inference memory estimation formula.
All 60 tests now pass.
* Add CPU/disk offload guard to audio inference path
The audio model loading branch returned before the common
get_offloaded_device_map_entries() check, so audio models loaded with a
multi-GPU device_map that spilled layers to CPU/disk would be accepted
instead of rejected. Now audio loads also verify no modules are offloaded.
* Improve VRAM requirement estimates
* Replace balanced_low_0 with balanced
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* refine calculations for slightly easier nums
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* adjust estimates
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* Use nums instead of obj to avoid seralisation error
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* Harden nvidia-smi parsing and fix fallback GPU list
1. nvidia.py: Wrap int() casts for GPU index and memory in try/except
so MIG slices, N/A values, or unexpected nvidia-smi output skip the
unparseable row instead of aborting the entire GPU list.
2. nvidia.py: Handle GPU names containing commas by using the last
field as memory instead of a fixed positional index.
3. hardware.py: fallback_all now uses gpu_candidates (GPUs with verified
VRAM data) instead of raw devices list, which could include GPUs
with null VRAM that were excluded from the ranking.
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* cleanup
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* consolidate raise_if_offload
* Improve MoE support. Guard against nvidia-smi failures
* Improve MoE support. Guard against nvidia-smi failures
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* Fix shared-expert LoRA undercount, torch VRAM fallback, and apply_gpu_ids edge case
1. vram_estimation.py: compute_lora_params now includes shared experts
(n_shared_experts) alongside routed experts when computing MoE LoRA
adapter parameters. Previously only n_experts were counted, causing
the estimator to undercount adapter, optimizer, and gradient memory
for DeepSeek/GLM-style models with shared experts.
2. hardware.py: _torch_get_per_device_info now uses mem_get_info (which
reports system-wide VRAM usage) instead of memory_allocated (which
only reports this process's PyTorch allocations). This prevents
auto-selection from treating a GPU as mostly free when another
process is consuming VRAM. Falls back to memory_allocated when
mem_get_info is unavailable.
3. hardware.py: apply_gpu_ids([]) now returns early instead of setting
CUDA_VISIBLE_DEVICES="" which would disable CUDA entirely. Empty
list inherits the parent visibility, same as None.
4. hardware.py: Upgraded fallback_all GPU selection log from debug to
warning so operators are notified when the model likely will not fit
in available VRAM.
* Guard nvidia-smi subprocess calls against OSError and TimeoutExpired
get_visible_gpu_utilization and get_backend_visible_gpu_info now catch
OSError (nvidia-smi not found) and TimeoutExpired internally instead
of relying on callers to wrap every invocation. Returns the standard
available=False sentinel on failure so the torch-based fallback in
hardware.py can take over.
* Guard get_primary_gpu_utilization and reset GPU caches between tests
1. nvidia.py: get_primary_gpu_utilization now catches OSError and
TimeoutExpired internally, matching the pattern already used in
get_visible_gpu_utilization and get_backend_visible_gpu_info. All
three nvidia-smi callers are now self-contained.
2. test_gpu_selection.py: Added _GpuCacheResetMixin that resets the
module-level _physical_gpu_count and _visible_gpu_count caches in
tearDown. Applied to all test classes that exercise GPU selection,
device map, or visibility functions. This prevents stale cache
values from leaking between tests and causing flaky results on
machines with real GPUs.
* Fix nvidia-smi fallback regression and physical GPU count validation
1. hardware.py: get_gpu_utilization, get_visible_gpu_utilization, and
get_backend_visible_gpu_info now check result.get("available") before
returning the nvidia-smi result. When nvidia-smi is unavailable or
returns no data (e.g., containers without nvidia-smi, UUID/MIG masks),
the functions fall through to the torch-based fallback instead of
returning an empty result. This fixes a regression where the internal
exception handling in nvidia.py prevented the caller's except block
from triggering the fallback.
2. hardware.py: resolve_requested_gpu_ids now separates negative-ID
validation from physical upper-bound validation. The physical count
check is only enforced when it is plausibly a true physical count
(i.e., higher than the largest parent-visible ID), since
torch.cuda.device_count() under CUDA_VISIBLE_DEVICES returns the
visible count, not the physical total. The parent-visible-set check
remains authoritative in all cases. This prevents valid physical IDs
like [2, 3] from being rejected as "out of range" when nvidia-smi is
unavailable and CUDA_VISIBLE_DEVICES="2,3" makes torch report only
2 devices.
* Fix UUID/MIG torch fallback to enumerate devices by ordinal
When CUDA_VISIBLE_DEVICES uses UUID or MIG identifiers,
get_parent_visible_gpu_ids() returns [] because the tokens are
non-numeric. The torch fallback in get_visible_gpu_utilization() and
get_backend_visible_gpu_info() previously passed that empty list to
_torch_get_per_device_info(), getting nothing back.
Now both functions detect the empty-list case and fall back to
enumerating torch-visible ordinals (0..device_count-1) with
index_kind="relative". This means the UI and auto-selection still
see real device data in Kubernetes, MIG, and Slurm-style UUID
environments where nvidia-smi output cannot be mapped to physical
indices.
Updated test_uuid_parent_visibility to verify the new torch fallback
path returns available=True with relative ordinals.
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* Add type hint for gpu_ids parameter in InferenceOrchestrator.load_model
---------
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: Daniel Han <danielhanchen@gmail.com>
* fix: handle Windows subprocess crash during dataset.map()
Windows uses spawn (not fork) for multiprocessing. Spawned workers
cannot resolve Unsloth's dynamically compiled cache modules from
unsloth_compiled_cache/, causing ModuleNotFoundError and RuntimeError
during dataset.map() tokenization.
Add two platform-guarded patches for sys.platform == "win32":
1. Force HF_DATASETS_MULTITHREADING_MAX_WORKERS=1 and set spawn method
2. Monkey-patch Dataset.map() to force num_proc=None
Fixes#4490
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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* address review: extend spawn fix to macOS, add multiprocess fallback
- Change platform checks from sys.platform == "win32" to
sys.platform != "linux" so macOS (also spawn-based) is covered
- Wrap multiprocess import in try/except falling back to stdlib
multiprocessing when the multiprocess package isn't installed
- Rename _win32_safe_map to _spawn_safe_map to reflect broader scope
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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* fix: replace global Dataset.map monkey-patch with targeted num_proc routing
The previous approach had issues: Patch 1 set HF_DATASETS_MULTITHREADING_MAX_WORKERS
and forced set_start_method (dead code on platforms already using spawn), and Patch 2
globally monkey-patched Dataset.map() (too broad, missed Dataset.filter()).
Replace with a two-layer fix:
1. Studio layer: Add dataset_map_num_proc() that returns None on spawn platforms
(Windows, macOS). Unlike num_proc=1 which still creates Pool(1) and spawns a
worker, num_proc=None runs Dataset.map()/filter() truly in-process.
Update all dataset.map() callsites to use it. ThreadPoolExecutor callers
(format_conversion.py) keep using safe_num_proc() since threads are unaffected.
2. Root-cause layer: Propagate UNSLOTH_COMPILE_LOCATION via PYTHONPATH on spawn
platforms so spawned workers can import compiled modules. Mirrors the .venv_t5
pattern in worker.py. Does not import unsloth_zoo.compiler (heavy torch/triton
imports). Completely skipped on Linux.
Also extend safe_num_proc() to return 1 on macOS (was only guarding Windows),
and narrow the transformers 5.x dataloader guard from != "linux" to explicit
("win32", "darwin").
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* fix: add safe_thread_num_proc() for ThreadPoolExecutor callsites
safe_num_proc() correctly caps to 1 on macOS/Windows for process-based
multiprocessing, but format_conversion.py reuses it for ThreadPoolExecutor
workers. Threads share address space and are unaffected by spawn, so
capping to 1 makes image URL downloads sequential -- a real regression.
Add safe_thread_num_proc() that skips the platform guard but keeps the
cpu_count heuristic, and switch both ThreadPoolExecutor callsites in
format_conversion.py to use it.
* fix: remove double-wrap in dataset_num_proc + fix num_proc=1 in datasets route
- trainer.py:3009: Replace safe_num_proc(max(1, os.cpu_count() // 4))
with max(1, (os.cpu_count() or 1) // 4) to avoid double-wrapping
inside dataset_map_num_proc which already calls safe_num_proc
- trainer.py:15-20: Clarify comment on PYTHONPATH propagation
- datasets.py:445: Change num_proc=1 to num_proc=None for 10-row
preview slice (avoids unnecessary multiprocessing overhead)
* fix: guard os.cpu_count() against None in worker-count helpers
os.cpu_count() can return None on some platforms. Use (os.cpu_count() or 1)
to prevent TypeError in safe_num_proc() and safe_thread_num_proc().
---------
Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: Daniel Han <danielhanchen@gmail.com>
## Summary
- Add web search tool calling for GGUF models (Search toggle, DuckDuckGo via ddgs)
- Add KV cache dtype dropdown (f16/bf16/q8_0/q5_1/q4_1) in Chat Settings
- Fix Qwen3/3.5 inference defaults per official docs (thinking on/off params)
- Enable reasoning by default for Qwen3.5 4B and 9B
- Replace "Generating" toast with inline spinner
- Fix stop button via asyncio.to_thread (event loop no longer blocked)
- Fix CUDA 12 compat lib paths for llama-server on CUDA 13 systems
- Fix auto-load model name not appearing in selector
- Training progress messages + dataset_num_proc fix
Integrated PRs:
- #4327 (imagineer99): BETA badge alignment (already in tree)
- #4340 (Manan Shah): prioritize training models in model selection
- #4344 (Roland Tannous): setup.sh macOS python version compatibility
- #4345 (Manan Shah): revamp model+dataset checking logic