* style(windows): clean installer/setup log output and remove seeded credential banner
* Keep startup credential hint without exposing plaintext password
Print the username and .bootstrap_password file path on first-run
admin creation instead of the raw password. Headless / Docker / SSH
operators still get a startup-time hint for initial sign-in, and the
plaintext credential no longer appears in terminal output or logs.
---------
Co-authored-by: Daniel Han <danielhanchen@users.noreply.github.com>
* [WIP] balanced device map for studio
* gpus as a request parameter
* API for multi GPU stuff
* return multi gpu util in new API
* [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
* Use balanced_low0 instead of balanced
* Use balanced_low0 instead of balanced
* Fix device_map typo, UUID parsing crash, set() filter bug, and broken tests
- balanced_low0 -> balanced_low_0 (transformers/accelerate rejects the old string)
- get_parent_visible_gpu_ids() now handles UUID/MIG CUDA_VISIBLE_DEVICES
gracefully instead of crashing on int() parse
- _get_backend_visible_gpu_info() set() or None bug: empty set is falsy so
CUDA_VISIBLE_DEVICES=-1 would disable filtering and report all GPUs
- test_gpu_selection.py: add missing get_visible_gpu_utilization import and
add required job_id arg to start_training() calls
* Smart GPU determinism using estimates
* [pre-commit.ci] auto fixes from pre-commit.com hooks
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* disallow gpu selection for gguf for now
* cleanup
* Slightly larger baseline
* [pre-commit.ci] auto fixes from pre-commit.com hooks
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* Treat empty list as auto
* Verbose logging/debug
* [pre-commit.ci] auto fixes from pre-commit.com hooks
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* Cleanup and revert unnecessary deletions
* Cleanup excessive logs and guard against disk/cpu offload
* auth for visibility API. cleanup redundant imports. Adjust QLoRA estimate
* [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
* support for non cuda gpus
* Fix multi-GPU auto-selection memory accounting
The multi_gpu_factor was applied uniformly to all GPUs including the
first one, which unfairly penalizes single-GPU capacity when
transitioning to multi-GPU. This created a discontinuity where a model
that barely fits 1 GPU would suddenly require 2 GPUs because the first
GPU's free memory was discounted by 20%.
Now the first GPU keeps its full free memory, and only additional GPUs
have an overhead factor (0.85) applied to account for inter-GPU
communication and sharding overhead. This gives more accurate
auto-selection and avoids unnecessary multi-GPU for models that
comfortably fit on one device.
* [pre-commit.ci] auto fixes from pre-commit.com hooks
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* Add sandbox tests for multi-GPU selection logic
24 tests covering model size estimation, memory requirements, automatic
GPU selection, device map generation, GPU ID validation, and multi-GPU
overhead accounting. All tests use mocks so they run without GPUs on
Linux, macOS, and Windows.
* [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
* Fix reviewer findings: 4bit inference estimate, fallback, GGUF gpu_ids, retry
1. 4-bit inference now uses reduced memory estimate (model_size/3 + buffer)
instead of the FP16 1.3x multiplier. This prevents over-sharding
quantized models across unnecessary GPUs.
2. When model size estimation fails, auto_select_gpu_ids now falls back to
all visible GPUs instead of returning None (which could default to
single-GPU loading for an unknown-size model).
3. GGUF inference route now treats gpu_ids=[] as auto-selection (same as
None) instead of rejecting it as an unsupported explicit request.
4. Training retry path for "could not get source code" now preserves the
gpu_ids parameter so the retry lands on the same GPUs.
5. Updated sandbox tests to cover the new 4-bit inference estimate branch.
* Remove accidentally added unsloth-zoo submodule
* [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
* Fix UUID/MIG visibility and update test expectations
1. nvidia.py: When CUDA_VISIBLE_DEVICES uses UUID/MIG tokens, the
visibility APIs now return "unresolved" with empty device lists instead
of exposing all physical GPUs. This prevents the UI from showing GPUs
that the backend process cannot actually use.
2. test_gpu_selection.py: Updated test expectations to match the new
multi-GPU overhead accounting (first GPU at full capacity, 0.85x for
additional GPUs) and 4-bit inference memory estimation formula.
All 60 tests now pass.
* Add CPU/disk offload guard to audio inference path
The audio model loading branch returned before the common
get_offloaded_device_map_entries() check, so audio models loaded with a
multi-GPU device_map that spilled layers to CPU/disk would be accepted
instead of rejected. Now audio loads also verify no modules are offloaded.
* Improve VRAM requirement estimates
* Replace balanced_low_0 with balanced
* [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
* refine calculations for slightly easier nums
* [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
* adjust estimates
* [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
* Use nums instead of obj to avoid seralisation error
* [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
* Harden nvidia-smi parsing and fix fallback GPU list
1. nvidia.py: Wrap int() casts for GPU index and memory in try/except
so MIG slices, N/A values, or unexpected nvidia-smi output skip the
unparseable row instead of aborting the entire GPU list.
2. nvidia.py: Handle GPU names containing commas by using the last
field as memory instead of a fixed positional index.
3. hardware.py: fallback_all now uses gpu_candidates (GPUs with verified
VRAM data) instead of raw devices list, which could include GPUs
with null VRAM that were excluded from the ranking.
* [pre-commit.ci] auto fixes from pre-commit.com hooks
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* cleanup
* [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
* consolidate raise_if_offload
* Improve MoE support. Guard against nvidia-smi failures
* Improve MoE support. Guard against nvidia-smi failures
* [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
* Fix shared-expert LoRA undercount, torch VRAM fallback, and apply_gpu_ids edge case
1. vram_estimation.py: compute_lora_params now includes shared experts
(n_shared_experts) alongside routed experts when computing MoE LoRA
adapter parameters. Previously only n_experts were counted, causing
the estimator to undercount adapter, optimizer, and gradient memory
for DeepSeek/GLM-style models with shared experts.
2. hardware.py: _torch_get_per_device_info now uses mem_get_info (which
reports system-wide VRAM usage) instead of memory_allocated (which
only reports this process's PyTorch allocations). This prevents
auto-selection from treating a GPU as mostly free when another
process is consuming VRAM. Falls back to memory_allocated when
mem_get_info is unavailable.
3. hardware.py: apply_gpu_ids([]) now returns early instead of setting
CUDA_VISIBLE_DEVICES="" which would disable CUDA entirely. Empty
list inherits the parent visibility, same as None.
4. hardware.py: Upgraded fallback_all GPU selection log from debug to
warning so operators are notified when the model likely will not fit
in available VRAM.
* Guard nvidia-smi subprocess calls against OSError and TimeoutExpired
get_visible_gpu_utilization and get_backend_visible_gpu_info now catch
OSError (nvidia-smi not found) and TimeoutExpired internally instead
of relying on callers to wrap every invocation. Returns the standard
available=False sentinel on failure so the torch-based fallback in
hardware.py can take over.
* Guard get_primary_gpu_utilization and reset GPU caches between tests
1. nvidia.py: get_primary_gpu_utilization now catches OSError and
TimeoutExpired internally, matching the pattern already used in
get_visible_gpu_utilization and get_backend_visible_gpu_info. All
three nvidia-smi callers are now self-contained.
2. test_gpu_selection.py: Added _GpuCacheResetMixin that resets the
module-level _physical_gpu_count and _visible_gpu_count caches in
tearDown. Applied to all test classes that exercise GPU selection,
device map, or visibility functions. This prevents stale cache
values from leaking between tests and causing flaky results on
machines with real GPUs.
* Fix nvidia-smi fallback regression and physical GPU count validation
1. hardware.py: get_gpu_utilization, get_visible_gpu_utilization, and
get_backend_visible_gpu_info now check result.get("available") before
returning the nvidia-smi result. When nvidia-smi is unavailable or
returns no data (e.g., containers without nvidia-smi, UUID/MIG masks),
the functions fall through to the torch-based fallback instead of
returning an empty result. This fixes a regression where the internal
exception handling in nvidia.py prevented the caller's except block
from triggering the fallback.
2. hardware.py: resolve_requested_gpu_ids now separates negative-ID
validation from physical upper-bound validation. The physical count
check is only enforced when it is plausibly a true physical count
(i.e., higher than the largest parent-visible ID), since
torch.cuda.device_count() under CUDA_VISIBLE_DEVICES returns the
visible count, not the physical total. The parent-visible-set check
remains authoritative in all cases. This prevents valid physical IDs
like [2, 3] from being rejected as "out of range" when nvidia-smi is
unavailable and CUDA_VISIBLE_DEVICES="2,3" makes torch report only
2 devices.
* Fix UUID/MIG torch fallback to enumerate devices by ordinal
When CUDA_VISIBLE_DEVICES uses UUID or MIG identifiers,
get_parent_visible_gpu_ids() returns [] because the tokens are
non-numeric. The torch fallback in get_visible_gpu_utilization() and
get_backend_visible_gpu_info() previously passed that empty list to
_torch_get_per_device_info(), getting nothing back.
Now both functions detect the empty-list case and fall back to
enumerating torch-visible ordinals (0..device_count-1) with
index_kind="relative". This means the UI and auto-selection still
see real device data in Kubernetes, MIG, and Slurm-style UUID
environments where nvidia-smi output cannot be mapped to physical
indices.
Updated test_uuid_parent_visibility to verify the new torch fallback
path returns available=True with relative ordinals.
* [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
* Add type hint for gpu_ids parameter in InferenceOrchestrator.load_model
---------
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: Daniel Han <danielhanchen@gmail.com>
* Fix blank page on Windows due to broken .js MIME type in registry
* Update studio/backend/main.py
adding defensive suggestion by gemini where we make the mimetypes specific to windows platforms
Co-authored-by: gemini-code-assist[bot] <176961590+gemini-code-assist[bot]@users.noreply.github.com>
---------
Co-authored-by: gemini-code-assist[bot] <176961590+gemini-code-assist[bot]@users.noreply.github.com>
* Studio shutdown button
* fix: add auth to shutdown endpoint and improve UX
- Add JWT auth (Depends(get_current_subject)) to POST /api/shutdown
- Use authFetch instead of bare fetch in shutdown dialog
- Only show beforeunload prompt when training is running
- Remove Ctrl+W/Cmd+W interception (browsers don't allow it)
- Store shutdown task on app.state to prevent GC
---------
Co-authored-by: Datta Nimmaturi <venkatadattasainimmaturi@gmail.com>
Co-authored-by: Daniel Han <danielhanchen@gmail.com>
* feat(db): add SQLite storage layer for training history
* feat(api): add training history endpoints and response models
* feat(training): integrate DB persistence into training event loop
* feat(ui): add training history views and card grid
* [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
* fix(studio): address review issues in training history persistence
- Strip hf_token/wandb_token from config before SQLite storage
- Add UUID suffix to job_id for collision resistance
- Use isfinite() for 0.0 metric handling throughout
- Respect _should_stop in error event finalization
- Run schema DDL once per process, not per connection
- Close connection on schema init failure
- Guard cleanup_orphaned_runs at startup
- Cap _metric_buffer at 500 entries
- Make FLUSH_THRESHOLD a class constant
- Map 'running' to 'training' phase in historical view
- Derive LR/GradNorm from history arrays in historical view
- Fix nested button with div[role=button] in history cards
- Guard String(value) against null/undefined in config popover
- Clear selectedHistoryRunId on auto tab switch
* [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
* fix(studio): address round-2 review findings across training backend and frontend
Backend (training.py):
- Move state mutation after proc.start() so a failed spawn does not wedge
the backend with is_training=True
- Create DB run row eagerly after proc.start() so runs appear in history
during model loading, not after first metric event
- Rewrite _flush_metrics_to_db() with snapshot-before-insert pattern to
preserve metrics arriving during the write and retain buffer on failure
- Guard eval_loss with float() coercion and math.isfinite(), matching the
existing grad_norm guard
- Increase pump thread join timeout from 3s to 8s to cover SQLite's
default 5s lock timeout
Frontend (studio-page.tsx):
- Fix history navigation: check isTrainingRunning instead of
showTrainingView in onSelectRun so completed runs are not misrouted
- Replace activeTab state + auto-switch useEffect with derived tab to
eliminate react-hooks/set-state-in-effect lint violation
Frontend (historical-training-view.tsx):
- Add explicit "running" branch to message ternary so running runs no
longer fall through to "Training errored"
- Derive loading from detail/error state and move cleanup to effect
return to eliminate react-hooks/set-state-in-effect lint violation
Frontend (progress-section.tsx):
- Derive stopRequested from isTrainingRunning && stopRequestedLocal to
eliminate react-hooks/set-state-in-effect lint violation and remove
unused useEffect import
* [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
* fix(studio): resolve 3 remaining bugs from round-2 review
1. Stuck on Current Run tab [12/20]: Only force "current-run" tab when
isTrainingRunning is true, not when stale completed-run data exists.
After training ends, users can freely navigate to Configure.
2. Incomplete metric sanitization [7/20]: Apply float() coercion and
isfinite() guards to loss and learning_rate, matching the existing
pattern used by grad_norm and eval_loss. Prevents TypeError from
string values and NaN leaks into history arrays.
3. Stop button state leak across runs [10/20]: Add key={runtime.jobId}
to ProgressSection so React remounts it when a new run starts,
resetting stopRequestedLocal state.
* fix(studio): deduplicate loss/lr sanitization in training event handler
Reuse _safe_loss/_safe_lr from the progress update block instead of
re-sanitizing the same raw event values for metric history.
* fix(studio): restore loss > 0 guard to prevent eval steps injecting 0.0 into metric histories
Round-2/3 fixes relaxed the history append guard from `loss > 0` to
`loss is not None`, which let eval-only log events (where loss defaults
to 0.0) append fake zeros into loss_history and lr_history. Restore the
`loss > 0` check to match the worker's own has_train_loss gate. The
float() coercion and isfinite() sanitization from round-3 remain intact.
* fix(studio): resolve training history bugs — nullable loss/lr, tab nav, sparkline
* [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
* [pre-commit.ci] auto fixes from pre-commit.com hooks
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---------
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: Daniel Han <danielhanchen@gmail.com>
* Fix Studio crash on Anaconda Python due to platform._sys_version() parse failure
Anaconda and conda-forge modify sys.version to include distributor
metadata between pipe characters, e.g.:
3.12.4 | packaged by Anaconda, Inc. | (main, ...) [MSC v.1929 ...]
Python's platform._sys_version() has a hardcoded regex that cannot
parse this format, raising ValueError. CPython closed this as "not
planned" (cpython#102396) since Anaconda modified the binary.
This breaks the import chain: run.py -> structlog -> rich -> attrs,
which calls platform.python_implementation() at module scope.
Fix: before any library imports, strip the pipe segments, parse the
cleaned version string via the standard parser, and cache the result
under the original sys.version key so all subsequent platform calls
hit the cache.
* [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
* Add defensive fallback for unpaired pipe edge cases in version patch
Address Gemini review suggestion: if the paired-pipe regex leaves
residual pipes (hypothetical single-pipe distributor metadata), fall
back to extracting the version number and the parenthesized build
info directly. Wrap the entire patch in try/except so unexpected
version string formats degrade gracefully instead of crashing the
patch itself.
* [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
* Refactor into shared _platform_compat module, cover colab.py entrypoint
Address reviewer feedback:
1. Extract the Anaconda/conda-forge sys.version fix into a shared
_platform_compat.py module that wraps platform._sys_version() with
a retry-on-ValueError fallback. This is more robust than cache-seeding
because it handles all future platform._sys_version() calls, not just
the first one.
2. Import the fix from both run.py and colab.py entrypoints, so Studio
no longer crashes on Anaconda Python regardless of the launch path.
3. The wrapper is idempotent (guarded by a flag) and handles edge cases:
paired pipes (Anaconda, conda-forge), unpaired pipes (hypothetical),
and standard CPython strings (no-op since ValueError is never raised).
* [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
* Replace monkey-patch with cache-prime, fix colab.py duplicate sys.path, cover main.py
- Rewrite _platform_compat.py: replace function-wrapping monkey-patch with
one-shot cache seed (_seed_sys_version_cache). Parses cleaned sys.version
once and seeds platform._sys_version_cache so the stdlib parser never sees
the problematic Anaconda/conda-forge pipe-delimited string. No function
replacement, no idempotency flag, no reload edge cases.
- colab.py: remove duplicate backend_path sys.path insertion after
_bootstrap_studio_venv(). The early insertion (before _platform_compat
import) already covers it. This also fixes backend/ ending up behind
venv site-packages in sys.path ordering.
- run.py: move PYTHONWARNINGS=ignore before _platform_compat import to
preserve original intent of suppressing warnings early.
- main.py: add sys.path + _platform_compat import before route imports,
covering the direct `uvicorn main:app` launch path.
- Add test_platform_compat.py with 7 tests covering Anaconda, conda-forge,
and standard CPython version strings, plus the loggers import chain.
* [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
* Remove test_platform_compat.py from PR
* Handle Format B conda-forge version strings with duplicate paren groups
Some conda-forge builds produce sys.version with the build info both
before and after the pipe label (e.g. "3.9.7 (default, ...) | packaged
by conda-forge | (default, ...) \n[GCC 7.5.0]"). After stripping the
pipe segment, two consecutive (...) groups remain, which still fails
platform._sys_version(). Add a second regex pass to drop the duplicate
paren group.
* Guard _sys_version call with try/except to avoid making things worse
If the cleaned version string is still unparseable by the stdlib regex
(e.g. nested parens, exotic multi-pipe formats), silently give up
instead of letting ValueError propagate at import time -- which would
be a worse crash than the original deferred one.
---------
Co-authored-by: Daniel Han <danielhanchen@users.noreply.github.com>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
## Summary
- Add web search tool calling for GGUF models (Search toggle, DuckDuckGo via ddgs)
- Add KV cache dtype dropdown (f16/bf16/q8_0/q5_1/q4_1) in Chat Settings
- Fix Qwen3/3.5 inference defaults per official docs (thinking on/off params)
- Enable reasoning by default for Qwen3.5 4B and 9B
- Replace "Generating" toast with inline spinner
- Fix stop button via asyncio.to_thread (event loop no longer blocked)
- Fix CUDA 12 compat lib paths for llama-server on CUDA 13 systems
- Fix auto-load model name not appearing in selector
- Training progress messages + dataset_num_proc fix
Integrated PRs:
- #4327 (imagineer99): BETA badge alignment (already in tree)
- #4340 (Manan Shah): prioritize training models in model selection
- #4344 (Roland Tannous): setup.sh macOS python version compatibility
- #4345 (Manan Shah): revamp model+dataset checking logic
Two issues caused the studio frontend to render without any styling
when installed via `pip install` (non-editable):
1. `pyproject.toml` package-data only included `frontend/dist/**/*`.
The `include-package-data = true` setting relies on `git ls-files`,
which fails in isolated builds (pip/uv copy source to a temp dir
without `.git`). This meant `frontend/src/`, `package.json`,
`vite.config.ts`, and other build files were missing from the
installed package. Tailwind had no source files to scan.
2. Python venvs auto-create a `.gitignore` with a bare `*` pattern.
Tailwind v4's oxide scanner walks parent directories and respects
`.gitignore` -- so even when source files are present, the venv's
`*` pattern causes the scanner to skip all `.tsx` files. The result
is a 34KB CSS skeleton with zero utility classes instead of the
expected 265KB.
Additionally, Vite adds `crossorigin` to script/link tags by default.
This forces CORS mode on font subresource loads, which Firefox
HTTPS-Only Mode does not exempt -- causing all @font-face downloads
to fail silently when Studio is served over HTTP.
Changes:
- pyproject.toml: Expand package-data to include frontend source,
config files, setup scripts, and backend requirements using glob
patterns (no node_modules)
- studio/setup.sh: Temporarily hide parent .gitignore files containing
a bare `*` during `npm run build`, with trap-based restoration
- studio/backend/main.py: Strip `crossorigin` attributes from HTML
at serve time so fonts load correctly on any protocol
* chat only with gguf for mac devices
* resolving gpt comments
* add change-password for chat only
* hide lora adaptors dropdown
* solving gpt comments
* [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
* addressing the comment
* fixing auth flow
---------
Co-authored-by: Datta Nimmaturi <venkatadattasainimmaturi@gmail.com>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
- Run GGUF load_model in asyncio.to_thread so the event loop stays free
for progress polling during download (was blocking all requests).
- Extract download phase out of the lock in LlamaCppBackend.load_model
so unload_model/cancel can take effect immediately during download.
- Fix "downloaded" badge for split GGUFs: check total cached bytes
across all shards vs expected size, not just first shard existence.
- Respect CUDA_VISIBLE_DEVICES in /api/system GPU reporting so the
frontend GGUF fit estimation uses actual available VRAM.
- Sort tight variants (need CPU offload) smallest-first instead of
largest-first -- closer to GPU budget = faster inference.
- Fix cancel: use refs instead of React state for abort controller and
toast ID so both cancel buttons (text + toast) work reliably. Make
cancel synchronous (fire-and-forget unload) for instant UI response.
Check abortCtrl.signal.aborted after loadModel returns to prevent
ghost model state. Skip rollback and suppress errors on cancel.
- Dynamic top 4 GGUF models fetched from HF API sorted by downloads,
prepended to the default recommended list.
- Remove turnAnchor="top" for auto-scroll to bottom during generation.
- Set default toast duration to 10s (was infinite for loading toasts).
- Deduplicate cached GGUF repos using scan_cache_dir API (fixes
Qwen/X-GGUF vs qwen/x-gguf duplicates from lowercased HF cache).
- Pre-compile repo_id validation regex to silence CodeQL ReDoS warning.
- Change welcome text and default suggestion text.
Two fixes for accurate GGUF OOM detection:
1. /api/system now uses nvidia-smi to enumerate all physical GPUs
instead of torch.cuda which only sees CUDA_VISIBLE_DEVICES. This
matches llama-server which can use all GPUs regardless of the env
var. Falls back to torch-based detection if nvidia-smi unavailable.
2. Frontend GGUF OOM check now uses 70% of total GPU memory as the
budget, matching the PR's _select_gpus logic (30% reserved for KV
cache and compute buffers). Previously used checkVramFit's 100%
threshold which was too generous.
* fix: quotation marks
* diceware passphrase generation
* [pre-commit.ci] auto fixes from pre-commit.com hooks
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---------
Co-authored-by: Roland Tannous <rolandtannous@gravityq.ai>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
The studio was disabling flex attention entirely on Blackwell+ GPUs
(sm_120 and above) by setting UNSLOTH_ENABLE_FLEX_ATTENTION=0 at
startup. This was a workaround for the flex_attention backward kernel
exceeding shared memory limits on these GPUs.
The root cause is now fixed in unsloth-zoo (PR #542) which patches the
backward kernel config selection to generate safe fallback configs that
fit within the GPU's shared memory limit. With that fix, flex attention
works correctly on Blackwell GPUs and provides a ~1.3x speedup over
the SDPA fallback.
All version switching now uses .venv_t5/ (pre-installed by setup.sh).
The old .venv_overlay/ with runtime pip installs is removed.
ensure_transformers_version() (used only by export) now does a
lightweight sys.path swap instead of pip installing at runtime.