Phase 1 of porting the richer diffusion stack onto the image-generation backend.
- Add a compartmentalized device/dtype policy module (diffusion_device.py)
resolving CUDA/ROCm/XPU/MPS/CPU with capability flags. Keeps the NVIDIA
capability-based bf16 choice; ROCm and XPU are isolated; MPS uses bf16 or
fp32, never a silent fp16 that renders a black image.
- Add a per-family fp16_incompatible flag (Z-Image) and promote a resolved
float16 to float32 for those families so they do not produce black images.
- Split the backend locks: a generation holds only _generate_lock, so status,
unload, and a new load are never blocked by a long denoise. Add per-generation
cancellation via callback_on_step_end so an eviction or a superseding load
preempts a running generation; a replacement load waits for it to stop before
allocating, so two pipelines never sit in VRAM at once.
- Validate a load request before the GPU handoff so an unloadable pick never
evicts a working chat model, and reject missing local paths up front.
- Add CPU-only tests for the device policy, dtype guard, lock split and
cancellation, and validate-before-evict, plus a GPU benchmark/regression
script (scripts/diffusion_bench.py) measuring latency, peak VRAM, and PSNR
against a saved reference.