fix(desktop): gate first launch onboarding (#34930)

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Brendan Allan 2026-07-06 16:20:15 +08:00 committed by GitHub
commit dffecb6478
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12 changed files with 204 additions and 43 deletions

View file

@ -23,6 +23,7 @@ import { render } from "solid-js/web"
import pkg from "../../package.json"
import { initI18n, t } from "./i18n"
import { initializationData, initializationReady } from "./initialization"
import { DesktopFirstLaunchOnboarding } from "./onboarding"
import { resetZoom, setPinchZoomEnabled, webviewZoom, zoomIn, zoomOut } from "./webview-zoom"
import { availableStartupServer, readyWslConnections } from "./wsl/connections"
import "./styles.css"
@ -347,6 +348,7 @@ function DesktopRoot(props: { windowState: DesktopWindowState }) {
const router = (props: BaseRouterProps) => (
<DesktopMemoryRouter {...props} windowID={platform.windowID ?? "browser"} />
)
const onboarding = Promise.withResolvers<void>()
function handleClick(e: MouseEvent) {
const link = (e.target as HTMLElement).closest("a.external-link") as HTMLAnchorElement | null
@ -400,12 +402,22 @@ function DesktopRoot(props: { windowState: DesktopWindowState }) {
const effectiveDefaultServer = createMemo(() =>
ServerConnection.Key.make(availableStartupServer(defaultServer.latest, wslServers.data)),
)
return (
<Show when={ready()} fallback={<LoadingSplash />}>
<Show when={effectiveDefaultServer()} keyed>
{(key) => (
<AppInterface defaultServer={key} servers={servers()} router={router}>
<AppInterface
defaultServer={key}
servers={servers()}
router={router}
startup={onboarding.promise}
serverScoped={
<DesktopFirstLaunchOnboarding
initialUrl={getLastActiveUrl(platform.windowID ?? "browser")}
onLoaded={onboarding.resolve}
/>
}
>
<Inner />
</AppInterface>
)}

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@ -0,0 +1,79 @@
import {
ServerConnection,
useLayout,
useProviders,
useServer,
useServerSDK,
useServerSync,
useTabs,
} from "@opencode-ai/app"
import { onMount, startTransition } from "solid-js"
export function DesktopFirstLaunchOnboarding(props: { initialUrl: string; onLoaded: () => void }) {
const server = useServer()
const serverSDK = useServerSDK()
const serverSync = useServerSync()
const layout = useLayout()
const providers = useProviders()
const tabs = useTabs()
onMount(() => {
void runFirstLaunchOnboarding().finally(props.onLoaded)
})
async function runFirstLaunchOnboarding() {
try {
await Promise.all(
[server.ready.promise, layout.ready.promise, tabs.ready.promise, tabs.recentReady.promise].map(
(p) => p ?? Promise.resolve(),
),
)
if (!server.isLocal()) return
const pending = await window.api.isFirstLaunchOnboardingPending()
if (!pending) return
const sessions = await serverSDK()
.client.session.list()
.then((x) => x.data ?? [])
.catch(() => undefined)
const connectedProviders = providers.connected()
const paidProviders = providers.paid()
const persistedProjects = layout.projects.list()
const shouldTrigger =
props.initialUrl === "/" &&
sessions?.length === 0 &&
paidProviders.length === 0 &&
persistedProjects.length === 0 &&
tabs.store.length === 0 &&
server.list.every(ServerConnection.builtin)
console.info("[desktop-onboarding] first launch onboarding evaluated", {
pending,
shouldTrigger,
initialUrl: props.initialUrl,
sessions: sessions?.length,
connectedProviders: connectedProviders.length,
paidProviders: paidProviders.length,
serverProjects: serverSync().data.project.length,
persistedProjects: persistedProjects.length,
tabs: tabs.store.length,
servers: server.list.map(ServerConnection.key),
})
const directory = await window.api.finishFirstLaunchOnboarding(shouldTrigger)
if (!shouldTrigger || !directory) return
console.info("[desktop-onboarding] starting first launch draft", { directory })
server.projects.open(directory)
server.projects.touch(directory)
await startTransition(() => {
tabs.newDraft({ server: server.key, directory })
})
} catch (error) {
console.error("[desktop-onboarding] first launch onboarding failed", error)
}
}
return null
}