chore: merge dev into v2 (#35591)

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@ -192,6 +192,10 @@ The first `sessions.log(...)` contract is durable-only during both replay and li
The finite endpoint is `GET /api/session/:sessionID/history`, uses the normal Session Location and authorization middleware, defaults to 50 events, and accepts at most 100. It returns only events in the public durable Session schema. The existing `sessions.log()` replay-and-tail stream is unchanged except for its explicit `log.synced` replay marker.
`sessions.history({ sessionID, after?, limit? })` is the finite counterpart for request/response consumers. `after` is an exclusive aggregate sequence, and omission starts before sequence zero. The response is `{ data, hasMore }`; callers derive the next `after` from the final event's durable sequence when `hasMore` is true. Public durable Session events are selected before pagination, which permits gaps from private or historical aggregate events while preserving strictly increasing unique sequences. The log has a moving head, so events committed between pages may appear on the next page.
The finite endpoint is `GET /api/session/:sessionID/history`, uses the normal Session Location and authorization middleware, defaults to 50 events, and accepts at most 100. It returns only events in the public durable Session schema. The existing `sessions.events()` replay-and-tail stream is unchanged.
Durable event tail wakeups are advisory and edge-triggered. Each active tail owns one sliding-capacity-1 dirty signal for its aggregate and re-queries SQLite after a wake. Repeated commits coalesce while the tail is busy because durable rows, not in-memory notifications, preserve every event and sequence. Subscribe and register the dirty signal before historical replay, then remove it when the tail closes, so replay handoff cannot miss a commit and inactive aggregates retain no wake state.
Event replay owner claims are separate from clustered Session execution ownership. The former already fences synchronized projection reconstruction; the latter still needs distributed active-run acquisition, stale-runtime rejection, interruption, and placement orchestration.