fix(core): fence v2 context placement

This commit is contained in:
Kit Langton 2026-06-04 22:57:20 -04:00
commit 91bd2f2c37
7 changed files with 97 additions and 7 deletions

View file

@ -631,6 +631,39 @@ describe("SessionRunnerLLM", () => {
}),
)
it.effect("does not create a source Location epoch after a concurrent Session move", () =>
Effect.gen(function* () {
yield* setup
const session = yield* SessionV2.Service
const events = yield* EventV2.Service
const { db } = yield* Database.Service
let moved = false
systemLoadHook = Effect.suspend(() => {
if (moved) return Effect.void
moved = true
return events
.publish(SessionEvent.Moved, {
sessionID,
timestamp: DateTime.makeUnsafe(1),
location: { directory: AbsolutePath.make("/moved") },
})
.pipe(Effect.asVoid)
})
yield* session.prompt({ sessionID, prompt: new Prompt({ text: "First" }), resume: false })
expect(Exit.isFailure(yield* session.resume(sessionID).pipe(Effect.exit))).toBe(true)
expect(yield* SessionInput.hasPending(db, sessionID, "steer")).toBe(true)
expect(
yield* db
.select()
.from(SessionContextEpochTable)
.where(eq(SessionContextEpochTable.session_id, sessionID))
.get(),
).toBeUndefined()
expect((yield* session.get(sessionID)).location.directory).toBe(AbsolutePath.make("/moved"))
}),
)
it.effect("reuses one durable baseline after the context producer changes", () =>
Effect.gen(function* () {
yield* setup