refactor(core): make state transforms synchronous
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2 changed files with 8 additions and 11 deletions
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@ -6,9 +6,9 @@ import { Clock, Context, Deferred, Effect, Scope, Semaphore } from "effect"
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* A replayable transform applied to a draft during reload.
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*
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* Domain drafts expose readable and writable state while preserving concise
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* plugin/config code. Transforms may perform Effects before returning.
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* plugin/config code. Transforms synchronously rebuild derived state.
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*/
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type TransformCallback<DraftApi> = (draft: DraftApi) => Effect.Effect<void> | void
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type TransformCallback<DraftApi> = (draft: DraftApi) => void
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export type MakeDraft<State, DraftApi> = (state: State) => DraftApi
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export interface Registration {
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@ -87,9 +87,8 @@ export function create<State, DraftApi>(options: Options<State, DraftApi>): Inte
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})
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const apply = (transform: TransformCallback<DraftApi>, draft: DraftApi) =>
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Effect.suspend(() => {
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const result = transform(draft)
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return Effect.isEffect(result) ? Effect.asVoid(result).pipe(Effect.orDie) : Effect.void
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Effect.sync(() => {
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transform(draft)
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})
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const materialize = Effect.fnUntraced(function* () {
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