feat(tui): replace scrap screen with component storybook (#39548)

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Kit Langton 2026-07-29 15:51:15 -04:00 committed by GitHub
commit 3c259fc552
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9 changed files with 631 additions and 223 deletions

View file

@ -14,7 +14,7 @@ import {
import { createAnimatable, spring, tween } from "../ui/animation"
import { Locale } from "../util/locale"
import { stringWidth } from "../util/string-width"
import { TabPulse } from "./tab-pulse"
import { TabPulse, unreadGlowIntensity } from "./tab-pulse"
import { tint } from "../theme/color"
// A long title fades out over its last cells instead of cutting hard.
@ -182,6 +182,9 @@ export function SessionTabs(props: { controller?: SessionTabsController; animati
return tint(base, theme.raise(theme.background.surface.offset), dragged() ? 1 : selection())
})
const pulseColor = () => tint(background(), theme.text.default, 0.45)
// The edge flash washes toward a brighter stop on the same background-to-text ramp,
// so it reads as a lift of the pulse color rather than a different hue.
const flashColor = () => tint(background(), theme.text.default, 0.65)
const feedbackColor = () => {
if (status().attention) return theme.text.feedback.warning.default
if (status().unread === "error") return theme.text.feedback.error.default
@ -222,7 +225,6 @@ export function SessionTabs(props: { controller?: SessionTabsController; animati
const cut = Math.round(front * Math.max(parts.length, previous.length))
return [...parts.slice(0, cut), ...previous.slice(cut)]
})
const fadedTitleParts = createMemo(() => displayedParts().slice(-FADE_WIDTH))
const titleFades = createMemo(
() => stringWidth(title()) >= availableTitleWidth() && availableTitleWidth() > FADE_WIDTH,
)
@ -230,6 +232,19 @@ export function SessionTabs(props: { controller?: SessionTabsController; animati
if (hovered() === tab.sessionID) return theme.text.default
return tint(theme.text.subdued, theme.text.default, selection())
}
// Title characters sitting over the glow tinge toward its color, following the same
// spatial falloff as the glow itself; characters beyond the tail stay neutral.
const characterColor = (index: number) => {
const base = foreground()
const color = glows()
? tint(base, glowColor(), 0.12 * unreadGlowIntensity(1 + numberWidth() + index, width()))
: base
if (!titleFades() || index < displayedParts().length - FADE_WIDTH) return color
const position = index - (displayedParts().length - FADE_WIDTH)
return tint(color, background(), 0.2 + 0.72 * (position / Math.max(1, FADE_WIDTH - 1)))
}
// The running sweep's level under the number cell, reported by the pulse renderable.
const [sweepLevel, setSweepLevel] = createSignal(0)
const numberColor = () => {
const feedback = feedbackColor()
if (feedback) return feedback
@ -237,7 +252,9 @@ export function SessionTabs(props: { controller?: SessionTabsController; animati
hovered() === tab.sessionID && !selected()
? foreground()
: tint(idleNumber(), activeNumber(), selection())
return tint(base, accent(), activity())
const color = tint(base, accent(), activity())
// The number brightens faintly as the running sweep passes beneath it.
return sweepLevel() === 0 ? color : tint(color, theme.text.default, 0.15 * sweepLevel())
}
const bold = () => (selected() || dragged() ? TextAttributes.BOLD : undefined)
const closeColor = () => tint(theme.text.subdued, theme.text.default, 0.6)
@ -271,8 +288,10 @@ export function SessionTabs(props: { controller?: SessionTabsController; animati
breathe={status().attention}
color={pulseColor()}
glowColor={glowColor()}
flashColor={flashColor()}
completionColor={accent()}
backgroundColor={background()}
onLevel={setSweepLevel}
/>
<box zIndex={1} width="100%" flexDirection="row">
<text width={1} selectable={false}>
@ -288,22 +307,9 @@ export function SessionTabs(props: { controller?: SessionTabsController; animati
selectable={false}
attributes={bold()}
>
<Show when={titleFades()} fallback={displayedParts().join("")}>
{displayedParts().slice(0, -FADE_WIDTH).join("")}
<For each={fadedTitleParts()}>
{(character, index) => (
<span
style={{
fg: tint(
foreground(),
background(),
0.2 + 0.72 * (index() / Math.max(1, fadedTitleParts().length - 1)),
),
}}
>
{character}
</span>
)}
<Show when={glows() || titleFades()} fallback={displayedParts().join("")}>
<For each={displayedParts()}>
{(character, index) => <span style={{ fg: characterColor(index()) }}>{character}</span>}
</For>
</Show>
</text>

View file

@ -9,8 +9,11 @@ type TabPulseOptions = RenderableOptions<TabPulseRenderable> & {
breathe?: boolean
color?: RGBA
glowColor?: RGBA
flashColor?: RGBA
completionColor?: RGBA
backgroundColor?: RGBA
/** Reports the running sweep's intensity at the tab number's cell, quantized; 0 when idle. */
onLevel?: (level: number) => void
}
const clamp = (value: number) => Math.max(0, Math.min(1, value))
@ -19,10 +22,11 @@ const RUN_DURATION = 2_800
const RUN_HEAD = 4
const RUN_TAIL = 18
const RUN_FADE_OUT = 500
const COMPLETION_DURATION = 900
const COMPLETION_ATTACK = 0.16
const COMPLETION_DURATION = 1_200
const COMPLETION_ATTACK = 0.12
const COMPLETION_OPACITY = 0.18
const EDGE_FLASH_DURATION = 500
const EDGE_FLASH_DURATION = 800
const EDGE_FLASH_ATTACK = 0.1
const EDGE_FLASH_OPACITY = 0.1
const GLOW_IGNITION_DURATION = 600
const GLOW_IGNITION_PEAK = 1.5
@ -61,9 +65,11 @@ export function blendTabPulseColor(
background: RGBA,
glowColor: RGBA,
runningColor: RGBA,
flashColor: RGBA,
completionColor: RGBA,
glow: number,
running: number,
flash: number,
completion: number,
) {
output.r = background.r + (glowColor.r - background.r) * glow
@ -72,6 +78,9 @@ export function blendTabPulseColor(
output.r += (runningColor.r - output.r) * running
output.g += (runningColor.g - output.g) * running
output.b += (runningColor.b - output.b) * running
output.r += (flashColor.r - output.r) * flash
output.g += (flashColor.g - output.g) * flash
output.b += (flashColor.b - output.b) * flash
output.r += (completionColor.r - output.r) * completion
output.g += (completionColor.g - output.g) * completion
output.b += (completionColor.b - output.b) * completion
@ -123,6 +132,7 @@ class TabPulseRenderable extends Renderable {
private _breathe: boolean
private _color: RGBA
private _glowColor: RGBA
private _flashColor: RGBA
private _completionColor: RGBA
private _backgroundColor: RGBA
private clock = 0
@ -130,11 +140,13 @@ class TabPulseRenderable extends Renderable {
private completionPending = false
private runFade = new Envelope(RUN_FADE_OUT, fadeOut)
private completionPulse = new Envelope(COMPLETION_DURATION, completionPulseOpacity)
private edgeFlash = new Envelope(EDGE_FLASH_DURATION, completionPulseOpacity)
private edgeFlash = new Envelope(EDGE_FLASH_DURATION, (progress) => attackDecay(progress, EDGE_FLASH_ATTACK, 1, 0))
private ignition = new Envelope(GLOW_IGNITION_DURATION, glowIgnitionLevel)
private glowOff = new Envelope(GLOW_FADE_OUT, fadeOut)
private envelopes = [this.runFade, this.completionPulse, this.edgeFlash, this.ignition, this.glowOff]
private renderColor = RGBA.fromInts(0, 0, 0)
private _onLevel: ((level: number) => void) | undefined
private lastLevel = 0
constructor(ctx: RenderContext, options: TabPulseOptions = {}) {
const enabled = options.enabled ?? true
@ -147,8 +159,21 @@ class TabPulseRenderable extends Renderable {
this._breathe = options.breathe ?? false
this._color = options.color ?? RGBA.defaultForeground()
this._glowColor = options.glowColor ?? this._color
this._flashColor = options.flashColor ?? this._color
this._completionColor = options.completionColor ?? this._color
this._backgroundColor = options.backgroundColor ?? RGBA.defaultBackground()
this._onLevel = options.onLevel
}
set onLevel(value: ((level: number) => void) | undefined) {
this._onLevel = value
}
private emitLevel(value: number) {
const quantized = Math.round(value * 32) / 32
if (quantized === this.lastLevel) return
this.lastLevel = quantized
this._onLevel?.(quantized)
}
private get breathing() {
@ -248,6 +273,12 @@ class TabPulseRenderable extends Renderable {
this.requestRender()
}
set flashColor(value: RGBA) {
if (value.equals(this._flashColor)) return
this._flashColor = value
this.requestRender()
}
set completionColor(value: RGBA) {
if (value.equals(this._completionColor)) return
this._completionColor = value
@ -283,12 +314,21 @@ class TabPulseRenderable extends Renderable {
// The edge flash is a neutral wash on the running stage; the accent completion stage stays reserved for results.
const flash = this.edgeFlash.level() * EDGE_FLASH_OPACITY
const glowLevel = this.glowLevel()
if (glowLevel === 0 && running === 0 && completion === 0 && flash === 0) return
if (glowLevel === 0 && running === 0 && completion === 0 && flash === 0) {
this.emitLevel(0)
return
}
const progress = (this.clock % RUN_DURATION) / RUN_DURATION
const start = -RUN_HEAD
const end = this.width - 1 + RUN_TAIL
const front = start + coast(progress) * (end - start)
const secondFront = start + coast((progress + 0.5) % 1) * (end - start)
this.emitLevel(
running === 0
? 0
: Math.max(intensityAt(1, front, RUN_HEAD, RUN_TAIL), intensityAt(1, secondFront, RUN_HEAD, RUN_TAIL)) *
running,
)
for (let index = 0; index < this.width; index++) {
// Skip per-cell sweep and glow math when that stage is idle, e.g. a steady breathing glow.
const sweep =
@ -305,9 +345,11 @@ class TabPulseRenderable extends Renderable {
this._backgroundColor,
this._glowColor,
this._color,
this._flashColor,
this._completionColor,
glowLevel === 0 ? 0 : unreadGlowIntensity(index, this.width) * GLOW_OPACITY * glowLevel,
Math.max(sweep, flash),
sweep,
flash,
completion,
)
buffer.setCell(this.screenX + index, this.screenY, " ", DEFAULT_FOREGROUND, this.renderColor)
@ -331,8 +373,10 @@ export function TabPulse(props: {
breathe?: boolean
color: RGBA
glowColor?: RGBA
flashColor?: RGBA
completionColor?: RGBA
backgroundColor: RGBA
onLevel?: (level: number) => void
}) {
return (
<tab_pulse
@ -346,8 +390,10 @@ export function TabPulse(props: {
breathe={props.breathe ?? false}
color={props.color}
glowColor={props.glowColor ?? props.color}
flashColor={props.flashColor ?? props.color}
completionColor={props.completionColor ?? props.color}
backgroundColor={props.backgroundColor}
onLevel={props.onLevel}
/>
)
}