refactor(opencode): build server from layer nodes (#32086)

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James Long 2026-06-12 14:14:51 -04:00 committed by GitHub
commit 30b2544fe1
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3 changed files with 97 additions and 66 deletions

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@ -4,6 +4,8 @@ import { FetchHttpClient, HttpClient, HttpClientRequest } from "effect/unstable/
import { ChildProcess } from "effect/unstable/process"
import { ChildProcessSpawner } from "effect/unstable/process/ChildProcessSpawner"
import { CrossSpawnSpawner } from "../cross-spawn-spawner"
import { LayerNode } from "../effect/layer-node"
import { httpClient } from "../effect/layer-node-platform"
import { FSUtil } from "../fs-util"
import { Global } from "../global"
import { which } from "../util/which"
@ -127,4 +129,6 @@ export namespace RipgrepBinary {
Layer.provide(FSUtil.defaultLayer),
Layer.provide(CrossSpawnSpawner.defaultLayer),
)
export const node = LayerNode.make(layer, [FSUtil.node, httpClient, CrossSpawnSpawner.node])
}