fix(app): resolve session lineage across in-place session changes
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a09f6a87c3
commit
0eb31eb8e3
3 changed files with 236 additions and 38 deletions
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@ -11,7 +11,6 @@ import {
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createMemo,
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createEffect,
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createComputed,
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createSignal,
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on,
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onMount,
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type ParentProps,
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@ -90,6 +89,7 @@ import { legacySessionHref, requireServerKey, sessionHref } from "@/utils/sessio
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import { useUsageExceededDialogs } from "./session/usage-exceeded-dialogs"
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import { createSessionOwnership } from "./session/session-ownership"
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import { SessionRouteErrorBoundary } from "./session/route-boundary"
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import { createSessionLineage } from "./session/session-lineage"
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type FollowupItem = FollowupDraft & { id: string }
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type FollowupEdit = Pick<FollowupItem, "id" | "prompt" | "context">
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@ -228,8 +228,12 @@ function ResolvedTargetSessionRoute() {
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const params = useParams<{ serverKey: string; id: string }>()
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const settings = useSettings()
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const tabs = useTabs()
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const sync = useServerSync()
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const serverKey = createMemo(() => requireServerKey(params.serverKey))
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const current = createSessionLineage(() => params.id)
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const current = createSessionLineage(
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() => params.id,
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() => sync().session.lineage,
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)
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const directory = createMemo(() => current()?.session.directory)
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const targetDirectory = () => directory()!
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@ -260,42 +264,6 @@ function ResolvedTargetSessionRoute() {
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)
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}
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// Reactive session lineage for the target session route, read from the sync store.
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// The route keys its consumer to the session ID, so resolution runs once per target.
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// Resolution is imperative rather than a resource on purpose: a resource created here
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// would be created inside the router's navigation transition, and suspending that
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// transition deadlocks the URL commit and double-mounts the session header portals
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// from the transition's shadow render. `lineage.resolve` fills the sync store, which
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// the returned accessor observes; resolve failures rethrow on read so the enclosing
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// SessionRouteErrorBoundary renders the scoped session error.
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function createSessionLineage(sessionID: () => string) {
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const sync = useServerSync()
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const cached = createMemo(() => sync().session.lineage.peek(sessionID()))
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const [failure, setFailure] = createSignal<unknown>()
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const [settled, setSettled] = createSignal(false)
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onMount(() => {
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if (cached()) {
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setSettled(true)
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return
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}
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sync()
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.session.lineage.resolve(sessionID())
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.then(() => setSettled(true))
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.catch((error) => setFailure(() => error))
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})
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return createMemo(() => {
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const error = failure()
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if (error) throw error
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const lineage = cached()
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// The viewed session is pinned and pinned lineages are exempt from cache pruning,
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// so a lineage missing after settlement means the session (or an ancestor) was
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// deleted, possibly by another client. Match the resolve error so the boundary
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// shows the session not found fallback.
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if (!lineage && settled()) throw new Error(`Session not found: ${sessionID()}`)
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return lineage
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})
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}
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function TargetSessionPage() {
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const sdk = useSDK()
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const serverSDK = useServerSDK()
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62
packages/app/src/pages/session/session-lineage.ts
Normal file
62
packages/app/src/pages/session/session-lineage.ts
Normal file
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@ -0,0 +1,62 @@
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import { createEffect, createMemo, createSignal, on, onCleanup } from "solid-js"
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// Reactive session lineage for the target session route, read from the sync store.
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// All session tabs on a server share one route instance, so the target session ID
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// changes in place; the effect is only a trigger that starts resolution for the
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// current target, and each run cancels the previous one through onCleanup so a
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// late result from an abandoned target is dropped. Resolution is imperative rather
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// than a resource on purpose: a resource created here would be created inside the
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// router's navigation transition, and suspending that transition deadlocks the URL
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// commit and double-mounts the session header portals from the transition's shadow
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// render.
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//
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// The returned accessor is a pure derivation. The sync cache is authoritative, and
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// status only applies while it matches the current target: on navigation the memo
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// re-evaluates before the trigger runs, so trusting a previous target's settlement
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// would fabricate a not-found for a session that simply has not resolved yet.
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// Resolve failures rethrow on read so the enclosing SessionRouteErrorBoundary
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// renders the scoped session error.
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export function createSessionLineage<T>(
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sessionID: () => string,
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lineage: () => { peek: (id: string) => T | undefined; resolve: (id: string) => Promise<unknown> },
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) {
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const cached = createMemo(() => lineage().peek(sessionID()))
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const [status, setStatus] = createSignal<{ id: string; settled: boolean; failure?: unknown }>()
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createEffect(
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on(sessionID, (id) => {
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let stale = false
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onCleanup(() => {
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stale = true
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})
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if (cached()) {
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setStatus({ id, settled: true })
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return
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}
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setStatus({ id, settled: false })
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lineage()
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.resolve(id)
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.then(() => {
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if (!stale) setStatus({ id, settled: true })
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})
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.catch((error) => {
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if (!stale) setStatus({ id, settled: true, failure: error })
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})
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}),
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)
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return createMemo(() => {
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const id = sessionID()
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const value = cached()
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if (value) return value
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const state = status()
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if (state?.id !== id) return undefined
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if (state.failure !== undefined) throw state.failure
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// The viewed session is pinned and pinned lineages are exempt from cache pruning,
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// so a lineage missing after settlement means the session (or an ancestor) was
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// deleted, possibly by another client. Match the resolve error so the boundary
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// shows the session not found fallback.
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if (state.settled) throw new Error(`Session not found: ${id}`)
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return undefined
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})
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}
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