fix(app): resolve session lineage across in-place session changes

This commit is contained in:
LukeParkerDev 2026-07-02 15:48:10 +10:00
commit 0eb31eb8e3
3 changed files with 236 additions and 38 deletions

View file

@ -11,7 +11,6 @@ import {
createMemo,
createEffect,
createComputed,
createSignal,
on,
onMount,
type ParentProps,
@ -90,6 +89,7 @@ import { legacySessionHref, requireServerKey, sessionHref } from "@/utils/sessio
import { useUsageExceededDialogs } from "./session/usage-exceeded-dialogs"
import { createSessionOwnership } from "./session/session-ownership"
import { SessionRouteErrorBoundary } from "./session/route-boundary"
import { createSessionLineage } from "./session/session-lineage"
type FollowupItem = FollowupDraft & { id: string }
type FollowupEdit = Pick<FollowupItem, "id" | "prompt" | "context">
@ -228,8 +228,12 @@ function ResolvedTargetSessionRoute() {
const params = useParams<{ serverKey: string; id: string }>()
const settings = useSettings()
const tabs = useTabs()
const sync = useServerSync()
const serverKey = createMemo(() => requireServerKey(params.serverKey))
const current = createSessionLineage(() => params.id)
const current = createSessionLineage(
() => params.id,
() => sync().session.lineage,
)
const directory = createMemo(() => current()?.session.directory)
const targetDirectory = () => directory()!
@ -260,42 +264,6 @@ function ResolvedTargetSessionRoute() {
)
}
// Reactive session lineage for the target session route, read from the sync store.
// The route keys its consumer to the session ID, so resolution runs once per target.
// Resolution is imperative rather than a resource on purpose: a resource created here
// would be created inside the router's navigation transition, and suspending that
// transition deadlocks the URL commit and double-mounts the session header portals
// from the transition's shadow render. `lineage.resolve` fills the sync store, which
// the returned accessor observes; resolve failures rethrow on read so the enclosing
// SessionRouteErrorBoundary renders the scoped session error.
function createSessionLineage(sessionID: () => string) {
const sync = useServerSync()
const cached = createMemo(() => sync().session.lineage.peek(sessionID()))
const [failure, setFailure] = createSignal<unknown>()
const [settled, setSettled] = createSignal(false)
onMount(() => {
if (cached()) {
setSettled(true)
return
}
sync()
.session.lineage.resolve(sessionID())
.then(() => setSettled(true))
.catch((error) => setFailure(() => error))
})
return createMemo(() => {
const error = failure()
if (error) throw error
const lineage = cached()
// The viewed session is pinned and pinned lineages are exempt from cache pruning,
// so a lineage missing after settlement means the session (or an ancestor) was
// deleted, possibly by another client. Match the resolve error so the boundary
// shows the session not found fallback.
if (!lineage && settled()) throw new Error(`Session not found: ${sessionID()}`)
return lineage
})
}
function TargetSessionPage() {
const sdk = useSDK()
const serverSDK = useServerSDK()

View file

@ -0,0 +1,62 @@
import { createEffect, createMemo, createSignal, on, onCleanup } from "solid-js"
// Reactive session lineage for the target session route, read from the sync store.
// All session tabs on a server share one route instance, so the target session ID
// changes in place; the effect is only a trigger that starts resolution for the
// current target, and each run cancels the previous one through onCleanup so a
// late result from an abandoned target is dropped. Resolution is imperative rather
// than a resource on purpose: a resource created here would be created inside the
// router's navigation transition, and suspending that transition deadlocks the URL
// commit and double-mounts the session header portals from the transition's shadow
// render.
//
// The returned accessor is a pure derivation. The sync cache is authoritative, and
// status only applies while it matches the current target: on navigation the memo
// re-evaluates before the trigger runs, so trusting a previous target's settlement
// would fabricate a not-found for a session that simply has not resolved yet.
// Resolve failures rethrow on read so the enclosing SessionRouteErrorBoundary
// renders the scoped session error.
export function createSessionLineage<T>(
sessionID: () => string,
lineage: () => { peek: (id: string) => T | undefined; resolve: (id: string) => Promise<unknown> },
) {
const cached = createMemo(() => lineage().peek(sessionID()))
const [status, setStatus] = createSignal<{ id: string; settled: boolean; failure?: unknown }>()
createEffect(
on(sessionID, (id) => {
let stale = false
onCleanup(() => {
stale = true
})
if (cached()) {
setStatus({ id, settled: true })
return
}
setStatus({ id, settled: false })
lineage()
.resolve(id)
.then(() => {
if (!stale) setStatus({ id, settled: true })
})
.catch((error) => {
if (!stale) setStatus({ id, settled: true, failure: error })
})
}),
)
return createMemo(() => {
const id = sessionID()
const value = cached()
if (value) return value
const state = status()
if (state?.id !== id) return undefined
if (state.failure !== undefined) throw state.failure
// The viewed session is pinned and pinned lineages are exempt from cache pruning,
// so a lineage missing after settlement means the session (or an ancestor) was
// deleted, possibly by another client. Match the resolve error so the boundary
// shows the session not found fallback.
if (state.settled) throw new Error(`Session not found: ${id}`)
return undefined
})
}

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@ -0,0 +1,168 @@
import { expect, test } from "bun:test"
import { createRoot, createSignal } from "solid-js"
import { createSessionLineage } from "@/pages/session/session-lineage"
type Lineage = { session: { id: string; directory: string } }
// Fake sync lineage store: peek reads a reactive cache, resolve returns a
// deferred promise the test settles or fails explicitly. The lineage memo is
// live (read below), so it recomputes eagerly on cache/status writes — throws
// surface at the write site, which is also where the enclosing ErrorBoundary
// would see them in the app. Assertions wrap write + read to cover both.
function createFixture(initial: Record<string, Lineage> = {}) {
const [cache, setCache] = createSignal(initial)
const deferred = new Map<string, PromiseWithResolvers<unknown>>()
const resolves: string[] = []
return {
resolves,
lineage: {
peek: (id: string) => cache()[id],
resolve: (id: string) => {
resolves.push(id)
const entry = deferred.get(id) ?? Promise.withResolvers<unknown>()
deferred.set(id, entry)
return entry.promise
},
},
settle(id: string) {
setCache({ ...cache(), [id]: { session: { id, directory: `/dir/${id}` } } })
deferred.get(id)?.resolve(undefined)
},
fail(id: string, error: unknown) {
deferred.get(id)?.reject(error)
},
remove(id: string) {
const next = { ...cache() }
delete next[id]
setCache(next)
},
}
}
const flush = async () => {
await Promise.resolve()
await Promise.resolve()
}
const lineageOf = (id: string): Lineage => ({ session: { id, directory: `/dir/${id}` } })
test("resolves an uncached session and exposes its lineage", async () => {
await createRoot(async (dispose) => {
const fixture = createFixture()
const current = createSessionLineage(
() => "ses_a",
() => fixture.lineage,
)
expect(current()).toBeUndefined()
await flush()
expect(fixture.resolves).toEqual(["ses_a"])
fixture.settle("ses_a")
await flush()
expect(current()?.session.id).toBe("ses_a")
dispose()
})
})
// Session tabs on the same server share one route instance, so navigating to
// another session changes the id in place; resolution must follow it instead
// of reporting the new session as missing.
test("re-resolves when navigating to an uncached session without a remount", async () => {
await createRoot(async (dispose) => {
const fixture = createFixture({ ses_a: lineageOf("ses_a") })
const [id, setId] = createSignal("ses_a")
const current = createSessionLineage(id, () => fixture.lineage)
await flush()
expect(current()?.session.id).toBe("ses_a")
expect(() => {
setId("ses_b")
current()
}).not.toThrow()
expect(fixture.resolves).toEqual(["ses_b"])
fixture.settle("ses_b")
await flush()
expect(current()?.session.id).toBe("ses_b")
dispose()
})
})
// A late failure from a session the user already navigated away from must not
// poison the currently viewed session.
test("ignores a stale resolution failure after the target changes", async () => {
await createRoot(async (dispose) => {
const fixture = createFixture()
const [id, setId] = createSignal("ses_a")
const current = createSessionLineage(id, () => fixture.lineage)
await flush()
setId("ses_b")
fixture.fail("ses_a", new Error("Session not found: ses_a"))
await flush()
expect(() => current()).not.toThrow()
fixture.settle("ses_b")
await flush()
expect(current()?.session.id).toBe("ses_b")
dispose()
})
})
test("returning to a pruned session re-resolves instead of throwing not found", async () => {
await createRoot(async (dispose) => {
const fixture = createFixture()
const [id, setId] = createSignal("ses_a")
const current = createSessionLineage(id, () => fixture.lineage)
await flush()
fixture.settle("ses_a")
await flush()
setId("ses_b")
fixture.settle("ses_b")
await flush()
fixture.remove("ses_a")
expect(() => {
setId("ses_a")
current()
}).not.toThrow()
expect(fixture.resolves).toEqual(["ses_a", "ses_b", "ses_a"])
fixture.settle("ses_a")
await flush()
expect(current()?.session.id).toBe("ses_a")
dispose()
})
})
// The viewed session is pinned in the cache, so disappearing after settlement
// means it was deleted; the boundary must show the not found fallback.
test("throws not found when the settled session is deleted", async () => {
await createRoot(async (dispose) => {
const fixture = createFixture()
const current = createSessionLineage(
() => "ses_a",
() => fixture.lineage,
)
await flush()
fixture.settle("ses_a")
await flush()
expect(current()?.session.id).toBe("ses_a")
expect(() => {
fixture.remove("ses_a")
current()
}).toThrow("Session not found: ses_a")
dispose()
})
})