ly/res/example.lua
2026-06-15 18:01:44 -04:00

67 lines
2.1 KiB
Lua

-- [[
-- This is an example of using LuaJIT to create a custom animation in Ly, in this case a
-- bouncing square that changes colors.
--
-- You are given the following `ly` table:
-- {
-- height: number -- The height of the terminal
-- width: number -- The width of the terminal
-- frame_delay: number -- The amount of frames to delay an update to the animation
-- putCell(byte, fg, bg, x, y) -- Put the cell a buffer. This buffer will be drawn
-- on screen after draw() is called. It will not clear
-- itself automatically, see `ly.clear()`.
-- All arguments to this function are numbers, and
-- must be in the unsigned 32-bit integer range: 0 to 2^32-1.
-- clear() -- Clear the buffer.
-- }
--
-- A function named `draw()` must be declared in the script. This is ran every frame.
--
-- ]]
local SQUARE_WIDTH = 10
local SQUARE_HEIGHT = 5
local SQUARE_COUNT = 25
local FPS = 120
local squares = {}
for i = 0, SQUARE_COUNT-1 do
local vx = 1
local vy = 1
if math.random(1, 2) == 2 then vx = -vx end
if math.random(1, 2) == 2 then vy = -vy end
squares[#squares+1] = {
x = math.random(1, ly.width - SQUARE_WIDTH),
y = math.random(1, ly.height - SQUARE_HEIGHT),
vx = vx,
vy = vy,
color = math.random(0xFFFFFF)
}
end
local timer = os.clock()
function draw()
-- Rather than progressing the animation by frame, do it based on
-- seconds, like from os.clock().
if timer + (1/FPS) < os.clock() then
ly.clear()
for i, v in ipairs(squares) do
v.x = v.x + v.vx
v.y = v.y + v.vy
for x = v.x, v.x + SQUARE_WIDTH do
for y = v.y, v.y + SQUARE_HEIGHT do
ly.putCell(string.byte(' '), 0, v.color, x, y)
end
end
if v.x <= 0 then v.vx = 1; v.color = math.random(0xFFFFFF) end
if v.x + SQUARE_WIDTH >= ly.width-1 then v.vx = -1; v.color = math.random(0xFFFFFF) end
if v.y <= 0 then v.vy = 1; v.color = math.random(0xFFFFFF) end
if v.y + SQUARE_HEIGHT >= ly.height-1 then v.vy = -1; v.color = math.random(0xFFFFFF) end
end
timer = os.clock()
end
end