-- [[ -- This is an example of using LuaJIT to create a custom animation in Ly, in this case a -- bouncing square that changes colors. -- -- You are given the following `ly` table: -- { -- height: number -- The height of the terminal -- width: number -- The width of the terminal -- frame_delay: number -- The amount of frames to delay an update to the animation -- putCell(byte, fg, bg, x, y) -- Put the cell a buffer. This buffer will be drawn -- on screen after draw() is called. It will not clear -- itself automatically, see `ly.clear()`. -- All arguments to this function are numbers, and -- must be in the unsigned 32-bit integer range: 0 to 2^32-1. -- clear() -- Clear the buffer. -- } -- ]] local SQUARE_WIDTH = 10 local SQUARE_HEIGHT = 5 local SQUARE_X = 0 local SQUARE_Y = 0 local SQUARE_VX = 1 local SQUARE_VY = 1 local timer = os.clock() local color = math.random(0xFFFFFF) function draw() -- Rather than progressing the animation by frame, do it based on -- seconds, like from os.clock(). if timer + 0.025 < os.clock() then ly.clear() SQUARE_X = SQUARE_X + SQUARE_VX SQUARE_Y = SQUARE_Y + SQUARE_VY for x = SQUARE_X, SQUARE_X + SQUARE_WIDTH do for y = SQUARE_Y, SQUARE_Y + SQUARE_HEIGHT do ly.putCell(string.byte(' '), 0, color, x, y) end end if SQUARE_X <= 0 then SQUARE_VX = 1; color = math.random(0xFFFFFF) end if SQUARE_X + SQUARE_WIDTH >= ly.width-1 then SQUARE_VX = -1; color = math.random(0xFFFFFF) end if SQUARE_Y <= 0 then SQUARE_VY = 1; color = math.random(0xFFFFFF) end if SQUARE_Y + SQUARE_HEIGHT >= ly.height-1 then SQUARE_VY = -1; color = math.random(0xFFFFFF) end timer = os.clock() end end