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add changes from code review
This commit is contained in:
parent
d6751451b1
commit
cc45ac848d
3 changed files with 176 additions and 126 deletions
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@ -2,12 +2,31 @@ const std = @import("std");
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const Animation = @import("../tui/Animation.zig");
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const Cell = @import("../tui/Cell.zig");
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const TerminalBuffer = @import("../tui/TerminalBuffer.zig");
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const Color = TerminalBuffer.Color;
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const Styling = TerminalBuffer.Styling;
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const Allocator = std.mem.Allocator;
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const Json = std.json;
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const eql = std.mem.eql;
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const flate = std.compress.flate; // compress.gzip is moved to flate with zig 15
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const flate = std.compress.flate;
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const DurParseError = error{ FileNotFound, NotValidFile };
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fn read_decompress_file(allocator: Allocator, file_path: []const u8) ![]u8 {
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const file_buffer = std.fs.cwd().openFile(file_path, .{}) catch {
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return error.FileNotFound;
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};
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defer file_buffer.close();
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var file_reader_buffer: [4096]u8 = undefined;
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var decompress_buffer: [flate.max_window_len]u8 = undefined;
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var file_reader = file_buffer.reader(&file_reader_buffer);
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var decompress: flate.Decompress = .init(&file_reader.interface, .gzip, &decompress_buffer);
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const file_decompressed = decompress.reader.allocRemaining(allocator, .unlimited) catch {
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return error.NotValidFile;
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};
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return file_decompressed;
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}
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const Frame = struct {
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frameNumber: i32,
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@ -76,27 +95,8 @@ const DurFormat = struct {
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return false;
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}
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fn read_decompress_dur(allocator: Allocator, file_path: []const u8) ![]u8 {
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const file_buffer = std.fs.cwd().openFile(file_path, .{}) catch {
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return error.FileNotFound;
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};
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defer file_buffer.close();
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var file_reader_buffer: [4096]u8 = undefined;
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var decompress_buffer: [flate.max_window_len]u8 = undefined;
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var file_reader = file_buffer.reader(&file_reader_buffer);
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var decompress: flate.Decompress = .init(&file_reader.interface, .gzip, &decompress_buffer);
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const file_decompressed = decompress.reader.allocRemaining(allocator, .unlimited) catch {
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return error.NotValidFile;
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};
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return file_decompressed;
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}
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fn parse_dur_from_json(self: *DurFormat, allocator: Allocator, dur_json_root: Json.Value) !void {
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var dur_movie = if (dur_json_root.object.get("DurMovie")) |dm| dm.object else { return error.NotValidFile; };
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var dur_movie = if (dur_json_root.object.get("DurMovie")) |dm| dm.object else return error.NotValidFile;
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// Depending on the version, a dur file can have different json object names (ie: columns vs sizeX)
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self.formatVersion = if (dur_movie.get("formatVersion"))|x| x.integer else null;
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@ -113,40 +113,44 @@ const DurFormat = struct {
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self.frames = try .initCapacity(allocator, frames.array.items.len);
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for (frames.array.items) |frame| {
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var parsed_frame = try Json.parseFromValue(Frame, allocator, frame, .{});
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for (frames.array.items) |json_frame| {
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var parsed_frame = try Json.parseFromValue(Frame, allocator, json_frame, .{});
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defer parsed_frame.deinit();
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const frame_val = parsed_frame.value;
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// copy all fields to own the ptrs for deallocation, the parsed_frame has some other
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// allocated memory making it difficult to deallocate without leaks
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const tmp_frame: Frame = .{
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const frame: Frame = .{
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.frameNumber = frame_val.frameNumber,
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.delay = frame_val.delay,
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.contents = try allocator.alloc([]u8, frame_val.contents.len),
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.colorMap = try allocator.alloc([][]i32, frame_val.colorMap.len)
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};
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for (0..tmp_frame.contents.len) |i| {
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tmp_frame.contents[i] = try allocator.dupe(u8, frame_val.contents[i]);
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for (0..frame.contents.len) |i| {
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frame.contents[i] = try allocator.dupe(u8, frame_val.contents[i]);
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}
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for (0..tmp_frame.colorMap.len) |i| {
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tmp_frame.colorMap[i] = try allocator.alloc([]i32, frame_val.colorMap[i].len);
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for (0..tmp_frame.colorMap[i].len) |j| {
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tmp_frame.colorMap[i][j] = try allocator.alloc(i32, 2);
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tmp_frame.colorMap[i][j][0] = frame_val.colorMap[i][j][0];
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tmp_frame.colorMap[i][j][1] = frame_val.colorMap[i][j][1];
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// colorMap is stored as an 3d array where:
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// the outer (i) most array is the horizontal position of the color
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// the middle (j) is the vertical position of the color
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// the inner (0/1) is the foreground/background color
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for (0..frame.colorMap.len) |i| {
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frame.colorMap[i] = try allocator.alloc([]i32, frame_val.colorMap[i].len);
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for (0..frame.colorMap[i].len) |j| {
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frame.colorMap[i][j] = try allocator.alloc(i32, 2);
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frame.colorMap[i][j][0] = frame_val.colorMap[i][j][0];
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frame.colorMap[i][j][1] = frame_val.colorMap[i][j][1];
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}
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}
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try self.frames.append(allocator, tmp_frame);
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try self.frames.append(allocator, frame);
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}
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}
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pub fn create_from_file(self: *DurFormat, allocator: Allocator, file_path: [] const u8) !void {
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const file_decompressed = try read_decompress_dur(allocator, file_path);
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const file_decompressed = try read_decompress_file(allocator, file_path);
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defer allocator.free(file_decompressed);
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const parsed = try Json.parseFromSlice(Json.Value, allocator, file_decompressed, .{});
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@ -162,8 +166,8 @@ const DurFormat = struct {
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}
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pub fn deinit(self: *DurFormat) void {
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if (self.colorFormat != null) self.allocator.free(self.colorFormat.?);
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if (self.encoding != null) self.allocator.free(self.encoding.?);
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if (self.colorFormat) |str| self.allocator.free(str);
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if (self.encoding) |str| self.allocator.free(str);
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for (self.frames.items) |frame| {
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frame.deinit(self.allocator);
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@ -173,42 +177,42 @@ const DurFormat = struct {
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};
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const tb_color_16 = [16]u32{
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0x00000001, // black
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0x00000002, // red
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0x00000003, // green
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0x00000004, // yellow
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0x00000005, // blue
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0x00000006, // magenta
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0x00000007, // cyan
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0x00000008, // light gray
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0x01000001, // gray (bright black)
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0x01000002, // bright red
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0x01000003, // bright green
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0x01000004, // bright yellow
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0x01000005, // bright blue
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0x01000006, // bright magenta
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0x01000007, // bright cyan
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0x01000008 // white
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Color.ECOL_BLACK,
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Color.ECOL_RED,
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Color.ECOL_GREEN,
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Color.ECOL_YELLOW,
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Color.ECOL_BLUE,
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Color.ECOL_MAGENTA,
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Color.ECOL_CYAN,
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Color.ECOL_WHITE,
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Color.ECOL_BLACK | Styling.BOLD,
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Color.ECOL_RED | Styling.BOLD,
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Color.ECOL_GREEN | Styling.BOLD,
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Color.ECOL_YELLOW | Styling.BOLD,
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Color.ECOL_BLUE | Styling.BOLD,
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Color.ECOL_MAGENTA | Styling.BOLD,
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Color.ECOL_CYAN | Styling.BOLD,
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Color.ECOL_WHITE | Styling.BOLD,
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};
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// Using bold for bright colors allows for all 16 colors to be rendered on tty term
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const rgb_color_16 = [16]u32{
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0x00000000, // black
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0x00800000, // red
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0x00008000, // green
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0x00808000, // yellow
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0x00000080, // blue
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0x00800080, // magenta
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0x00008080, // cyan
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0x00C0C0C0, // light gray
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0x00808080, // gray
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0x01FF5555, // bright red
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0x0100FF00, // bright green
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0x01FFFF00, // bright yellow
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0x010000FF, // bright blue
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0x01FF00FF, // bright magenta
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0x0100FFFF, // bright cyan
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0x01FFFFFF, // bright white
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Color.DEFAULT, // DEFAULT instead of TRUE_BLACK to not break compositors (the ladder ignores transparency)
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Color.TRUE_DIM_RED,
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Color.TRUE_DIM_GREEN,
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Color.TRUE_DIM_YELLOW,
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Color.TRUE_DIM_BLUE,
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Color.TRUE_DIM_MAGENTA,
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Color.TRUE_DIM_CYAN,
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Color.TRUE_DIM_WHITE,
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Color.TRUE_GRAY,
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Color.TRUE_RED | Styling.BOLD,
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Color.TRUE_GREEN | Styling.BOLD,
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Color.TRUE_YELLOW | Styling.BOLD,
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Color.TRUE_BLUE | Styling.BOLD,
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Color.TRUE_MAGENTA | Styling.BOLD,
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Color.TRUE_CYAN | Styling.BOLD,
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Color.TRUE_WHITE | Styling.BOLD,
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};
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// Made this table from looking at colormapping in dur source, not sure whats going on with the mapping logic
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@ -233,34 +237,56 @@ const durcolor_table_to_color16 = [17]u32{
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15, // 16 bright white
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};
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// 256 to rgb math
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// For extended term range we subtract by 16 to get it in a 0..(6x6x6) cube range
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// divide by 36 gets the depth of the cube
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// divide by 6 gets the width of the cube
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// divide by 1 gets the height of the cube (divide 1 for clarity for what we are doing)
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//
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// Each channel can be 6 levels of brightness hence remander operation of 6
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//
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// 0x28 = 0xF0 / 6 # This gets us channel color in rgb, 6 equal steps
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// 0x37 = 0xFF - (0x28 * 5) # 0x37 is the remander scaler
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fn sixcube_to_channel(sixcube: u32) u32 {
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return if (sixcube > 0) (sixcube * 0x28) + 0x37 else 0;
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// Although the range top for the extended range is 0xFF, 6 is not divisible into 0xFF,
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// so we use 0xF0 instead with a scaler
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const equal_divisions = 0xF0 / 6;
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// Since the range is to 0xFF but 6 isn't divisible, we must add a scaler to get it to 0xFF at the last index (5)
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const scaler = 0xFF - (equal_divisions * 5);
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return if (sixcube > 0) (sixcube * equal_divisions) + scaler else 0;
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}
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fn convert_256_to_rgb(color_256: u32) u32 {
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var rgb_color: u32 = 0;
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// 0 - 15 is the standard color range, map to array table
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if (color_256 < 16) {
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rgb_color = rgb_color_16[color_256];
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}
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// 16 - 231 is the extended range
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else if (color_256 < 232) {
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rgb_color |= sixcube_to_channel(((color_256 - 16) / 36) % 6 ) << 16;
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rgb_color |= sixcube_to_channel(((color_256 - 16) / 6) % 6 ) << 8;
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rgb_color |= sixcube_to_channel(((color_256 - 16) / 1) % 6 );
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// For extended term range we subtract by 16 to get it in a 0..(6x6x6) cube (range of 216)
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// divide by 36 gets the depth of the cube (6x6x1)
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// divide by 6 gets the width of the cube (6x1)
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// divide by 1 gets the height of the cube (divide 1 for clarity for what we are doing)
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// each channel can be 6 levels of brightness hence remander operation of 6
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// finally bitshift to correct rgb channel (16 for red, 8 for green, 0 for blue)
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rgb_color |= sixcube_to_channel(((color_256 - 16) / 36) % 6) << 16;
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rgb_color |= sixcube_to_channel(((color_256 - 16) / 6) % 6) << 8;
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rgb_color |= sixcube_to_channel(((color_256 - 16) / 1) % 6);
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}
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// 232 - 255 is the grayscale range
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else {
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const channel = 0x08 + 0x0a * (color_256 - 232);
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// For grayscale we have a space of 232 - 255 (24)
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// subtract by 232 to get it into the 0..23 range
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// standard colors will contain white and black, so we do not use them in the grayscale range (0 is 0x08, 23 is 0xEE)
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// this results in a skip of 0x08 for the first color and divisions of 0x0A
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// example: term_col 232 = scaler + equal_divisions * (232 - 232) which becomes (scaler + 0x00) == 0x08
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// example: term_col 255 = scaler + equal_divisions * (255 - 232) which becomes (scaler + 0xE6) == 0xEE
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const scaler = 0x08;
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// to get equal parts, the equation is:
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// 0xEE = equal_divisions * 23 + scaler | top of range is 0xEE, 23 is last element value (255 minus 232)
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// reordered to solve for equal_divisions:
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const equal_divisions = (0xEE - scaler) / 23; // evals to 0x0A
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const channel = scaler + equal_divisions * (color_256 - 232);
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// gray is equal value of same channel color in rgb
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rgb_color = channel | (channel << 8) | (channel << 16);
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}
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@ -278,6 +304,10 @@ x_offset: u32,
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y_offset: u32,
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full_color: bool,
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dur_movie: DurFormat,
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frame_width: u32,
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frame_height: u32,
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frame_time: u32,
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is_color_format_16 : bool,
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pub fn init(allocator: Allocator,
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terminal_buffer: *TerminalBuffer,
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@ -287,32 +317,57 @@ pub fn init(allocator: Allocator,
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y_offset: u32,
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full_color: bool) !DurFile {
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var dur_movie: DurFormat = .init(allocator);
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// error state when DurParseError is recoverable and results in no background
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// error state is recoverable when thrown to main and results in no background with Dummy in main
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dur_movie.create_from_file(allocator, file_path) catch |err| switch (err) {
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error.FileNotFound => {
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try log_writer.print("DurFile was not found at {s}", .{file_path});
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error.FileNotFound => {
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try log_writer.print("error: dur_file was not found at: {s}\n", .{file_path});
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return err;
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},
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error.NotValidFile => {
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try log_writer.print("DurFile was invalid or not a dur file!", .{});
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},
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else => {
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return err;
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try log_writer.print("error: dur_file loaded was invalid or not a dur file!\n", .{});
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return err;
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},
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else => return err,
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};
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// 4 bit mode with 256 color is unsupported
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if (!full_color and eql(u8, dur_movie.colorFormat.?, "256")) {
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try log_writer.print("error: dur_file can not be 256 color encoded when not using full_color option!\n", .{});
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dur_movie.deinit();
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return error.InvalidColorFormat;
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}
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const buf_width: u32 = @intCast(terminal_buffer.width);
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const buf_height: u32 = @intCast(terminal_buffer.height);
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const movie_width: u32 = @intCast(dur_movie.columns.?);
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const movie_height: u32 = @intCast(dur_movie.lines.?);
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// Clamp to prevent user from exceeding draw window
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const x_offset_clamped = std.math.clamp(x_offset, 0, buf_width - 1);
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const y_offset_clamped = std.math.clamp(y_offset, 0, buf_height - 1);
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// Ensure if user offsets and frame goes offscreen, it will not overflow draw
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const frame_width = if ((movie_width + x_offset_clamped) < buf_width) movie_width else buf_width - x_offset_clamped;
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const frame_height = if ((movie_height + y_offset_clamped) < buf_height) movie_height else buf_height - y_offset_clamped;
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// Convert dur fps to frames per ms
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const frame_time: u32 = @intFromFloat(1000 / dur_movie.framerate.?);
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return .{
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.allocator = allocator,
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.terminal_buffer = terminal_buffer,
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.frames = 0,
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.time_previous = std.time.milliTimestamp(),
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.x_offset = std.math.clamp(x_offset, 0, buf_width - 1),
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.y_offset = std.math.clamp(y_offset, 0, buf_height - 1),
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.x_offset = x_offset_clamped,
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.y_offset = y_offset_clamped,
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.full_color = full_color,
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.dur_movie = dur_movie,
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.frame_width = frame_width,
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.frame_height = frame_height,
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.frame_time = frame_time,
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.is_color_format_16 = eql(u8, dur_movie.colorFormat.?, "16")
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};
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}
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@ -327,41 +382,24 @@ fn deinit(self: *DurFile) void {
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fn realloc(_: *DurFile) anyerror!void {}
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fn draw(self: *DurFile) void {
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// dur_movie will be invalid if DurParseError errored out in init
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if (!self.dur_movie.valid()) return;
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// 4 bit mode with 256 color is unsupported
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if (!self.full_color and eql(u8, self.dur_movie.colorFormat.?, "256")) return;
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const buf_width: u32 = @intCast(self.terminal_buffer.width);
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const buf_height: u32 = @intCast(self.terminal_buffer.height);
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const movie_width:u32 = @intCast(self.dur_movie.columns.?);
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const movie_height:u32 = @intCast(self.dur_movie.lines.?);
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// Ensure if user offsets and frame goes offscreen, it will not overflow draw
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const frame_width = if ((movie_width + self.x_offset) < buf_width) movie_width else buf_width - self.x_offset;
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const frame_height = if ((movie_height + self.y_offset) < buf_height) movie_height else buf_height - self.y_offset;
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const current_frame = self.dur_movie.frames.items[self.frames];
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for (0..frame_width) |x| {
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for (0..frame_height) |y| {
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var iter = std.unicode.Utf8View.initUnchecked(current_frame.contents[y]).iterator();
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// Peak programming here, could not find a better way to get specific codepoints from an offset
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for (0..x) |_| {_ = iter.nextCodepoint().?;}
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for (0..self.frame_height) |y| {
|
||||
var iter = std.unicode.Utf8View.initUnchecked(current_frame.contents[y]).iterator();
|
||||
|
||||
for (0..self.frame_width) |x| {
|
||||
const codepoint: u21 = iter.nextCodepoint().?;
|
||||
|
||||
var color_map_0: u32 = @intCast(current_frame.colorMap[x][y][0]);
|
||||
var color_map_1: u32 = @intCast(current_frame.colorMap[x][y][1]);
|
||||
|
||||
if (eql(u8, self.dur_movie.colorFormat.?, "16")) {
|
||||
if (self.is_color_format_16) {
|
||||
color_map_0 = durcolor_table_to_color16[color_map_0];
|
||||
color_map_1 = durcolor_table_to_color16[color_map_1 + 1]; // Add 1, dur source stores it like this for some reason
|
||||
}
|
||||
|
||||
const fg_color = if(self.full_color) convert_256_to_rgb(color_map_0) else tb_color_16[color_map_0];
|
||||
const bg_color = if(self.full_color) convert_256_to_rgb(color_map_1) else tb_color_16[color_map_1];
|
||||
const fg_color = if (self.full_color) convert_256_to_rgb(color_map_0) else tb_color_16[color_map_0];
|
||||
const bg_color = if (self.full_color) convert_256_to_rgb(color_map_1) else tb_color_16[color_map_1];
|
||||
|
||||
const cell = Cell {
|
||||
.ch = @intCast(codepoint),
|
||||
|
|
@ -376,11 +414,9 @@ fn draw(self: *DurFile) void {
|
|||
const time_current = std.time.milliTimestamp();
|
||||
const delta_time = time_current - self.time_previous;
|
||||
|
||||
// Convert fps to time in ms, and delay from sec to ms
|
||||
const frame_time: u32 = @intFromFloat(1000 / self.dur_movie.framerate.?);
|
||||
// Convert delay from sec to ms
|
||||
const delay_time: u32 = @intCast(current_frame.delay * 1000);
|
||||
|
||||
if (delta_time > (frame_time + delay_time)) {
|
||||
if (delta_time > (self.frame_time + delay_time)) {
|
||||
self.time_previous = time_current;
|
||||
|
||||
const frame_count = self.dur_movie.frames.items.len;
|
||||
|
|
|
|||
10
src/main.zig
10
src/main.zig
|
|
@ -574,8 +574,14 @@ pub fn main() !void {
|
|||
animation = game_of_life.animation();
|
||||
},
|
||||
.dur_file => {
|
||||
var dur = try DurFile.init(allocator, &buffer, log_writer, config.dur_file_path, config.dur_x_offset, config.dur_y_offset, config.full_color);
|
||||
animation = dur.animation();
|
||||
var dur : ?DurFile = DurFile.init(allocator, &buffer, log_writer, config.dur_file_path, config.dur_x_offset, config.dur_y_offset, config.full_color) catch null;
|
||||
|
||||
if (dur) |*d| {
|
||||
animation = d.animation();
|
||||
} else {
|
||||
var dummy = Dummy{};
|
||||
animation = dummy.animation();
|
||||
}
|
||||
},
|
||||
}
|
||||
defer animation.deinit();
|
||||
|
|
|
|||
|
|
@ -38,6 +38,14 @@ pub const Color = struct {
|
|||
pub const TRUE_MAGENTA = 0x00FF00FF;
|
||||
pub const TRUE_CYAN = 0x0000FFFF;
|
||||
pub const TRUE_WHITE = 0x00FFFFFF;
|
||||
pub const TRUE_GRAY = 0x00808080;
|
||||
pub const TRUE_DIM_RED = 0x00800000;
|
||||
pub const TRUE_DIM_GREEN = 0x00008000;
|
||||
pub const TRUE_DIM_YELLOW = 0x00808000;
|
||||
pub const TRUE_DIM_BLUE = 0x00000080;
|
||||
pub const TRUE_DIM_MAGENTA = 0x00800080;
|
||||
pub const TRUE_DIM_CYAN = 0x00008080;
|
||||
pub const TRUE_DIM_WHITE = 0x00C0C0C0;
|
||||
pub const ECOL_BLACK = 1;
|
||||
pub const ECOL_RED = 2;
|
||||
pub const ECOL_GREEN = 3;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue