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add changes from first code review
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4 changed files with 55 additions and 58 deletions
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@ -167,20 +167,15 @@ doom_bottom_color = 0x00FFFFFF
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# Dur file path
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dur_file_path = $CONFIG_DIRECTORY/ly/example.dur
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# Dur file alignment (center is the default for example)
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# |-----------------|
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# |1 2 3|
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# | |
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# |4 0 5|
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# | |
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# |6 7 8|
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# |-----------------|
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dur_offset_alignment = 0
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# Dur file alignment
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# The dur file can be aligned with a direction and centered easily with the flags below
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# Available inputs: topleft, topcenter, topright, centerleft, center, centerright, bottomleft, bottomcenter, bottomright
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dur_offset_alignment = center
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# Dur offset x direction
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# Dur offset x direction (value is added to the current position determined by alignment, negatives are supported)
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dur_x_offset = 0
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# Dur offset y direction
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# Dur offset y direction (value is added to the current position determined by alignment, negatives are supported)
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dur_y_offset = 0
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# Set margin to the edges of the DM (useful for curved monitors)
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@ -2,6 +2,8 @@ const std = @import("std");
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const Animation = @import("../tui/Animation.zig");
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const Cell = @import("../tui/Cell.zig");
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const TerminalBuffer = @import("../tui/TerminalBuffer.zig");
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const enums = @import("../enums.zig");
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const DurOffsetAlignment = enums.DurOffsetAlignment;
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const Color = TerminalBuffer.Color;
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const Styling = TerminalBuffer.Styling;
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const Allocator = std.mem.Allocator;
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@ -286,25 +288,12 @@ fn convert_256_to_rgb(color_256: u32) u32 {
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return rgb_color;
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}
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const UVec2 = @Vector(2, u16);
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const IVec2 = @Vector(2, i32);
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const UVec2 = @Vector(2, u32);
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const IVec2 = @Vector(2, i64);
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const VEC_X = 0;
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const VEC_Y = 1;
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const Alignment = struct {
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pub const CENTER = 0; // Center is the default so we have it out of order
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pub const TOP_LEFT = 1;
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pub const TOP_CENTER = 2;
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pub const TOP_RIGHT = 3;
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pub const CENTER_LEFT = 4;
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pub const CENTER_RIGHT = 5;
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pub const BOTTOM_LEFT = 6;
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pub const BOTTOM_CENTER = 7;
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pub const BOTTOM_RIGHT = 8;
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};
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const DurFile = @This();
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allocator: Allocator,
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@ -318,7 +307,12 @@ frame_time: u32,
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time_previous: i64,
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is_color_format_16: bool,
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pub fn init(allocator: Allocator, terminal_buffer: *TerminalBuffer, log_writer: *std.io.Writer, file_path: []const u8, offset_alignment: u32, x_offset: i32, y_offset: i32, full_color: bool) !DurFile {
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// if the user has an even number of columns or rows, we will default to the left or higher position (e.g. 4 columns center = .x..)
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fn center(v: u32) i64 {
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return @intCast((v / 2) + (v % 2));
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}
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pub fn init(allocator: Allocator, terminal_buffer: *TerminalBuffer, log_writer: *std.io.Writer, file_path: []const u8, offset_alignment: DurOffsetAlignment, x_offset: i32, y_offset: i32, full_color: bool) !DurFile {
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var dur_movie: DurFormat = .init(allocator);
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dur_movie.create_from_file(allocator, file_path) catch |err| switch (err) {
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@ -340,31 +334,26 @@ pub fn init(allocator: Allocator, terminal_buffer: *TerminalBuffer, log_writer:
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return error.InvalidColorFormat;
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}
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const buf_width: u16 = @intCast(terminal_buffer.width);
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const buf_height: u16 = @intCast(terminal_buffer.height);
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const buf_width: u32 = @intCast(terminal_buffer.width);
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const buf_height: u32 = @intCast(terminal_buffer.height);
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const movie_width: u16 = @intCast(dur_movie.columns.?);
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const movie_height: u16 = @intCast(dur_movie.lines.?);
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const movie_width: u32 = @intCast(dur_movie.columns.?);
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const movie_height: u32 = @intCast(dur_movie.lines.?);
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// if the user has an even number of columns or rows, we will default to the left or higher position (e.g. 4 columns center = .x..)
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const center = struct {
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fn center(v: u16) i32 { return @intCast((v / 2) + (v % 2)); }
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}.center;
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var start_pos = switch (offset_alignment) {
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Alignment.CENTER => IVec2{ center(buf_width) - center(movie_width), center(buf_height) - center(movie_height) },
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Alignment.TOP_LEFT => IVec2{ 0, 0 },
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Alignment.TOP_CENTER => IVec2{ center(buf_width) - center(movie_width), 0 },
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Alignment.TOP_RIGHT => IVec2{ buf_width - movie_width, 0 },
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Alignment.CENTER_LEFT => IVec2{ 0, center(buf_width) - center(movie_width) },
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Alignment.CENTER_RIGHT => IVec2{ buf_width - movie_width, center(buf_width) - center(movie_width) },
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Alignment.BOTTOM_LEFT => IVec2{ 0, buf_width - movie_height },
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Alignment.BOTTOM_CENTER => IVec2{ center(buf_width) - center(movie_width), buf_width - movie_height },
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Alignment.BOTTOM_RIGHT => IVec2{ buf_width - movie_width, buf_height - movie_height },
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else => return error.InvalidDurOffsetAlignment,
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var start_pos: IVec2 = switch (offset_alignment) {
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DurOffsetAlignment.center => .{ center(buf_width) - center(movie_width), center(buf_height) - center(movie_height) },
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DurOffsetAlignment.topleft => .{ 0, 0 },
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DurOffsetAlignment.topcenter => .{ center(buf_width) - center(movie_width), 0 },
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DurOffsetAlignment.topright => .{ buf_width - movie_width, 0 },
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DurOffsetAlignment.centerleft => .{ 0, center(buf_width) - center(movie_width) },
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DurOffsetAlignment.centerright => .{ buf_width - movie_width, center(buf_width) - center(movie_width) },
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DurOffsetAlignment.bottomleft => .{ 0, buf_width - movie_height },
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DurOffsetAlignment.bottomcenter => .{ center(buf_width) - center(movie_width), buf_width - movie_height },
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DurOffsetAlignment.bottomright => .{ buf_width - movie_width, buf_height - movie_height },
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};
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start_pos += IVec2{ x_offset, y_offset };
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start_pos += .{ x_offset, y_offset };
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// Draw only the needed amount if movie smaller than screen. If movie is bigger, we will just draw entire screen
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const frame_width = if (movie_width < buf_width) movie_width else buf_width;
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@ -378,7 +367,7 @@ pub fn init(allocator: Allocator, terminal_buffer: *TerminalBuffer, log_writer:
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.terminal_buffer = terminal_buffer,
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.frames = 0,
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.time_previous = std.time.milliTimestamp(),
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.frame_size = UVec2{ frame_width, frame_height },
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.frame_size = .{ frame_width, frame_height },
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.start_pos = start_pos,
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.full_color = full_color,
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.dur_movie = dur_movie,
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@ -400,20 +389,20 @@ fn realloc(_: *DurFile) anyerror!void {}
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fn draw(self: *DurFile) void {
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const current_frame = self.dur_movie.frames.items[self.frames];
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const buf_width: u16 = @intCast(self.terminal_buffer.width);
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const buf_height: u16 = @intCast(self.terminal_buffer.height);
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const buf_width: u32 = @intCast(self.terminal_buffer.width);
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const buf_height: u32 = @intCast(self.terminal_buffer.height);
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// y is used as an iterator in the durformat, while cell_y gives us the correct placement for the cell (same for x)
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for (0..self.frame_size[VEC_Y]) |y| {
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const y_offset_i: i32 = @as(i32, @intCast(y)) + self.start_pos[VEC_Y];
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const y_offset_i = @as(i32, @intCast(y)) + self.start_pos[VEC_Y];
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// we skip the pass if it falls outside of the draw window (ensure no int underflow)
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const cell_y: u32 = if (y_offset_i >= 0 and y_offset_i < buf_height) @intCast(y_offset_i) else continue;
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var iter = std.unicode.Utf8View.initUnchecked(current_frame.contents[y]).iterator();
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for (0..self.frame_size[VEC_X]) |x| {
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const x_offset_i: i32 = @as(i32, @intCast(x)) + self.start_pos[VEC_X];
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// skip pass, same as y but also incriment the codepoint iter to fetch correct values in later passes
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const x_offset_i = @as(i32, @intCast(x)) + self.start_pos[VEC_X];
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// skip pass, same as y but also increment the codepoint iter to fetch correct values in later passes
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const cell_x: u32 = if (x_offset_i >= 0 and x_offset_i < buf_width) @intCast(x_offset_i) else {
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_ = iter.nextCodepoint().?;
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continue;
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@ -5,6 +5,7 @@ const Animation = enums.Animation;
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const Input = enums.Input;
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const ViMode = enums.ViMode;
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const Bigclock = enums.Bigclock;
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const DurOffsetAlignment = enums.DurOffsetAlignment;
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allow_empty_password: bool = true,
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animation: Animation = .none,
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@ -43,7 +44,7 @@ doom_top_color: u32 = 0x00FF0000,
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doom_middle_color: u32 = 0x00FFFF00,
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doom_bottom_color: u32 = 0x00FFFFFF,
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dur_file_path: []const u8 = build_options.config_directory ++ "/ly/example.dur",
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dur_offset_alignment: u32 = 0,
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dur_offset_alignment: DurOffsetAlignment = .center,
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dur_x_offset: i32 = 0,
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dur_y_offset: i32 = 0,
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edge_margin: u8 = 0,
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@ -54,3 +54,15 @@ pub const Bigclock = enum {
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en,
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fa,
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};
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pub const DurOffsetAlignment = enum {
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topleft,
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topcenter,
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topright,
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centerleft,
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center,
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centerright,
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bottomleft,
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bottomcenter,
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bottomright,
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};
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