add changes from first code review

This commit is contained in:
hynak 2026-01-20 19:12:44 -05:00
commit 9ef6960ce7
4 changed files with 55 additions and 58 deletions

View file

@ -167,20 +167,15 @@ doom_bottom_color = 0x00FFFFFF
# Dur file path
dur_file_path = $CONFIG_DIRECTORY/ly/example.dur
# Dur file alignment (center is the default for example)
# |-----------------|
# |1 2 3|
# | |
# |4 0 5|
# | |
# |6 7 8|
# |-----------------|
dur_offset_alignment = 0
# Dur file alignment
# The dur file can be aligned with a direction and centered easily with the flags below
# Available inputs: topleft, topcenter, topright, centerleft, center, centerright, bottomleft, bottomcenter, bottomright
dur_offset_alignment = center
# Dur offset x direction
# Dur offset x direction (value is added to the current position determined by alignment, negatives are supported)
dur_x_offset = 0
# Dur offset y direction
# Dur offset y direction (value is added to the current position determined by alignment, negatives are supported)
dur_y_offset = 0
# Set margin to the edges of the DM (useful for curved monitors)

View file

@ -2,6 +2,8 @@ const std = @import("std");
const Animation = @import("../tui/Animation.zig");
const Cell = @import("../tui/Cell.zig");
const TerminalBuffer = @import("../tui/TerminalBuffer.zig");
const enums = @import("../enums.zig");
const DurOffsetAlignment = enums.DurOffsetAlignment;
const Color = TerminalBuffer.Color;
const Styling = TerminalBuffer.Styling;
const Allocator = std.mem.Allocator;
@ -286,25 +288,12 @@ fn convert_256_to_rgb(color_256: u32) u32 {
return rgb_color;
}
const UVec2 = @Vector(2, u16);
const IVec2 = @Vector(2, i32);
const UVec2 = @Vector(2, u32);
const IVec2 = @Vector(2, i64);
const VEC_X = 0;
const VEC_Y = 1;
const Alignment = struct {
pub const CENTER = 0; // Center is the default so we have it out of order
pub const TOP_LEFT = 1;
pub const TOP_CENTER = 2;
pub const TOP_RIGHT = 3;
pub const CENTER_LEFT = 4;
pub const CENTER_RIGHT = 5;
pub const BOTTOM_LEFT = 6;
pub const BOTTOM_CENTER = 7;
pub const BOTTOM_RIGHT = 8;
};
const DurFile = @This();
allocator: Allocator,
@ -318,7 +307,12 @@ frame_time: u32,
time_previous: i64,
is_color_format_16: bool,
pub fn init(allocator: Allocator, terminal_buffer: *TerminalBuffer, log_writer: *std.io.Writer, file_path: []const u8, offset_alignment: u32, x_offset: i32, y_offset: i32, full_color: bool) !DurFile {
// if the user has an even number of columns or rows, we will default to the left or higher position (e.g. 4 columns center = .x..)
fn center(v: u32) i64 {
return @intCast((v / 2) + (v % 2));
}
pub fn init(allocator: Allocator, terminal_buffer: *TerminalBuffer, log_writer: *std.io.Writer, file_path: []const u8, offset_alignment: DurOffsetAlignment, x_offset: i32, y_offset: i32, full_color: bool) !DurFile {
var dur_movie: DurFormat = .init(allocator);
dur_movie.create_from_file(allocator, file_path) catch |err| switch (err) {
@ -340,31 +334,26 @@ pub fn init(allocator: Allocator, terminal_buffer: *TerminalBuffer, log_writer:
return error.InvalidColorFormat;
}
const buf_width: u16 = @intCast(terminal_buffer.width);
const buf_height: u16 = @intCast(terminal_buffer.height);
const buf_width: u32 = @intCast(terminal_buffer.width);
const buf_height: u32 = @intCast(terminal_buffer.height);
const movie_width: u16 = @intCast(dur_movie.columns.?);
const movie_height: u16 = @intCast(dur_movie.lines.?);
const movie_width: u32 = @intCast(dur_movie.columns.?);
const movie_height: u32 = @intCast(dur_movie.lines.?);
// if the user has an even number of columns or rows, we will default to the left or higher position (e.g. 4 columns center = .x..)
const center = struct {
fn center(v: u16) i32 { return @intCast((v / 2) + (v % 2)); }
}.center;
var start_pos = switch (offset_alignment) {
Alignment.CENTER => IVec2{ center(buf_width) - center(movie_width), center(buf_height) - center(movie_height) },
Alignment.TOP_LEFT => IVec2{ 0, 0 },
Alignment.TOP_CENTER => IVec2{ center(buf_width) - center(movie_width), 0 },
Alignment.TOP_RIGHT => IVec2{ buf_width - movie_width, 0 },
Alignment.CENTER_LEFT => IVec2{ 0, center(buf_width) - center(movie_width) },
Alignment.CENTER_RIGHT => IVec2{ buf_width - movie_width, center(buf_width) - center(movie_width) },
Alignment.BOTTOM_LEFT => IVec2{ 0, buf_width - movie_height },
Alignment.BOTTOM_CENTER => IVec2{ center(buf_width) - center(movie_width), buf_width - movie_height },
Alignment.BOTTOM_RIGHT => IVec2{ buf_width - movie_width, buf_height - movie_height },
else => return error.InvalidDurOffsetAlignment,
var start_pos: IVec2 = switch (offset_alignment) {
DurOffsetAlignment.center => .{ center(buf_width) - center(movie_width), center(buf_height) - center(movie_height) },
DurOffsetAlignment.topleft => .{ 0, 0 },
DurOffsetAlignment.topcenter => .{ center(buf_width) - center(movie_width), 0 },
DurOffsetAlignment.topright => .{ buf_width - movie_width, 0 },
DurOffsetAlignment.centerleft => .{ 0, center(buf_width) - center(movie_width) },
DurOffsetAlignment.centerright => .{ buf_width - movie_width, center(buf_width) - center(movie_width) },
DurOffsetAlignment.bottomleft => .{ 0, buf_width - movie_height },
DurOffsetAlignment.bottomcenter => .{ center(buf_width) - center(movie_width), buf_width - movie_height },
DurOffsetAlignment.bottomright => .{ buf_width - movie_width, buf_height - movie_height },
};
start_pos += IVec2{ x_offset, y_offset };
start_pos += .{ x_offset, y_offset };
// Draw only the needed amount if movie smaller than screen. If movie is bigger, we will just draw entire screen
const frame_width = if (movie_width < buf_width) movie_width else buf_width;
@ -378,7 +367,7 @@ pub fn init(allocator: Allocator, terminal_buffer: *TerminalBuffer, log_writer:
.terminal_buffer = terminal_buffer,
.frames = 0,
.time_previous = std.time.milliTimestamp(),
.frame_size = UVec2{ frame_width, frame_height },
.frame_size = .{ frame_width, frame_height },
.start_pos = start_pos,
.full_color = full_color,
.dur_movie = dur_movie,
@ -400,20 +389,20 @@ fn realloc(_: *DurFile) anyerror!void {}
fn draw(self: *DurFile) void {
const current_frame = self.dur_movie.frames.items[self.frames];
const buf_width: u16 = @intCast(self.terminal_buffer.width);
const buf_height: u16 = @intCast(self.terminal_buffer.height);
const buf_width: u32 = @intCast(self.terminal_buffer.width);
const buf_height: u32 = @intCast(self.terminal_buffer.height);
// y is used as an iterator in the durformat, while cell_y gives us the correct placement for the cell (same for x)
for (0..self.frame_size[VEC_Y]) |y| {
const y_offset_i: i32 = @as(i32, @intCast(y)) + self.start_pos[VEC_Y];
const y_offset_i = @as(i32, @intCast(y)) + self.start_pos[VEC_Y];
// we skip the pass if it falls outside of the draw window (ensure no int underflow)
const cell_y: u32 = if (y_offset_i >= 0 and y_offset_i < buf_height) @intCast(y_offset_i) else continue;
var iter = std.unicode.Utf8View.initUnchecked(current_frame.contents[y]).iterator();
for (0..self.frame_size[VEC_X]) |x| {
const x_offset_i: i32 = @as(i32, @intCast(x)) + self.start_pos[VEC_X];
// skip pass, same as y but also incriment the codepoint iter to fetch correct values in later passes
const x_offset_i = @as(i32, @intCast(x)) + self.start_pos[VEC_X];
// skip pass, same as y but also increment the codepoint iter to fetch correct values in later passes
const cell_x: u32 = if (x_offset_i >= 0 and x_offset_i < buf_width) @intCast(x_offset_i) else {
_ = iter.nextCodepoint().?;
continue;

View file

@ -5,6 +5,7 @@ const Animation = enums.Animation;
const Input = enums.Input;
const ViMode = enums.ViMode;
const Bigclock = enums.Bigclock;
const DurOffsetAlignment = enums.DurOffsetAlignment;
allow_empty_password: bool = true,
animation: Animation = .none,
@ -43,7 +44,7 @@ doom_top_color: u32 = 0x00FF0000,
doom_middle_color: u32 = 0x00FFFF00,
doom_bottom_color: u32 = 0x00FFFFFF,
dur_file_path: []const u8 = build_options.config_directory ++ "/ly/example.dur",
dur_offset_alignment: u32 = 0,
dur_offset_alignment: DurOffsetAlignment = .center,
dur_x_offset: i32 = 0,
dur_y_offset: i32 = 0,
edge_margin: u8 = 0,

View file

@ -54,3 +54,15 @@ pub const Bigclock = enum {
en,
fa,
};
pub const DurOffsetAlignment = enum {
topleft,
topcenter,
topright,
centerleft,
center,
centerright,
bottomleft,
bottomcenter,
bottomright,
};