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config.ini and example.lua
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res/example.lua
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res/example.lua
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-- [[
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-- This is an example of using LuaJIT to create a custom animation in Ly, in this case a
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-- bouncing square that changes colors.
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--
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-- You are given the following `ly` table:
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-- {
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-- height: number -- The height of the terminal
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-- width: number -- The width of the terminal
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-- frame_delay: number -- The amount of frames to delay an update to the animation
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-- putCell(byte, fg, bg, x, y) -- Put the cell a buffer. This buffer will be drawn
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-- on screen after draw() is called. It will not clear
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-- itself automatically, see `ly.clear()`.
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-- All arguments to this function are numbers, and
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-- must be in the unsigned 32-bit integer range: 0 to 2^32-1.
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-- clear() -- Clear the buffer.
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-- }
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-- ]]
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local SQUARE_WIDTH = 10
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local SQUARE_HEIGHT = 5
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local SQUARE_X = 0
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local SQUARE_Y = 0
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local SQUARE_VX = 1
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local SQUARE_VY = 1
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local timer = os.clock()
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local color = math.random(0xFFFFFF)
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function draw()
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-- Rather than progressing the animation by frame, do it based on
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-- seconds, like from os.clock().
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if timer + 0.025 < os.clock() then
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ly.clear()
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SQUARE_X = SQUARE_X + SQUARE_VX
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SQUARE_Y = SQUARE_Y + SQUARE_VY
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for x = SQUARE_X, SQUARE_X + SQUARE_WIDTH do
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for y = SQUARE_Y, SQUARE_Y + SQUARE_HEIGHT do
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ly.putCell(string.byte(' '), 0, color, x, y)
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end
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end
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if SQUARE_X <= 0 then SQUARE_VX = 1; color = math.random(0xFFFFFF) end
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if SQUARE_X + SQUARE_WIDTH >= ly.width-1 then SQUARE_VX = -1; color = math.random(0xFFFFFF) end
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if SQUARE_Y <= 0 then SQUARE_VY = 1; color = math.random(0xFFFFFF) end
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if SQUARE_Y + SQUARE_HEIGHT >= ly.height-1 then SQUARE_VY = -1; color = math.random(0xFFFFFF) end
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timer = os.clock()
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end
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end
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