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review pt 2 + BIG performance improvement
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3 changed files with 79 additions and 133 deletions
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@ -1,17 +1,19 @@
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-- [[
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-- This is an example of using LuaJIT to create a custom animation in Ly, in this case a
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-- bouncing square that changes colors.
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-- This is an example of using LuaJIT to create a custom animation in Ly, in this case
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-- bouncing squares that change colors.
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--
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-- You are given the following `ly` table:
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-- {
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-- height: number -- The height of the terminal
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-- width: number -- The width of the terminal
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-- putCell(byte, fg, bg, x, y) -- Put the cell a buffer. This buffer will be drawn
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-- on screen after draw() is called. It will not clear
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-- itself automatically, see `ly.clear()`.
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-- All arguments to this function are numbers, and
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-- must be in the unsigned 32-bit integer range: 0 to 2^32-1.
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-- clear() -- Clear the buffer.
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-- putCell(byte, fg, bg, x, y) -- Draw a cell.
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-- All arguments to this function are integers, and
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-- must be in the unsigned 32-bit integer range: 0 to 2^32-1.
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--
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-- For arguments fg and bg: they are colors in the format
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-- 0xSSRRGGBB, where SS is for styling. See your
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-- config.ini for more details.
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--
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-- clock() -- The time, in microseconds.
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-- }
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--
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@ -19,16 +21,21 @@
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--
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-- ]]
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-- You should probably copy FPS and FPS_COUNT into any future LuaJIT animations you create.
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local FPS_COUNT = 40
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local function FPS()
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return (1/FPS_COUNT)*1000000
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end
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local SQUARE_WIDTH = 10
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local SQUARE_HEIGHT = 5
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local SQUARE_COUNT = 25
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local FPS = 60
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local squares = {}
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for i = 0, SQUARE_COUNT-1 do
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for i = 1, SQUARE_COUNT do
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local vx = 1
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local vy = 1
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if math.random(1, 2) == 2 then vx = -vx end
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@ -46,17 +53,13 @@ local timer = ly.clock()
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function draw()
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-- Rather than progressing the animation by frame, do it based on
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-- seconds, like from ly.clock().
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if timer + ((1/FPS)*1000000)< ly.clock() then
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ly.clear()
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-- seconds, via ly.clock(). In this timeframe, you can update the animation state.
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-- DO NOT DRAW CELLS IN THIS TIMEFRAME. You will get flickering.
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if timer + FPS() < ly.clock() then -- if this check passes, we can update the animation
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for i, v in ipairs(squares) do
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v.x = v.x + v.vx
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v.y = v.y + v.vy
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for x = v.x, v.x + SQUARE_WIDTH do
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for y = v.y, v.y + SQUARE_HEIGHT do
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ly.putCell(string.byte(' '), 0, v.color, x, y)
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end
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end
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if v.x <= 0 then v.vx = 1; v.color = math.random(0xFFFFFF) end
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if v.x + SQUARE_WIDTH >= ly.width-1 then v.vx = -1; v.color = math.random(0xFFFFFF) end
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if v.y <= 0 then v.vy = 1; v.color = math.random(0xFFFFFF) end
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@ -64,4 +67,13 @@ function draw()
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end
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timer = ly.clock()
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end
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for i, v in ipairs(squares) do
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for x = v.x, v.x + SQUARE_WIDTH do
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for y = v.y, v.y + SQUARE_HEIGHT do
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ly.putCell(string.byte(' '), 0, v.color, x, y)
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end
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end
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end
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end
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@ -74,31 +74,33 @@ pub fn init(
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file_loading: {
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const zf = std.mem.concatWithSentinel(alloc, u8, &[1][]const u8{file}, 0) catch |e| {
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self.log.err(self.io, "lua", "failed to allocate file path: {}", .{e}) catch unreachable;
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try self.log.err(self.io, "lua", "failed to allocate file path: {}", .{e});
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self.lua_str = "failed to allocate file path!";
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self.info_line.addMessage(lang.err_alloc, self.bg, self.fg) catch {};
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self.lua_error = true;
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break :file_loading;
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return e;
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};
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defer alloc.free(zf);
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self.lua.doString(ly_lua) catch {
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const errorStr = self.lua.toString(-1) catch unreachable;
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self.lua_str = try self.allocator.dupeSentinel(u8, errorStr, 0);
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self.log.err(self.io, "lua", "lua error: {s}", .{errorStr}) catch unreachable;
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self.lua_error = true;
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break :file_loading;
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};
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self.propogateTerminalBounds();
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// create the ly table
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self.lua.newTable();
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self.lua.setGlobal("ly");
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// create ly.width and ly.height from TerminalBuffer width/height
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self.propagateTerminalBounds();
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_ = self.lua.getGlobal("ly");
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_ = self.lua.pushString("clock");
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self.lua.pushFunction(luaLyClock);
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self.lua.setTable(-3);
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_ = self.lua.pushString("putCell");
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self.lua.pushFunction(luaPutCell);
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self.lua.setTable(-3);
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self.lua.setGlobal("ly");
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self.lua.doFile(zf) catch {
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const errorStr = self.lua.toString(-1) catch unreachable;
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self.lua_str = try self.allocator.dupeSentinel(u8, errorStr, 0);
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self.log.err(self.io, "lua", "lua error: {s}", .{errorStr}) catch unreachable;
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try self.log.err(self.io, "lua", "lua error: {s}", .{errorStr});
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self.lua_error = true;
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break :file_loading;
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};
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@ -108,7 +110,7 @@ pub fn init(
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}
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fn draw(self: *Lua) void {
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self.propogateTerminalBounds();
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self.propagateTerminalBounds();
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if (self.lua_error) {
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// Ly's Red Screen of Omega-Death:tm:
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const cell = Cell.init(0x2588, 0x00ff0000, 0x00ff0000);
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@ -135,94 +137,12 @@ fn draw(self: *Lua) void {
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self.lua_str = std.mem.concatWithSentinel(
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self.allocator,
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u8,
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&[_][]const u8{ "Cannot call draw(): ", errorStr },
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&.{ "Cannot call draw(): ", errorStr },
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0,
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) catch unreachable;
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self.log.err(self.io, "Lua", "Error (Cannot call draw()): {s}", .{errorStr}) catch unreachable;
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self.lua_error = true;
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};
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const bufferType = self.lua.getGlobal("_BUFFER");
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if (bufferType != .table) {
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self.log.err(self.io, "Lua", "global '_BUFFER' must be a table: got {}", .{bufferType}) catch {};
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self.lua_str = std.fmt.allocPrintSentinel(
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self.allocator,
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"global '_BUFFER' must be a table: got {}",
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.{bufferType},
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0,
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) catch unreachable;
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self.lua_error = true;
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return;
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}
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self.lua.pushNil();
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while (self.lua.next(-2)) {
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// expect the key to be an int
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// expect the value to be a table
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const pos = self.lua.toInteger(-2) catch {
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self.log.err(self.io, "Lua", "pos: cannot convert to integer", .{}) catch {};
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self.lua_str = std.fmt.allocPrintSentinel(
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self.allocator,
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"pos: cannot convert to integer",
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.{},
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0,
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) catch unreachable;
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self.lua_error = true;
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return;
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};
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_ = self.lua.pushString("char");
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_ = self.lua.getTable(-2);
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const char = self.lua.toInteger(-1) catch {
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self.log.err(self.io, "Lua", "char: cannot convert to integer", .{}) catch {};
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self.lua_str = std.fmt.allocPrintSentinel(
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self.allocator,
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"char: cannot convert to integer",
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.{},
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0,
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) catch unreachable;
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self.lua_error = true;
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return;
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};
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self.lua.pop(1);
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_ = self.lua.pushString("fg");
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_ = self.lua.getTable(-2);
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const fg = self.lua.toInteger(-1) catch {
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self.log.err(self.io, "Lua", "fg: cannot convert to integer", .{}) catch {};
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self.lua_str = std.fmt.allocPrintSentinel(
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self.allocator,
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"fg: cannot convert to integer",
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.{},
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0,
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) catch unreachable;
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self.lua_error = true;
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return;
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};
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self.lua.pop(1);
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_ = self.lua.pushString("bg");
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_ = self.lua.getTable(-2);
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const bg = self.lua.toInteger(-1) catch {
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self.log.err(self.io, "Lua", "bg: cannot convert to integer", .{}) catch {};
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self.lua_str = std.fmt.allocPrintSentinel(
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self.allocator,
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"bg: cannot convert to integer",
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.{},
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0,
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) catch unreachable;
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self.lua_error = true;
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return;
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};
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self.lua.pop(1);
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self.lua.pop(1);
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if (pos < 0) continue; // do not draw cells that underflow
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TerminalBuffer.setCell(
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@rem(@as(usize, @intCast(pos)), self.width),
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@divFloor(@as(usize, @bitCast(pos)), self.width),
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.init(
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@intCast(char),
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@intCast(@as(i32, @truncate(fg))),
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@intCast(@as(i32, @truncate(bg))),
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),
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) catch {};
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}
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}
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fn calculateTimeout(self: *Lua, _: *anyopaque) !?usize {
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@ -250,7 +170,7 @@ pub fn widget(self: *Lua) *Widget {
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return &self.instance.?;
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}
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fn propogateTerminalBounds(self: *Lua) void {
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fn propagateTerminalBounds(self: *Lua) void {
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if (self.terminal_buffer.height != self.height or
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self.terminal_buffer.width != self.width)
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{
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@ -273,3 +193,34 @@ fn luaLyClock(state: ?*zlua.LuaState) callconv(.c) c_int {
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lua.pushInteger(std.Io.Timestamp.now(threaded.io(), .real).toMicroseconds());
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return 1;
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}
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fn luaPutCell(state: ?*zlua.LuaState) callconv(.c) c_int {
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const lua: *zlua.Lua = @ptrCast(@alignCast(state orelse unreachable));
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const MSG = "ly.putCell: Cannot convert %s-typed ";
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const byte = lua.toNumeric(u32, 1) catch {
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const t = lua.typeName(lua.typeOf(1));
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lua.raiseErrorStr(MSG ++ "byte to u32", .{t.ptr});
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};
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const fg = lua.toNumeric(u32, 2) catch {
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const t = lua.typeName(lua.typeOf(2));
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lua.raiseErrorStr(MSG ++ "fg to u32", .{t.ptr});
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};
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const bg = lua.toNumeric(u32, 3) catch {
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const t = lua.typeName(lua.typeOf(3));
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lua.raiseErrorStr(MSG ++ "bg to u32", .{t.ptr});
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};
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const x = lua.toNumeric(usize, 4) catch {
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const t = lua.typeName(lua.typeOf(4));
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lua.raiseErrorStr(MSG ++ "x to usize", .{t.ptr});
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};
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const y = lua.toNumeric(usize, 5) catch {
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const t = lua.typeName(lua.typeOf(5));
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lua.raiseErrorStr(MSG ++ "y to usize", .{t.ptr});
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};
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TerminalBuffer.setCell(x, y, .{
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.fg = fg,
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.bg = bg,
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.ch = byte,
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}) catch {};
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return 0;
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}
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@ -1,17 +0,0 @@
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ly = {
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width = 0,
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height = 0,
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}
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_BUFFER = {}
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function ly.putCell(byte, fg, bg, x, y)
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_BUFFER[x + (y * ly.width)] = {
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char = math.floor(byte),
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fg = math.floor(fg),
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bg = math.floor(bg),
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}
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end
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function ly.clear()
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_BUFFER = {}
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end
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