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fix alignment bugs
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64bf07d2e6
commit
30f73117d7
1 changed files with 50 additions and 25 deletions
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@ -306,12 +306,51 @@ full_color: bool,
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frame_time: u32,
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time_previous: i64,
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is_color_format_16: bool,
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offset_alignment: DurOffsetAlignment,
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offset: IVec2,
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// if the user has an even number of columns or rows, we will default to the left or higher position (e.g. 4 columns center = .x..)
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fn center(v: u32) i64 {
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return @intCast((v / 2) + (v % 2));
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}
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fn calc_start_position(terminal_buffer: *TerminalBuffer, dur_movie: *DurFormat, offset_alignment: DurOffsetAlignment, offset: IVec2) IVec2 {
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const buf_width: u32 = @intCast(terminal_buffer.width);
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const buf_height: u32 = @intCast(terminal_buffer.height);
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const movie_width: u32 = @intCast(dur_movie.columns.?);
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const movie_height: u32 = @intCast(dur_movie.lines.?);
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const start_pos: IVec2 = switch (offset_alignment) {
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DurOffsetAlignment.center => .{ center(buf_width) - center(movie_width), center(buf_height) - center(movie_height) },
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DurOffsetAlignment.topleft => .{ 0, 0 },
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DurOffsetAlignment.topcenter => .{ center(buf_width) - center(movie_width), 0 },
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DurOffsetAlignment.topright => .{ buf_width - movie_width, 0 },
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DurOffsetAlignment.centerleft => .{ 0, center(buf_height) - center(movie_height) },
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DurOffsetAlignment.centerright => .{ buf_width - movie_width, center(buf_height) - center(movie_height) },
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DurOffsetAlignment.bottomleft => .{ 0, buf_height - movie_height },
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DurOffsetAlignment.bottomcenter => .{ center(buf_width) - center(movie_width), buf_height - movie_height },
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DurOffsetAlignment.bottomright => .{ buf_width - movie_width, buf_height - movie_height },
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};
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return start_pos + offset;
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}
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fn calc_frame_size(terminal_buffer: *TerminalBuffer, dur_movie: *DurFormat) UVec2 {
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const buf_width: u32 = @intCast(terminal_buffer.width);
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const buf_height: u32 = @intCast(terminal_buffer.height);
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const movie_width: u32 = @intCast(dur_movie.columns.?);
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const movie_height: u32 = @intCast(dur_movie.lines.?);
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// Draw only the needed amount if movie smaller than screen. If movie is bigger, we will just draw entire screen
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const frame_width = if (movie_width < buf_width) movie_width else buf_width;
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const frame_height = if (movie_height < buf_height) movie_height else buf_height;
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return .{ frame_width, frame_height };
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}
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pub fn init(allocator: Allocator, terminal_buffer: *TerminalBuffer, log_writer: *std.io.Writer, file_path: []const u8, offset_alignment: DurOffsetAlignment, x_offset: i32, y_offset: i32, full_color: bool) !DurFile {
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var dur_movie: DurFormat = .init(allocator);
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@ -334,30 +373,10 @@ pub fn init(allocator: Allocator, terminal_buffer: *TerminalBuffer, log_writer:
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return error.InvalidColorFormat;
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}
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const buf_width: u32 = @intCast(terminal_buffer.width);
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const buf_height: u32 = @intCast(terminal_buffer.height);
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const offset: IVec2 = .{ x_offset, y_offset };
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const movie_width: u32 = @intCast(dur_movie.columns.?);
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const movie_height: u32 = @intCast(dur_movie.lines.?);
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var start_pos: IVec2 = switch (offset_alignment) {
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DurOffsetAlignment.center => .{ center(buf_width) - center(movie_width), center(buf_height) - center(movie_height) },
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DurOffsetAlignment.topleft => .{ 0, 0 },
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DurOffsetAlignment.topcenter => .{ center(buf_width) - center(movie_width), 0 },
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DurOffsetAlignment.topright => .{ buf_width - movie_width, 0 },
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DurOffsetAlignment.centerleft => .{ 0, center(buf_width) - center(movie_width) },
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DurOffsetAlignment.centerright => .{ buf_width - movie_width, center(buf_width) - center(movie_width) },
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DurOffsetAlignment.bottomleft => .{ 0, buf_width - movie_height },
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DurOffsetAlignment.bottomcenter => .{ center(buf_width) - center(movie_width), buf_width - movie_height },
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DurOffsetAlignment.bottomright => .{ buf_width - movie_width, buf_height - movie_height },
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};
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start_pos += .{ x_offset, y_offset };
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// Draw only the needed amount if movie smaller than screen. If movie is bigger, we will just draw entire screen
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const frame_width = if (movie_width < buf_width) movie_width else buf_width;
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const frame_height = if (movie_height < buf_height) movie_height else buf_height;
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const start_pos = calc_start_position(terminal_buffer, &dur_movie, offset_alignment, offset);
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const frame_size = calc_frame_size(terminal_buffer, &dur_movie);
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// Convert dur fps to frames per ms
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const frame_time: u32 = @intFromFloat(1000 / dur_movie.framerate.?);
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@ -367,12 +386,14 @@ pub fn init(allocator: Allocator, terminal_buffer: *TerminalBuffer, log_writer:
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.terminal_buffer = terminal_buffer,
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.frames = 0,
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.time_previous = std.time.milliTimestamp(),
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.frame_size = .{ frame_width, frame_height },
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.frame_size = frame_size,
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.start_pos = start_pos,
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.full_color = full_color,
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.dur_movie = dur_movie,
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.frame_time = frame_time,
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.is_color_format_16 = eql(u8, dur_movie.colorFormat.?, "16"),
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.offset_alignment = offset_alignment,
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.offset = offset,
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};
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}
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@ -384,7 +405,11 @@ fn deinit(self: *DurFile) void {
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self.dur_movie.deinit();
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}
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fn realloc(_: *DurFile) anyerror!void {}
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fn realloc(self: *DurFile) anyerror!void {
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// when terminal size changes, we need to recalculate the start_pos and frame_size based on the new size
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self.start_pos = calc_start_position(self.terminal_buffer, &self.dur_movie, self.offset_alignment, self.offset);
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self.frame_size = calc_frame_size(self.terminal_buffer, &self.dur_movie);
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}
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fn draw(self: *DurFile) void {
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const current_frame = self.dur_movie.frames.items[self.frames];
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