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## What are the changes about? Allows the game of life animation to be ran with configurable rules, specifically: the neighbors required for birth and survival. ### Example: [B3/S12345 (Maze)](https://conwaylife.com/wiki/OCA:Maze) (where numbers after B are neighbors required for birth, and S for survival) <video src="/attachments/49120c5e-ce21-4025-852e-924befbc2621" title="Screencast_20260814_233338" controls></video> Introduces two keys to the config: ```ini # Sets the multiple amounts of neighbors needed for a cell to survive. # Each numerical digit from 0 to 8 inclusive in this string becomes # one of the targets required for this cell to survive. # Example: a string of "23" makes the cell survive on 2 or 3 neighbors gameoflife_param_survival = "23" # Sets the multiple amounts of neighbors needed for a cell to be born. # Each numerical digit from 0 to 8 inclusive in this string becomes # one of the targets required for this cell to be born. # Example: a string of "3" makes the cell be born on 3 neighbors gameoflife_param_birth = "3" ``` ## What existing issue(s) does this resolve? Solves !1023 ## Pre-requisites - [x] I have tested & confirmed the changes work locally - [x] I have read and fully adhere to the rules set in the contributing guidelines found in `CONTRIBUTING.md` Reviewed-on: https://codeberg.org/fairyglade/ly/pulls/1041 Reviewed-by: AnErrupTion <anerruption+codeberg@disroot.org>
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4 changed files with 37 additions and 5 deletions
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@ -65,6 +65,8 @@ gameoflife_fg: u32 = 0x0000FF00,
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gameoflife_entropy_interval: usize = 10,
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gameoflife_frame_delay: usize = 6,
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gameoflife_initial_density: f32 = 0.4,
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gameoflife_param_birth: []const u8 = "3",
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gameoflife_param_survival: []const u8 = "23",
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hide_borders: bool = false,
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inactivity_cmd: ?[]const u8 = null,
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inactivity_delay: u16 = 0,
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