--- title: Prefab Apps sidebarTitle: Prefab Apps description: Build interactive tool UIs in pure Python — charts, tables, dashboards, forms, and reactive displays. icon: palette tag: NEW --- import { VersionBadge } from '/snippets/version-badge.mdx' [Prefab](https://prefab.prefect.io) is in early, active development — its API changes frequently and breaking changes can occur with any release. Always pin `prefab-ui` to a specific version in your dependencies (see below). The fastest way to give a tool a visual UI: return a [Prefab](https://prefab.prefect.io) component or `PrefabApp` from an otherwise standard MCP tool. FastMCP registers the rendering engine, wires the protocol metadata, and delivers the component tree to the host. You write Python; the user sees an interactive UI. This works for everything from static charts to reactive dashboards with client-side state. When your app has heavy server-side interaction — multiple backend tools, forms, search, CRUD — consider [FastMCPApp](/apps/interactive-apps), which manages tool binding, visibility, and composition safety for you. ## Getting Started Here's a tool that returns a bar chart: ```python from prefab_ui.app import PrefabApp from prefab_ui.components import Column, Heading, BarChart, ChartSeries from fastmcp import FastMCP mcp = FastMCP("Dashboard") @mcp.tool(app=True) def revenue_chart(year: int) -> PrefabApp: """Show annual revenue as an interactive bar chart.""" data = [ {"quarter": "Q1", "revenue": 42000}, {"quarter": "Q2", "revenue": 51000}, {"quarter": "Q3", "revenue": 47000}, {"quarter": "Q4", "revenue": 63000}, ] with Column(gap=4, css_class="p-6") as view: Heading(f"{year} Revenue") BarChart( data=data, series=[ChartSeries(data_key="revenue", label="Revenue")], x_axis="quarter", ) return PrefabApp(view=view) ``` The `app=True` flag tells FastMCP this tool returns a UI. When a host calls the tool, the user sees an interactive chart instead of a JSON blob. The [Patterns](/apps/patterns) page has more examples. ## Layout and Components Prefab uses Python's `with` statement to express nesting. Containers like `Column`, `Row`, and `Grid` collect their children automatically: ```python from prefab_ui.components import ( Column, Row, Grid, Heading, Text, Muted, Badge, Card, CardContent, Separator, ) with Column(gap=4, css_class="p-6") as view: Heading("Team Status") Separator() with Grid(columns=2, gap=4): with Card(): with CardContent(): Text("API Gateway", css_class="font-medium") Badge("healthy", variant="success") with Card(): with CardContent(): Text("Cache", css_class="font-medium") Badge("degraded", variant="destructive") ``` You can also use Python loops to generate components at build time: ```python services = [ {"name": "API", "status": "healthy", "ok": True}, {"name": "Cache", "status": "degraded", "ok": False}, ] with Grid(columns=2, gap=4): for svc in services: with Card(): with CardContent(): Text(svc["name"]) Badge( svc["status"], variant="success" if svc["ok"] else "destructive", ) ``` Build-time loops produce static content — the data is baked into the component tree at construction time. For dynamic iteration over state that changes at render time, use `ForEach` (covered below). The full component library — layout containers, data display, charts, forms, overlays — is documented in the [Prefab component reference](https://prefab.prefect.io/docs/components). ## State and Reactivity Display tools can be interactive without calling the server. The key is **state** — a client-side key-value store that lives in the browser. Components read from state, actions mutate it, and the UI re-renders automatically. ### Declaring State Use `set_initial_state()` to declare state and get a typed proxy for referencing it: ```python from prefab_ui.app import PrefabApp, set_initial_state from prefab_ui.components import Column, Heading, Switch, Alert, If from fastmcp import FastMCP mcp = FastMCP("Flags") @mcp.tool(app=True) def feature_flags() -> PrefabApp: """Toggle feature flags with live preview.""" state = set_initial_state(dark_mode=False, beta=False) with Column(gap=4, css_class="p-6") as view: Heading("Feature Flags") Switch(name="dark_mode", label="Dark Mode") Switch(name="beta", label="Beta Features") with If(state.dark_mode): Alert(title="Dark mode enabled") with If(state.beta): Alert(title="Beta features active", variant="warning") return PrefabApp(view=view) ``` Three things to notice here: `set_initial_state()` declares the keys and their starting values, and returns a proxy object. Accessing `state.dark_mode` gives you a reactive reference (an `Rx` object) that compiles to `{{ dark_mode }}` in the wire protocol. A typo like `state.drk_mode` raises an `AttributeError` immediately. Interactive components with a `name` prop automatically bind to state. The `Switch(name="dark_mode")` syncs its on/off value to `state["dark_mode"]` on every toggle — no event wiring needed. `If(state.dark_mode)` shows its children only when the state key is truthy. When the switch flips, the condition re-evaluates instantly in the browser. ### Reactive References with Rx The `Rx` class is how you reference state in component props. When you write `state.dark_mode`, you get an `Rx("dark_mode")` object. You can also create them directly: ```python from prefab_ui.rx import Rx count = Rx("count") ``` Rx objects support arithmetic, comparisons, and formatting — they compile to expressions the renderer evaluates at render time: ```python from prefab_ui.app import PrefabApp, set_initial_state from prefab_ui.components import Column, Text, Slider from fastmcp import FastMCP mcp = FastMCP("Calculator") @mcp.tool(app=True) def tip_calculator() -> PrefabApp: """Calculate tip with a slider.""" state = set_initial_state(bill=50.00, tip_pct=18) tip_amount = state.tip_pct / 100 * state.bill total = state.bill + tip_amount with Column(gap=4, css_class="p-6") as view: Slider(name="bill", label="Bill Amount", min=0, max=500, step=0.5) Slider(name="tip_pct", label="Tip %", min=0, max=50) Text(f"Tip: {tip_amount.currency()}") Text(f"Total: {total.currency()}") return PrefabApp(view=view) ``` `state.tip_pct / 100 * state.bill` builds a compound expression — it doesn't do the math in Python. The renderer evaluates it live as the sliders move. The `.currency()` pipe formats the result as currency. #### Pipes Rx objects support formatting pipes that transform values at render time: ```python state = set_initial_state(price=42.50, ratio=0.85, name="alice") state.price.currency() # $42.50 state.price.currency("EUR") # EUR format state.ratio.percent() # 85% state.name.upper() # ALICE state.name.truncate(10) # alice (or truncated if longer) ``` Number pipes include `currency`, `percent`, `number`, `compact`, `round`, and `abs`. String pipes include `upper`, `lower`, and `truncate`. See the [Prefab expression docs](https://prefab.prefect.io/docs/concepts/expressions) for the full list. #### Conditionals The `.then()` method creates ternary expressions: ```python state = set_initial_state(connected=True) Badge( state.connected.then("Online", "Offline"), variant=state.connected.then("success", "destructive"), ) ``` ### Dynamic Iteration with ForEach Python `for` loops generate static content at build time. When you need to iterate over state that can change — a list that grows, items that get filtered — use `ForEach`: ```python from prefab_ui.app import PrefabApp, set_initial_state from prefab_ui.components import Column, Heading, ForEach, Row, Text, Badge from fastmcp import FastMCP mcp = FastMCP("Directory") @mcp.tool(app=True) def team_list() -> PrefabApp: """Show the current team.""" members = [ {"name": "Alice", "role": "Engineering"}, {"name": "Bob", "role": "Design"}, ] with Column(gap=4, css_class="p-6") as view: Heading("Team") with ForEach("members") as member: with Row(gap=2, align="center"): Text(member.name, css_class="font-medium") Badge(member.role) return PrefabApp(view=view, state={"members": members}) ``` `ForEach("members")` iterates over the `members` state key. The `as member` gives you an Rx proxy scoped to each item, so `member.name` resolves to `{{ $item.name }}` in the wire protocol. If the `members` state changes (e.g., through an action), the list re-renders automatically. ### Conditional Rendering `If`, `Elif`, and `Else` control what's visible based on state: ```python from prefab_ui.app import PrefabApp, set_initial_state from prefab_ui.components import Column, Select, If, Elif, Else, Text state = set_initial_state(tier="free") with Column(gap=4) as view: Select( name="tier", label="Plan", options=["free", "pro", "enterprise"], ) with If(state.tier == "enterprise"): Text("Full access to all features") with Elif(state.tier == "pro"): Text("Advanced features unlocked") with Else(): Text("Basic features only") ``` Changes are instant — switching the dropdown re-evaluates the conditions in the browser. ## What You Return ### Components The simplest approach. Return a component directly and FastMCP wraps it in a `PrefabApp` automatically: ```python @mcp.tool(app=True) def status() -> Column: with Column(gap=2) as view: Heading("All Systems Operational") Badge("Healthy", variant="success") return view ``` ### PrefabApp When you need initial state or other configuration, return a `PrefabApp` explicitly. If you've called `set_initial_state()` during the tool, PrefabApp picks up that state automatically: ```python @mcp.tool(app=True) def dashboard() -> PrefabApp: state = set_initial_state(tab="overview") # ... build view ... return PrefabApp(view=view) ``` You can also pass state directly: ```python return PrefabApp(view=view, state={"tab": "overview"}) ``` ### ToolResult Every tool result has two audiences: the renderer (which displays the UI) and the LLM (which reads text content to understand what happened). By default, Prefab sends `"[Rendered Prefab UI]"` as the text — which tells the LLM nothing useful. If the model needs to reason about the data — reference it in conversation, summarize it, decide what to do next — wrap your return in a `ToolResult`: ```python from prefab_ui.app import PrefabApp from prefab_ui.components import Column, Heading, BarChart, ChartSeries from fastmcp import FastMCP from fastmcp.tools import ToolResult mcp = FastMCP("Sales") @mcp.tool(app=True) def sales_overview(year: int) -> ToolResult: """Show sales data visually and summarize for the model.""" data = get_sales_data(year) total = sum(row["revenue"] for row in data) with Column(gap=4, css_class="p-6") as view: Heading("Sales Overview") BarChart(data=data, series=[ChartSeries(data_key="revenue")]) return ToolResult( content=f"Total revenue for {year}: ${total:,} across {len(data)} quarters", structured_content=view, ) ``` The user sees the chart. The LLM sees the summary string and can reason about it. ## Type Inference If your tool's return type annotation is a Prefab type — `PrefabApp`, `Component`, or unions/optionals containing them — FastMCP detects this and enables app rendering automatically: ```python @mcp.tool def greet(name: str) -> PrefabApp: return PrefabApp(view=Heading(f"Hello, {name}!")) ``` This is equivalent to `@mcp.tool(app=True)`. Explicit `app=True` is recommended for clarity, and required when the return type doesn't reveal a Prefab type (e.g., `-> ToolResult`). ## How It Works When a tool returns a Prefab component or `PrefabApp`, three things happen behind the scenes: A **shared renderer** is registered as a `ui://prefab/renderer.html` resource. This is a JavaScript rendering engine that interprets Prefab's JSON component protocol. The host fetches it once and reuses it for all Prefab tools on the server. The **tool metadata** is wired so the host knows to load the renderer iframe when displaying the result. This includes Content Security Policy headers that the renderer needs for its dependencies. The **component tree** is serialized as `structuredContent` on the tool result. The renderer receives this JSON and renders the UI. None of this requires configuration. The `app=True` flag (or type inference) is the only thing you need. ## Mixing with Custom HTML Prefab tools and [custom HTML tools](/apps/low-level) coexist in the same server. Prefab tools share a single renderer resource; custom tools point to their own: ```python from fastmcp.server.apps import AppConfig @mcp.tool(app=True) def team_directory() -> PrefabApp: ... @mcp.tool(app=AppConfig(resource_uri="ui://my-app/map.html")) def map_view() -> str: ... ``` ## Next Steps - **[FastMCPApp](/apps/interactive-apps)** — Managed tool binding for apps with heavy server interaction - **[Patterns](/apps/patterns)** — Charts, tables, dashboards, and other common examples - **[Development](/apps/development)** — Preview app tools locally with `fastmcp dev apps` - **[Prefab UI Docs](https://prefab.prefect.io)** — Full component reference, advanced state patterns, and more