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https://github.com/linux-speakup/espeakup.git
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multithreading
Make espeakup a multi-threaded program. One thread reads from the softsynth device, queuing text and synthesis commands. The other thread processes items from the queue.
This commit is contained in:
parent
3a8323f98c
commit
3ddbb94e37
5 changed files with 117 additions and 50 deletions
145
queue.c
145
queue.c
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@ -21,9 +21,13 @@
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <pthread.h>
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#include "espeakup.h"
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pthread_cond_t runner_awake = PTHREAD_COND_INITIALIZER;
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pthread_mutex_t queue_guard = PTHREAD_MUTEX_INITIALIZER;
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struct queue_entry_t {
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enum command_t cmd;
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enum adjust_t adjust;
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@ -38,6 +42,7 @@ static struct queue_entry_t *last = NULL;
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static void queue_add(struct queue_entry_t *entry)
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{
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pthread_mutex_lock(&queue_guard);
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assert(entry);
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entry->next = NULL;
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if (!last)
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@ -48,26 +53,45 @@ static void queue_add(struct queue_entry_t *entry)
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first->next = entry;
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first = first->next;
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}
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pthread_mutex_unlock(&queue_guard);
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pthread_cond_signal(&runner_awake);
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}
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static void queue_remove(void)
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static void free_entry(struct queue_entry_t *entry)
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{
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struct queue_entry_t *temp;
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if (entry->cmd == CMD_SPEAK_TEXT)
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free(entry->buf);
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free(entry);
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}
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assert(last);
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temp = last;
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last = temp->next;
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if (temp->cmd == CMD_SPEAK_TEXT)
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free(temp->buf);
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free(temp);
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if (!last)
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first = last;
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/* Remove and return the entry at the head of the queue.
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* Return NULL if queue is empty. */
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static struct queue_entry_t *queue_remove(void)
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{
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struct queue_entry_t *temp = NULL;
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if(last) {
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temp = last;
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last = temp->next;
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if (!last)
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first = last;
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}
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return temp;
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}
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void queue_clear(void)
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{
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while (last)
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queue_remove();
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pthread_mutex_lock(&queue_guard);
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while (last) {
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struct queue_entry_t *entry = queue_remove();
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if(entry)
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free_entry(entry);
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}
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pthread_mutex_unlock(&queue_guard);
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/* We aren't adding data to the queue, so no need to signal. */
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}
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void queue_add_cmd(enum command_t cmd, enum adjust_t adj, int value)
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@ -106,39 +130,76 @@ void queue_add_text(char *txt, size_t length)
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queue_add(entry);
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}
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void queue_process_entry(struct synth_t *s)
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static void queue_process_entry(struct synth_t *s)
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{
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espeak_ERROR error;
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struct queue_entry_t *current = queue_remove();
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if (!last)
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return;
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pthread_mutex_unlock(&queue_guard); /* So "reader" can go. */
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switch (last->cmd) {
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case CMD_SET_FREQUENCY:
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error = set_frequency(s, last->value, last->adjust);
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break;
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case CMD_SET_PITCH:
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error = set_pitch(s, last->value, last->adjust);
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break;
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case CMD_SET_PUNCTUATION:
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error = set_punctuation(s, last->value, last->adjust);
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break;
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case CMD_SET_RATE:
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error = set_rate(s, last->value, last->adjust);
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break;
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case CMD_SET_VOICE:
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break;
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case CMD_SET_VOLUME:
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error = set_volume(s, last->value, last->adjust);
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break;
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case CMD_SPEAK_TEXT:
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s->buf = last->buf;
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s->len = last->len;
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error = speak_text(s);
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break;
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default:
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break;
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if(current) {
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switch (current->cmd) {
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case CMD_SET_FREQUENCY:
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error = set_frequency(s, current->value, current->adjust);
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break;
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case CMD_SET_PITCH:
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error = set_pitch(s, current->value, current->adjust);
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break;
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case CMD_SET_PUNCTUATION:
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error = set_punctuation(s, current->value, current->adjust);
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break;
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case CMD_SET_RATE:
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error = set_rate(s, current->value, current->adjust);
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break;
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case CMD_SET_VOICE:
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break;
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case CMD_SET_VOLUME:
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error = set_volume(s, current->value, current->adjust);
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break;
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case CMD_SPEAK_TEXT:
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s->buf = current->buf;
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s->len = current->len;
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error = speak_text(s);
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break;
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default:
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break;
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}
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free_entry(current);
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}
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if (error == EE_OK)
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queue_remove();
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}
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/* queue_runner is the "main" function of our secondary (queue-processing)
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* thread.
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* First, lock queue_guard, because it needs to be locked when we call
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* pthread_cond_wait on the runner_awake condition variable.
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* Next, enter an infinite loop.
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* The wait call also unlocks queue_guard, so that the other thread can
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* manipulate the queue.
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* When runner_awake is signaled, the pthread_cond_wait call re-locks
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* queue_guard, and the "queue processor" thread has access to the queue.
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* While there is an entry in the queue, call queue_process_entry.
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* queue_process_entry unlocks queue_guard after removing an item from the
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* queue, so that the main thread doesn't have to wait for us to finish
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* processing the entry. So re-lock queue_guard after each call to
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* queue_process_entry.
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*
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* The main thread can add items to the queue in exactly two situations:
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* 1. We are waiting on runner_awake, or
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* 2. We are processing an entry that has just been removed from the queue.
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*/
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void *queue_runner(void *arg) {
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struct synth_t *synth = (struct synth_t *) arg;
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pthread_mutex_lock(&queue_guard);
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while(1) {
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pthread_cond_wait(&runner_awake, &queue_guard);
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while(last) {
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queue_process_entry(synth);
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pthread_mutex_lock(&queue_guard);
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}
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}
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return NULL;
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}
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