/* * Cagebreak: A Wayland tiling compositor. * * Copyright (C) 2020 The Cagebreak Authors * Copyright (C) 2018-2020 Jente Hidskes * Copyright (C) 2019 The Sway authors * * See the LICENSE file accompanying this file. */ #include #include #include #include #include #include #include #include #include #include #include #include #include "message.h" #include "output.h" #include "seat.h" #include "server.h" #include "util.h" #include "view.h" #include "workspace.h" static void scissor_output(struct wlr_output *output, pixman_box32_t *rect) { struct wlr_renderer *renderer = wlr_backend_get_renderer(output->backend); struct wlr_box box = { .x = rect->x1, .y = rect->y1, .width = rect->x2 - rect->x1, .height = rect->y2 - rect->y1, }; int output_width, output_height; wlr_output_transformed_resolution(output, &output_width, &output_height); enum wl_output_transform transform = wlr_output_transform_invert(output->transform); wlr_box_transform(&box, &box, transform, output_width, output_height); wlr_renderer_scissor(renderer, &box); } struct render_data { pixman_region32_t *damage; int tile_width, tile_height; }; static void render_texture(struct wlr_output *wlr_output, pixman_region32_t *output_damage, struct wlr_texture *texture, const struct wlr_box *box, const float matrix[static 9]) { struct wlr_renderer *renderer = wlr_backend_get_renderer(wlr_output->backend); pixman_region32_t damage; pixman_region32_init(&damage); pixman_region32_union_rect(&damage, &damage, box->x, box->y, box->width, box->height); pixman_region32_intersect(&damage, &damage, output_damage); if(!pixman_region32_not_empty(&damage)) { goto damage_finish; } int nrects; pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects); for(int i = 0; i < nrects; i++) { scissor_output(wlr_output, &rects[i]); wlr_render_texture_with_matrix(renderer, texture, matrix, 1.0F); } damage_finish: pixman_region32_fini(&damage); } static void render_surface_iterator(struct cg_output *output, struct wlr_surface *surface, struct wlr_box *box, void *user_data) { struct render_data *data = user_data; struct wlr_output *wlr_output = output->wlr_output; pixman_region32_t *output_damage = data->damage; struct wlr_texture *texture = wlr_surface_get_texture(surface); if(!texture) { wlr_log(WLR_DEBUG, "Cannot obtain surface texture"); return; } scale_box(box, wlr_output->scale); float matrix[9]; enum wl_output_transform transform = wlr_output_transform_invert(surface->current.transform); wlr_matrix_project_box(matrix, box, transform, 0.0F, wlr_output->transform_matrix); if(data->tile_width != 0) { box->width = box->width > data->tile_width ? data->tile_width : box->width; } if(data->tile_height != 0) { box->height = box->height > data->tile_height ? data->tile_height : box->height; } render_texture(wlr_output, output_damage, texture, box, matrix); } static void render_drag_icons(struct cg_output *output, pixman_region32_t *damage, struct wl_list *drag_icons) { struct render_data data = { .damage = damage, .tile_width = 0, .tile_height = 0, }; output_drag_icons_for_each_surface(output, drag_icons, render_surface_iterator, &data); } /** * Render all toplevels without descending into popups. */ static void render_view_toplevels(struct cg_view *view, struct cg_output *output, pixman_region32_t *damage) { struct render_data data = { .damage = damage, .tile_width = 0, .tile_height = 0, }; // TODO: improve run time behaviour of view_get_tile struct cg_tile *view_tile = view_get_tile(view); if(view_tile != NULL) { if(view_tile->tile.width != view->wlr_surface->current.width || view_tile->tile.height != view->wlr_surface->current.height) { view_damage_whole(view); } data.tile_width = view_tile->tile.width; data.tile_height = view_tile->tile.height; } double ox, oy; ox = view->ox; oy = view->oy; output_surface_for_each_surface(output, view->wlr_surface, ox, oy, render_surface_iterator, &data); } static void render_popup_iterator(struct cg_output *output, struct wlr_surface *surface, struct wlr_box *box, void *data) { /* Render this popup's surface. */ render_surface_iterator(output, surface, box, data); /* Render this popup's child toplevels. */ output_surface_for_each_surface(output, surface, box->x, box->y, render_surface_iterator, data); } static void render_view_popups(struct cg_view *view, struct cg_output *output, pixman_region32_t *damage) { struct render_data data = { .damage = damage, .tile_width = 0, .tile_height = 0, }; output_view_for_each_popup(output, view, render_popup_iterator, &data); } void output_render(struct cg_output *output, pixman_region32_t *damage) { struct cg_server *server = output->server; struct wlr_output *wlr_output = output->wlr_output; struct wlr_renderer *renderer = wlr_backend_get_renderer(wlr_output->backend); if(!renderer) { wlr_log(WLR_DEBUG, "Expected the output backend to have a renderer"); return; } wlr_renderer_begin(renderer, wlr_output->width, wlr_output->height); if(!pixman_region32_not_empty(damage)) { wlr_log(WLR_DEBUG, "Output isn't damaged but needs a buffer swap"); goto renderer_end; } #ifdef DEBUG if(server->debug_damage_tracking) { wlr_renderer_clear(renderer, (float[]){1.0F, 0.0F, 0.0F, 1.0F}); } #endif int nrects; pixman_box32_t *rects = pixman_region32_rectangles(damage, &nrects); for(int i = 0; i < nrects; i++) { scissor_output(wlr_output, &rects[i]); wlr_renderer_clear(renderer, server->bg_color); } bool first = true; for(struct cg_tile *tile = output->workspaces[output->curr_workspace]->focused_tile; first || tile != output->workspaces[output->curr_workspace]->focused_tile; tile = tile->next) { first = false; /* Only render visible views */ if(tile->view != NULL) { render_view_toplevels(tile->view, output, damage); } } struct cg_view *view; wl_list_for_each_reverse( view, &output->workspaces[output->curr_workspace]->unmanaged_views, link) { render_view_toplevels(view, output, damage); } struct cg_view *focused_view = seat_get_focus(server->seat); if(focused_view != NULL) { render_view_popups(focused_view, output, damage); } struct cg_message *message; wl_list_for_each_reverse(message, &output->messages, link) { float matrix[9]; wlr_matrix_project_box(matrix, message->position, WL_OUTPUT_TRANSFORM_NORMAL, 0.0F, wlr_output->transform_matrix); render_texture(output->wlr_output, damage, message->message, message->position, matrix); } render_drag_icons(output, damage, &server->seat->drag_icons); renderer_end: /* Draw software cursor in case hardware cursors aren't available. This is a no-op when they are. */ wlr_output_render_software_cursors(wlr_output, damage); wlr_renderer_scissor(renderer, NULL); wlr_renderer_end(renderer); int output_width, output_height; wlr_output_transformed_resolution(wlr_output, &output_width, &output_height); pixman_region32_t frame_damage; pixman_region32_init(&frame_damage); enum wl_output_transform transform = wlr_output_transform_invert(wlr_output->transform); wlr_region_transform(&frame_damage, &output->damage->current, transform, output_width, output_height); #ifdef DEBUG if(server->debug_damage_tracking) { pixman_region32_union_rect(&frame_damage, &frame_damage, 0, 0, output_width, output_height); } #endif wlr_output_set_damage(wlr_output, &frame_damage); pixman_region32_fini(&frame_damage); if(!wlr_output_commit(wlr_output)) { wlr_log(WLR_ERROR, "Could not commit output"); } }